What makes Super Mario games so magical? Developers pay tribute to Nintendo's platform icon

(Image credit: Nintendo)

Issue 203 of celebrates the legendary Super Mario series. We quizzed a number of industry v🌠eterans, including John Romero, Ste Pickford, Chris Sutherland, Derek Yu and Julian "Jaz" Rignall to find out what makes the 2D Mario games so special and the impact the franchise has had on them.

Jon Romero reveals how "the amazing control and the huge amount of variety in the eight worlds" led to 澳洲幸运5开奖号码历史查询:id Software pitching a PC conversion of Super Mario Bros 3 ♕to ꦑNintendo, while Ste Pickford is impressed by Mario's 'jumping on enemies to kill them' mechanic, telling us "it annoys me when it's used in other games as it feels like a unique feature of Mario, and one that you shouldn't rip off."

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Derek Yu's Spelunky was inspired by the Super Mario series with Derek revealing that "one thing I studied closely while working on Spelunky were the little touches in Mario games - the 'poofs' that appear when Mario runs, the sparkles that appear when he grabs a coin, etc. For me, a big reason why Mario is so enjoyable are those flourishes that we're not always conscious of but we definitely feel as we play."

In addition to covering the Super Mario series, issue 203 of has plentyꦺ more to enjoy, including an in-depth look at Mark Cerny's popular arcade hit, Marble Madness, an exhaustive historical look at Electronic Art's popular Strike series and an insightful article on the incoming Spectrumꦕ Next and the difficulties that come with making a modern Spectrum for today's gamers.

(Image credit: Future)

Additionally we go behind the scenes of a number of classic games, including Stormlord II, Full Tilt! Pinball and Nosferatu The Vampyre, reveal some of the greatest import games that still haven't been localised for the west and find out what Andy Palmer has i🏅n store for his third Arcade Club venue. There's plenty more to enjoy, including Lemmings, Ridge Racer and Strider 2, so don't miss it!

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Retro Gamer is the world's biggest - and longest-running - magazine dedicated to classic games, from ZX Spectrum, to NES and Pl✅ayStation. Relaunched in 2005, Retro Gamer has become respected within the industry as the authoritative word on classic gaming, thanks to its passionate and knowledgeable writers, with in-depth interviews of numerous acclaimed veterans, including Shigeru Miyamoto, Yu Suzuki, Peter Molyneux and Trip Hawkins.