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2025-06-05T16:00:00Zen<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Even without skyscrapers, light pollution, and the near constant blare of lewd TV ads, the liveliness of the Kovirian marketplace in The Witcher 4's Unreal澳洲幸运5开奖号码历史查询: tech demo taps into the environmental buzz of 澳洲幸运5开奖号码历史查询:Cyberpunk 2077. So much so that, after watching YouTube clips of players taking Geralt out for light strolls around some of 澳洲幸运5开奖号码历史查询:The Witcher 3's ಌmost bustling haunts – and here, specifically – I'm struck by the almost eerie silence i෴n comparison.
Maybe it's the rose tinted glasses of nostalgia, but I never noticed how quiet The Witcher 3 can be. Soft footsteps and the odd NPC bark aside, it seems these thriving townships suffer from a serious lack of actual thriving. Sure, it was (and still is) one of the 澳洲幸运5开奖号码历史查询:best RPGs for a reason, but with The Witcher 3 having turned 10 this year, it's clear that CD Projekt Red has learned a lot of lessons since then. Specifically, around how to craft an environment – and the tech demo has me hyped for Ciri to get a 💛taste of Night ﷽City's buzz
As much as I love the "♛city of dreams,", it took the developer almos𓃲t four years-post launch to achieve Cyberpunk 2077's potential.
Today, Night City is as immersive of a video game metropolis as you can get. Hundreds of NPCs crowd the streets from Heywood to Japantown and beyond, the roads teem with cars of all shapes, sizes, and engine, and sound is pretty much everywhere.
You can alꦓmost smell cigarette smoke through the screen, hazy and thick in the early morning air as a nightclub's rhythmic bass keeps the party going, or taste the oily scopdog being wolfed down by a nearby Tyger Claw seconds before getting shoulder-chucked by a dude in leopard-print hotpants. This thoroughly lived-in vibe is what makes Cyberpunk such an exciting place to escape to in a video game, and sadly, it's 🃏something we just did not get in The Witcher 3.
In the videos linked above, I was surprised to see how much I'd disregarded the lack of urban busin🦋ess in CD Projekt Red's most iconic RPG. One of them sees an NPC drinking silently and repetitively from a flask of wine, rooted to the spot, while a passing woman bemoans her husband's adulterous liaisons, all while Geralt simply walks past them like a ghost. Suddenly, a child comes running up beside him, causing a collision issue with the striding witcher as her character model seems to reverberate off Geralt's for a moment before coming unstuck and continuing on her travels.
In hindsight, the lack of bustle makes these cities feel a bit, well, dead. Thankfully, The Witcher 4 looks to c♊hange that.
Leaps and boundaries
(Image credit: CD Projekt Red)
It's a testament to the studio's imme♊nse growth...
This time around, bringing Night City's lively urban environments to The Witcher 4꧙ seems paramount to CD Projekt Red. It's part of the studio's mission to deliver "the most ambitious, immersive Witcher game ever," harnessing the power of Unreal Engine 5.6 to do so.
In the short clip seen in the tech demo where Ciri walks around a marketplace in Kovir, that power is already evident – as are flavors of Night City's vitality. A tavern keeper is seen throwing an unruly patron out into the streets in what looks like a scripted environmental encounter, triggered by the player's proximity to a certain location. This reminds me of the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 quest Don't Lose Your Mind, which kicks in onl𝓀y when observing a car crash whil👍e driving around Corpo Plaza's roundabout.
Not onl🌟y that, the environmental noise is far more realistic. It's only an in-engine demo to showcase the technology, with an on-screen warning indicating that it's "not actual gameplay," but hearing fully-scripted NPC conversations happening while♚ Ciri waltzes past is a far cry from the near deathly silence of towns in The Witcher.
It's too early to say for sure, but this small slice of progress tells me that CD Projekt Red is taking innovation seriously. With plenty of lessons learned through Cyberpunk 2077 and DLC Phantom Liberty, its design philosophy is a testament to the studio's immense growth, reminding us why The Witcher 4 is one of the most exciting 澳洲幸运5开奖号码历史查询:new games on the horizon. Let's hope we get eyes on some actual game footage soon to see if it holds up.
There's plenty more 澳洲幸运5开奖号码历史查询:upcoming PS5 games on the way besides The Witcher 4... though I'll admit, it's still my most wanted
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Xi5t8VV8aNrrAi7aoWSu6KThu, 05 Jun 2025 16:00:00 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Capping off a post-launch development journey which could rival actual early access games after "over 50 free updates," recently added a boatload of new features and quality-of-life tweaks to a Soulslike act🌼ion RPG that I previously rated as good but not great.
Billed as꧒ the definitive edition of the October 2023 release, 2.0 is crowned by something I desperately wanted on day one: "full shared progression co-op."
Co-op is something that Soulslikes have generally struggled with, and despite boasting of the best co-op in the genre, Lords of the Fallen redux left a friend and I feeling high and dry. You could play together, slightly more synchronously than in something like Elden Ring, but you couldn't truly progress together. Bosses and rewards were instanced, so an🐷y sort of co-op run required interminable hoop-jumping and reconnects.
In the end, my friend and I decided it wasn't worth it and just beat the game separately, exchanging anecdotes as grimdark medieval pen pals instead. But no mor෴e. "Embark on a seamless co-op journey with Shared Progression Co-op!" developer CI Games implores in update 2.0. Here's the rundown, straight from the patch notes:
Both players now save all mainline progress.
Join a fellow lampbearer via automatic matchmaking or adventure with a friend (must be on the same New Game playthrough and have defeated a similar number of bosses, within a margin of one).
Option to play standard co-op without shared progression.
Both players can revive each other, collect 100% vigor, and loot in all online sessions.
Full crossplay support via password matchmaking.
Okay, CI Games, I'll give it to you. This does genuinely sound like the best co-op experience in the whole ge꧃nre. I'm eager to try it myself, especially because many of the game's plentiful previous updates already had me hankering for a replay.
Elsewhere, this whopper of a patch refines combat and movement, tightens lock-on mechanics, adds a game-sharing crossplay friend pass to make co-op even more accessible, expands the character creator with more body types, ♍and streamlines the UI. The new dynamic HUD, which can be totally disabled if you want maximum immersion and field of view, is another standout.
To the game's credit, this could've been another Code Vein 澳洲幸运5开奖号码历史查询:(which I also enjoyed despi♒te huge problems💟) that launched 🧸pretty janky and just sort of stayed that way, but Lords of the Fallen has demonstrably improved in the past year and change. It was always a heck of a lot better than the first Lords of the Fallen, that's for sure. Here's hoping the studio's next game can preclude the comeback arc by building on this evolution and folding in lessons like these before launch.
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rY6FKJGWZzFeoVdXcpZKqNFri, 18 Apr 2025 20:15:03 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Adding another feather to his already worryingly feathered cap, Old School RuneScape YouTuber recently capped off an MMO challenge run, which began all the way back in late 2023, with a downright cinematic 68-minute video finale that's hit the OSRS community like a hurricane. With the video sitting at over 510k views after one day, the OSRS community attach rate on Settled content continues to e♍mbarrass even console pack-in games.
Settled is known for concocting custom rule sets that dramatically limit his options while playing new OSRS accounts and totally warp the way he plays the game. His breakthrough video series was arguably Swampletics, which locked his account to the swampy region of Mor🎶ytania and forced him to get creative with limited resources, but he's also done fringe speedruns and a "Tileman" run where his ability to walk around the tile-based game was tied to how much skill experience he earned.
The rules themselves are absurd and eye-catching, but it's Settled's ability to collate and narrate these stories, while teaching viewers weird facts about OSRS and sneak🐻ing in increasingly elaborate animations and eꦍdits, that's built his 731k YouTube subscriber base.
Settled's latest series, "Nightmare Mode," required a custom-built plugin (by fellow OSRS sicko , who is 澳洲幸运5开奖号码历史查询:no stranger to absurd OSRS nookﷺs a♓nd crannies) that permanently 🔴deletes your account password if you take any damage whatsoever. If you're unfamiliar with OSRS combat mechanics and environmental systems, just know that it's alarmingly easy to take damage from all kinds of sources, from traps to random critters to hard-hitting bosses. Eating food (often seafood, funnily enough) to recover from damage is a🔜 core part of the game.
Playing OSRS without taking any damage, effectively setting your hitpoints to one, is like trying to find a needle in a haystack without popping the balloons covering you head to toe. This account is also an Ironman, meaning Settled can't trade with players and has to sour🦹ce all items himself. Naturally, this has required extensive planning and, the mother of all innovations, a lot of failure, to say nothing of the mechanical skill needed to use protection prayers to prevent unavoidable hits from actually dealing damage.
For some time, Settled has been playing his 109th Nightmare Mode account, and compared to some early setbacks and resets (the fence🥂 arc is a must-watch, and I'm not kidding), it's come impressively far.
Without𓆉 taking damage, Settled has cleared the iconic Fire Cape Fight Caves challenge, to all and sundry a critical OSRS milestone, and built a solid collection of armor sourced from a dangerous minigame that's filled with chip damage.
With his final challenge, Settled set his eyes on the Colosseum, a relatively new combat gauntlet which puts players through multiple waves of enemies featuring myriad combat styles and special modifiers. The Colosseum was added to OSRS in early 2024 and is still generally regarded as one of the most difficult encounters in the entire MMO, on or near the level of the exhaustꦓing multi-wave Inferno which awards the coveted Inferno Cape.
Most players enter the Colosseum seeking money or the untradeable Dizana's Quiver, which boosts your ranged attacks significantly, but Settled was in it for the glory. The whole point of this series was to see how far a Nightmare account could go, and without wishing to spoil the 68-minutღe finale – packed with close calls and yet more cinematics for the OSRS YouTube hall of fame – he's certainly pushed it to a rare extreme.
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BzeVTcCLsbsmewY8AUY63WThu, 17 Apr 2025 20:56:03 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Time waits for no one – not even GTA 6. It's been almost 15 months since 澳洲幸运5开奖号码历史查询:that first trailer broke across the internet li🃏ke a burst dam, its contents soaking into the very marrow of Western pop culture and reflecting it back at us. The game's cinematic reveal seemed to have its finger on the pulse of everything 2023, from doomscrolling to twerking, showing off on social media, Instagram Lives, and even a surprise appearance from the viral Florida Joker. It felt oddly prescient. If Rockstar had been hard at work on 💟this trailer for ages, how did it echo that moment in time so accurately?
But that was back in 2023. Just this morning I had to look up the trailer to rewatch it and remind myself what about it had us all feeling so seen by GTA 6 over a year ago. While the digital world hasn't changed that dramatically since December 2023, something about how current Rockstar is trying to be with its pop culture ꦰreferences has me concerned that GTA 6 might be DOA – dated on arrival.
The thought struck me while watching a YouTube video about Two and a Half Men. Specifically, on the topic of how its showrunners deliberately avoided making timely jokes to prevent the show aging out of its own humor. The goal was to create a timeless sitcom, one that would be considered (subjectively) funny for years to come. It's the antithesis of what Rockstar Games has always done with Grand Theft Auto, and for once, that ൩fact has me worried.
We all know Rockstar Games is good at satire. Poking fun at society while using humor to make thinly-veilled statements about it has long been GTA's modus operandi, allowing each instalment of the action series to tap into the zeitgeist and feel very much "built for" its audience at the time of release. But with that comes the very real risk of outdated references, and this time, I'm not talking about 澳洲幸运5开奖号码历史查询:pla🌜ying GTA Libertꦇy City Stories 19 years later. Already, some elements of the GTA 6 trailer are at odds. The references can feel both too sharply related to its 2023 release, and too generally hinged on the current decade to feel all th🐟at precise. The combination makes its feeling of currency, in hindsight, a bit of an illusionary magic trick on Rockstar's part🔯.
Th♔e exponen⛦tial speed at which topicality fades into nostalgia is staggering...
I can hardly blame the studio. It's been 12 years since GTA 5 launched, and compared to the five that separated GTA 4 from its next mainline instalment, the road to GTA 6 currently amounts to the longest development cycle for a Grand Theft Auto game in franchise history. This gulf of time makes it far too risky for Rockstar to go all-in on the meta humor where the erratic natures of social media and meme trends are concerned. It's especially true considering the smaller seismic shifts therein over recent months; a mass 𝔉Twitter/X exodus for one, and the near-banning of TikTok in the US for another. With this in mind, the GTA 6 trailer becomes something of a time capsule to a simpler time – despite only having launched a year and three months ago. The exponential speed at which topicality fades into nostalgia is staggering, thanks in no small way to the Internet's "gift" of instant gratification. Yesterday's viral hit is today's nobody. I'd hate to see GTA 6 fall foul of that trap with all its meta references.
But as a cinematic introduction to GTA 6, there's no telling whether the game itself will actually feature any of the announcement trailer's content. Perhaps the Florida Joker will be nixed after having faded well into obscurity over the last 15 months, and perhaps Rockstar will find a cl🌳ever way of acknowledging the "new" America in its game when it releases during President Trump's second term. That said, the keen, socially relevant edges of the trailer's cutting bite are slowly being dulled over time – and I hope Rockstar is lighting a fire under its own ass to swerve that risk.
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EeHNPZ2GmyzWaiNPPBAfsGSun, 23 Feb 2025 17:00:00 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>In my previous attempt at Prologue: Go Wayback!, the survival game from PUBG creator Brendan Greene's new studio, I thought I'd foun⛎d the perfect spawn. After several runs where I'd frozen to death barely beyond my starting spawn, I found myself on a new expedition laden down with amazing equipment that would ensure I remained toasty warm all the way to my objective. Sadly, in my hubris, I elected not to pack a torch, and eventually starved to death, stumbling around, utterly lost, in the pitch black.
Prologue is unapologetically simple. In each game, you'll spawn in a run-down cabin in a river valley inspired by rural central Europe. Somewhere atop the valley will be a weather station, and it will be your job to overcome the terrain and the elements to make it there, managin꧂g hunger, thirst, cold, and your inventory as you go. In that sense, it plays much like many survival games. In two very important 🦄ways, however, it's unlike any survival game you've ever played.
The first of those, is that while it's simple, Prologue is also, according to creative director Scott Davidson, "as hard♌ a survival game as you could make." Cold, hunger, and thirst will kill you almost instantly. Making a fire is not about selecting it from a build menu, but carefully arranging kindling and logs. Navigating the world is not a case of following a minimap, but of using a handheld map and compass to orient yourself within your environment. There's no r൲eal tutorial to speak of, and the few hints that might give you an advantage are subtly placed . And all that serves to exacerbate Prologue's other important development - that you'll never play the same map twice.
Pro💝logue is the first step towards Project Artemis, the studio's lofty goal of creating a shared world thousands of square kilometers in size and capable of hosting millions of players. That project is still a decade or more away, but Prologue is the first real t𝔉est of the tech behind it - procedural generation driven by machine learning, currently capable of generating 4.2 billion viable world seeds. No matter how far you make it to the station, success or failure will automatically generate a new world. There'll be no saving your progress in case something goes wrong, and no chance to study the world to get an advantage next time.
That variance isn't felt too keenly. As I played, the devs repeatedly invoked 'the oaജtmeal problem' of procedural generation - you can generate 10,000 unique bowls (or forests, in this case), but do they actually feel different to the person experiencing them? Not really. What billions of potential maps does ensure, however, is that when you get an advantage, you cling to it. A successful journey will last days in-game, multiple hours in real-time, and that's not the kind of investment you want to throw away because you did something stupid like deciding that your torch doesn't fit in your rucksack.
Shacking up
Prologue's goal is simple - cross the map to reach the weather station - but its world is deadly, and the keys to success in its emergent, simulation-driven world are not clear if you've not spent a lot of time honing your real-life survival skill༒s in the wilderness. Even something as simple as reading a compass can be crucial to survival, but the game won't tell you how to do it. If you want to work out how to navigate, or build a fire, the devs' instructions are clear - go to YouTube, find out how to do it in real life, and then translate those skills to the game.
It's not a flawless comparison with the real world. In its search for systems-driven gameplay, the team is yetꦺ to iron out some of the jankier elements - my first att🤡empt to start a fire ended in me shivering in a lean-to shack, a small pile of twigs and some singed cardboard scattered haphazardly around my feet.
That meant I'd lost runs to hypothermia. I'd also lost runs to crashes of this super early-access build, and I'd lost runs to getting lost in the dark thanks to nothing but my own hubris. It's not until stumbling upon a bugged bottomless can of soda (which I diligently let the devs know about first), that I really begin to make progress. With enough warm clothing to stave off the weather and enough sweet, carbonated beverage to keep my belly full forever, I ﷽knew it was a matter of when, not if, I would make it to the weather station.
Rocking out
(Image credit: PlayerUnknown Productions)
...there's the begin🙈nings of a true wilderness experience in her𝔍e...
Lacking confidence in my navigation skills, and with the forest too dense for the map to be of much use, I opt for a more basic form of orienteering. Confident that the accurately-modeled terrain tech would help me out, I head resolutely downhill, looking for water. After what feels like hours, I finally emerge onto the river bank. Yet, even being clear of trees doesn't help, the foggy weather rolling in still hiding the weather station. Using the compass to determine that the river runs north-west to south-east, I'm able to cross-reference the map to finally pinpoint my position. Freshly re-oriented, I set out anew. Eventually though, it's a different bug which brings this attempt to an end - I try to cross the ri💝ver by jumping between rocks, but I find myself stuck in t🌌he game's geometry, where even fizzy pop is no aid.
Whether Prologue is 'fun' is a difficult question to answer. In its current state it's a punishing experience driven by clunky physicality that requires patient study🅠 to take advantage of even its more simple ideas. In many ways, it's a first viable product for which the eventual payoff is still years away. It is also, however, deeply compelling. In my interview with Greene, he's excited by the 'one more try' feedback, similar to that which preceded the success of his 'one more drop' battle royale experiment.
Even in the face of crashes and glitches (that are at the top of the devs' list of pre-release fixes), I'm on the same page – I desperately want to give Prologue on more go. Uncovering new gear, or working out how to actually light a fire and cook food is a thrill. Its slightly slavish attachment to emergent, syst𒈔ems-driven gameplay will turn some people off, but it feels like a survival fan's dream. There are issues to iron out, but for a game that might have been little more than proof of concept, there's the beginnings of a true wilderness experience in here that could take both the survival genre and open-world tech a huge leap forward.
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za9SZFTawBNrSmQBbunoVJFri, 21 Feb 2025 16:00:10 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>You win some, you lose some. As 2024 draws to a close, the age-old adage could not be more true in the realm of horror games. Past years have seen us ushering in the 澳洲幸运5开奖号码历史查询:survival horror renaissance, with 2023's 澳洲幸运5开奖号码历史查询:Resident Evil 4 and 澳洲幸运5开奖号码历史查询:Alan Wake 2 being the triple-A evidence markers that𓆏 stand out in particular. But this year, the bloodsoaked battlefield that is the horror genre is looking a little different, and it's down to the immense risks developers and publishers are willing to take.
Granted, some of these landed better than others. But following a year where major remakes were king, I've seen a lot more going on in the realm of new horror IPs, daring sequels, and retro indies that have me most excited for the 澳洲幸运5开奖号码历史查询:upcoming horror games of 2025. It all comes down to the fact that risk is the secret sauce that keeps the genre in a constant state of growth. The need to "play it safe" can throttle horror, keeping it rooted in time instead of evolving with the people who play it. My top three horror games of the year – 澳洲幸运5开奖号码历史查询:Slitterhead, 澳洲幸运5开奖号码历史查询:Silent Hill 2, and Senua's Saga: Hellblade 2 – prove൩ this point in very different🙈 ways.
One sequel, one new propert꧟y,🔥 and one remake of a survival horror classic. That's an easy summary of how each of the above games feed into 2024's diverse horror portfolio. It's not the novelty factor that stands out to me, though, but how the developers of each one sought to push the genre beyond its existing boundaries by taking necessary risks.
As said in my 澳洲幸运5开奖号码历史查询:Hellblade 2 review, Ninja Theory's haunting cinematic sequel pushes the techn🍒ological limits of what the Xbox Series X is capable of. It's both a video game and a narrative experience, putting greater emphasis on the latter at times to create what many might (incorrectly) dismiss as a horror walking simulator with combat encounters. This is not necessarily a huge risk, seeing as Hellblade: Senua's Sacrifice follows a similar puzzle-centric structure, but the fact that so many hoౠld that design factor against it is a point of interest to me.
Hellblade never pretended to be 澳洲幸运5开奖号码历史查询:God of War or 澳洲幸运5开奖号码历史查询:Assassin's Creed Valhalla. It is neither a Viking action game nor a Norse god power fantasy, but a deeply harrowing character study of a mentally ill woman facing horrors inside and out. I was glad to see Ninja Theory doubles down on those themes further in Hellblade 2, proving something poignant: horror is not meant to be approachable and easy to digest. It doesn't always have to be a high-octane combat thriller like the 澳洲幸运5开奖号码历史查询:best survival horror games. Horror can have powerful🦋, human stories as a central driving force, and there are too few of such games out there right now. By refus♏ing to conform to genre conventions, Hellblade 2 stands out as one of the most important horror games in recent years – and there's nothing "safe" about it.
