Warframe review

GamesRadar+ Verdict

Pros

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    Rich upgrade system that rewards commitment

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    Warframe powers can 🧸evoke radically different play styles

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    It's free

Cons

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    Cumbersome melee combat and platforming

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    Utterly incomprehensible lore

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    Paywalli⭕ng canꦛ turn off players unwilling to invest

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Digital Extremes wants you to know right out of the gate that the soldiers in supersuits at the heart of Warframe are not actually soldiers. Rather they're ninjas, the kind that sneak about, dash along vertical surfaces, and strike enemies down with swords. Here's the thing, though. Treated as a perfectly satisfying (albeit somewhat generic) online shooter, Warframe is disarmingly deep, and best of all, free-to-play. But then the ninjas--with their nonsensical "Tenno" and "Grineer" proper nouns, their exoskeletons, and their zombies--introduce something convoluted and incomprehensible. Shoehꦜorn in some clumsy platforming and melee combat into an otherwise solid frꦇamework, and what you're left with is admirable ambition, but a hot mess in terms of execution.

At its core, Warframe is all about cooperative, third-person running and gunning. It's set on and around the planets of our own solar system, but good luck pulling anything out of the game's impenetrable plot beyond that. Players don superpowered suits--the titular Warframes--and unleash hell on whatever it is that they're fighting, via guns, swords, and special abilities. The game's big selling point is its dungeon-crawler-esque grind. The range of guns and equipment is impressive, and Warframe generously doles out the money and materials needed to build them. Suits and weapons are fully customizable, and the numerous missions, though randomly generated, rarely feel flat or insubstantial. There are currently over a dozen Warframes available, and they all have awesome powers--li🤡ke fireballs, venom attacks, or outright invisibility--that allow players to forge their own approaches to combat. It's the uncommon multiplayer shooter that makes every participant feel individualized, the product of endeavor and reward.

Because Warframe is a free-to-play title, it puts a massive emphasis on microtransactions. That's perfectly fair, of course, but it means that manually unlocking content is a steep uphill battle, necessitating both the blueprints for new items and the components required to actually construct them. And that's not to♓ mention the considerable number of credits needed to purchase everything. Any players who aren't immediately won over by Warframe and don't want to pay for more content might be missing out. The Warframes actually do handle quite differently, but the amount of effort it takes to unlock just one of them beyond your initial starter means that actual experimentation is out of the question for all but long-term players.

Having said all of that, you could shrug off Warframe's wealth of options (and a knotty interface) and just enjoy it as a straightforward online action game. The objectives,ꦫ while boilerplate on paper--capturing designated targets, sabotaging key pieces of equipment--are varied enough that the game never feels too repetitive, and Warframe also sports some of the best procedurally generated levels in recent memory. They're also surprisingly large in 🥃scale; it'd be easy to get lost in them if not for the included minimap and waypoint system.