Pros
- +
Streamlined
- +
simple gameplay
- +
Strong level editor
- +
Easy to learn
Cons
- -
Lacks visual flair
- -
Too easy to duck behind walls and brไeak line of sight
Streamlined
simple gameplay
Strong level editor
Easy to learn
Lacks visual flair
Too easy to duck behind walls and brไeak line of sight
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Volume is a retelling of the classic tale of Robin Hood: you steal from the rich, and give to the poor. Whether you’re more familiar with the Douglas Fairbanks version or Disney’s animated fox, 🎃you know the story. But where the traditional legend stars a lovable, medieval rogue who uses uncanny archery skills and devilish charm to bring down a pompous ruling class, Volume has been updated for modern, Internet-era sensibilities. I won’t spoil exactly how the story’s been updated, as the numerous clever nods to the original tale are the highlight of a charming plot, but know that in lieu of verdant English fields and anthropomorphic lions, you’ll be swiping wealth from the business world’s elite in a neon-hued virtual reality.
Volume’s strength lies in the simplicity of its stealth-action gameplay. Each stage is a maze of walls, chairs, desks and other modern debris populated by enemies that develop increasingly complex behaviors as the game progresses.𝐆 You, in turn, are asked to navigate these areas like a greedy ninja, remaining undetected and collecting enough gems to unlock the portal to the next stage. Standing in the way are AI enemies, and since you’ve got the fighting prowess of a tired puppy, you must utilize a meager selection of tools (including flushing toilets and whistling) to draw their attention away long enough to slip in, swipe the goods and slip back out. That’s simple enough when one, sedentary goon stands guard over the loot, but you will🌳 quickly have to adapt to multiple foes with unique patrol patterns and behaviors.
The myopic Pawns of the early stages will usually give up the chase after their quarry ducks behi🌠nd the nearest wall, but some of their cohorts later in the game will pursue a player relentlessly like an angry liquid metal Terminator. To the developer’s credit, the game builds incrementally before that happens.
The first stage introduces the protagonist, a three-quarters overhead viewpoint purposely designed to evoke Metal Gear Solid, and the basics of movement. Here you’re asked to follow a simple path through the vision cones of several stationary enemies. Th⛦at’s simple enough, but in the next stage the enemies are moving and you’re able to become nig🌃h-invisible by shimmying along walls. In the next, you’ll have to use nearby plumbing fixtures to distract an enemy from his patrol route. And so on. This slow build in complexity gradually increases each stage’s tension, creating the kind of nail-biting moments where you’ve been spotted by a guard only feet from the exit and have to sprint to the portal in the meager moments before he fires his weapon. The design offers instruction too, ensuring that you’ll never encounter a stage you aren’t prepared for.
Volume’s simple premise, intuitive gameplay and meager numbeꦆr of required buttons make it the perfect game for the portable convenience of a handheld system. Fortunately, alongside its OS X, Windows and PlayStation 4 iterations, Volume will be appearing on Sony’s Vita handheld complete with cross-buy and cross-save functionality with its console big brother.
Genre | Action |
Description | Play as Robin Hood and sneak through various puzzle stages stealing items. |
Platform | "PS4" |
US censor rating | "Rating Pending" |
UK censor rating | "" |