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Latest about Games

Phil Spencer reportedly had so much fun playing the Elder Scrolls Online dev's unannounced MMO that Xbox's Matt Booty had to take his controller from him — 4 months later it's canceled
By Jordan Gerblick published
news What could've been

A Steam Deck user with an extra thumb asked if anyone had an adapter that would fit their hand – the next day someone had 3D printed one, and then someone else 3D printed an extra thumb so we can all enjoy it
By Austin Wood published
News Behold the power of 3D printing

The Mario Party developer's first new game on Switch 2 is already out: it's Welcome Tour, the weird and divisive tech demo
By Jordan Gerblick published
News Nintendo Cube has be🅘en in charge of Mario Party since Mario Party 9

"Save them Bucky": Fans hope for the best after Palworld and Pocketpair Publishing lead asks Romero Games about its defunded game – "Would love to hear more about this project if possible"
By Austin Wood published
News It's nothing concrete, but it's not nothing

Mecha Break's $47 skin packs and gameplay-boosting auction house drag user reviews down to "mixed" even as the shooter's concurrent player count hits 132k on Steam
By Dustin Bailey published
News Mecha Break has some players feeling mega broke

My current GOTY contender sold itself to me with an out-of-nowhere musical number, and I can't praise that choice enough
By Joel Franey published
Opinion Now Playin♛g | It's my favorite moment of storytelling in a game so far this year, even though it should've been a tonal wreck

"No subscriptions. No loot boxes. No battle pass": Subnautica 2 devs address concerns following major leadership changes, insist "it will remain a single-player first experience"
By Jordan Gerblick published
News "When it comes to Subnautica 2, the team that has been working on the game day-to-day over the🌜 last few years remains completely unchanged"

Dying Light dev Techland acknowledges cancelled games but says it didn't lay anyone off: "Developers were moved to other projects and are working on a number of games"
By Austin Wood published
News "Game development is never a straight line"

Stop Killing Games reaches its 1 million signature goal after a desperate month where it seemed doomed to fail, but it's looking for more because "there's a chance a significant number of them aren't real"
By Dustin Bailey published
News "We have to ke﷽ep signing i🐻n overdrive mode to make up for them!"
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