Xbox One News
Latest Xbox One News

Hollow Knight: Silksong appearance in ROG Xbox Ally reveal was "a good partnership," says Phil Spencer, who seems to know he's being watched by countless Skong devoted
By Austin Wood published
News Please, Spencer, the Silksong fans are starving

"It looks like Nintendo did a good job" – Sonic boss Takashi Iizuka says Mario Kart World looks more like an action game, whereas Sonic Racing: CrossWorlds "really" focuses on racing and competitive play
By Scott McCrae published
News I ꦯdon't see Minecraft Steve in Mario Kart though

Elden Ring sleuth cracks Nightreign open to prove FromSoftware is still being very weird about stat scaling and hitting level 15 really doesn't matter that much
By Anthony McGlynn published
News Dꦑon't be fooled, Nightreign's levels are closer to Elden Ring than you might think

Splitgate 2 director says it was "news to me" that the FPS launched with $80 bundles, blames former monetization head "who happened to come from Call of Duty"
By Issy van der Velde published
News How did that get there?

Dying Light: The Beast dev says "we are not Call of Duty" and the series has a "complicated relationship" with guns, but The Beast's firearms should finally be "on par" with melee
By Jordan Gerblick published
News "Let's give the players the guns if they want, but also let's focus ꦗon the guns sඣo they really feel on par with melee combat"

"For us, it really is Dying Light 3": Techland admits Dying Light 2 "lost the horror, lost the tension," but says The Beast is "the best Dying Light that we have ever made"
By Jordan Gerblick published
News "It's a very proper triple-A game"

The Witcher 3 almost ended on a Mass Effect 2-inspired "suicide mission," but CD Projekt Red "decided to make this more personal ending" instead
By Catherine Lewis published
News "Mass Effect 2🐭 was a huge inspiraꦿtion for the game"

Upcoming indie games for 2025 and beyond
By Heather Wald last updated
Upcoming The most exciting upcoming indie games that sho꧅uld be on your rad💟ar in 2025 and beyond

After 9 years of deadly new Hitman updates, the hardest part about designing new Elusive Targets like James Bond villain Le Chiffre is "actually keeping the target alive"
By Catherine Lewis published
News "Le Chiffre took like five months to make, and some guy will surely do it in like aℱ second"
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