Underdogs
(Image credit: Bokeh Game Studio)
Bokeh's risks paid off 🐟to deliver a truly singular ho𝓀rror game.
That said, Hellblade 2 was a known quantity ꦫfrom a Microsoft-owned developer, and thereby affords itself a degree of preconceived quality. The same cannot be said of November release Slitterhead, a fresh horror IP from a brand new studio.
Composed of ex-Team Silent creatives Keiichiro Toyama and Akira Yamaoka, Bokeh Game Studios' maiden voyage already had me chomping at the bit when Slitterhead was first announced in 2021. I had no idea what to expect of this grisly body horror game then, and nothing could prepare me for just 澳洲幸运5开奖号码历史查询:how unique an experience it turned out to be.
Slitterhead's abject refusal to follow horror norms of any 𒈔kind is largely what sold me on it, its dynamic combat system bolstered by a '90s neo-noir sci-fi narrative that always zigged when I thought it would zag. Much like Hellblade 2, Slitterhead wasn't the sleeper hit I considered it to be. But all of Bokeh's risks paid off to deliver a truly singular horror game, one that I can se🤡e finally getting recognition years from now when a slew of YouTube videos entitled "BIGGEST MISSED HORROR GEM OF 2024?" inevitably pop up.
Present from the past
(Image credit: Konami)
Risk is the secret sauce that keeps the horror genre in a constant state 🃏of growth.
On the other side of the risk-taking coin, we have Silent Hill 2. As a remake of a beloved classic horror game, the pre-release concerns were absolutely rife; from asinine griping over 澳洲幸运5开奖号码历史查询:character remodelling to just how faithful Bloober Team would be to its source material, there was plenty more bad sentiment than good floating around it earlier this year. But Silent Hill 2 wowed critics and the public alike. Its biggest risk? Modernizing the gameplay in line with the third-person perspective popularized by the Resident Evi🌱l remakes.
In hindsight, making adjustments to conform with an industry standard is perhaps the least risky thing Bloober Team could do – what else is the purpose of a remake, after all? – but in reality, the decision carried a lot of weight. The fixed camera angles fed into the constant terror of the original, with something always lurking just beyond the player's field of vision. All other changes were ma🍃de to accommodate this perspective shift, from more complex combat to reworked puzzles, expanded world exploration, and monster functionality itself. In a way, Konami took a risk not by innovating on the horror genre, but by rebuilding its most iconic game for an 🧔extremely critical audience and daring to stand by its decisions.
As 2025 looms in the shadows, promising a host of brand new nightmares like Directive 8020, I'm more optimistic t❀han ever for this risk-taking trend to persist. Even games that fall flat of the mark feed into the evolution of the genre as a whole, stoking the decades-long cycle of invention and reinvention that keeps horror games – much like Frankenstein's monster – very much alive indeed.
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dM35PdwuEzvj6MVAuzHsKdTue, 10 Dec 2024 13:00:10 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The survival horror renaissance is alive and well in 2024, and the latest proof is the fact that Alien: Isolation 2 is cu🌟rrently ꩲin "early development". Creative🐟 Assembly's modern cult classic is still a terrifying force to be reckoned with, its heart-pounding concoction of claustrophobic cat-and-mouse in an abandoned spacecraft♏ proving prime nightmare fodder even a decade on. If the original Dead Space (and System Shock, to an extent) set the scene for deep space horror to take off, Alien: Isolation took those blueprints and bolted with them.
With the current trends leaning toward remake upon remake of the 澳洲幸运5开奖号码历史查询:best survival horror games of yore, though, it's a relief that Creative Assembly is doing something different. Instead of rebuilding the 2014 original, fans are to be treated to a full-blown Alien: Isolation sequel – and hot on the heels of this summer's box office hit 澳洲幸运5开奖号码历史查询:Alien: Romulus, the announcement couldn't have been timed better. Ther♍e's not much else to go on just yet, but the raucously positive response from the horror community indic🦹ates to me that the genre might not be as stuck in the past as I'd feared.
You and I might consider Alien: Isolation to be a legendary survival horror game, but it didn't start off that way. That's because while critical reception seemed strong enough, with GamesRadar+ giving it a solid score in our 澳洲幸运5开奖号码历史查询:Alien: Isolation review, it seemed a vast majority of mainstream gamers just weren't hungering for horror the way they are now. Let's Play content on YouTube allowed many to experience the ter🥂ror without having to take part themselves, and what's more, it was the year of Far Cry 4, Dragon Age: Inquisition, and Dark Souls 2 to name a handful of 2014's superstars. With no shortage of games on the table for players to devour, Alien: Isolation would slink into th༺e shadows, finding success in a passionate niche of the community instead of the bottom line.
Today, the landscape looks a little different. True, horror is still not the biggest genre in the industry, but its fans have grown louder as the community swells with each passing year. One large, Tyrant-shaped reason for the sudden increased appetite? You can thank the litany of remakes over the past five years. Leon and Claire returned to our screens in Capcom's 澳洲幸运5开奖号码历史查询:Resident Evil 2 Remake in 2019, and suddenly, it seemed that atmospheric, nostalgic, run-and-gun horror games were cool again. You only need to look at 澳洲幸运5开奖号码历史查询:Silent Hill 2's immense critical and public success this month, despite years of wariness from its dedicated fanbase, or Motive's thrilling 澳洲幸运5开奖号码历史查询:Dead Space remake back in early 2023, to see the trend for yourself. The 澳洲幸运5开奖号码历史查询:horror remake renaissance has been upon us for yea๊rs now. That much is clearer than the starry skies above Ra🧜ccoon City.
But Creative Assembly isn't following that herd in particular. Rather, it's doing an 澳洲幸运5开奖号码历史查询:Alan Wake 2 and promising to deliver a brand new terrifying adventure, building on its legacy rather than reconstructing it piece by piece. In a world where new horror IPs are hard to come by in the world of video games, I'll tak🌃e it.
There's something special about a long overdue sequel that broadens appeal tenfold. Drawing in fans of the original is one way, sure, but more importantly, these sequels offer an entry point for new players to get on board too. With enough time having passed since the previous game, there's enough room for developers to rehash, revise, or reinvent a series in a sequel to ensure the new entry feels relevant to modern audiences. I might be alluding to Alan Wake 2 here – specifically, its 澳洲幸运5开奖号码历史查询:musical means of recapping events for new players and those with fuzzy memories alike – but this isn't something we only see in horror. Take 澳洲幸运5开奖号码历史查询:Dragon Age: The Veilguard, for example, and how Bioware's confirmation that 澳洲幸运5开奖号码历史查询:o♎nly a few player choices will be carried across from Inquisition effectively positions the game as a great place to start for newbies. If Alien: Isolation 2 plays its cards just right, opening up the field to temper the familiar with the novel, it could end up being 🍃a horror𓃲 game for the many instead of the few.
That said, working with a blockbuster Hollywood IP like Alien indicates a level of assumed knowledge on the player's part. Having even a basic grasp of the context, lore, and events of the Alien movies might be helpful, but it shouldꩲn't be a barrier. The inclusivity of the horror community has always been its biggest strength, and when the time comes that we learn more about Alien: Isolation 2, I'm hoping to see more of that welcoming spirit as we take on the xenomorphs again – or perhaps something else? – more than a decade later.
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fGiWegv4e9YYhJSA6KK9adThu, 10 Oct 2024 14:00:00 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The Elgato Prompter is the type of product 𒉰that definesꦛ this brand. I first used Elgato products way back in 2015 when I bought its first-ever capture card, the Game Capture HD. Since then, streaming and content creation hardware has popped up from almost every gaming peripheral brand, but Elgato has always been the trailblazer, inventing never-before-seen products you wonder how anyone ever achieved success without.
Before this becomes a puff piece about Elgato, let me make clear that this manufacturer has not been my favorite in recent years. Innovation has often given way to iterative products that don’t offer people anything new, but still demand a higher price than rival companies. I understand that not every product Elgato makes can reinvent the wheel, but this is a wing of Corsair that’s at its best when it’s creating the first of something - products that have never before appeared on our 澳洲幸运5开奖号码历史查询:best gear for streaming lists.
The Elgato Prompter is such a product. It feels as practical as the original Game Capture and as intuitive as the first Stream Deck. This is Elgato truly🅰 innovating, and despite a lofty price of $279.99 / £279.99, it’s something I’d even recommend to beginners. If you plan to present a script tꦑo camera often, this is a must-have device that has no true alternative.
Design
(Image credit: Future / Duncan Robertson)
I’m not going to claim that Elgato invented the teleprompter. An inverted display and some reflective glass have been used since the dawn of television to make speaking directly into a camera lens f🍸eel more natural. For streamers and content creators, though, options are pretty limited. You can get something to set your phone in, or you can buy a tablet and attach it to a tripod. Alternatives on Amazon often feel so make-shift that they’re not worth the bother. Elgato has changed that by taking the traditional teleprompter and adapting it for the internet, making it the perfect solution for the masses.
As you might expect, there are two main parts to the Prompter, a 9-inch display with a 1024 x 600p resolution, and then a reflective piece of special glass fixed above it. Behind thไe glass sit﷽s a housing for attaching a camera that will then, in theory, capture footage at the same quality it would usually.
The “attaching a camera” bit is where discussing the design of Elgato’s Prompter gets quite tricky because there are so many moving parts that wilꦐl differ for you dependi꧟ng on which camera and even lens you’re using. In the box, you get a slew of what Elgato calls step-up rings - special fittings that you can poke your camera through. To be precise, you get a 49, 52, 55, 58, 62, 67, 72, 77, and 82 mm ring, which gives you loads of leeway for adding different cameras.
(Image credit: Future / Duncan Robertson)
If you’re using one of the 澳洲幸运5开奖号码历史查询:best webcams, there’s a backplate that will help smaller lenses remain secure, as well as a fixing plate that holds them in place from below. There’s definitely scope for a lot of webcams to work, but, based on my testing with several different models, the overall design does feel more tilted at DSLR cameras and the shape of Elgato’s own Facecams, like the 澳洲幸运5开奖号码历史查询:Facecam MK2.
Helpfully, Elgato 🧸also provides a handy USB-C to USB-A 3.0 cable, which has a right angle at the “C” end so it won’t pull at the prompter. I’ve also played around with the included shrou🤡d that comes in the box, which adds yet more versatility for lighting control. I did love that inside Elgato’s very sustainable packaging, you get everything you’ll need for setting up the Prompter, including mounting screws and a cleaning cloth. The only thing you’ll really need to buy separately is a tripod, but chances are, if you’re looking into buying a prompter like this, you’ll already have one.
Features
(Image credit: Future / Duncan Robertson)
As is the case for all of Elgato’s products that aren’t 澳洲幸运5开奖号码历史查询:capture cards, the Prompter is controlled through the brand’s Camera Hub software. This gives the Prompter its three distinct “modes”, all of which can be helpful depending on what you’re up to. The first mode is a straight-up display mode, which your PC or Mac will recognize by default. This is exactly what it sounds like - thꦬe Prompter will act as a defacto display you can position and configure how you’d like. It uses a panel with a 60Hz refresh rate, and for reasons I’ll come onto, I wish there were more options here.
The second is the prompter mode. This loads up a script you add into the Camera Hub, and the display turns into what you’d expect of a teleprompter. What I really like in this mode is how many settings Elgato thought to include. Camera Hub allows you to control the brightness and contrast level of the display, the speed of the scroll, the margin size, and even the color and font of the text and background, which is huge for someone like me who has dyslexia. If you want the size of the text to be larger, you can change that as well to make it the most comfortable reading experience for you.🤪 When you paste a script into the software, it will automatically load into chapters that make clicking to different points in the script so much easier. Additionally, if you move your mouse cursor onto the prompter’s display, you can scroll up and down manually.
(Image credit: Future / Duncan Robertson)
New set🧸tings for the Prompter mode seem to be in the works as well because even since I got my review unit, the ability for Camera Hub to scroll the Prompter’s text using your voice (and natural reading speed) has been added. I can’t wait to see what more utility comes later on.
The third mode is mor༒e useful for streamers, because it’s a chat window. In concept, you throw your Twitch handle into the settings menu, and the display will then let you monitor your Twitch stream’s chat. Viewers can feel as though you are actually talking directly to them if you do this because looking at the camera is looking at what they’ve been saying. Annoyingly, YouTube chat still can’t be integrated, which is a real shame. I have no doubt this is in the pipeline, but it’s taking a frustratingly long time to add.
Performance
(Image credit: Future / Duncan Robertson)
Having a prompter this powerful has made creating my videos on YouTube so much easier. Before, I’d have to earmark the parts of my scripts I’d want to appear on camera for, memorize them, and then deliver them accordingly when laying down a voice-over track. This was fine, but a less-than-perfect solution. If I changed my mind later and wanted a different part of the script on camera, then I wouldn’t have the option on the cutting room floor. Now, I can deliver an entire script directly to the camera with all t✅he expressions and eye contact I’d like, and I have so many options when it comes to editing.
Not only that, but mem🐼orising parts of a script and practising delivery can be tricky and time consuming. The Prompter allows me to read more naturally, and if I want a different take, it’s easy to skip back a chapter and redo. Before ꦜhaving a Prompter to read from, I used to do this annoying thing where my eyes would already start moving away from the lens and toward my script before a natural cutting point. Now, the script and camera are one, so I don’t need inventive cutting to get around bad presenting.
As a content creat🅰ion tool alone, this product is unmatched, but for its other use cases, I’m not sure it’s truly viable.
Then, when you add the customization options, you get so much scope to make the Prompter feel like your own. As a dyslexic, I can find reading certain fonts harder than others, and coloring the texts or background♉s can really help me. I love that Elgato has supplied that option, because so often dyslexic people aren’t thought of, and need🦂 to adapt to what everyone else can do easily. Being able to change font and margin size is a huge win too. Depending on the distance you are from your camera when recording, the margin on the prompter can make it obvious you’re reading - which viewers will be able to pick up on.
Now, I know this isn’t one of the 澳洲幸运5开奖号码历史查询:best gaming monitors, but I wish the Elgato Prompter could change its refresh rate. I use a 澳洲幸运5开奖号码历史查询:Razer Kiyo Pro Ultra because it’s probably the best webcam ever made, but at 4K, it can still only capture at 30fps. When you have a display projecting light at 60Hz up into a lens capturing at 30Hz, you can get a bad case of glare and flickering. Changing brightness and contrast levels can help, as can using the included shroud to block out other lighting sources. Nevertheless, this is a flaw for anyone not using a DSLR camera because it makes even the uppermost echelon of webcams feel troublesome. I also think there’s a🍨 slight disparity between the step-up ring that’s most appropriate for the Kiyo Pro Ultra’s and its actual size - and it wouldn’t surprise me if that’s the case for some of Elgato’s other rival products.
(Image credit: Future / Duncan Robertson)
Zooming out, this refresh rate issue speaks t😼o my wider issues with Elgato’s Prompter. As🌞 a content creation tool alone, this product is unmatched, but for its other use cases, I’m not sure it’s truly viable.
I was so excited to use the Elgato Prompter as a third display, but in all honesty, it isn’t really worth keeping it plugged in. As a USB-C peripheral with no HDMI or DisplayPort connectivity, it puts extra strain on your CPU, and even with an 澳洲幸运5开奖号码历史查询:Intel Core i5-13600K, I noticed that extra bandwidth being used. Furthermore, I wish the prompter was a little bit larger. As a third display in combination with two 27-inch monitors, it ends up looking too small and a🃏wkward to actually use comfortably. Throwing a video call window into the Prompter’s admittedly crystal clear display is a great idea, but the application will appear so small that you’ll probably end up squinting at whichever colleagues you have on a call, which would look more unnatural than just having them sit on a display underneath your webcam.
If I use my Prompter as a display, it’s usually to keep a file window or Spotify open, giv🅘ing me easy access at any moment. The file window option is especially useful for video editing so I could drag and drop things onto my timeline, but for the most part, I ended up unplugging because it was more trouble than it wa✤s worth, and it was churning my PC fans into a frenzy. This went for using the Stream Chat mode too, unfortunately.
I can’t help but feel a second edition of the Prompter which will inevitably arrive in the future would b🌠enefit from a larger size, more refresh rate options, and either HDMI or DisplayPor🌄t support.
Should you buy the Elgato Prompter?
(Image credit: Future / Duncan Robertson)
If you’re a content creator, the Elgato Prompter needs to be something you’re considering. I’d argue it’ll make as much difference to your content as one of the 澳洲幸运5开奖号码历史查询:b🥀est micropho𒆙nes for streaming and gaming - and I value those highly.
For streamers and remote workers, I’d say it’s less valuable than Elgato would have you think. It’s just a little too small and🦹 a little too demanding for the average user who probably already 𓄧has a million USB peripherals providing them value.
Ifℱ you’re a YouTuber or somebody who finds themselves presenting a script to camera often, this is no short of a must-have. This is Elgato at its innovative best and a product that’s given my content creation setup a massive quality-of-life boost.
Admittedly, this🥂 isn’t a cheap piece of kit, but it’s something I’d prioritize if you want to come ac🥀ross naturally on camera while having the confidence that your viewers will be seeing an authentic version of you.
How I tested the Elgato Prompter
I integrated the Elgato Prompter into my gaming, content creation, and work-from-home setup for around two months before writing𒁏 up this review. In that time, I’ve had extensive experience with all of its use ꦦcases, including videos delivered to camera, use of it as a display for PC, and as a chat window while live streaming.
Having been a content creator for YouTube for a while, I was able to💖 compare my time spent testing the Prompter with my years of not having it, and I enjoyed being able to test out how the different settings in the Elgato Camera Hub changed my experience. You can compare my on-screen deliveꦉry in where I didn’t have the prompter with
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pwBWSHfCyWW25NzxruXJimWed, 18 Sep 2024 09:42:55 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>In an era littered with impossibly shiny live service game⛎s, there's something comforting about a little old- school jank. Enter: Greedfall 2. As I arrive in an old building in Western Paris, a barrage of rain pelting the cavernous fifꩵth floor windows, I put on my headphones and find myself whisked away to the fantastical jungles of Teer Fradee. It's a land-filled with skill trees, dialog choices, and ropey AI. But what this early build lacks in polish, it more than makes up for with ambition.
The brainchild of Parisian studio Spiders, 2020's Greedfall arrived seemingly out of nowhere. An intriguing blend of fantastical beasts, malevolent magic, and uncomfortably authentic 18th century colonialism – and yet against all odds, the gritty RPG was a sleeper hit. Shipping an impressive 2 million copies, Greedfall’s unique blend of action RPG and gritty questing struck a rare chord, offering a welcome throwback to the PC games of yesteryear. If this is the first that you’re hearing of Greedfall, fear not; Greedfall 2 is a gre🍃at place to start.
More prequel than sequel, Greedfall 2's prolog takes place three years prior to the events of the original, and despite missing the first game in a pan♊demic-filled haze, I still feel right at home in Teer Fradee. As I roam the tropical fantasy locale with my suitably derpy character-creator-conceived warr🌠ior – a time honoured RPG tradition – I quickly became entangled in Greedfall's BioWare-esque web of dialog choices, beckoning quest givers, and strategic, party-led combat.
Where the original casts players as an invading noble dispatched toꦓ the newly-colonized Teer Fradeen, Greedfall 2 flips the script, placing you into the leather-bound shoes of a native struggling with how best to respond to the onslaught of rapidly arriving foreigners. Should the clans befriend their strange new arr📖ivals and learn from their tech? Or should they be feared?
"It is fantasy, but really it's based on history," explains a smiling Jehanne Rousseau, co-founder and CEO of Spiders and 🌊lead writer for Greedfall. "Greedfall is more George RR Martin than Tolkien, a story about political schemes and murders rather than elves and dwarves. There are no knights or noble archetypes here – it's a world that's more dirty than heroic."
Rousseau sports a grin that rarely fades throughout our chat, and given the journey she's been on, it's not hard to see why. Cutting her teeth as an artist on '90s Gameboy tie🧸 ins, Rousseau has shipped everything from Inspector Gadget tie-ins on Gameboy Colour to Splinter Cell on the ill-fated Ngage. Yet despite working as both an artist and a producer over the years, Rousseau's true calling was always writing. Filling her downtime scribbling campaigns as a D&D and Cthulhu games master, she'd pen scenario after scenario for her friends. Now, 25 years later, a world that Rousseau dreamed up has become beloved by millions.
"I remember the day of Greedfall's release," Rousseau reflects. "I was terrified. Literally terrified. I took the day off and I told the team, "I don't want to hear anything about what is in the press, [or] from socials, I just don't want to hear anythingꦬ!" A deeply personal project, Rousseau couldn’t bear the idea of Greedall failing. Luckily, she didn’t have to. "Then finally, our musician Olivier called me and said, 'you can come out of hiding - it's okay. Everything is going fine!'"
Fight or flight
(Image credit: Nacon)
There are no knights or noble꧂ archetypes here – it's a world that's more dirty than heroic.
