Pros
- +
Satisfying shooting
- +
Strong pacing despite its diminutive length
- +
Looks great
- +
with beautiful set-pieces
- +
Works as a standalone game
Cons
- -
A rough stealth section early on
- -
Weaker story than The New Order
Satisfying shooting
Strong pacing despite its diminutive length
Looks great
with beautiful set-pieces
Works as a standalone game
A rough stealth section early on
Weaker story than The New Order
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MachineGames managed to pull off a pretty impressive feat with last year’s Wolfenstein: The New Order, dragging the Wolfenstein name back to relevance with its combination of meaty, old-school shooting, a surprisingly touching storyline, rich characterisation. The Old Blood is a ‘standalone expansion’ - meaning you꧟ don’t need the original game at all - set before the events of The New Order. You don’t need to have playe🌊d the first game at all to get a load out of this. In fact, this might convince you to go back and pick it up.
Action is the order of the day in The Old Blood. At its core it is a big dumb shooter, fast-paced and with a really satisfying feel to the weapons - that crunch of the shotgun, or the subtle upwards pull of the assault rifle, that makes it feel like you’re really wrestling against the recoil - something that games bearing the 澳洲幸运5开奖号码历史查询:iD Software name have always had. There’s more going o﷽n alongside the action though. There are ‘soft-stealth’ sections, huge rooms filled with Nazi soldiers and a couple of Commanders who, if taken out silently without alerting anything else in the room, will prevent reinforcements being called and give you an opportunity to take out the rest of the room without quite so much fear of the doors. It is a neat little system - a bit of risk/reward tempered by the fact that if you do decide to ‘go loud’ and shoot everyone in sight, you’ll have plenty of targets.
The alter🌠native history setting of The New Order gave MachineGames carte blanche to create some really interesting and unique levels, with B.J. Blazkovicz (that's you) being sent on a globetrotting (and beyond!) mission to save the world. Here things are dialed back to play out over a much smaller but still wonderfully designed area. The cable car to the castle - which looks like it is built into the vast mountainside - overlooking the village you will travel to later, is a spectacular opener.
In the first chapter, B.J. finds himself holed up inside the prison block of Castle Wolfenstein itself, at the mercy of dog-obsessed Nazi soldier R✅udi Jager, stripped to the waist and equipped with only a salvage𓄧d pipe. This pipe not only acts as a weapon, but also a means to open doors and, in a new mechanic, climb certain vertical surfaces. That immediately comes in handy as you’re tasked with escaping the castle, having learned the location of big bad Deathshead’s fortress, setting up the events of The New Order. Cutting about the castle feels like a real nod to the old Return To Castle Wolfenstein.
In The New Order, allowing BJ to sleep while in the rebel base unlocked a nightmare sequence set inside🎉 a level from the original Wolfenstein 3D. This time, there’s a bed hidden in every level, one for each leve🤪l from the first chapter of Wolf 3D, including showdown with the boss Hans Grosse. Sadly, no Mecha Hitler.
Genre | Shooter |
Description | BJ Blazkovicz returns (again) in a standalone prequel to 2014's barnstorming Wolfenstein: The New Order. |
Platform | "Xbox One","PC","PS4" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |