Zelda: Phantom Hourglass - multiplayer hands-on
It's Re🐈d Link vs. Blue Link in capture the triforce
There's been talk of a Zelda: Four Swords game for DS for a while now, so when we got our first look at Phantom Hourglass's multiplayer 🏅element, we were surprised🐼 to see that the co-op steal-a-thon we were expecting was nowhere to be found (although there are different colored Links).
Instead, Eiji Aonuma and his portable Zelda team have come up with a fun little one-on-one battle game which has a red and blue Link fighting over scattered triforce pieces in a Pac-Man style maze.
You're tasked with collecting various triforce pieces and taking them back to your capture area on eit🎃her side of the map. The bigger the piece, the more the points - though larger pieces slow y𓄧ou down.
The control setup is the same as in single-player; movement is managed by directing the stylus on screen and items are picked up by simply tapping them, and thrown in the same way. While this control method works well - and ꦉno-doubt opens up some interesting gameplay later on such as the drawn-path boomerang - we wish we had the option of using the d-pad as we💫ll.
But it's not just a simple game of "Capture the Triforce;" as one player skims around the level pillaging triangles the other controls a team of three hard-nut Phantoms (the cloudyguys from Wind Waker).
As the baddie player you command your henc🙈hman using a top-down map view to draw paths for them using the stylus, hoping to corner your opponent who is conveniently highlighted on your map. This is a great use of the stylusꦇ and requires real strategy to trap Link, who can only see your Phantom trio when he's carrying a piece of the triforce.
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Once the baddie player does eventually manage to capture Link (which the Phantoms do automatically upon encounter) player roles switch and the Phantom man takes the role of a second Link to capture more triforce piec💛es.
The field remains the same though; so if you're feeling particularly mischievous you cansteal triforce pieces from your opponent's ca♐pture zone and return them to your own, making for some fr🦩antic revenge-fueled bouts.