Jehanne Rousseau
Part Avatar, part Assassin’s Creed 3, even in its pre Early Access state, Greedfall 2 is a world that feels wonderfully lived in, a tale that's steeped in the kind of texture and nuance that can only come from a creator that lives and breathes their fiction. "It's really exciting to go back to a world 🔜and do a sequel for the first time," Rousseau beams. "I've got hundreds of notes that I🌠 took while designing the first game, of all these other countries, of what different people were up to – many things that were never seen in the first game. And now, finally I can show you!"
Made by a team of less than 100 people, Greedfall 2 is the kind of AA project that feels refreshing in an industry that can feel creatively risk-averse at times. Still, if you're a fan of the original Greedfall, there's likely one major change you'll be wary of: the new combat. While its predecesꦍsor saw you take on man and beast in real-time battles, its sequel instead opts for ✱a 'real time and pause' combat system; one that, if YouTube comments are anything to go by, has divided fans.
"It's true that it's a huge c൩hange," Rousseau agrees on the shift in combat styles. "But I think that subconsciously players were asking for these types of controls. It's now more consistent as a [party-based] team game – you've got your team of characters that will evolve together, some will die, some will leave, but it's still a team."
For Rousseau, it was clear that the combat in the original was the weakest link. "We were happy with the first game, but the combat was the thing that [players] were more critical about. People were saying we've got these companions, and they're just messing around. You're doing your own fight, and [your party is] always in the middle of what you're trying to do." That, to Rousseau, was disheartening. "The companions are really important in the experience of Greedfall – people liked to have them around, to share stories with them, to romance them and to use their skills and talents during dialog options, but there was this strange feeling that we are doing everything with them except fighting."
Go forth
(Image credit: Nacon)
We were happy with the first game, but the combat was the thing that [players] were moꦫre critical about.
Jehanne Rousseau
Even in this slightly shaky pre-release state, I have fun with the 'real time and pause' approach to battles, happily switching be🍎tween characters mid-skirmish in order to save a party member from ce♔rtain death. It's fiddly and a bit hectic, but with the right amount of spit and polish, it's an approach to combat that could lend itself well to the party-first story that Greedfall 2 is aiming to tell.
While I embark on a variety of quests, I soon find myself relying on the dice roll-esque quality of my chosen character stats in order to see me through. Venturing through the mountains, I discover two oꦕf my clansmen howling in pain, ensnared in bear traps left by the invading foreigners. My first attempt at liberating them goes well, and one grateful kinsmen thanks me as he leaves, leg happily intact. The second of my friends? Less lucky. As I try to release his ensnared ♏leg from its metal claws, my rudimentary skills fail, and the trap clamps shut, spraying the poor trapped man with a fountain of blood as he screeches in pain. Uh, sorry mate!
There is a lot going on in Greedfall 2, and while it still has a way to go, its scope is certainly impressive. After a Summer Game Fest that showcased the best and brightest in the indie and non-blockbuster space, Greedfall 2 slots perfectly into the landscape. Combining high fantasy elements with real-world historical contexts, Greedfall 2 tackles a refreshingly weighty breadth of themes, and that is to be applauded. Much like Baldur’s Gate 3, Greedfall 2 is launching first via Early Access, arriving on PC this summer. Rousseau tells me that the EA release will contain approximately 30% of the full game, lasting around 10-15 hours, with the full fledged launch arrꦐiving on PC in 2025, flanked by PS5 and Xbox versions. In other words, there’s mor🌜e than enough time to transform this sequel into the kind of epic tale that it deserves to be, and with this much passion behind it, I'm hopeful that Spiders can fulfil its RPG destiny.
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EyWUQ52U2LHB43UzXMXXkjThu, 13 Jun 2024 14:00:00 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>"I often say that my computer raised me." Chantal Ryan's sentiment might ring true for many of us, and that intimate relationship is something that fuels her. "In many ways," she explains, "darkwebSTREAMER is a love letter to the old internet, which was really my era. It's almost like my town, my neighborhood, the street ♋where I gr😼ew up."
Right down to its eerie promotional , HTML codes hand-written by Ryan just as she did as a 10-year-old part time web designer in the 90s, darkwebSTREAMER is an analog horror game rooted in the oldest, gnarliest corners of the internet. The idea came to Ryan in a dream, but making it was always going tꩲo be an unconventional experience.
"I was not a game maker," she confesses, describing her craft as being primarily a🤪n experimental horror writer, creative, and poet. "I had this fully-developed vision of this game come into my head. So it was more of an, 'oh shit, I've got to figure out how to make video games so I can make this'." But there's more to darkwebSTREAMER than paranormality and weirdos on the internet; it's about secrets, and venturing to the deepest parts of your psyche (as well as the dark web) to uncover them.
Plumbing the depths
(Image cre🙈dit: We Have Always Lived In The Forest)
The phrase 'dark web' is one m🦩ost of us have been taught to fear. Supposedly brimming with all manner of illegal activity, unsavoury individuals, and horrible things being done to good people, it makes s🌜ense that few feel they've the stomach to face it. While we are probably right about that, Ryan sees it differently.
"Dark web is a personal reference for me," she says. "The Tor network, which is the dark web that we speak of, is actually a very chaste version of what we think is this dark internet full of secrets. I really, genuinely feel that the 90s web era was the real dark web, before Google came in. Things weren't really indexed in the same way t🦄hat the Tor network isn't really indexed. So you had to really dig around." As an example, Ryan tells me how she's "95% positive" that she saw infamous German cannibal Armin Meiwes at work on one such dug-up forum. Specifically, "the post that Armin had made, and the response from the person whose name I can't recall, who ended up being eaten." Her wide eyes reflect the comput꧃er screen before her, casting a glare over both our faces on this patchy video call. The clock hits 1am, and you know what? I'm inclined to believe her.
In short, not only h♌as Ryan visited the dark web herself, she's played around with it. "I actually have websites hosted on the Tor network that are for people to find," she smiles. "I love to seed mysteries across the world."
Cannibals in search of their next consenting victims aside, Ryan's unique take on an indie horror game has led her to confront other sorts of demons – and I'm not talking about the ones with pointy horns. "Demons...are metaphors in a way," she muses. "I always describe [darkwebSTREAMER] as a psychological horror game. I don't mean psychological horror like 'oh no, I'm afraid of the demon', I mean, we're really investigating the darkness of huꩵmanity when we are exploring these websites. We're exploring what you, as the streamer, are willing to do to yourself for the people in pursuit of social clout. It is that observation of the internet past and the darkness of that space as well as contemporary darkness around us, almost like a collective loss of humanity in the objectification of ourselves in pursuit of subscribers, capitalistic gains, or social credit."
So, what does it feel like to play darkwebSTREAMER and experience this heavy metaphor at w꧃ork via a simulated 90s computer screen? Ryan describes the game as a "narrative roguelike" of sorts, where no two one-hour playthroughs will ever be the same.
Method and the madness
(Image credit: We Have Always Lived In๊ The Forest)
You're strategizing based on what is available to you durin🉐g your playthrough, 𝔍which will radically change the kind of story experiences you're having.
Chantal Ryan
Achieving a narrative, text-heavy game with so many different outcomes and pathways sounds exhausting, especially from a two-person team. The w🍃orkaround is "an AI system that generates narrative in order to populate these [online] worlds," she says of the procedurally-generated internet that became the game's claim to fame right from the get-go. "I've always been fascinated by AI. I've always been really enamored with things that talk back."
In creating darkwebSTREAMER this way, Ryan has come up with a "procedurally-generated roguelike" experience that deals less with RNG as it does with actual user input. Basically, the dark web you experience in-game is listen𒀰ing and responding to choices that you make.
"In theory, people can say the same sentence 100 different ways depending on who they are, their personality, their cultural, linguistic, geographic backgrounds. So I kind of just took that logic and I was like, 'I'm sure I can write a system that enables peo🐼ple to say the same thing in very different ways depending on their personality'." These language generation tools aren't the ones you might be thinking of w☂hen it comes to the AI sphere. "It's all ethical," Ryan says. "It's all handmade datasets, and the only hallucination is our intended hallucination. So it's very video game-functioning and appropriate."
In playing your character a certain way, darkwebSTREAMER allows you to lean into the RPG elements and craft who you are. That meﷺans that there are many different ways your character might respond to the dark web and its contents, depending upon where you go clicking.
Much as in a roguelike, "the internet is the dungeon," explains Ryan. "A lot of the choices you're making will depend on what you find online, what websites you find, or which services you access. Did you find a doctor? Did you find a therapist? Did you find a demonologist? Or a witch? Or an antiquarian? Did you find this weird-ass marketplace? There's tons and t𒐪ons of pages, and you're not going to find all of them every time. You're strategizing based on what is available to you during your playthrough, which will r♔adically change the kind of story experiences you're having."
With no playable darkwebSTREAMER demo currently available to the public, I had to ask Ryan what the general reception has been so far from the lucky few who've gotten to play it at events. "I genuinely had no idea how people would receive the game," says Ryan of the first time she publicly showed the game at PAX 2022. "I had some presumptions. I was like, this game proꩵbably won't sell very well, it's very reading heavy." But then, something happened t🌱hat got her "anthropologist brain turning".
"I remember multiple times just turning around and realizing there were crowds, thick crowds of people around us, people craning to get a look at this game. I watched people queue for an hour to play, and people were bringing their friends back. And then their friends were bringing back friends. It w💫as bizarre." Not only did everyone want to play darkwebSTREAMER, but a lot of them were happy to merely watch. In some ways, that's even we⛦irder. But is it?
Fear itself
(Image cr✤edit: We Have Always Lived In The Forest)
I always feel most alive when I'm in that e🐼nvironment of suspended animation. I feel deeply alive when I know that there's the possibility of death.
Chantal Ryan
This voyeuristic element of watching others in positions of fear and discomfort is interesting in itself. ℱ"I thought to myself, 'What is it about this text-based game that is really turning people into spectators and getting them so invested?' I think it's because so much of it is psychological, and it's very perso🐽nal in many ways." Personal, yes, but it's also topical. How many of us have watched a Let's Play on YouTube, or subscribed to a Twitch channel to watch other people play games, horror or otherwise?
When it comes to horror, Ryan and I agree on the strange level of protection that comes with being the observer rather than the observed. "People enjoy watching what kind of violence other peopl🅠e are going to experience. It's the threat of violence or conflict, and they're interested in the psychological effects and implications of what's going on. Maybe I'm very biased because like I'm really into that shit," she laughs. "Maybe there's a totally different reason people would literally crowd to watch [darkwebSTREAMER], but I did not expect that. It was almost like a performance art scenario, even though I conceived it very much as a private, in-the-dark experience, alone and quiet with your thoughts. That's still my favorite way for people to play it."
darkwebSTREAMER proves that what makes horror such a magnetic, emotional gaཧme genre isn't always jump-scares, monsters, or creepypastas found on some long-forgotten subreddit. Fight-or-flight triggers a unique response in all of us, toeing the precipice of life and death. Maybe existential horror is its only true form? That seems to be the case for Ryan, anyway.
"I am the most immune horror person ever. I love horror because I seek that feeling of fear. One of my favorite things to do is to go to the ocean and swim out as deep as I can, like way farther than anyone else around me, and I'll swim until I have no idea how deep it is below me, and I just exist. I'm in between here and the sky and the depths of the ocꦰean, and I have no idea what's below me." Ryan admits to living in a "very shark-y place" in Australia, with a low yet very real risk of getting chowed down. "There's a feeling of safety in statistics🍎," she jokes.
"But this small possibility, knowing that things aren't in my control…I always feel most alive when I'm🐻 in that environment of suspended animation. I feel deeply alive when I know that there's the possibility of death. And that is, I think, what, partly what horror does for me, is when when it happens, the feeling I seek is that feeling of there being more to this world than meets the eye. Yes, that's scary, but also very invigorating and exhilarating. "
It's a perfect allegory for what she witnessed at PAX 2022. "Some people love to be in the ocean, with the fear of god-knows how much water is below them, and some people like to watch a video about someone doing just that. It's two very different kinds of people. The ones I get sad about are the people who won't engage with it at all. It's almost not being a good neighbor, to turn a blind eye from our mortality." At the end of the day, for Ryan, "being a horror artist is exactly that: it's about standing with p♒eople and holding their hand in the face of things that are scary. It is refusing to abandon people who don't have the choice in facing down scary things, and꧟ choosing to stand in solidarity with them instead."
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iLo5Hn4qvFtaBtbzmnB9MjWed, 24 Apr 2024 15:00:00 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Crammed into a computer shop in Rotterdam, Benjamin van Hemert waits anxiously. It's February💧 2017, and over a hundred people have arrived for a launch party, celebrating the culmination of six months' work on a game design course. Van Hemert and his team are all still students, but they're proud ♐of what they made and are keen to put it out into the world – and specifically onto Steam. The team have opted for a free release, in the hope that the low barrier to entry will help net them the 1,000 downloads needed for a passing grade.
Less than two hours later, Van Hemert's mind has been blown – We Were Here has already racked up seven times their target. "That's when I started fee𓃲ling, OK, maybe I should've asked for money for this," he smiles. Making games had been a dream for Van Hemert since he was first given a Game Boy as a toddler; he'd taken game design as a minor, just one part of his wider multimedia degree. But this small success could change all that. "This might actually be a step into the games industry," he remembers thinking. And more than that, We Were Here's success provided a launchpad for an entire studio, one that quickly made its name as the go-to for virtual escape rooms.
Yet despite the logic underpinning its games, the 'Mayhem' part of the studio's name is apt, betraying the chaotic work environment that defined its early years. That resulted in a six-month production pause in 2023 after most of the team had completed work on The FriendShip, as the form🌠er students and the team that had grown up around them tried to right the ship. Now, fresh off the launch of that title, the first i🎀n a planned series of bite-sized releases, we find a studio in the midst of transformation, overhauling its structure, workflow and culture. "Energy and excitement have returned to [the studio]," executive producer Geoff van den Ouden tells us.
Or anywhere
(Image credit: Total Mayhem Games)
Few people have better insight into the studio's evolution than Van den Ouden. A former lecturer at the Rotterdam University Of Applied Sciences, in 2006 he co-founded a game design and development module – the very same one to which Van Hemert and co wꦓould sign up a decade later. After a six-week initial bootcamp period creating a 2D mobile game, this team of 15 students began brainstorming their end-of-term project. "We looked at the requirement list for how to get the highest score in the minor and we just started ticking off boxes," Van Hemert laughs.
"Multiplayer: check. Online multiplayer: check. Virtual reality: sure, check, let's do that too!" It's an admirably gamelike approach to scholarly attainment, and one that soon collided with another piece of campus inspiration. Van den Ouden recalls walking down the empty hallways of the university after a long day, only to find laughter and light pouring out of one of the classrooms assigned to his students. The cause of their late night? Keep Talking And Nobody Explodes, a cooperative game in whi💝ch one player defuses a bomb while their partner attempts to read instruc♋tions from a physical manual. The team landed on their own particular fusion: a kind of virtual escape room, played in first-person, which requires two partners to communicate verbally in order to solve puzzles of which they can each see only one half.
Van Hemert and his team tested out puzzles in person, locking participants in separate classrooms with winter coats and walkie-talkies – an image that will be familiar to anyone who 💦has played the We Were Here games. Similar tricks were employed when showing their eightweek prototype to professional game developers, with students hiding outside to knock on the door at a key point in the demo. Van den Ouden had reservations over the scope of the project, but couldn't help but be impressed. "We wanted to make projects that could live up to real-world [standards]," he says of his course. "This was the first team that really believed in their own project." After months of discussion post-launch, and with the encouragement of their teachers, six members of the original student team decided to found Total Mayhem Games in 2017. "It was the first time that we said to students: don't graduate," Van den Oude♔n says. "'You now have momentum, you have a name, your downloads are increasing every single day – you need to do something with this. If you're going to wait six months, your moment is gone.'"
Subscribe
(Image credit: Future PLC)
This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device, .
Missing the majority of their original collaborators, including their 2D artists, the six 🧜set up shop in a rented basement beneath a lawyer's office, living off funds raised via friends and family. "We had to sneak up into the lawyer's office to quickly go to the bathroom and then sneak back down – we didn't even have front-door keys," Van Hemert recalls. "We lived like rats in the building." Despite these inauspicious surroundings, the team soon got to work on a sequel, brainstorming new puzzles to accompany unused ideas from the first game. But without the rigid structure and timelines imposed upon them by their lecturers, they lacked discipline, an issue compounded by their rapidly dwindling funds. "Looking at your wallet emptying, being a broke student living off student loans – which keep piling up – and you haven't even finished graduating yet," Van Hemert remembers. "It was scary."
We Were Here Too was released almost exactly one year after the original game. Not that its creators had much of a chance to cel🤪ebrate, however, polishing the game until an hour before release and leaving their own launch party early so they could fix bugs. Yet the sequel delivered on the potential of We Were Here in at least one crucial way: it wasn't free to download. "It started generating the funds we needed to keep going," Van Hemert says. "That was an insane morale boost." ffice in Rotterdam, adding a handful of employees to their ranks. Creative director Ruud Renting initially joined the studio as a 3D artist at the beginning of development on We Were Here Together, a role that has only expanded with time: his responsibilities now include animation, writing and voice acting. As with many others at the studio, this is Renting's first professional game development job, which he reckons has lent the group a helpful outsider perspective. "You're not bound by these rules that are taught in school," he says. "We had no idea, so why not just do what we think is cool? That's basically how we always try to do it."
It paid off, Together's launch paving the way for yet another growth spurt. The team's headcount grew to 18 as it prepared for its most ambitious project to date, We Were Here Forever. "Both our games and our studio grew exponentially – we kept doubling ourselves," Van Hemert says. "We wanted [Forever] to be even better, even greater." This led to some of the series' most creative puzzles, ranging from macabre puppet dioramas to labyrinths of interlinking portals. "Every time you enter a new room, we have to make a completely new game," Van den Ouden says. "There are new rules, a new challenge – every💝thing is new." But even as they swap war stories about failed puzzle concepts or lament the challenges of asymmetric game design, our interviewees light up with enthusiasm when discussing their creative process. Van H🌱emert sums up the aim simply: "We want people to be dazzled."
Beneath the surface
(Image credit: Total Mayhem Games)
"The daily way in which ꦗyou communicate and do things 🦩with your colleagues is way more important than the product"
Underneath all these advancements, though, remained the horizontal management structure inherited from the studio's beginnings. "We needed overhead, planning, actual direction, [which] we lacked," Van Hemert admits. After working with the studio on and off during its early years, Van den Ouden formally joined the team during the development of We Were Here Together, taking a more direct role in overseeing his former students. Nonetheless, Renting describes the development of Together as "utter chaos", something made manageable only by the studio's small headcount and the limited scope of its games at the time. By the time it was working on Forever, things were rather more complicated. "At some point, this structure doesn't work any more," he says. "You need to start creating a hierarchy, otherwise it breaks down. Nobody had any experience running this whole thing." These problems were compounded by the arrival of COVID, and the resulting lack of face-to-face interactions, while the boundary between the devel🤡opers' work and personal lives became increasingly blurred. "We had a need for managers, for human resources people," Renting says, "but that wasn't implemented."
Renting speaks to us three months after returning from a year-long burnout period (something he partially attributes to living a "rockand-roll lifestyle" during the pandemic). The studio he has rejoined has undergone some significant changes during that time, having appointed a new board in early 2023. Each department now has d🙈edicated managers and directors, Van den Ouden tells us, while HR professionals and a coach were brought in for consultations. "We paused production for six months to redefine our processes," he says. "This period wasn't idle – it focused on optimising [our] workflow, communication, and d๊ocumentation." As the studio prepares for another relocation, this time to a new office space in central Rotterdam, Total Mayhem has found a fresh focus. "The daily way in which you communicate and do things with your colleagues is way more important than the product," Renting says. "We really want to take care of each other."
With a solid foundation under its feet for the first time, the team has returned to its roots in other respects. The FriendShip, the first instalment in a new We Were Here Expeditions subseries, stripped the lengthy cam🦄paign of Forever down into something shorter and more streamlined, and was released as a standalone freebie on PC and consoles, at least for a limited time. And so, more than six years on from that pivotal launch party in Rotterdam, Van Hemert once again found himself watching his team's game become an overnight sensation, surpassing three million downloads within four days of release. And while there's no lack of ambition for the future – Renting is dead set on further expanding the universe of We Were Here, a process that began with a live-action YouTube series released alongside Forever – Total Mayhem's real goal is to c🐷ontinue exploring the particular niche its founders first stumbled across in their student days. "This is what we do," Renting says. "We do it really well, we keep doing it better and better, and we love doing it."
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jc5jv2Ci5XpW2wLARgYfU3Sun, 07 Apr 2024 13:00:07 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>To be fair to Nightghast, I'd been exploring the darkest pockets of its abandoned country house setting for a full 20 minutes before encountering its first shameless jump scare. It's also worth noting up front that despite taking my time with Playstige Interactive's first-person exploratory horror game – launched last week on PS5, PS4 and Nintendo Switch – I reached the end credits in less than an hour. The game's modest length is reflected in its £2🔯.49 / $2.99 price tag, which, admittedly, was enough to inspire me to buy.
