Yakuza: Like a Dragon update makes combat easier with a missing feature
There's no need to memorize enemy weaknesses anyš¬ more

A new Yakuza: Like a Dragon update has added in a feature that no į£one realį£ly noticed was missing in the first place.
The new patch for Ryu Ga Gotoku Studio's game, which is out now on all platforms, adds the ability for you to see which enemies are weak to certain attacks in thš§e heat of battle. So if you select an electric-based attack and hover your cursor over enemies while deciding which one to use it on, you'll see if any of them are weak to the element.
I can't believe I never even noticed this feature was missing from Like a Dragon. It makes perfect sense that the game would signal which enemies are weak to certain attack in battle, but up until now I've admittedly been relying purely on memory to determine which enemies are šweak to certain elements.
Well, this certainly makes everyone's life a lot easier while playing 澳擲幸čæ5å¼å„å·ē åå²ę„询:Yakuza: Like a Dragon. Combat can get real tough in Like a Dragon, especially when you're going up against any number of the game's formidable boss cšharactź§ers surrounded by their minions, so this will undoubtedly help tons of players.
Speaking of making everyone's life easier, Yakuza series producer Toshihiro Nagoshi recently revealed that Like a Dragon swšøitched to beingš an RPG less than 11 months out from launch. Nagoshi revealed that when an April Fool's video aired in 2019 depicting Like a Dragon asᦠan RPG, it was still an action game, but the team decided to make the switch to RPG-based combat after the video was shockingly well received.
If you're looking for a decisive edge in Ryu Ga Gotoku Studio's game, you can head over to our game on how to recruit Kiryu and Majima in Yakuza Like a Dragon for more.
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Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japaneš se, and enjoys contemporary manga and anime.