What went wrong with Two Worlds?

Reality Pump has been discussing the pit it fell into with its fantasy RPG Two Worlds, which didn't exactly go down a storš“€m, in 🦹an interview with the UK edition of the Official Xbox Magazine.

"Two Wꦚorlds was not only the first role-playing game we cꦯreated as a company, but also our first console game, so we've learned a lot in the process," the developer told OXM UK.

"The main lesson we learned ღis to be more realistic with our goals. With the original idea, we were all so excited to be working on an RPG that we tried to fit in every idea we had, even the ones that came late in the process."

This ultimately hurt the game, Reality Pump added, admitting that as a result "it had parts that were ꦦunderdeveloped."

Two Worlds originally drummed up interešŸ…ŗst due to its Oblivion-esque free-roaming aspect, but it didn't even dinšŸ…·t the armour of Bethesda's monster and averaged around a 50 percent review score on 360 and 65 percent on PC, according to Game Rankings.

However, les✃sons have been learned and are being applied to Reality Pumps' sequel, Two Worlds: The Tš’ƒemptation.

"With The Temptation, we clearly delineated the game's components at the start, and we're sticking to thš’ŠŽis target so the end result will be a more finely polished game," the developer promised.

Two Worlds: The Temptation is due out autumn onšŸ“– PC and Xbox 360.

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Apr 22, 2008