Pros
- +
Some brilliant microgames
- +
Plenty of party options
Cons
- -
Campaign is short
- -
Too many characters muddy the fun
Some brilliant microgames
Plenty of party options
Campaign is short
Too many characters muddy the fun
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When plucking wiry armpit hairs from a statue is the least frustrating thing you can do in WarioWare: Get It Together, maybe there's something wrong. For a series that's always excelled on the strength of🎶 its mini-games, the brand new Switch release has tried to overcomplicate things by bringing in all the WarioWare characters as part of the playable roster. By not making you - or indeed - Wario, the star, Nintendo has greatly reduced that 'drop-in-and-play' party mentality that War🧸ioWare really needs to excel.
Release date: September 10, 2021
Platform(s): Nintendo Switch
Publisher: Nintendo
Developer: Intelligent Systems
The game opens with the Story Mode offering, which - if you've ever experienced a WarioWare title before - is very much the traditional microgame experience. Playable solo or in two-player co-op, you'll work your way through a variety of game packs, each themed around the new character it introduces to the game. For example, 9-Volt offers up microgame takes on Nintendo Classics, f♊rom Zelda: Breath of the Wild and Pikmin to Animal Crossing and Splatoon. But like anything in WarioWare: Get It Together, they're only as fun as the character you choose to play with.
The narrative follows Wario and his friends as they attempt to create their own video game, but thanks to a load of development bugs, they're all physically sucked into the digital realm. For♉ the first time, rather than having dedicated mini-game sections dedicated to them, many of the well-known characters from the WarioWare games are playable characters in Get It Together. Now, while that sounds awesome, each one has a specific power or skill set that makes them unique, but so much so that it means they can clash with the minigames in a way that makes it ultra dissatisfying to play.
Take the kindergartener ninja duo Kat and Anna for example. This pair is constantly jumping, one only a🔯ble to fire left and the other right, meaning they play best when you're doubling up with a friend in co-op. However, many of the microgames you'll play through will require pr♎ecision item selection, such as matching a Wario cowboy-looklike to his wanted picture, and when you have very little control over the movements of your character it's maddening.
Each one of the characters, pretty much bar Wario himself, have some kind of quirk from movement styleꦿs to attack directions. But regardless of the specifics, every impingement makes completing the microg🎶ames more awkward, especially as you'll only ever have seven seconds or so to figure out what's being asked of you. For every Story level, you select a roster of characters that you'll cycle through with each change of microgame, meaning whatever pairing of character and challenge you end up with is random. Some will play more nicely together than others, but with limited lives, I ended up failing levels for reasons out of my control. Quickly the silliness and wonderfully weird elements of Warioware: Get It Together were overshadowed by immense frustration.