And I'm glad I d🎀id. Nightghast wears its inspirations firmly on it꧒s cobweb-covered sleeve, while also feeling like a lesson in genre successes. Yes, Nightghast borrows heavily from some of the horror sphere's biggest hitters, but it also does so in a tightly-contained way that walks the line between influence and imitation with precision.
Tip-toeing on the shoulders of giants
(Image credit: Playstige Interactive)
"I have received an invitation from a widow named Mildred Bartgis, who resides in the countryside," reads the blurb on the . "She claims that her house became haunted after her divorce🌃. She insists that an entity by the name of 'Schnabelperchten' is angry with her because her house is never clean enough. Perhaps, due to her depression after the divorce, she has become obsessive-compulsive."
"Howeᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚver, I'm not a psychologist, so I'm not concerned about her mental state. This case is perfect for me as it holds many paranormal clues🎉. I must search her house to determine whether it is genuinely haunted or not."
A strange invitation to a haunted location? That's Silent Hill 2 ticked off the list. A first-person investigation of a country house in disrepair? There's P.T. and 澳洲幸运5开奖号码历史查询:Resident Evil 7. Myriad trinkets, battered photographs, wandering apparitions, jump scares, incongruous puzzles and genre tropes by way of blood-smeared hallways, doors randomly creaking open independently, and ineꦐxplicable power cuts? I mean, that could 𓂃be a whole host of horror games, but there are definitely Layers of Fear vibes throughout in your bid to get to the bottom of what the hell is going on in Nightghast.
Movement in Nightghast is a little stilted as you stumble around the country house's dimly-lit hallways and darkest recesses, and there are scores of items that can be examined for no reason beyond satisfying curiosity. But ⛦where the game shines is in its OG Alone in the Darks-style memos, newspaper snippets and police reports that serve to fill in some of the blanks around the hows and whys of Mildred Bartgis' story – and likewise why you're so invested in her unsettling tale.
Throughout its short run time, I made ♚some off-the-cuff presumptions as to where the story was ultimately heading, most of which I got wrong. This is testament to the efficiency of which Nightghast weaves its narrative, rarely offering more than required while leaving plenty of room for speculation and dead-end guesswork. Again, given how compact Nightghast's story is, it's difficult to share more here without spoiling its main beats, but the fact that this game flies so closely to so many other horror games and still leaves scope for misinterpretation speaks volumes for its execution.
I once argued that horror games are best served on handheld consoles (more specifically, 澳洲幸运5开奖号码历史查询:I pined for Dying Light to scare me on the🍌 toilet), and I reckon experimental, narrative-led indie ventures like Nigthghast fit that rhetoric perfectly.𒐪 Having watched a handful of PS5 let's plays on YouTube, Nightghast definitely looks a little sharper on Sony's flagship hardware, but for me there really is something to be said about playing games of this nature in a dark room, with your headphones on and your nose just a few centimetres away from the screen; soaking up every horror trope and leaning into every single cheap jump scare.
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JJSH5Ui6KV8h6FD6gDGAhEFri, 05 Apr 2024 13:00:33 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Towards the end of last year, I wrote about 澳洲幸运5开奖号码历史查询:rediscovering the 33-year-old console RPG I spent 💝a year renting from Blockbuster Video after it (optimistically) promised 300 hours of game time. Indeed, Sword of Vermillion – the Sega Mega Drive/Genesis role-player from 1992 – had eluded me for years simply because I could not remember its name. I'd poured dozens of hours into a game that felt years ahead of its competitors, and yet it was the passage of time th✨at'd allowed it to escape from my memory for more than three decades.
I return today with a similarly personal revelation – but instead of rediscovering a game whose title I&apos🍨;d completely forgotten, I'm here to extol 💞the virtues of a game I once loved but had simply forgotten existed: The Legend of Dragoon.
Those familiar with Japan Studios' bygone role-playing classic might wonder how I could possibly forget. The Legend of Dragoon has since accrued a steadfast cult following since its release at the turn of the millennium, and, as of last year, is now available to play on PS4 and PS5 via the . But when The Legend of Dragoon first arrived (1999 in Japan, mid-2000 in the US and early 2001 in Europe), it did so in the looming shadow of the Final Fantasy series. The latter made its first significant strides into the western market with Final Fantasy 7 in 1997, Final Fantasy 8 the following year, and Final Fantasy💯 9 the year after that again. For many, myself included, these games marked the entry point to fully-3D JRPGs on PlayStation's debut console, and so whenever a new face pushed itself to the top, making a splash was easier said than done.
The Legꦐend of Dragoon sought to do so, however, in its opening 30 seconds. Against a whimsical piano melody underpinned by strings and a snare drum, a CGI intro depicted a city burning to the ground. Buildings were obliterated by raining fire, the glass facing of a clock tower was smashed from the inside out, and plumes of thick smoke bellowed before a full moon. An armored cavalry stormed the town's dusty thoroughfare before dismounting, placing a glowing marble above the forehead of a sleeping woman, draining her memories (I think), and then throwing her in jail. It all lo🍨oked positively beautiful – up there with the best visuals I'd ever seen at that point in time. And I was totally hooked.
(Image credit: Japan Studio)
"Perhaps that's nostalgia talking, but something that I'm certain is still worth s𝔉houting about today is The Legend of Dragoon'sꦡ combat system"
Even in today's polished and buffed retrospective iteration for modern hardware, The Legend of Dragoon looks like a late '90s/early 2000s 32-bit JRPG in its minute-to-minute makeup – with its blocky, polygonal sprites, and sprawling to-scale world maps – but every time it serves a CGI-powered cut scene it dazzles. I'll often look back at the games whose visuals once bowled me over way back when and question how I was ever so impressed; but I must admit, The Legend ♐of Dragoon's cinematic shorts still look lovely in 2024.
Per✤haps that's nostalgia talking, but something that I'm certain is 🐬still worth shouting about today is The Legend of Dragoon's combat system. Its tactical trappings let you transform into dragon-like Dragoons to unleash extraordinary powers, while pitting myriad combinations of three combatants with a variety of link-up abilities against foes never gets old. Throw in a genuinely intuitive QTE system – where attacks can leverage "additions", that let you line up blue squares on-screen to deal progressively meatier blows – and every fight, no matter how big or small, feels worthwhile. Story-wise, The Legend of Dragoon's high fantasy, world-saving conceit is hardly unique in the grand pantheon of JRPGs new and old, but its pre-rendered environments perpetuate a charm long lost in modern endeavors. The now defunct Japan Studio has since played a hand in everything from Bloodborne to Rain, Wild Arms and Ghost of Tsushima, but I'd argue Dragoon's world is as enticing as any of the developer's biggest hitters.
And so, if you're a fan of old school role-players, or are curious about what you might have missed a quarter of a century ago, I highly recommend picking up The Legend of Dragoon. It's𝓀 £8/$10 on the PS Store if you fancy it, or free to download if you're already paying for PS Plus Premium. Moreover, there are loads of longplays on YouTube too if you'd rather simply watch along. "You are free to sever the chains of fate that bind you," so read The Legend of Dragoon title screen, underscoring the typically overzealous call to arms of turn of the millennium RPGs. That's a wee bit too rich for my blood, but I am once more starting The Legend of Dragoon afresh on PS5 in 2024 nevertheless.
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zLP9kmgAKaFv4hDAZwk8eaWed, 03 Apr 2024 14:24:14 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Blood. Lashings of the stuff. Rivers of crimson flooding 澳洲幸运5开奖号码历史查询:Elden Ring from pillar to post, so deep that you'd be forgiven for thinking you're in the Lovecraftian throes of Bloodborne's Yharnam. But you're not. I'm not. I'm just about 400 hours lost in the Lands Between across multiple saves. And th𓃲is one's my absolut⛎e favorite.
Don't you just think the Scarlet Rot is fascinating? I ask my girlfriend, who literally could not care less as she shakes her head and reminds me she's trying to watch Guy Ritchie's new thing on Netflix. But Miquella… I trail off as she shoots me a thousand-yard stare that'd leave even Malenia quaking in her greaves. I've been warned about this, you see. Several times. However🍬 I'm starting to think my infatuation with Elden Ring's twisted sickness cult has become more than an obsession. I think it might now be part of my personality. And now I'm seeing red in an entirely new wa♎y.
Bloody heaven
(Image credit: FromSoftware)
Elden Ring devotees have of course been singing the praises of bleed builds since the game landed in March, 2022. But as hype continued to rise around the incoming 澳洲幸运5开奖号码历史查询:Shadow of the Erdree DLC – follo🌌wing its official announcement last year – and as rumors continued to suggest Miquella's story would be the basis for it, I began flirting with the idea of investin📖g time in this particular play style. We now know that, indeed, Shadow of the Erdree will explore Miquella's story, which will inevitably dig deeper into Malenia's background, the motivations of Mohg, Lord of Blood, and, very possibly, the origins of the Scarlet Rot.
From a narrative standpoint, I can't wait to learn more about all of the above – but frܫom a practical point of view, the thought of digging into Miquella's world inspired me to finally discover what all the bloody hype around Elden Ring bleed builds is all about. And I can't believe what I've been missing.
Besides having the potential to be ridiculously OP, everything about my new favorite Elden Ring build oozes cool. After scouring the interwebs and YouTube for advice on how to cobble together the best bleed set-up (huge shoutout to – this article isn't sponsored, but their content is well worth a sub in my opinion!) I learned that stats of 50 Vigor, 30 Endurance, 65 Strength, 20 Dexterity, and 50 Arcane were golden; with my weapon of choice being the Marais Executioner's Sword, dropped by the Elඣemer of the Briar boss up at The Shaded Castle. Not only is its two-handed animation properly bad-ass, it also hits enemies for 12-shots with every pow♑erful swing.
(Image credit: Bandai Namco)
Seppuku is likewise my go-to skill, which I now know is essential for bleed builds. As an Ash of War, Seppuku grants the Blood affinity and Seppuku skill where you plunge you𝐆r blade into your stomach, in turn increasing its attack power exponentially, and also improving your chances of landing the Blood Loss status effect on foes. You can find Seppuku on the frozen lake to the east of the Freezing Lake site of grace in the Mountaintops of the Giants zone via an invisible scarab. This, partnered with Royal Knight's Resolve, has made me unstoppable, making the arduous journey to the dungeon at the back of Volcano Mansions for this skill totally worth it.
Armor-wise, I took a leaf straight from the above-linked Titus Actual's book and sought out the White Mask found in Mohgwyn Palace. Part of the War Surgeon set, the White Mask is a lightweight helm that raises attack power by 10% whenever blo🍨od loss is in the vicinity, dropped by an invader down in the Palace's blood lake next to the giant crows. I understand that Blaidd's armor set is considered the best relating to its poise buffs, but I just ✃couldn't face killing that loveable rogue. Instead, I opted for Raptor's Black Feathers for a Game of Thrones-like feel, and the 28-Poise Bullgoat Greaves that are as cool as they are functional. With a Strength-Knot Crystal Tear and Thorny Cracked Tear combo in my Flask of Wondrous Physick, and I've found myself to be absolutely formidable.
Again, so much so that I cannot stop talking about it. To anyone who'll listen. My mum when I'm round with the kids. My dad when we're at football. Random strangers – I heard two boys talking about Football Manager in the shop down the road from my house the other day, and chimed in with✱ a Hello Fellow Kids-like interruption, asking if they play Elden Ring. They didn't. I was distraught. My poor suffering girlfriend has had enough, to the point where I'm no longer allowed to utter the words elden or ring or Scarlet Rot in the house ever again.
That's what she thinks, at least. Elden Ring's Shadow of the Erdtree DLC is due on June 20, 2024. I🐎ts story is rooted in the cursed blood that flows like an undercurrent around the Lands Between, and the custodians who've lionized it in the action role-player's lore. I am but a town cryer to that end, an undercover reporter who's too far gone on the other side of the fence. Bloody hell, pardon the pun, I'm losing the plot. But I wouldn't have it any other way. My family would. But🉐 I wouldn't.
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4pmqTYQT6XgM6u8TsB7QZGTue, 26 Mar 2024 16:00:48 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>
Laura Bailey (Abby Ande🏅rson, The Last of Us Part II) and Matthew Mercer (Vincent Valentine, Final Fantasy VII ꦗRebirth), will host the Future Games Show Summer Showcase on Saturday June 7.
The broadcast will take place during the height of summer showcase season, and will be directly followed by FGS Live From Los Angeles, a bonus broadcast hosted by the FGS editorial team and featuring 20+ more games, world premieres, deep dives and developer insights.
Be first to find out about which games will appear in the show, and check out great games from previous broadcasts, 𒀰by following FGS below:
All the games sღhown in🌄 the Future Games Show Summer Showcase and FGS Live From LA are added to our Steam page as they appear in the show, with the exception of pre-announced titles that were part of our pre-show promotion, which are already visible on the page.
The Future Games Show is one of the best ways to discover new games, with our 2024 shows reaching over 150 million total views. We debuted exclusive trailers from AAA blockbusters including Black Myth: Wukong and Civilisation VII, as well as giving you advance notice on some of the year's greatest indie breakouts, such as Blue Prince, Tiny Glade, Hau𝄹ntii and Tenebris Somnia.
Read on to find out everything you need t💙o know about the Future Games Show, including for the Future Games Show @ Gamescom and beyond.
How to watch
How to watch the Future Games Show Summer Showcase 2025
The Future Games Show Summer Showcase returns on June 7 to highlight the most exciting games launching in 2025 and beyond, with world premieres, demo drops and developer deep dives featuring across a 90 minute+ show.
We’ll share more details in the coming weeks about the fes🗹tival lineup of titles we’re excited to dig into during this year’♑s Summer Showcase.
Here’s how to watch the event, which will be hosted by Laura Baile𓄧y and Matthew Mercer, st💎ars of The Last of Us Part II, Final Fantasy VII Rebirth and Critical Role.
You can watch the Future Games Show Summer Showcase on June 7 by subscribing to FGS's channel, FGS's channel, our page, and the website, 澳洲幸运5开奖号码历史查询:344567.top.
Watch: Saturday, June 7 1 PM PT / 4 PM ET / 9 PM BST / 10 PM CEST
You can also watch a selection of translated (via captions) feeds in Simplified Chinese, Korean, Japanese, French, German, Spanish, Polish, Portugese, Thai and 🐭English, by selecting your choice of live captions from our page. Simply choose the International Feed and make your choice of language.
Who will host?
Who will host the Future Games Show Summer Showcase 2025?
(Image credit: Future)
We’re delighted to reveal that Laura Bailey (Abby Anderso꧋n, The Last of Us Part II) and Matthew Mercer (Vincent Valentine, Final Fantasy VII Rebirth) will host the Fu൩ture Games Show Summer Showcase 2025.
Laura hosted the Future Game🉐s S🦄how Summer Showcase back in 2021 and 2023, and we’re so pleased to welcome Laura back to the stage for 2025.
Matt makes his FGS hosting debut, and is beloved by fans for his many roles in games, including Ganondorf in The Legend of Z✱elda: Tears of the Kingdom and Leon S. Kennedy in Resident Evil 6. Matt is also well known for ღbeing the Dungeon Master of Actual Play phenomenon Critical Role.
What games?
What games will feature in Future Games Show Summer Showcase 2025?
Mafia: The🌃 Old Country will appear in the Future Games Show ♉Summer Showcase 2025 (Image credit: 2K)
The Future Games Show Summer Showcase will highlight some of the most exciting games on the horizon, bringing viewers world premieres, exclusive game demos, developer interviews and new trailers from upcoming AAA and indie studios.
Featuring more than 40 games including a new trailer for Supermassive Games’ Directive 8020, an interview with Mafia: The Old Country developer, Hangar 13 and a new 🌄trailer f🅠or Crisol: Theater of Idols from Blumhouse Games.
In addition, FGS Live From Los Angeles returns for its third sho🎀w this year. Airing straight after the Summer Showcase, FGS Live From will be hosted by the channels own Jules and Amy and will feature more ex🔴clusive trailers, news and interviews from the summer showcase season.
What games appeared in the Future Games Show Spring Showcase 2025?
(Image credit: Xbox/Sandfall Interactive)
Back in March 2025, we debuted over 40+ exclusive new game trailers during the Future Games Show Spring Showcase. Announced games included early-GOTY contender Clair Obscur: Expedition 33, Alan Wake creator Remedy Entertainment's FBC Firebreak, and Bloober Team's Cronus: The New Dawn.
The Spring Showcase was followed by our new show, , with even more amazing game trailers, and interviews live from GDC (Game Developers Conference) in San Francisco.
Games included Xbox / PC exclusive South of Midnight, UK deve🐻lope🌳r Rebellion's Fallout-inspired Atomfall and Devolver's moreish and ridiculous Baby Steps.
GOG.com and Epic Games Store join Future Games Show Partners Network
(Image credit: Future)
, , GINX TV, Weibo, Netease CC, WeChat, Douyou and more joined an ever-growing list of official Future Games Show partners for our Spring Showcase on March 20.
They join our biggest ever distribution network including Steam, YouTube, Twitch, X, TikTok, IGN, Gamespot and our sister brands 344567.top and .
GOG.com (Good Old Games) is a digital storefront with a focus on game preservation, or in their own words: "A home for building and playing your curated game collection, GOG is a digital distribution platform that puts gamers first and respects their need to own games." In other words, they restore and update classic games like Diablo, Swat 4 and Dragon Age.
Viewers saw an exclusive announcement of some very exciting new (wel🍒l, old, but classic) games coming to GOG.com in the Spring Showcase on March 20.
How to co-stream
How to co-stream the Future Games Show
(Image credit: Future)
We're thrilled to welcome new streamers and creators to ꦑour FGS Co-Streamer program and all you need to do is sign up via this . We give all partners an exclusive asset pack, and the occasional bonus, including game codes subject to the titles in each show.
Sam Barlow's multiple award-winning 💧interactive trilogy Immortality made its debut in the FGS E3 2021 event (Image credit: Sam Barlow / Half Mermaid)
Working on an exciting new game? Join a roster of exciting titles that debuted in the Future Games Show, including Immortality, En Garde,, The Case of The Golden Idol, Dustborn,, LEGO Bricktales and many more.
If you're interested in being part of the show, you can fill out our updated or contact the FGS team directly via email:
Please note, nominations have now closed for our FGS Spring Showcase event on March 20 but you can share submissions for our Summer Showcase event in June 2025, and Gamescom event in August.
For sponsorship Inquiries: Melissa Makhmaltchi, Commercial Lead (US), melissa.makhmaltchi@futurenet.com Kevin Stoddart, Commercial Lead (UK) kevin.stoddart@fꦛuturenet.com
No title is too big – or too small – to take part: we're looking for cool, interesting games that will delight our audience.
Simply get in touch via our nomination form or thro✅ugh the email contacts above to be in consideration for our upcoming roster of digit🦹al showcase events.
Steam Page
Future Games Show Steam page
(Image credit: Future)
You can check out all the games from each Future Games Show broadcast by visiting our which is updated after each event.
Developers and partners can get in touch via the contact addresses above to discuss how you can appear in the Future Games Show and on the ev▨ent'꧅s Steam page.
What is the Future Games Show?
A brief history of the Future Games Show
(Image credit: Future)
The Future Games Show has reached over 400 million viewers since its debut in June 2020 with a mission to celebrate the most exciting, unusual and innovative upcoming games across all formats.
With previous show partners including Warner Bros. Entertainment, Team17, Koch Media, Konami, Sega and many, many more, you can expect diverse game genres - from puzzlers, to shooters, and beaver-led post-apocalyptic strategy games - with a focus on new gameplay footage and fresh developer insight.
The Future Games Show runs three shows a year, the Spring Showcase in March, a summer showcase 🌱event in June, and a Gamescom show in Aug⛎ust.
We can't wait to partner with even more publishers and developers to share their exciting꧙ new games with the Future Games Show audience.
Here's everything you need to know about the Future Games Show so far,⛎ including previous hosts, contact details for how to pitch and appear in the show, pl꧃us more on how how to wishlist and play games from our event, via the page.
Future Games Show: Game Announcements Recap
If you want to dig into al🥀l of the reveals across the history of the Future Games Show, you can chec💟k out a list of our ‘everything announced’ articles below:
GamesRadar Presents: Future Games Show (FGS) is our premier digital showcase event, which debuted in June 2020 at E3, originally hosted by Nolan North and Emily Rose from the Uncharted series. Our truly multiformat showcase has now debuted its ninth event - spanni🔯ng PS5, PS4, Xbox Series X / S, Xbox One, Nintendo Switch, PC and mobile platforms - focusing on the most exciting, quirky and original games of 2022 and beyond.
The Future Games Show's mission is to help fans discover something new with our carefull🌃y curated selection of games. We focus on bringing you gameplay clips, developer walkthroughs, and world premieres. The Future Games Spring Showcase 2022 featured a Virtual Show Floor exhibition, containing games that will have playable Steam demos available right after the event. Also returning was the 'Ones to Watch' montage of exciting upcoming games and quirky indies.
