As cheesy horror goes, you've never had it this pretty or entertaining but🌜 when it comes to a one off experience, Until Dawn is expensive interactive terror.
Pros
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Its a♈ bloodstained love letter to every horror 🅘movie youve ever seen
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The ton🐎e of 90s schlock horror is down to a fine art
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The pဣace isnt afraid to make you wait for scares (of which there are plenty)
Cons
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Youll feel somewhat cཧheated whenꩵ it comes to early decisions making a difference
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For a full price game
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this is a painfully short experience
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Replay value is 𝓀diminished by s𓃲et plot points throughout the game
Teen horror has a formula. A very simple formula of gory violence, schlocky dialogue, girls in lip gloss, boys in letterman jackets and plenty of grisly death. Scream clearly explained the rules, Tucker and Dale Vs Evil subverted them and, impeccably, The Cabin in the Woods broke them all. Until Dawn doesn’t want to break the rules in game form. It doesn’t have to. It knows they exist and it’s quite happy to introduce you to eight teenagers, pop them into the land of no cell phone reception up a snowy mountain and let you take it from there. And for the most part, that’s a bloody goo𒆙d thing. Pun totally intended.
Luckily for you I’m wrapped in the rusty chains of the abandoned anti-spoiler warehouse in the middle of nowhere so let’s talk about your attractive lambs to the slaughter first. On the one year anniversary of their friend’s mysterious disappearance, they’re all back in the same abandoned snow resort because that’s going to be absolutely fine. A somewhat unlikeable crew initially, the group is immediately saved by the casting of Heroes’ Hayden Panettiere as Sam. An instantly entertaining presence, she also adds a much needed sprinkling of Hollywood horror to proceedings - the Drew Barrymore of Scream if you will - and potentially manages to 🙈🍒make her surrounding cast more attractive just by being there.
Until Dawn probably won’t be winning any awards for its writing any time soon but it’s got cheesy horror dialogue down to a T(een). Anyone else heard the word ‘douchenozzle’ said by someone who isn’t about to be ground up by a psychopath on the small-screen? No, didn’t think so. Choice starts out small when it comes to dialogue but even before the horror starts, Until Dawn has you making relationship decisions that gently affect the way you pla🔯y the full game and the results are pleasing♍ enough.
Deadly premonition
Just to keep that handy Indian burial ground trope alive and kicking, Native American ‘Totems’ are scattered throughout the game. These are little wooden fragments of Totem pole that when picked up show a tiny split se𝔉cond of the future. Separated into death, guidance, loss, danger and fortune, each one shows a (mostly deadly) version of the horror to come. You might not even play the right way to see them happen but recognisꦺe the situation and you might just have a split second advantage.
☆☆☆☆☆
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Genre
Survival Horror
Description
An upcoming survival horror game that lets you decide who will live and who will die.
Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podca🌄st. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.