Yoshi's Island 2 - updated impressions
There's more than Mario to wor𒁏ry about in this long-awaited se🐠quel
Often cited as Super Nintendo's last great hurrah, the original Yoshi's Island was a cracking twist on the Mario platforming template and a rare s🀅tar outing for the plumber's trusty steed.
Brought back from the grave a couple of years ago on Nintendo's portable Resurrection Engine (known to the general public as GBA), as the confusingly named Yoshi's Island: Super Mario Advance 3, Yoshi's baby-ferrying jump-a-thon has weathered the years remarkabl🉐y well.
It just goes to show that good game design, rather than technology, is what sticks in the memory banks like that hormone-firing firs🌳t kiss.
Obviously Nintendo knows when it's on to a good thing and, rather than consign the squeaking dinosaur's childcare adventures to the dustbin, has decided to reanimate Yoshi's classic gameplay a second time (well, a third, te🉐chnically) on DS. This is cause for good cheer - assuming it doesn't mess it all up.
Once again, 🍷Yoshi flutter-jumps through some artfully presented levels, carrying upon his permanently besaddled back an infant plumber. As before, if Yoshi gets hit by a bad guy, off flies the baby in a gravity-defying bubble, and a strict time limit allows the dinosaur to retrieve the errant wailer - if he doesn't🌸, it's game over. This time around, however, there's more than just Mario to worry about.
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