Future Games Show previous hosts
Christopher Judge and Danielle Bisutti from God of War hosted the F༒uturꦛe Games Show at Gamescom 2022 (Image credit: Future Games Show)
The God of War stars Christopher Judge and Danielle Bisutti, aka Kratos and Freya, hosted the Future Games Show Powered by Mana on Wednesday, Aug 24.
The Future Games Show in June 2022 was hosted by Denise Gough and Doug Cockle from The Witcher 3: Wild Hunt. Our Spring Showcase event was broadcast in March 202💖2 and hosted by Ashly Burch (Aloy, Horizon Zero Dawn and Tina, Tiny Tina's Wonderlands) and John MacMillan (Varl, Horizon Zero Dawn).
The FGS at Gamescom Powered𝄹 by AMD in August 2021 was hosted by the stars of Resident Evil Village (Image credit: Future)
In our Gamescom 2020 event, the hosts were the iconic pairing David Hayter and Debi Mae West, who voiced Solid Snake 💞and Meryl Silverburgh respectively.
David Hayter, Solid Snake from Metal Gear So🍸lid, hosted the Future Games Show at Gamescom 2020. (Image credit: Konami)
Hayter told GamesRadar: "Games… have changed. They’re no longer 8-bit side-scrollers, played under synthesized, electric-piano theme𝔉 songs, but massive worlds of fantasy into which players can escape and explore for months at a time. In this era of the Foxdie Virus, we need these games more than ever. Which is why I’m teaming with my favourite former rookie, Meryl Silverburgh, to host the next episode of the Future Games Show. So grab your cardboard box, put on your stealth camo, and make sure that safety’s off… It’s showtime."
Debi Mae West, Meryl Silverburgh from Metal Gear 💞Solid, co-hosted our Gamescom 2020 sh꧋ow with David Hayter. (Image credit: Konami)
GamesRadar will bring you all the news and videos from the Future Games Show as the next-generation consoles enter their second wave of exciting new titles.
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qMRWhu94TEXCMgp9jCLXwbTue, 27 Feb 2024 17:40:07 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Some people get adrenaline from going for a jog, but I felt sick with it after besting Dettlaff in 澳洲幸运5开奖号码历史查询:The Witcher 3 for the first time. The high vampire boss fight has been the thorn in my Mastercrafted Wolven Armor since 2021, when I caved and finally bought all of the game's DLC after coming down with CO𒁏VID. Dettlaff quickly became the cause of all my witchering strife, and the very reason I have opted to just start a new playthrough time and time again rather than put myself through the shame of itꦅ. I've spent three years resolutely avoiding that final rendezvous at Tesham Mutna, and for three years, I've lived with my private shame.
This week, I decided that I'm sick of giving up on a game I adore because of my own frustrations. At first I toyed with starting෴ a Blood and Wine-only new game slot, but my abandoned save file from May 2021 taunted me like a playground bully, daring me to finish what I'd started. Imagine my surprise when I loaded back in and realized that maybe Dettlaff wasn't the problem, and my terrible build was.
The fight against Dettlaff feels almost like𝄹 a Soulslike for how punishing it is. Playing The Witcher 3 on regular mode had never posed too great (or little) a challenge up until the late-game stages of Blood and Wine, where I found myself feeling totally terrible at a game I thought I enjoyed. As a result, I never did get to see Geralt retire to his quiet life at Corvo Blanco with Yennefer – and that fact has haunted me ever sinceꦇ.
I honestly have no idea what I was thinking back in 2021. Having loaded back into an autosave file just before intervening between Regis and Dettlaff, I see that I have all my best gear equipped – the Manticore Armor set, superior vampire oil for my silver sword, plenty of decoctions and potions at my fingertips. But as I throw myself once again before Dettlaff, only to quickly die again and again during his second phase, I finally think to check my skill tree and mutations. And oh boy, okay, now I see the problem.
My abandoned Geralt still had 23 ability points to use. Apparently, at some point during this epic 140-hour playthrough, I'd simply stopped acknowledging Geralt's skill tree and decided to just wing it. Again: what on earth was I thinking back in 2021? No matter, I tell myself. I can �🌞�fix him.
Following hours of trial, error, and YouTube videos, I formulate a plan for each of Dettlaff's three stages. First, I make sure to swig both a Leshen and Griffin decoction as well as a Tawny Owl potion. I also make sure I have Enhanced Black Blood at my fingertips, just in case. When it comes to the 🃏build, I opt for something very sign-heavy. Igni, Yrden, and Quen will be key for me in each respective stage of the fight, so Supercharged Glyphs and Quen Intensity are mandatory. I also activate the Euphoria mutation to increase my sword damage in line with each point of toxicity – and given all the witcher potions he's ingested, Geralt is looking pr💜etty toxic. Pair all this with the best (and least-broken) sword in my inventory and that Manticore Armor set, and I'm actually feeling half okay about my chances against Dettlaff three years later.
En garde
(Image credit: CD Projekt RED)
Maybe Dettlaff wasn'ﷺt the problem, and my terrible build was.
With the power of Igni, I dance through the first round by dodging Dettlaff's attacks and chucking fire in his eyes. I seize the opportunity to get a few heℱalthy stabs in while he's grumbling about his burning peepers. This stage was never the issue for me though, if I recall correctly; it was all about the second.
As Dettlaff transforms into some fleshy bat-monster thing, I back myself right up and quickly switch my sign to Yrden. From here, I need to think fast: Dettlaff has a three-part attack pattern, usually kicking off with h♉is extremely tricky to avoid barrage of bats. It tends to knock about 60% off my health every time and I absoluౠtely hate it. He then follows this up with either a rush attack or an aerial one that seems to stake you with a pillar of blood.
Yrden is my absolute savior here. Thanks to Supercha🍬rged Glyphs, I am able to quickly chuck down a protective warding right before Dettlaff rushes me, knocking him to the side and causing him to lose extra health while⛦ I chip away at him with my sword. The bats are by far the hardest to dodge, and to get the timing right, I find myself having to count out loud. But between the Yrden strategy and these carefully timed dodge-stab-dodge patterns, something incredible is happening: a cutscene. A merciful cutscene, signifying the start of Dettlaff's third battle stage. My heart is in my throat, and I can feel my hands getting shaky. I've never been so close to defeating this bastard of a vampire. Now, victory is in sight.
The first time I reach Dettlaff's third stage, I die in one hit. Typical, but understandable, since I'd forgotten to swap over to Quen. I take a more aggressive approach in this round compared to the last two💙, focusing my attacks on the three pulsating hearts while ignoring the bloody visage of Dettlaff that follows me around. My Quen shield lets me tank it through his powerful blows, and I can just recast it again and again as neeဣded. Amazingly, this actually works. I spam Quen and keep wailing on the hearts, angling myself so that my sword strikes might also hit Dettlaff as well as my main targets. This goes smoother than I'd expected it to, and within a minute, it's all over.
Defeating Dettlaff was a dizzying experience after all these years, especially after being confronted with my unspeakably bad build. Even more fulfilling, though, was the chance to see Geralt finally get a happy ending. I'd never gotten to see the true end😼ing of Blood and Wine before, and yes, I managed to get the good endings for both the royal sisters and Geralt himself. I too feel ready to resign myself to a vintner's life in Toussaint after all the emotional, mental, and psychic damage that Dettlaff has dealt me over the years, but at the same time, I'm struck by an emptiness. What is life without the challenge of a great foe lingering overhead, after all? I guess I'll have to set my sights on a new unbeatable nemesis. Malenia, you're probably next.
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zXqw6jPYVUgJNApGKhW3gQThu, 22 Feb 2024 15:00:45 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Silent Hill 2 released in September 2001 to♐ critical acclaim. Praised for its exploration of psychological horror in a medium that had otherwise been bereft of this style of storytelling up until that point, its endings were determined by many, seemingly innocuous actions – such as how players interacted with specific objects found in the game, and even how often they healed protagonist James Sunderland.
There are certain intricacies there, that while not unique to Silent Hill (Fatal Frame did something similar with triggering specific events and ghost encounters to impact its endings), made Silent Hill 2 a standout title of its generation. But the success of Silent Hill 2 has been something of a double-edged sword for the franchise and its community. Later entries in the series, even by 🔯Team Silent (the developers of the Silent Hill series up until Silent Hill 4: The Room), were met with mixed responses as it delved back into the more cult-focused folk horror of the first game.
When Konami eventually handed the franchise over to developers outside of Japan, reception to the series and the new direction it was headed in was far from positive. Even Silent Hill: Shattered Memories, which was a new take on the first Silent Hill game but veered more into psychological horror over folk horror, was🗹 viewed as divisive among critics and fans. It seemed as though nothing could live up to the expectations Silent Hill 2 had set for the series – and this sentiment seems to ha🦹ve endured even to this day.
There was some skepticism among the community when it was announced Bloober Team – the studio responsible for The Medium and Layers of Fear – would be developing the 澳洲幸运5开奖号码历史查询:Silent Hill 2 remake. Users took to social media to voice their concerns, stating that the Polish outfit's previous body of work was too overt in its messaging to capture the more "subdued" horror elements of Silent Hill 2. And even the Japanese-dev🍨eloped Silent Hill: The Short Message has been met with a distinctly negative response due to its lack of subtlety in its themes and general presentation, despite sharing more similarities with Silent Hill 2 than other entries in the series. Additionally, there remains division among the community as more and more footage of the Silent Hill 2 remake trickles out to the public, and conversations about The Short Message continue to endure on social media.
Would-be Silent Hill 2 remake players have pointed out that despite the inclusion of "You Reap What You Sow" written on a wall in the Silent Hill 2 remake combat trailer, the original game had similar g꧅raffiti that more or less confirmed James (and the game's other characters) had entered are their own personal hells. Other players have noted that Silent Hill 2 was probably m꧟ore overt than they remember – and I'm inclined to agree with that sentiment. Don't get me wrong, I'm a little skeptical of whatever the Silent Hill 2 remake may or may not be, but it's been a good five or so years since I've properly played the original game.
The first time I played Silent Hill 2 was when I was 17 years old (my first foray with the series was Silent Hill 4: The Room at 13, which remains my favorite to this day), and the impression the game made on ෴me then was wholly different from when I played it years later as a 24 year old. While my understanding of the narrative has remained unchanged, the plot itself is extremely straightforward with little room for interpretation, and I recognized that as I grew older my perception and understanding of its themes changed. That's more or less the beauty of Siܫlent Hill 2, and other psychological horror games that have followed in its wake. But it's also the very thing that makes it such a hard game to emulate, or even follow up.
(Image credit: Konami)
"Your understanding﷽ of the genre has probably shifted since. You might be in a different place in your life where a monologue just hits differently than it might have a few years ago."
Now, this can be said for any kind of media we encounter as a child, teenager or young adult. What we experience and how we experience changes with our own understanding of the world. The experience and examination of Silent Hill 2 would ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚnot be the same for me now as it would have been when I was a𝓡 child. And I think this is something that has been forgotten in the discussion of the franchise – both with the original release of Silent Hill 2, the freshly released Silent Hill: The Short Message, and the upcoming remake from Bloober Team.
Through all of this, Silent Hill 2 probably isn't the game you remember it ♑being for that very reason. Your understanding of the genre has probably shifted since. You might be in a different place in your life where a monologue just hits differently than it might have a few years ago. Or maybe your experience was informed by something external, like a YouTube essay that you may no longer agree with upon a second, third, or fourth watch.
Which is to say: what Silent Hill 2 brought to video games was revolutionary at the time, but time has passed and we've gotten older. It's no doubt a classic, beloved by so many, but I do wonder if more of us dusted off our PS2 consoles and booted up the game – would we realize that the themes were more overt than we initially thought? And would we then be more open to the other experiences the series has to offer without looking back over 20 years into the past? Time with inevitably answer that question one wꦺay or another.
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Tb3rPBXkJUGVWeefbitifVTue, 20 Feb 2024 14:00:27 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>"What are we doing here again?" This is the question I keep asking my friend as we explore 澳洲幸运5开奖号码历史查询:Redfall in all its strangeness. At the time of writing, we've completed about two thirds of last year's critically-panned first-person shooter, and I still have no idea what is happening. I'm told there is an overarching story t𝔍aking place, one that necessitates a bunch of teenagers doing the hard work on behalf of the comparatively useless adults left holding down the fort. That&apo🅺s;s nice and all, but I'm largely just here to shoot things and chat shit with my buddy.
Maybe it's the freeze-frame style vo⛎iceover "cutscenes" sitting in lieu of full animation. Maybe it's the fact that I am obsessed with Arkane's stylish goth-chic vampires and would rather not kill them. Whatever the reason is behind my inability to get involved in its story, though, I have to confess that I'm having a great time using Redfall as a private playground to hang out in now that it's been patched up to the point of being actually functional.
Redfall is a game I was so excited for, and yet never ended up playing after hearing how categorically broken and janky it was on day one. Between the gameplay clips I suffered through on YouTube and our Editor-In-Chief's bleak experience in her 澳洲幸运5开奖号码历史查询:Redfall review, I conceded defeat before even trying it out. I largely agree with Sam's take – one year o꧅n, Redfall is still a far cry from being the most🍰 inventive FPS ever, comprising a handful of cookie-cutter mission formats underpinned by an uninspired storyline.
Butꦰ what it lacks in originality is made up for in a world that is so ridiculous, it becomes accidentally satirical. Suffice it to say: I'm not playing Redfall because it's a good game, but to𒀰 test the bounds of its mediocrity and revel in the weirdness.
First things first: character selection. After a spot of debating, I opt to play as telekinetic medium Layla, with my friend Rhys loading in as boy genius Devinder. Neither one of us is expecting a lot from this game, but we quickly settle into its comfortable, predictable routine. Fast travel across the map, fight cultists, stake vampires, and fast travel back to the base – it's all pretty samey. The looter-shooter approach to weapon drops means that I still check each and every pile of ash after dusting a vamp, despite how most of them only offer up wedding rings or pearl necklaces to be sold for profit. The best guns can be looted from Rooks, a type of supercharged vampire that hunts you down after you slay enough "special" bloodsuckers. You know when a Rook Storm is coming because a meter will pop up and warn you that the "vampire gods are watching". It's just as hilarious as it sounds, because what vampire gods are you talking about, Redfall?
(Image credit: Bethesda)
I'm having a great time using Redfall as a private playground to hang out in now that it's actꦛually functional.
The laughs don't stop as we delve further into this odd little town. Surrounded by frozen oceans and populated by wooden NPCs, it proves a delightful place to make fun of. When I look at the ground as Layla, I find I have no actual body. There's a bizarre bug that makes our characters fall down and stand up over and over again whenever we walk around safehouses. We watch in horror as a Bloodbag (the explosive Redfall equivalent of Left4Dead's Boomers) gets essentially milked by a weirdo cultist. Oh꧙💎, and one of the NPCs gives birth in a hospital and wears her baseball cap the whole time – even while lying down on the gurney.
It sounds bizarre to say it, but all these little oddities and lingering bugs are what makes Redfall stand out to me at all. The story and characters are extremely forgettable, and the environments risk feeling lazy as a consequence of its own gimmick – there's only so much hazy red sky🔯line I can take. Redfall is technically bland and unimpressive, yes, but that somehow only highlights its unrefined charm.
When played like Call of Duty with vampires, Redfall can be a very good time. As far as multiplayer shenanigans go, I daresay that I actually would recommend playing it in 2024. Going it solo might be a weird choice; even if the enemies' strength and numbers were scaled in line with your party size, I just don't think there's as much fun to be had without someone on the other end of the line to share in all its weirdness. In terms of stability and functionality, two things it lacked at launch, Redfall should be solidly playable now for most of us. It's been a liferaft for me as I wait for the 澳洲幸运5开奖号码历史查询:Suicide Squad: Kill the Justice League server issues to𓃲 be remedied, and 🃏at this rate, I'll likely be one of the rare few to finish it out of choice.
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49JVUJ4xfm49FYNBPv3iy3Tue, 13 Feb 2024 16:00:05 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The drunk guy in the nightclub toilet told me to check GameStop on Fifth Avenue. Despite his state of inebriation in the wee hours of Saturday morning – his slurred speech barely audible against the muffled bass and piano loops booming from the main room – he was clear that the bargain bins at the video games store might, just might, c༺ontain one or two rogue copies of Suikoden 3. In a similar state of insobriety, I hugged the stranger with open arms, offered thanks, and🍸 staggered back onto the dance floor.
No matter what, I was now definitely going to pick up an NTSC-region PS2 to complement my PAL console back home in Scotland. I checked my watch: just after 5 o'clock in the morning. Dutch DJ Ferry Co💝rsten still had anot🍌her hour of his set left to go. I was flying home to Glasgow at 4pm later that day. And GameStop on Fifth Avenue didn't open for another few hours.
I discovered the Suikoden series by accident. After my 12th birthday way back in 1998, I used money from m𒁃y family to buy NanaOn-Sha's rhythm game, PaRappa The Rapper on PSOne. I hated it – so much so that I traded it in at my local video games store just a few days later. I hadn't heard of Suikoden before then, but its gorgeous box art caught my eye, and its promise of waging war against a corrupt empire and building an army of 108 playable characters captured my imagination. Having not long finished Final Fantasy 7 for the first time, my experience of JRPGs was limited, but I fell in love with Yoshitaka Murayama and Konami's flagship role-player from the title screen onwards.
Fast forward a couple of years, and Suikoden 2, a game that's now widely considered to be one of the best JRPGs of all time – one I've since likened to Pokemon-meets-Game of Thrones in more recent years – arrived on European shores. Building on everything its predecessor put in place and then growing it beyond recognition, the sequel is to this day one of the best games I've ever played; with over a hundred playable characters, each with an array of bespoke weapons, armor and magic, and a suite of heartfelt and sophist🌳icated backstories to match.
When Suikoden 3 was announced in 2001, I was beside myself. The first of the series to land on PS2, the third entry was also the first to adopt 3D graphics – against the first two games' Alundra-style 2D visuals – and the first to weave its narrative around not one, not two, but three separate protagonists. Even from early screenshots shared in print 💛magazines at the time, it was also clear a number of returning characters featured, both good and evil, and I could not wait to get lost in another high fantasy foray with mag💖ic and dragons and epic turn-based battles. That is, until it was announced as a US and Japan region exclusive. And then on July 11 (Japan) and October 24 (US) in 2002, days that should have been celebratory became days of mourning.
Suikoden 4 and Suikoden 5 landed in Europe in 2004 and 2006 respectively – the latter of which is the series' last mainline entry – and I jumped on them, playing and replaying both games shortly after completion. As you might imagine, each Suikoden game exists within the same shared universe and extended timeline, and while each game is pretty much standalone in narrative terms, I always felt like I had a glaring blackspot in my series knowledge. Fan-run websites such as helped fill the gaps – it's 🐠worth noting that Suikoden 3 predates YouTube by a few years – but nothing beats getting your hands dirty with the real thing.
The same principles here apply to consumer-to-consumer sites, the biggest and most recognized of which is, surely, eBay. I knew what eBay was during the early-to-mid 2000s, but I didn't start using it with any degree of regularity until into the 2010s. That said, I did check for NTSC-region PS2 consoles in, I🌳 want to say in 2003, maybe 2004-ish, but any that were available, once I also fa♎ctored in shipping, VAT and customs tax, were well out of my price range.
Victory
(Image credit: Konami)
"Surely it was fitting given that I picked up the original Suikoden second-hand all those years ago in a video games storeꦬ, right?"
And so, in 2008, following a close family bereavement, my mum, dad, girlfriend and I booked up for three nights in New York. With my parents traveling on to Boston after that, and my girlfriend and I heading back to Glasgow, we spent the first three days speeding round the Manhattan tourist circuit – from the Empire State Building to Staten Island, Little Italy, Central Park and more. By the end of it, we should have put our feet up on the final Friday night… but then I discovered the aforementioned DJ Ferry 🐈Corsten was playing at the nearby, now shuttered Pacha nightclub.🧔
It was there in the throes of the party – punctuated by loud music, strobe lights and smoke machines – that I got chatting to that random stranger in the toilet about video games. We spoke about our favorites from over the years, our preferred genres and best-rated series. I mentioned Suikoden and how I always lamented not being able to play the third game from six years earlier in 2002, to which the stranger simply said: "Have you tried Game♔Stop on Fifth Avenue?"
I hadn't, of course, but suddenly my𒆙 mind was racing. I concocted a plan on the spot: I'd go to GameStop for it opening its doors, I'd grab a US region PS2 console, and I'd raid the bargain bins for a discarded copy of Suikoden 3. Surely it was fitting given that I picked up the original Suikoden second-hand all those years ago in a video games store, right? I'd then travel home to Scotland and play Suikoden 3 and fall in love with it in the exact same way I had all the other games to that point.
And that's exactly what I did. I stayed till the club's 8am curfew, long after the headline DJ had left. I dragged my girlfriend straight down to GameStop on Fifth Avenue in last night's clothes, I waited for the manager to arrive and open up, I grabbed a second-hand US region PS2 and… drumroll… did not manage𒅌 to pick up a copy of Suikoden 3. I was gutted.
