Valve: PC behind the game on peripherals

Sept 13, 2007

"Let's have Nintendo-style innovation with input devices for PC," appears to be the call from Valve Software as it highlights this as a key area where the platform lags bꩵehin⭕d its console cousins.

"The one area where the PC is behind, from a developer's point of view, is in the work Nintendo has done with input. There's just not really a corresponding course for the PC industry to do innovative work there," Valve🌊 chief Gabe Newell told the UK's PC Zone magazine.

Such innovation is something thatᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ's really missing on the PC side, Newell added, as people just assume it's always mouse and keyboard where input is 🐬concerned for the platform.

Mouse and keyboard "is great, obviously, for games like ours; but for the opportunity of doing something new, there's just not a good coalition of software and hardware developers in the PC space t🅘o make it happen."

So while Nintendo-style innovation with PC input would add a major string to the platform's bow and open up new avenues for developers to explore, in Valve's view at least such remains a pipe dream.

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