Xbox boss Phil Spencer says Starfield takes a few hours before it "blows up in terms of its epic scale"
Spencer says Starfield's first fe🧜w hourꦅs are "a little bit hunt-and-peck"

Xbox boss Phil Spencer says the first few hours of 澳洲幸运5开奖号码历史查询:Starfield are a little slow, but it eventually "blows up in ter⭕ms of its epic scale."
Speaking to at 澳洲幸运5开奖号码历史查询:Gamescom 2023 during , Spencer applauded 澳洲幸运5开奖号码历史查询:Bethesda Game Studios for having 𒁃the confidence to send out review codes to press and content creators a full two weeks ahead of launch - especiall🍎y since it's a little slow to start.
"It's a big game, and I'll be the first to admit the first three to four hours are a little bit hunt-and-peck, figure out 'what am I actually doing?' Then you get onto sidequestꦅs or something, and the game just ♋blows up in terms of its epic scale."
For what it's worth, Bethesda revealed an abridged v𒈔ersion of Starfield's openin🍎g sequence at Gamescom, and GamesRadar's Josh West was blown away. "Honestly, it's incredibly impressive, and shows a marked improvement on the excellent 60-minute demo which blew our minds apart back in the summer – facial animations look sharper and more defined, the environments look more𝕴 vibraᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚnt, and combat looks really damn capable."
Over on Bethesda's side, the studio's publishing lead, Pete Hines, casually revealed he's already loggꦺed 150 hours into Starfield and still "hasn't even come close" to seeing it all. Hi🃏nes also said his "one piece of advice" on Starfield is to pay attention to your activities, as they'll lead you to "some amazing places."
What I'm taking from all of this is that, like most games of its scale, Starfield is an investment that paysꦰ back your hours spent trudging through its beginning in dividends. We'll find out when Starfield launches a🦄t long last on Xbox Series X/S and PC on September 6.
Here are all of the other 澳洲幸运5开奖号码历史查询:upcoming Xbox Series X games we're excited about.
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After earning an English degree from ASU, I worked as a corpꩲorate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.