(Image credit: Konami)
What I did do, though, was try eBay again for the first time in years. It took a bit of digging, but I managed to get a second-hand copy of Suikoden 3, plus VAT, plus shipping for under £50 (which, at the time, was probably around $80). I played Suikoden 3 to death, and it was glorious – so much so that it's now my favorite JRPG. I love Suikoden 2, and I love Chrono Trigger, 澳洲幸运5开奖号码历史查询:Final Fantasy 7 and Final Fantasy 8, but Suikoden 3's story, characꦬters, and sheer weirdness, for me, puts it just above the rest.
If you fancy checking it out, know that Suikoden 3 hit PlayStation's digital storefronts in all regions in 2015, and that it's also 澳洲幸运5开奖号码历史查询:getting a beautiful HD fan-made remaster. I'd love to re-experience that feeling of playing it for the very first time – and I&apo🐭s;d endure another six-year wait, a transatlantic 💛journey, a drunken conversation, and a sleepless night in the Big Apple all over again in a heartbeat.
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NphqeNL6FiKRJiEFdYwc3GMon, 06 Nov 2023 17:41:35 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Erica Lindbeck, the voice actor behind Futaba Sakura in 澳洲幸运5开奖号码历史查询:Persona 5,๊ has deleted their Twitter account 🌜following a public argument over AI-generated voices.
Erica Linbeck’s voice work can be heard in dozens of anime series and video games, including Hi-Fi Rush, Tell Me Why, a💜nd more, but she’s most recognised for her role as Persona 5’s resident hacker Futaba, also known as Oracle. Things went south earlier this week when a video surfaced online which had the AI-generated voice of Futaba “singing” a Bo Burnham song called Welcome To The Internet. Of course, the video’s AI-generated Futaba likely used and manipulated dialogue that Lindbeck had recorded for the Persona games.
Lindbeck had publicly asked for the video to beღ removed, and the original post was deleted from YouTube. However, plenty of channels have since reposted the AI cover and many more Twitter users pushed back on Lindbeck’s original request with criticism, leading to her removing the account entirely.
AI-generated art isn’t a new controversy, but the recent argument reignited the debate as prominent voice actors and game developers weighed in with their own opinions, both in support of Lindbeck and aga🦄inst the use 🐟of AI-generated voices.
Writer and narrative designer Anna Webster “Voice actors are additional collaborators on a project, not a weird sock puppet to say what you want!” She continued to say that “stealing someone’s voice” is both “unethical” and “just plain weird.” Webster also mentions the idea of character ownership: “The moment one of my cha🔴racters gets recorded, I no longer see them as ‘mine’... voice actors bring their own expertise and creative vision to t𝔍he character.”
Spectacular Spider-Man actor Josh Keaton also to say: “Erica is a wonderful person and doesn’t deserve an🍬y of this.” Replying to one of the comments, Keaton continued to say “There are no two sides about it when it comes to theft,” while discussing those who use AI programs to (re)generate voices.
Many other fans and ac💝tors came out in agreement with Keaton’s comments. Spider-Man (the game) actor Yuri Lowenthal the comment with, “Seconded.” Another fan chimed in to that people who want to hear Futaba sing should💮 “hire an actual voice actress.”
AI voices and deepfakes have been raising controversy for many months now. 澳洲幸运5开奖号码历史查询:Skyrim porn mods were recently in the spotlight as a꧅ growing number of ♈mods cloned the performances of real actors to use in inappropriate contexts, without consent.
AI-generated art seems to invite serious questions about ethical consent and legal ownership. 澳洲幸运5开奖号码历史查询:Valve recently said “there is some legal uncertainty relating to data used to train AI models,” meaning that AI tools frequently in❀fringe on existing copyrights.
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uW7GdwXG4LonTcycVEqzKKSun, 09 Jul 2023 18:40:31 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>A Red Dead Redemption modder has remade Chuparosa in the style of 澳洲幸运5开奖号码历史查询:Red Dead Redemption 2, and now we ♐want that rumored remaste💟r more than ever.
YouTuber 'Basement Gamer Bros' has shared footage of a mod that gives us a glimpse into what a Red Dead Redemption remaster could look like. Fans of Rockstar's Western title will already be very familiar with Chuparosa, a settlement in Red Dead Redemption, but they've probably never seen it lookꦕing as good as this.
At the start of the video, we get a brief look at how Chuparosa originally looked in the first Red Dead Redemption game, which makes the reveal of its Red Dead Redemption 2 makeover even more dramatic. Thanks to its brand-new lighting, Chuparosa feels so much more immersive - I can tell how hot the town is just by how it ap𓄧pears on screen.
As the video explains, the video's uploader wasn't t☂he one to create the mod, and it isn't available to download, so we'll have to settle for experiencing it only through the video for now.
Seeing Red Dead Redemption looking as good as it does in the video has got to have fans excited about the possibility of a remaster. Unfortunately, at the time of writing, Rockstar has♕ yet to confirm whether we're actually getting a Red De🐭ad Redemption remaster, as much as we'd all love for it to be the case.
Although getting a Red Dead Redemption remaster would be great, it's probably best to lower your expectations for now. Around this time last year, it was reported that Rockstar had canned a Red Dead Redemption remaster, so it's possible ꧋that we're all keeping our fingers crossed for something that's not even in development anymore.
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gJkPrEWucRQhHyiyAtpLH6Fri, 07 Jul 2023 14:49:36 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Nintendo has sprinkled characters' official ages around in various games before - a trophy in Smash Bros. Melee reveals Mariღo to be 26, for example - but never Bowser and Bowser Jr. However, both characters' official ages have ꦬbeen ever-so-subtly confirmed for the first time, and the entire Mario canon has been thrown into chaos.
As spotted by , Nintendo recently published a video on its official YouTube channel teaching you how to make a Nintendo account. And of course, because everything - including boring instructional videos - has to be extremely cute and on-brand in Nintendo world, the examples they show are for Bowser and his sonꦜ, Bowser Jr. As we're walked through the account creation process, you can clearly see both characters' birthdays, which would be a much less significant story if the information didn't conflict with everything we know about the Mario series.
According to Nintendo, Bowser was born on February 5, 1989, making him 34 years old at the time of publication. Meanwhile, Bow꧙ser Jr. wa✱s apparently born on March 3, 2010, meaning he just turned 13 years old a couple months back.
This makes no sense. I remember being introduced to Bowser Jr. back in 200ꦕ2 with Super Mario Sunshine, which would suggest h🍌e can't possibly be any younger than 21. Likewise, Bowser made his first appearance in 1985's Super Mario Bros. 38 years ago.
Look, I don't like to be reminded how much time has passed since all of these dates either, but we need to get to the truth here. If Bowser is only 34 and Bowser Jr. is just 13, then how could they have existed 38 years ago and 21 years ago, respectively? One possibility is that those games actually take place in the future - after all, it's not like either game ever specifie✅d a time setting.
Or maybe time doesn't move at all in the Mari🌄o universe. That would explain why none of the characters seem to ever age, despite the decades we've known them. Another theory is that there's a Mario multiverse in which every game is a separate and distinct universe, but then why would Nintendo reveal this new information without the context of any one game?
Of course, the only real answer here is that Nintendo put very little thought into reve🔥aling this pair of birthdays and how they fit into established Mario canon, likely because Mario canon is at best a bunch of nonsense. Bowser is 34 and Bowser Jr. is 13, no matter how much conclusive proof to the contrary we as fans can present. As long as Nintendo owns the IP rights, it makes the rules.
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YKDD7MayQe23966xf2p8gDMon, 05 Jun 2023 19:27:33 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>A 澳洲幸运5开奖号码历史查询:Legend of ♐Zelda: Tears of the Kingdom out-of-bounds video has shown what happens to Hyrule when Link uses🦂 the Ascend ability.𒉰
As highlighted by Twitter user and YouTuber Boundary Break, Nintendo uses some game develo♉pment trickery to get Link to Ascend through surfaces in Tears of the Kingdom. According to the tweet below, when🌜 Link ascends, the world around him is removed and replaced with a green cube. Okay, that's a pretty straightforward way of explaining it, but it's basically what happens behind the scenes of the game.
Tears of the Kingdoms Ascension ability removes 🌌the whole world and replaces it 💙with a green cube. pic.twitter.com/gTfsHtdyyl
Boundary Break gave more context and demonstrates what they mean by this in the video on the topic. In the video, it's revealed that the world around Link is "culled out" during the move so that it's mostly invisible. In the replies to Boundary Break's , many people theorized that this was a subtle loading screen, however, the YouTuber instead theorizes that it is "so that this effect can play out without clipping," making i💧t as smooth as possible.
Although incredibly interesting to The Legend of Zelda: Tears of the Kingdom players, it seems this technique is just standard practice for game developers. Boundary Break has also that this technique coul🌄d be used𓂃 to "adjust" the level of detail in the game, which is possibly why some sections that require Ascend take much longer than others to release Link on the surface.
This is just one of many discoveries fans have made in Tears of the Kingdom so far. Shortly after its release earlier this month, one player realised that the Octoroks have become even more generous than they were in Breath of the Wild. Instead of inhaling Link's damaged weapons and spitting them out a little shiner, the Zelda enemies now do the same thing however return the weapon to Link with slightly raised stat🎀s - which is great for us but probably not so great for the Octoroks themselves.
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PzDXNc8zn6TYfoHwybNzUcTue, 30 May 2023 11:58:25 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>A 52-year-old from Nagoya, Japan is facing charges of illegally uploading and 💛monetizing gameplay videos to a public YouTube channel.
As reports (via ), the charges stem from Shinobu Yoshida's alleged uploading of three gameplay videos from the Japanese visual novel Steins;Gate: My Darling's Embrace. The game was originally released on Xbox 360 back in 2011 and most recently re-released Nintendo Switch, PS4, and Win༺dows in 2019. Police say the videos𒁏 uploaded to Yoshida's YouTube account were monetized and had been collecting ad revenue. Perhaps also related, one of the videos is purported to have revealed the game's ending.
Yoshida is said to have also uploaded videos from the Steins;Gate anime adaptation as well as the Spy x Family anime, but those don😼𒀰't appear to be related to the charges being brought.
As Japan Tod꧟ay explains, non-monetized gameplay videos from Japanese YouTube accounts are commonplace and so far have yet to be subject to legal action, but Steins;Gate rights holder Kadokawa felt this case warranted charges because it's related to a visual novel,🦂 designed to be watched without interaction from the player. In theory, that would make any YouTube upload, particularly one containing the ending to the story, a "far more viable substitute" to actually buying the game.
Yoshida has since 🌳said that he "knew it was illegal, even as I was doing it," and Japan's🙈 Content Overseas Distribution Promotion Organization (CODA) said in a separate statement that, "in principle," any use of gameplay videos should require permission from the rights holder.
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P594vUUgMTVA4Vir38st9eTue, 23 May 2023 00:01:37 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The Legend of Zelda: B♑reath of the Wild was a failure for Ninte๊ndo when it was in the playtest phase.
Nintendo's developers rarely give interviews or presentations, but the latter happened a few years ago at the Computer Entertainment Developer's Conference in Japan. Unfortunately, the presentation on Breath of the Wild's development was never put online, or translated out of Japanese for a worldwide audience, but now Game Maker's Toolkit on YouTube has successfully pulled new information from that talk, right before 澳洲幸运5开奖号码历史查询♛:The Legend of Zelda: Tears of the Kingdom's launch.
You can see the fruits of the channel's labor just below, as they've spent months cultivating and translating documents and writeups from the event. Game Maker's Toolkit can now reveal Breath of the Wild actually flopped in its playtesting phase at first, when Nintendo was prototyping its open-world design to take the series in a n🌼ew direction.
The playtests were a disaster because the vast majority of players stuck to a rigid route. Around 80% of players saw a Sheikah Tower in the distance, and stuck to a road leading directly to the destination, never veering away from the well-tro൲dden path. Nintendo was aiming for the exact opposite of this - an open world that encouraged exploration and experimentation.
Nintendo deemed this a serious problem, and set about fixing it. What they came up with was the 'triangles' theory - blocking the player's line of sight to the horizon with smaller barriers and obstacles like hills or trees, to entice the player to explore around the obstꦿacles to see what they were hiding, gradually getting🏅 a better view of what they were obscuring.
The playtesting results from this ideology were fantastic, and Breath of the Wild's open-world formula was born. It's fascinating to know that Breath of the Wild, arguably one of the most influential games from the past decade, completely fell flat during its first phase of playtesting, and forced its development team to adapt and come up with a workaround that ꦦwould end up making𒁏 it beloved for millions.
As for The Legend of Zelda: Tears of the💃 Kingdom, the sequel finally launches🦄 tomorrow on May 12 around the world.
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tmGasYNjHVogwfHyUtBY8ZThu, 11 May 2023 11:54:45 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>澳洲幸运5开奖号码历史查询:Hogwarts Legacy fans are currently mou🅘rning what could have been, as it's revealed the game once had a reputation and m⛦orality system that was cut from the final version.
As highlighted in this , one Hogwarts Legacy player has discovered cut cont🎐ent hidden in the magical RPG's files. YouTuber has found a number of unused ideas in Hogwa𓆏rts Legacy's code, most interestingly though, they found traces of a reputation and morality system.
Just like the post explains, at one point developer Avalanche Software created a reputation and morality system, similar to the Karma system in 澳洲幸运5开奖号码历史查询:Red Dead Redemption 2. According to the video, players could lose House Points for doing specific things, for example casting Avada Kedavra would cost you 100 pꦰoints, casting Imperio would cost 50 points, casting Confringo would add up to 25 ཧpoints, and more.
So how do Hogwarts Legacy players feel about missing out on all of this? Well, if the comments of the Reddit post are anything to go by, it seems players' main c🐻oncern is how many points they would have lost for casting the spells mentioned above. A lot of fans believe that the consequences for using those spells are fair, however they don't agree with the fact that Confringo would cost you 25 points. As one player put it: "I'd be fine with all that except for the Confringo penalty... it's just so much more useful than Incendio."
Others have also pointed out how this system wouldn't work very well as the spells are o🧸ften used to fight bosses and other enemies - so would students still be penalized for that? "If I'm using Confringo to do a Merlin Trial I fail to see how that's a points deduction," one Reddit user says, "what if I'm using it on a poacher who has tried or done the fire tornado thing on me? Or on a boss? They're all supposed to be the villains ✨to be defeated, the bad guys."
Elsewhere in Hogwarts Legacy's files, it was discovered that a number of spells were also cut from the game. The video claims tཧhat spells such as Accio Maxima (summoning spell), Aguamenti (water-making spell), FiendFyre (a powerful fire spell), the Bat Bogeys curse (a spell that turns bogeys into bats), the tripping curse (self-explanatory), and more all failed to make it into the final build of the game.
As well as all this, the video also claims that a number of activities were also cut from Hogwarts Legacy including the ability to cut class, the o🃏ption to be the class clown, the ability to commit crimes (like theft, breaking and entering, etc.), the choice to bully your classmates or protect them from bullies, and even the ability to study, gossip, and get drunk. All of these things make Hogwarts Legacy sound like a completely different game.
There must have been a good reason for Avalanche Software to leave these features out of Hogwarts Legacy, and like the video disclaimer says, this is just speculation based on things found in the game's files, so take it all with a grain of salt. Who knows, maybe we'll end up getting some🐈 of them back later down the line. For now, though, we'll just have to settle with not being punished for casting deadly spells.
The release of Hogwarts Legacy has been the subject of criticism and debate due to J.K. Rowling's public stance on gender identity, which continues to challenge the inclusivity at the heart of the Harry Potter community. Here is our explainer on the澳洲幸运5开奖号码历史查询: Hogwarts Legacy controversy.
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HFax3cnjdhnXaX6jPP2YM6Wed, 10 May 2023 15:28:15 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>While some fans have been enjoying 澳洲幸运5开奖号码历史查询:Hogwarts Legacy since February, those using last-gen hardware have had🌼 to wait a few extra months. Fortunately for those playing on PS4, the wait appears to have been worth it.
The magical Harry Potter spin-off launched on🍌 PS4 just today, and players have been quick to share how pleasantly surprised they are by its performance
Twit𝔍ter user @SynthPotato describes it as a "great port", adding that "it actually runs shockingly well, holding a locked 30FPS througho🐓ut!"
In news that went und༒er the radar, #HogwartLegacy has released on PS4 and it actually runs shockingly well, holding a locked 30FPS throughout! the main sacrifice has been a ~50sec loading screen for entering/leaving the castle, but aside from that, Gꦆreat port! pic.twitter.com/9nh6g1uh6x
A YouTube video by ElAnalistaDeBits,🍸 which you can check out below, gives you a visua💧l indication of how the PS4 and PS4 Pro compare to the PS5 in terms of resolution, draw distance, lighting and shadow effects, reflections, textures and more. Obviously, the PS4 and PS4 Pro don't quite offer the same quality regarding visuals or performance as their bigger brother, but the difference isn't as glaring as you might expect.
As the video shows, the PS5 has a native resolution of 1800p in Quality Mode, while the PS4 Pro runs at a native 1080p, and the vanilla PS4 version runs at a native 900p. As for FPS, the PS5 can rღun at 60 FPS in Performance Mode an♋d a solid 30 FPS on both the base PS4 and the PS4 Pro. Unlocked, it can reach around 50 FPS on the base console and 60 FPS on the enhanced model.
In the comments, players praise the developer for putting in the effort for those playing on PS4. One writes, "Very impressive. Massive respect for the devs for not releasing it along with the current gen version. L𒈔ooks like the extra time working on the last-gen version paid off."
Another adds, "This is a feel-good story. A developer actually taking the time to ensure previous-gen 🃏versions of a clearly current-gen game function properly instead of shoving it out day and date with the other versions. And it's a good game at that. Good on you, Avalanche and WB."
A third says, "The months delay really came to fruition, they did a great optimization on the PS4, I didn't expect it to be able to keep locked 30FPS let alone have a performance mode with unlocked frame-rate (and I think it's amazing that it stays very close to 60FPS a few times) the team really did a gr൩eat job."
Sadly it's not all good news as the loading times exceed 40 seconds on the last-gen versions while PS5 fans need only wait around 5 seconds to get back to the action. Yet, all things considered, it's an impressive display for a console that🌌 first launched ten years ago.
The release of Hogwarts Legacy has been the subject of criticism and debate due to J.K. Rowling's public stance on gender identity, which continues to challenge the inclusivity at the heart of the Harry Potter community. Here is our explainer on the澳洲幸运5开奖号码历史查询: Hogwarts Legacy controversy.
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nTakbbuEeVfHAhUBZ52yHXFri, 05 May 2023 16:26:03 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>N🌃ew Tears of the Kingdom footage has emerged from Nintendo's Japanese YouTube channel.
Earlier today, the Nintendo Japan YouTube channel uploaded the video below, a brief overview video providing a look at some of its more family-friendly games. This includes 澳洲幸运5开奖号码历史查询:The Legend 🦹of Zelda: Tears of the ♌Kingdom, which actually debuts some brand new footage in the traiꦗler.
Throughout the various snippets peppered in the trailer, we can see Link cutting down a tree, and constructing a spear with a mushroom on the end using th𒈔e Fuse ability. This latter feature has done down weirdly well with fans of Tears of the Kingdom, who can't wait to get their hands on what they're basically dubbing a glorified kebab.
There's also an intriguing new Fuse creation shown off in the form of a handheld cannon. We can'tꦯ imagine what Link would've used to construct this creation, but it looks deadly, although Link does it to attack a S🌜tone Talus in the footage above, which probably isn't going to do a lot of damage unless he nails the weak point on the back of the creature.
The new footage is debuted in blink-and-you-miss-it snippets, but it's still worth watching all the sam🐼e. As we creep ever-closer to Tears of the Kingdom's final launch next month o෴n May 12, we're not going to get many more chances like this to glimpse features of the Breath of the Wild sequel before launch.
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twJNX4oQqmkuuTbrnUgAhYFri, 21 Apr 2023 14:47:32 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>澳洲幸运5开奖号码历史查询:The🅰 Leꦯgend of Zelda: Breath of the Wild now has online multiplayer thanks to YouTuber PointCrow and a🤡 dedicated group of modders, but Nintendo's already taking action to tr♛y and stop the publicity.
Back in November 2021, for any mod team up to the task of implementing multiplayer for Breat🐼h of the Wild. By July 2022, modders AlexMangue and Sweet had claimed the bounty and gone to work for PointCrow, developing the mod to the point where they were publishing lengthy gameplay demonstrations of🌺 it in action.
On April 4, that mod finally became available to the public through . Within days, Nintendo had begun to issue copyright strikes against 🍎PointCrow's videos promoting the mod. After an appeal, PointCrow said on Twitter that these videos "are still visible for you to watch - however, they are not monetized. Hopefully Nintendo releases these claims, as I signif♋icantly transform their work and my videos are under fair use."
Update: I have appealed these claims. As of now, they are still visible for you to watch -- however, theyಞ are not monetized. Hopefully Nintendo releases these claims, as I significantly transform their work and my videos are under fair use.
In the hours since PointCrow made that tweet, one of the mod videos - the💃 - has gone missing again, with a message that it's gone "due to a copyright claim by Nintendꦦo Co., Ltd," the company's main Japanese branch.
The mod itself is still available, and while it doesn't quite match what you'd expect from a f𝓰ull-featured multiplayer version of Breath of the Wild, it's still very impressive. The mod works through Wii U emulator Cemo and s🍬upports up to 32 players through a variety of game modes. You can run around Hyrule together completing the in-game missions, or take advantage of the sandbox for alternate types of multiplayer fun.
The limitation❀s are all about world sync. Different players will be able to see each other asꦜ you'd expect, but enemy positions and AI states don't currently line up - so you'll sometimes see players fighting enemies that don't appear engaged to you. The developers are still working on the mod, and naturally intend to implement those kinds of features.
Well, Nintendo's not making another official multiplayer Zelda anytime soon, but at least we've got 澳洲幸运5开奖号码历史查询:Tears of the Kingdom on the way.
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9uac3SJHSEaRq5QwjY4NN7Fri, 07 Apr 2023 18:04:00 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>A lawyer has outlined the reason bꦚeloved JRPG Mother 3 will most likely never see a Western release in its current form.
First, some set-up. Last year, former Nintendo of America president Reggie Fils-Aimé revealed to that "business needs" stopped the release of Mother 3 in the West. In short, Mother 3's music features some copyright infringement,💜 which a lawyer now believes will stop it ever releasing in the West, at least in its current form.
That law🌜yer goes by the persona "Moon" on YouTube, and they recently uploaded a video delving into Mother 3's complicated♒ legal situation. It's long, but it should help you to properly understand the legal standings surrounding music licensing and Mother 3, and why it might never receive a localization thanks to modern music copyright laws.
Almost unbelievably, the key obstacle stems from a lawsuit filed by the family of soul singer Marvin Gaye against Robin Thicke and Pharrell Williams. That lawsuit alleges that Thicke and Williams' 2013 hit 'Blurred Lines' copied Gaye's 19꧅77 song 'Got to Give it Up'. The landmark case was earth-shattering for the music industry, as while musical similarities were noted, significant portions of the defence hinged on the suggestion that a musical 'feel' couldn't be copyrighted.
With the awarding of $4 million to the Gaye estate, that suggestion was rejected, and this is the scenario that Mother 3 now finds itself in. Previous Mother games slotted into an intellectual properly law loophole to get around sampling, but Mother 3 doesn't. The game makes countless musical references throughout its soundtrack, including toꦐ the Batman theme, The Beatles, Michael Jackson, Baby Elephant Walk, and even Beethoven.
Mother 3's music is so integral to the game, that it would be theoretically impossible for it to release in the West without falling afoul🔜 of the current music copyright laws. Therefore, the game would have to dramatically change its musical references were it to launch in the West, a likely expensive process that could cover the "business needs" that Fils-Amie claims held up its localization in the past.
It's a hell of a lot to process, and potentially disastrous news for Mother/Earthbound fans who've been desperately hoping for a Western release of Mother 3 for over a decade. A Mother 3 producer did previou🐼sly call fꦰor its localization after Earthbound's re-release on the Nintendo Switch, but thi🍬s video reveals it's very unlikely to ever happen.
This is all to say that Mother 3 might never release in the West because of Robin Thicke's Blurred Lines. Je♑sus Christ.
Head over to our 澳洲幸运5开奖号码历史查询:upcoming Switch games guide for a look ahead at all the titles that definitely are coming to Nintendo's console in the near future.
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uth2fvFMpEanNM2raTXEwnMon, 03 Apr 2023 11:48:24 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Over the past year, YouT🍎uber Jirard 'The Completionist' Khalil spent $22,791 and uncountable hours purchasing and downloading every single game on the Wii U and 3DS eShop ahead of the shutdown of thoꩲse two services later this month. This is an absurd quest that no one should ever undertake. But according to video game historians, it could also be the only legal path to preserving any of these games in the years to come.
The Completionist video on the whole effort to buy all those games is documented in the video below, and it's worth a watch just for the ridiculous roadblocks that stand in the way of simply purchasing these games as an end user. The digital stores no longer accept credit cards, so you have to buy physical eShop cards from retail stores. Retail stores have security measures in place to keep you from buying 𝐆thousands of dollars worth of gift cards. Nintendo will only let you keep a balance of $250 in your account, so you have to slowly redeem those cards one by one. The Wii U will only let you keep a certain number of games installed at a time, regardless of the storage space available. And on and on the list goes.
Khalil was able to do all this because he had a team backing him up through the long hours and, as a well-known YouTuber, was able to offset some of this absurd expense by taking on additional sponsorships. Time and money are both precious resources, and they're resources that organizations like the do not h🌃ave infinite supplies of. Admirably, Khalil intends to donate these consoles and storage devices to the VGHF, and the group already has plans - or at 🐎least hopes - for how to turn it into a legally accessible video game library.
The elephant in the room, of course, is that all of these games have already been 'preserved' and made available to anyone who wants to access them - illegally. In the minds of players who don't care about breaಞking the law, this talk of 'losing' games is silly. Preservation is effec🍌tively a solved issue, since it's no secret that all these games are already available on the darker corners of the internet, right?
Well, that line of thinking becomes an issue for historians who are making efforts to see that gaining access to these games is no longer illegal. ran a feature last week breaking do🌃wn how the VGHF and other groups are gunning to build an online library that would let you legally check out digital games to play online, but game industry lobbyists are pushing hard against that idea - despite the fact that libraries already allow check-outs of other types of media like books and films.
(Image credit: Jirard Khalil)
The Wii U and 3DS libraries that Khalil built, contained on the consoles and storage media shown above, will be stored with the VGHF, though for now the only thing the organization can do with them is invite researchers and historians to its physical location to see the games. But the o൲rganization is making its own efforts to change the law to allow wider lending access to these games.
VGHF co-director Kelsey Lewin says on that "there’s a very big thing that we’re working on changing (with the incredible folks at the Software Preservation Network). You know how you can rent eBooks and movies from libraries? Not just your local ones, but places like archive.org? Well, you should be able to rent video games that way too. Remotely. Using emulation, even!"
In other words, the VGHF is aiming to change the law so that lending libraries for these digital games can go public. But even if the organization successfully changes the law so that they can lend digital games, copyright holders might still pitch a fit if the♎ games in the library are obtained through illegal means. As Lewin explains, "the specific problem that Jirard’s quest here solves is that WHEN these laws change… they’ll need some legally bulletproof, cleanly obtained ROMs to start from."
Do I think Nintendo or other platform hoꦰlders s🌳hould be rewarded for their anti-preservation decisions? Hell no. This sucks! No one should ever have to do what Jirard did — that’s insane! (And you better believe we’re gonna use that argument to help change the laws!)
Again, a history foundation is spending its time lobbying for a legal change that would allow them to cr🤪eate a public video game library, and the only reason it even has the possibility of including digital 3DS and Wii U gamesౠ as part of that library is because a YouTuber spent over $20,000 and a year of effort to archive all those titles before legal access to them was killed off.
That is some hot garbage. The industry is actively lobbying against historical preservation efforts even as it continues to cut off legitimate ways to access its classic library. Nintendo's shutting down its aging stores, Sony and 澳洲幸运5开奖号码历史查询:Microsoft are playing chicken with doing the same, and publisher🐼s like EA are cutting off access to their old library piece by piece. Microsoft seems to be the only one willing to put in effort to keep its library easily accessi🅠ble to modern audiences - the Xbox Game Pass push benefits hugely from an extensive back catalog, after all - but even that is far from a complete look at Xbox history.
In this particular instance, Nintendo could choose to give historians access to a catalog of its digital library, but it won't - presumably because its lawyers have decided that an iron grip on its IP is more important than any civic-minded support of preservation efforts. Historians and activists have access to far fewer resources than the corporations that control legal access to these games, and it's terrible to see flaming hoops they have to jump through just to try to make things better for the future.
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LSDexhPURRE8bijkaLHdzDTue, 21 Mar 2023 21:24:24 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>When I read about PSVR 2's Cinematic Mode, I think, like a few people, I got a touch con🦹fused by it. Sony described it on the PlayStation Blog as viewing non-VR content on a "virtual cinema screen", which immediately evoked ideas to me, and a surprising number of news articles, that you'd be sat in a virtual theatre, awkwardly looking around at empty seats while playing your favorite PS5 games.
We'll call it assumption, confusing language, or me being a bit of an idiot. I had even done a brief look-around for details on the first PSVR's cinematic mode, seen enough YouTube videos about a downloadable cinema app, and taken Sony's wording for it. Regardless, it all seemed a bit sad, potentially creepy, and honestly, kind of weird. Why would I want to use one of the 澳洲幸运5开奖号码历史查询:best VR headsets to hire out a virtual cinཧema screen when I have a perfectly comfy gaming setup at home?
However, when I looked around the PS5 UI and VR menus during my 澳洲幸运5开奖号码历史查询:PSVR 2 review testing timefor signs of a "cinematic mode", I couldn't see anything. Because it turns out, it's more of a passive state that PSVR 2 goes into when not playing a VR-specific game, or when navigating menus. Without further ado, I booted up 澳洲幸运5开奖号码历史查询:God of War Ragnarok on PSVR 2❀'s OLED display, and began to play.
I turned my head right, and then left. There were no empty cinema seats or a weird distance between me and my game - it was right in front of me, with a highly adjustable slider in the menus I could use to make it smaller or larger. Suddenly, some 50 hours in💧to Ragnarok, the game was coming to lifeও in whole new ways, and it was then that I realized - this might be how I get the most use out of my PSVR 2.
(Image credit: PlayStation Blog)
The launch window issue
Affording games at the moment is pretty tough, and if I have to weigh up getting a AAA non-VR title, or splashing out the cash for what will likely be a much shorter VR experience, I'll end up never using PlayStation's pricey headset. What's more, the lackluster launch lineup for PSVR 2 is one of the platform's biggest weakne🍬sses.𓆏 Cinematic mode, however, gives me the option to make any game I play VR, if even in a lesser capacity.
I easily put about an hour into playing Returnal using Cinematic Mode, without a phone buzz or annoying distraction to take me out of it. The haptic feedback in that game is already astounding, but it hit a whole lot harder when I was locked into the experience. Ho✨pefully I don't sound too clichéd here, but it was as though time was moving differently. That highly-immersive hour with Returnal strapped to my eye balls felt a lot more like 20 minutes. From now on, Cinematic Mode might just be the way I choosᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚe to experience the biggest single player titles I get my hands on. It allows for play in an all-encompassing way which makes the PS5's best hardware features work in perfect harmony.
(Image credit: LG)
Not just fun, useful too
Depending on your gaming setup, that fancy display might come in incredibly handy for you. With it being an OLED panel, PSVR 2 could offer you more color-accurate graphical display than you're used to if you can't afford one of the 澳洲幸运5开奖号码历史查询:best gaming TVs, for example.
In Cinematic Mode, content is only displayed at 1920×1080, but with OLED power, more pixels per eye, HDR, and 120Hz frame rates, it feels a lot more than that. Again, if your TV doesn't have that kind of refresh rate, this is another huge benefit of playing non-VR games in Cinematic Mode. Both Returnal and God of War looked absolutely stunning with the headset on - as though they were displayed on one of the 澳洲幸运5开奖号码历史查询:best PS5 monitors. Contrasts levels were jaw-dropping, and since it was rightꦦ in front of me, I got to appreciate so m𒀰any tiny details I hadn't picked up on before.
For folks who live with a significant other or flat mates that are always pining for use of your TV, PSVR 2's cinematic mode could be life-changing. You can willingly yield a communal space's TV without ha𝕴ving to give up your gaming time. Just throw on the headset and continue to enjoy whatever game you like while the TV is in use. Having said that,🗹 you might want to move the PS5 into another room to avoid being filmed, poked, or otherwise made a mockery of.
(Image credit: Future)
The good news is, moving the PS5 and PSVR 2 into another room is entirely possible. PSVR 2 doesn't need a secondary displไay to work, so you can plug the PS5 into the mains, connect the headset via USB-C, and you're good to go without an HDMI device plugged in.
Cinematic Mode is, without doubt, my favorite thing about PSVR 2 so far. If you don't have a great selection of VR games to experience, Cinematic Mode allows you to experience the 澳洲幸运5开奖号码历史查询:best PS5 games in a totally new way, without any distractions to take you out of them. In my opinion,𝓀 this adds some serious value for money to an admittedly pricey piece of gaming hardware.
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s97buXxnFBvWtTtYuu7ZZYThu, 16 Feb 2023 13:33:07 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The woes of struggling zombie survival game 澳洲幸运5开奖号码历史查询:The Day Before show no sign of letting up, as the developers have announced they're attempting to contain an adver💙tising🌳 scam around the project.
Earlier this week, fans noticed various messages suggesting that developer Fntastic was offering YouTube advertising opportunities around the game, with influencers able to start requesting early access keys. All of that was in spite of a 澳洲幸运5开奖号码历史查询:nine-month delay over a trademark dispute that has led much of the community to turn against the game, branding it a scam that's never existed to the extent that its developers h💜ave previou𝐆sly claimed.
Over on the game'♍s Discord, the game's developers say those messages are not legitimate. A statements reads that "it has come to our attention that several in꧒fluencers have received communication from individuals pretending to represent Fntastic." The statement claims that these messages are "fraudulent," and encourages anyone contacted to notify the game's moderation team "so that appropriate action can be taken."
While the illegitimate messages are aimed primarily at content creators rather than fans, the game's community has been largely unsympathetic. The recent delay coupled with an overall lack of transparency, as well as uncertainty within the game's moderation team that the project even exists, means goodwill for the game has all but dried up for many. Some fans remain confident that Fntastic has continue𝐆d its work in good faith, but for a game that was one of the most-wishlisted games on Steam – until that aforementioned trademark dispute saw it removed from the platform – it's a dramatic fall from grace.
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go9WLtg6T96kFNRqxZaayRWed, 01 Feb 2023 16:41:46 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The best gear for streaming can give you serious setup costs if you're just starting out. There's more to think about than meets the eye, and while your favo𒐪rite content creators will probably experience very few technical difficultie✱s, that's because they've put in the hours getting their gear to play nice with everything they're doing. Even for pros, there are parts of a setup that can be huge quality-of-life updates, or make the worst parts about live streaming much easier to deal with.
Depending on what platform you play games on, what PC hardware you're rocking, and your budget for accessories, your streaming equipment requirements will vary. Sure, you can opt for a simple streaming setup, and these🗹 days you can get by as a beginner with streaming directly from a console - even without a capture card. As soon as you want to tak𝓰e live streaming seriously though, you'll probably want to invest in more gear. The first thing to think about is a great microphone, but thereafter, it'll come down to what content you want to create.
I've tested loads of streaming gear, from capture cards to mixers, to lights, to cameras. I know where you can save money, and I know the accessories that will make a real difference to the pros. I've listed some of my favorite equipment below, split into sections. Keep in mind that these aren't the only options out there though, and if you want to jump into our dedicated buying guides for each product for more detail, that might help you narrow down yoജur options.
The Shure MV7+ is the mo💧st versatile microphone on the market right now. It's got excellent audio quality on top of brilliant dual connectivity that lets you use USB-C and XLR outputs at the same time.
Granted, this updated model of the Shure MV7 isn't the most affordable option when you have all oౠf these other bits of hardware to afford as well. Still, the microphone is arguably the most important part of any streamer's setup, so it's the one we'd r♌ecommend investing in.
The design isn't quite as minimalist as you'd find on the SM7B - it has more branding and a strip of RGB around its midsection. That RGB is good for aesthetꦉics, but it doubles as a capacitive mute button. One real bonus compared to other XLR mics is that you get a 3.5mm headphone jack for live monitoring of its unidirectional cardioid capsule as welꦗl as your other PC sounds.
We found this mic performed exactly as you'd expect a Shure pro💜duct to. Using it with the Shure MOTIV Mix app really brought out the best in it, and you basically get SM7B quality for significantly cheaper here. In fact, although it's a premium option, you do get a lot of value in this microphone compared to some of its competitors. Admittedly, we did find that the MV7+ performed better up close, which makes sense since Shure has designed it for podcast🌼ers. It also doesn't have quite the same Yoke mount as the SM7dB and suffers some bumps and knocks as a result.
Blue, which has now been absorbed into the larger Logitech𝕴 G brand, is very well known when it comes to streaming mics, and for a good reason - they were masters of the craft when it comes to bang for buck. The budget Yeti Nano (the scrappy younger sibling of the larger Yeti range) is very impressive. It packs the accessible price tag of the entry-level Snowballs mics into a really professional package that sounds almost as good as any USB mic you'll find.
Hitting hard with great audio and a dual condenser setup, it perfects the Yeti formula while reducing that microphone's cost. It's a whole lot smaller and lighter, too; the Nano is half the weight of the original Yeti, making it much more portable than its counterpart. Thanks to aꦛ plug-and-play USB connection, you can be recording in no time. Annoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚyingly, as the mic has aged, its micro-USB connection is getting more annoying to deal with.
This is an amazing option for those who want to take advantage of Blue Yeti quality without forking out the cost of a full-sized one. If you're a beginner and you can find this on the shelves, it's all the microphone you really need. Its mute button is a handy feature too if you don't have a streaming mixer. The newer Logitech G Yeti GX now exists, but for us, the best valu🐷e still lies with the Nano. When that changes, we'll let you know.
Polar patterns: Unidirectional (Cardioid) | Connectivity: XLR (Alias Pro) USB (Alias) | Frequency response: 50Hz-20,000Hz
All-in-one XLR bundle
Microphone offers clean, full sound
Stream Mixer is compact and nicely laid out
Sonar app offers easy customization
Pro sounds just as good as the cheaper USB Alias
Stand positions are limited
Whether you opt for the cheaper USB SteelSeries Alias or the pricier XLR Alias Pr🌄o, you're grabbing one of the very best microphones available today. These dropped late in 2023 and were immediately met with universal praise for their convenient all-in-one package. Their companion software, Sonar, is as conclusive as you'll find, and if you don't mind it hogging some CPU power, it has some excellent customization features.
First and foremost,ꦦ these are both brilliant microphones. They capture sound at a professional, studio level, but they also look very classy. Inside both the Alias and Alias Pro is a cardioid capsule that manages to get that rich podcast quality up close, but doesn't fail to maintain quality if you move a bit further away from it.
That's honestly just the t♓ip of the SteelSeries iceberg though, because the Sonar software you get with your purchase takes things to a whole new level. Whether it's noise canceling or managing multiple audio profiles, this software really has it all. Lump in the fact that you get a small mixer/interface with the Pro model, and you have a true all-in-one package.
Software: Loupedeck | Size: 151 x 101.5 x 30.2mm | Weight: 210g | Connectivity: 2 meter USB-A to USB-C cable
Compact overall footprint
Secure, non-slip stand
Impressively sharp button screens
Strong native integrations
The software can be finicky
Buttons are allocated to paging
If imitation is the most sincere form of flattery then Elgato must be blushing from head to toe because of this nifty little stream controller. Anyone who’s ever looked at the Stream Deck, or 澳洲幸运5开奖号码历史查询:Stream Deck + will find the Razer Stream Controller X eerily familiar. To be honest, it’s more than eerily familiar, it’s practically identical. This is the follow-up to Razer's first crack at a Stream controller, and we're glad to say thﷺat it's a real im🐬provement.
In fact, this is probably the best stream controller out there if you've already bought into the Razer ecosystem and run a lot of things through Synap🍌se. The Razer Stream Controller X is powered by Loupedeck’s software and works really easily when it comes to creating profiles for live streaming, genera🦋l PC tasks, and video editing.
While in theory, you have 15 buttons to customize, in practice it’s💙 13 or 14 as the corners are allocated to navigating between pages of commands if you have them set up. It’s a strange choice, an unnecessary self-nerf when Elgato has proven a folder system works perfectly well. I’m all for 🐟suggesting a user allocates some buttons to paging, hey, even set that as the default, but don’t force them to give up buttons that could be used in other ways if they prefer.
Regardless, from a hardware standpoint, it’s great thanks to its strong build quality and super steady stand. It's also a bit cheaper than a lot of th🍎e more popular🗹 options, so it's a good middle ground to shoot on a stream controller for those that are getting a bit more serious.
Software: Rode Central | Size (D x W x H): 26.4 x 25.4 x 12.4 (cm) | Weight: 1.13kg | Connectivity: 2 XLR, 2 USB-C, speakers and headphone outs
Fully self-contained audio production
High-quality preamps and processing
Onboard effects and triggers
Hugely customizable with presets
Some buttons are a tad mushy
Limited RGB control in places
PS5 weaknesses
There simply is no better streaming mixer on the shelves today than the RodeCaster Duo. A slightly smaller version of the full-blown RodeCaster Pro 2, this is every bit as powerful, and even has more usꦫability for streamers specifically. With four physical faders, two more virtual ones, SMART pads you can program as different stream scenes and sound effects, two XLR inputs, and two USB-C inputs, there is honestly no other mixer this powerful.
Those two USB-C inputs can be used by one PC, giving you dedicated faders for music, game audio, chatting with friends, and your own microphone's gain level🧸. In a dual PC setup, that secondary USB-C connection can go into your gaming PC to give your gaming audio🐎 its own spotlight. On the routing side of things, the Duo nails it thanks to the custom routing options you can assign to all of your audio channels. Mix Minus means you'll never create a feedback loop again, and the ability to set this up according to your needs makes this a versatile mixer.
Rode also has a library of audio effects you can apply to your microphone, or across all channels. Ducking profiles can come in super handy to make sꦅure you always come in on top of your other stream audio.
The only setbacks here are that the USB-C outputs are recognized by the PS5, but the two devices are annoyingly incompatible. This is something Rode wants to fix, but until the problems are sorted this isn't necessarily what we'd recommend for co⛄nsole streamers. Of course, the other drawback here is price, because you do admittedly pay for the power the RodeCaster Duo gives you.
🧸The best all-in-one streaming controller and mixer
Software: Elgato Camera Hub | Size (D x W x H): 13.8 x 14 x 11 (cm) | Weight: 465g | Connectivity: USB-C
Clever multi-input dials and touch bar
Larger, sharper buttons
Intuitive customization software
Strong integration with other Elgato apps
Fixed position
Steep price point
Per💮haps the most versatile version of Elgato's Stream Deck is the Plus model, which has eight programmable keys, a touch bar, and four volume dials. This means you can use it as a streaming controller, but also use it to control your audio mix for a fully all-in-one package.
Channelling the power of one of the Stream Decks is as easy as dragging and dropping actions within Elgato's Camera Hub software, and that doesn't change with this model. Once mapped to your desired functions, the slightly smaller buttons on this version of the Stream Deck are still safe from accidental clicks thanks to their 5mm of travel. The dials are well designed too, with a grippy texture and just 🅷the right amount of tension for twisting them. The touchbar feels responsive, which is reassuring when it's not something Elgato has dabbled in before🐓.
Anyone not looking for audio controls who just wants more control keys might be better🔜 served by the original Stream Deck, or its larger model. However, if you're bought into the wider ecosystem of Elgato products, the Stream Deck Plus makes for an excellent to𒁃ol for bringing them all under one umbrella.
Weight: 690g | Connectivity: USB-C to USB 3.0 | Display: 9-inch, 1024 x 600p | Camera rings: 49, 52, 55, 58, 62, 67, 72, 77, 82 mm | Dimensions: 224 x 219 x 282mm (WxHxD)
An excellent prompter first and foremost
Great adjustability settings
Can be used as an additional PC display
Live streaming utility
Decent camera compatibility
USB-C connectivity only
A bit small to be truly viable as a PC display
YouTube chat integration is still missing
CLimited refresh rate options
The Elgato Prompter is a versatile tool for content creators that has more to it than meets the eye. On the outside, it's a great teleprompter that w💛ill help anyone deliver more fluid, well-presented pieces to camera. Under the surface however, it hides some of its best uses that will help you connect with your audience more.
This clever reinvention is a miniature version of what TV stations have always used. I🌸t's a small digital display pointed upward at a piece of reflective glass, behind which, lies your camera. Thankfully, there's some versatility baked in here, and in the box are loads of "Step-up Rings" that will provide the perfect fit for your webcam or DSLR to work with in it. You also get the single cable you'll need to connect it to your laptop or PC, a braided USB-C to USB 3.0 cable with a right angle at the USB-C end. This is an accessory that's been crafted with care, even down to its sustainable packaging.
As versatile as it is in its design, it's just as well thought out in the software department. Prompter features three distinct modes꧙ that will help you in general use and content creation tasks. Prompter mode is as you'd expect, with loads of different ways you can customise text, its color, its scroll speed, and even the background hue. This is great for reading straight to camera, and it's the main use you'll get out of it. Then, there's chat mode, which integrates what your Twitch audience has to say straight onto the display. This works wonders wh💯en you're live and you want to talk directly to your viewers.
The final function is Display mode, which essentially allows you to use the Prompter as an additional monitor. This can be really helpful for remote ♓workers, because you can have an extra window constantly open, or even set up your video calls in the Prompter's display, never again having that strange eye contact disparity.
The Prompter Elgato has created is one of the best tools any content creato𒁏r can have in their box, especially those wanting to take their production standards to the next level. Just keep in mind that USB-C connection can be CPU-intensive.
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2. Lumecube Ring Light Pro
The best ring light for profes🐠sionals and content creators
Color temperature: 3200K-5600K | Dimming range: 1% - 100% | Angle rotation: 360°, 180° tilt | Battery life: 70 minutes at full brightness, up to 120 mins at lower output | Diameter: 17.5-inch | Smartphone mount: included
Great controls
Decent battery life
Versatile stand and camera fixings
Expensive
I'd have liked more color options for the money
No USB-C or USB power
The Lumecube Ring 𒀰Light Pro is more than an Instagram influencer's ring light. This is a versatile tool that's begging to be used by more content creators. It's a great size at 17.5 inches since it's big enough to light bigger scenes, but not overbeariꦗng or difficult to maneuver.
The light itself is excellent for balancing out shots, and when paired with a webcam like the Razer Kiyo Pro Ultra, you get impeccable results. Being able to control the temperature of the light, in particular, is a very nice feature. Natural light from a window can be a really nice inclusion in your shots, and trying to balance it 💛with cold lighting without a key light can be difficult. In an ideal 🎀world, for the money you pay, I'd have liked an even broader color range, but that is why key lights exist.
One of the best things about Lume Cube's Ring Light Pro is how well and how easily it controls. The back of the ring features an LCD display which shows you how the battery life is lasting, as well as what settings the light itself is shining at. As if that wasn't enough, you also get a handy remote control so you can adjust light levels and temperatures without having to ൩leave the shot. That's super useful, and if you make content as a 1-person crew worth having.
For your money, you do get an awful lot here - there's a convenieꦚnt carry case, a great stand that can tilt, and extend, and the ring light itself has bundled options for mounting smartphones and cameras. All-in-all, this is a super ring light for content creators.
Battery Life: N/a | Connection: 3.5mm | Noise cancelling: No | Mic: No
Unbelievable sound quality
Comfort like no other
Memory loop cabling around the ears
Multiple audio sources managed very well
Foam ear tips are problematic
They'll damage your ears if you aren't careful
The cable tangles easily
When you have game audio, background music, your own mic's volume, and a discord call to manage, streaming demands some powerf✨ul audio gear. While any gaming headset of your choice will help you out, Razer's in-ear monitors will be the most precise, powerful, and comfortable tool to use.
Your eyes don't deceive you, these are in-ear monitors, not gaming earbuds. Th🌌is is the type of audio device that rock stars use on stage to hear the music being played over the noise of the crowd they're playing for. But the Moray in-ear monitors are designed for gaming, and are comfortable enough to be worn for long sessions.
Inside these powerful little audio devices lies two drivers. One is🌄 for bass tones which are well suited to gaming, but there's an acoustic driver in there to🦹o that will ensure accuracy in higher and more subtle registers as well.
ဣThese are the only audio device I use when I'm on stream - there is simply no better ⛦way of balancing multiple audio sources than with these in your ears. Just be prepared to turn down the volume slightly - these things funnel noise right to your eardrums, so be careful.
(Image credit: Neewer)
4. Neewer Collapsible Backdrop
Best affordable green screen for streamers
Dimensions: 59 x 78.7 inches | Weight: 9.2lbs | Material: Muslin | Collapsible: Yes | Wrinkle resistant: No
Setup is quick and easy
Double-sided for green and blue
Lots of mounting options
Bag only fits the screen, not the stand
While they aren't necessarily an essential part of the streamer experience, a good green screen can go a long way to upping your pro🦄duction quality. That's where💛 the Neewer Collapsible Backdrop comes in. It's affordable and portable and has a pop-up design. Unlike some other green screens, this model unfolds and then can be mounted in multiple ways to the included stand, either horizontally or vertically, to fit your camera setup.
The best thing is th༒e price here, as depending on size, the Ne♛ewer Collapsible Backdrop starts from around the $50 mark. You've also got the option of either green or blue, as it is reversible, meaning that you can choose which color is easier for you to chroma key out in editing, or before your stream goes live.
For a higher-end green screen option consider:
Elgato Green Screen | The Elgato Green Screen is our number one pick as far as best green screens go. This is because of the roller-style pull-down design, making this unit quick and easy to set up while also preventing any creases or wrinkles. Should you be serious about live streaming for gamers, this is the model to consider.
Passthrough resolution: Up to 4K | Capture resolution: Up to 4K | Passthrough frame rate: VRR - 144Hz | Capture frame rate: 29.97, 30, 50, 59.94, and 60fps | Interface: USB-C, USB 3.0 | Works with: Consoles, PC & Mac
Turns in crystal clear footage
Captures vibrant colors
Solid passthrough for PC and console players
Nice design
Some important settings are missing
Occasional choppy footage when recording back-to-back
The AverMedia Live Gamer Ultra 2.1 is the last word in external capture cards these days. It takes the great features set down by the last-gen's Elgato HD60X and boosts them to today's standards. Full warning: this isn't going to be needed🦹 for everyone, but if you want the best of the best for recording and streaming gameplay, look no further.
You get up to 4K60 capture here, as well as VRR passthrough of up to 144Hz. HDR and Ultrawide monitor support are standout features and a slew of in-software recording options give it versatility.ﷺ Annoyingly, the companion application, RECentral 4, doesn't have any color grading settings and doesn't let you change the captured image settings. Fortunately, these things are set pretty well out of the box.
Its design bucks a few trends, especially since most capture cards don't put a lot of effort into the looks department. The Live Gamer Ultra 2.1 has a gentle RGB array on its front that you ꦅcan sync with your PC's RGB. There's also a practical horizontal design that helps cable routing.
This card performs brilliantly when recording footage, and its passthrough lacks no detail compared to using a regular HDMI 2.1 cable. Speeds were a similar story - it was so easy💫 to use this with Streamlabs OBS, with no delay to speak of. Captures are crystal clear with really vivid colors, and besides some lacking clarity when recording multiple files back to back, it's excellent. If you play competitively and don't want to compromise on your 4K components, this is a superb option. Just keep in mind that Twitch still has no ability to make use of 4K streaming capabilities.
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2. Elgato Game Capture HD60S
The best capture card for beginners
Resolution: 1080p | Frame rate: 60fps | Interface: USB 3.0 | Works with: Consoles, PC & Mac
Works with both PC and Mac
Great quality capture
Reasonable price
Instant game view
Editing software isn't perfect
Elgato software can be prone to technical issues
Elgato is one of the biggest, best-known names in the video game content creation market, and for good reason: their devices are relativel🥀y che🌞ap, easy to use, and function well.
The Game Capture HD60S is easy to set up. You simply plug it in between your PS4/Xbox One and the TV, and 🗹you get 1080p/60fps capture with loads of ability to change resolution and more. It's great regardless of what platform you're trying to record on, and its low-latency passthrough means you can play from the capture window with no problem. Another great bonus is that you don't need the software running to use it: as long as it can draw power it'll send a signal to your screen so there's no need to unplug it when you don't want to capture.
The capture software that comes with it is cl𒉰ear and easy to use, with a few basic, useful options to fiddle with the audio and st🍌reaming setups. Elgato recommends using the 4K capture utility these days, but the OG Game Capture app is more conclusive in our opinion. Just keep in mind that it can be buggy at times. There's an audio in port on the unit itself if you want to add audio directly to your stream, and a range of streaming screens set up for in-set cameras and so on.
For beginners and a🐻nyone just streaming from a games console,🉐 this is all you really need - especially for Twitch.
Resolution: 4K captures, 8K passthrough | Frame rate: 60fps captures, 240Hz passthrough | Interface: PCIe 2.0 x4 | Works with: PC only
4K60 game capture without the clutter of another USB device
Ability to customize image quality
VRR passthrough
8K futureproofing
Not as many recording options as the competition
Passthrough can have some frame rate wobbles
Elgato’s software can be volatile
Not distinct enough from the 4K60 Pro
The Elgato Game Capture 4K Pro is the latest internal capture card from Corsair's content creation arm. This slots straight ont📖o a gaming PC's motherboard through a PCIe 2.0 x 4 slot (like a GPU slot), so no 📖need for any dangling USB cables.
To tell the truth, the 4K Pro is only an incremental update over the brand's last few internal capture cards. Those were already so futureproofed th𒁏at the rest of the brands in the space have been catching up. Speaking of futureproofing though, this new version supports up to 8K60 passthrough, which is so good no one will probably need it for the next three to five years.
For your money, you also get VRR passthrough, and multi-app sup✤port so you can stream and record to separate apps at the same time, which is a big deal for console gamers trying to route audio in funky ways. Anyone miffed by AverMedia's lack of contrast and saturation sliders will be pleased to know you can tweak your image settings with this ca♓rd thanks to Elgato's 4K Capture Utility.
With that said, we are a bit disappointed that this costs the same a🐼s AverMedia's best e𓂃xternal option, all the while, not offering half as many recording options. You can record great footage with this card, but only at 30fps or 60fps at 720p, 1080p, 1440p, and 4K. Admittedly, that's a lengthy list on its own, but for this sort of asking price, why not opt for even more?
It's really up to you whether an internal cap𒊎ture card will save you much trouble. This is a great option, but externals might actually give you more versatility th𓂃ese days.
Passthrough resolution: 4K | Capture resolution: 4K | Passthrough frame rate: Up to 4K60, 1440p144 HDR, 1080p240 HDR | Capture frame rate: Up to 4K30, 1440p60, 1080p120, 1080p60 HDR | Interface: USB 3.0 | Works with: Consoles, PC & Mac
Neat all-in-one solution
Strong audio performance
Customizable SMART pads
Dual-PC output and HDMI passthrough
Lacking some 4K bells and whistles
No HDMI 2.1
The Rode Streamer X promises more than any other capture card you'll find. It can record footage at up to 4🎐K30, but💧 it's also an audio interface with all the pedigree of the Australian brand behind it.
Of course, with a jack-ofᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ-all-trades like this, there's going to be some trade-offs. Strangely, there's no HDMI 2.1 support, so while captures of up to 4K30 are possible and a passthrough of up to 4K60 is supported higher frame rates ꧅aren't going to be possible above 1080p. Luckily, VRR and HDR are present - here's hoping Rode puts out a sequel in time that can deal with some beefier visual capture.
The design of this capture card is very in line with Rode's other streaming gear - it has customizable Smar💦t pads, XLR ports for top-drawer microphones, and some handy gain dials that are readable thanks to clear lighting. Conveniently, it has dual-PC output and pretty solid HDMI passthrough for varying resolutions, and its price for the combined efforts of an audio interface and capture card will no doubt be enticing for those looking to consolidate their streaming gadgets.
As an audio interface, it's no surprise that this does the trick. Rode is excellent for audio gear, and in our review, we found it to be almost as solid as the 澳洲幸运5开奖号码历史查询:BEACN Mic Create, althoug🌳h it was somewhat hampered by👍 its small form factor and lack of more dials.
Resolution: 4K, 1440p, 1080P / HDR, 30fps, 60fps | Microphone: Omnidirectional | FOV: Max 82 degrees | Connectivity: USB-C to USB 3.0 | Mounting: L-shape / Tripod fixture
Great software and features
Excellent 4K footage
Low light performance
Privacy features
Expensive
A few (minor) software annoyances
Sequ✱els are so hard to get right these days. Particularly when one comes out hot on the heels of something as 🐽good as the Razer Kiyo Pro, which we deemed the best webcam on the market before this arrived.
The Kiyo Pro Ultra 🦂had a lot to live up to, and we're pleased to say it smashed through what was expected. This is by far the best webcam money can buy right now. Other than a seriously steep price of admission to the tune o🌊f $300 / £300, this trounces all other rivals before or since. There's just no arguing with the quality this thing captures.
Up to 4K in 30fps is all most people will ever need, but it is a shame 4K60 isn't possible for those pairing it with a next-gen capture card. Lesser resolutions still look stunning though, and can record at a wider range of frame rates. Even without a 澳洲幸运5开奖号码历史查询:ring light, the images are so well-balanced. Low-light scenarios were a big point of attention for the designers at Razer, and beyond going for a much more expensive camera that isn't designed to sit atop a monitor, I haven't seen one as good as this in🔯 low light.
This is a webcam for content creators that will roll a DSLR camer💦a and face-cam into one package. As a result, you'd be h༒ard-pressed to find a pricier webcam, and unless you really need the best of the best, it isn't necessary to spend this much.
Resolution: 1080p, 60FPS | Microphone: Dual omnidirectional | Connection: USB-C 3.1 | Field of view: 78° | Mounting: L-shape / tripod fixture (horizontal or vertical)
Excellent picture quality
Silky smooth 60fps
Easy to use capture app
Performance is hardware dependant
Limiting USB-C connection
The 澳洲幸运5开奖号码历史查询:Logitech StreamCam is aimed squarely at the amateur streaming market. More specifically, it's focusing on members within that market running high-quality🎉 machines that can really push this device to its limits.
With footage captured at up to 1080p resolution at 60fps, you'rﷺe g🍬etting particularly impressive video quality here, all running silky smooth and taking advantage of additional software features like backlight correction, center framing, and image stabilization.
You may need to fiddle with a few of these settings to get everything workingꦓ just right for🥃 you, dropping down the framerate to allow the center framing to react quickly, for example, but if your PC can withstand the considerable power draw this webcam requires, this is an amazing piece of kit.
This is what we'🀅d recommend for beginners at the moment, although the webcam offerings from various brands have been expanding this year, so it might not stay our beginner's pick for long.
Resolution: 4K, 1080p, 720p, 24, 25, 30, 50, 60fps | Microphone: Dual noise-cancelling microphones | FOV: DFOV 79.5, HFOV 67 | Connectivity: USB-C to USB 3.0 | Mounting: 1/4" mounting point for tripod mounting and a built🌜-in clip for computer screen mounting
Packed with great features
Excellent image quality
Adorable design
Great tracking
A few software limitations
Pricey
The Insta360 Link is the best of the bunch when you look for a tiny 4K webcam that has a lot of AI features inside it. For such a small camera, it packs♐ a lot of power and a myriad of features inside it. It's up there with the Kiyo Pro Ultra, and might even be more feature-rich as a product. Its image quality is just a tad off that monster though.
I find it really hard not to humanize this webcam's design. Like Obsbot's Tiny 4K range, it resembles a tiny WALL-E, with all the animated expression a single tiny eye can give it. It's so weirdly c🅘ute, and its impressive movement speed exudes a giddy excitement that's hard to come by.
It's not all looks though, the Insta360 Link is packed with great-performing features for content creators and remote workers. AI facial tracking, 4K resolution, whiteboard mode (for presenting during video calls), and clever gestuꦰre controls are𝔍 just the tip of the iceberg. DeskView is also a thing, so if you want a funky camera mode to unlock for your chat so they can watch your hands instead of your face - this versatile cam is for you. That could even be good for animators or artists streamers too
Of all the webcams with AI facial tracking I've seen, the Insta360 Link is the best, and most natural. Admittedly, this is one of the pricier webcams you can go for, and most people don't need this many features. I꧅f you can afford it though, this is a webcam that won't let you down.
How to start streaming gameplay
How to live stream with OBS / capture cards
The best way, in our experience, to live stream gameplay to the likes of YouTub♚e Gaming and Twitch is through (Open Broadcasting Software). If you'd like a more technically proficient version of the software that gives you more creative range, we'd go for . This free program gives you full control over the different elements you want t🔯o broadcast to your viewers.
It all starts with a "scene" (which acts as a kind of folder for your input methods⛎), for your gameplay that's captured either directly from your PC or from a capture card for your consoles. From there, you can add additional layers for your webcam, your microphone, as well as overlay graphics. There's also the option to put elements like live Twitch / YouTube chat, subscribers and donations on-screen.
So using these different "scenes" you create your normal gameplay screen layout, maybe a loading screen scene, or any other transitional elements you might want. These scenes can take a little while to learn, but they'll help to make your stream feel unique and keep our audience engaged꧅.
A scene c𒈔an contain as many media sources as you want, although it may put some hef𒉰ty demands on your computer hardware if you don't use a capture card. A basic OBS stream will generally consist of the gameplay layer, your webcam, and your microphone audio, as seen below:
(Image credit: Future)
If you intend to stream on Twitch then you will need to input your Twitch stream key into OBS which essentiall😼y pairs the website to th𒊎e program, and acts as an authenticator of sorts. You can find your Twitch streaming key by selecting the Settings tab in your profile menu. From there, open up the creator dashboard and the stream key should be found under "Stream Key and Preferences" in a drop-down menu.
YouTube Gaming works essentially the same way. Generally, you can find 𝔍your Server URL address and Stream name/key in the Encoder Setup found in the Live Stream Manage♏r dashboard. Simply copy that into OBS Studio or Streamlabs, and you're away.
It's worth noting that YouTube haജs a tendency to change things around, though, and as a general note, YouTube channels don't tend to integrate into OBS quite as easily as Twitch channels do.
(Image credit: Sony / Microsoft)
How to live stream directly from Xbox Series X / PS5
Alternatively, if you're after a quick andꦐ easy way to stream gameplay on your console of choice then you can do so natively on both Xbox Series X and PS5. Options exist for PS4 and Xbox One as well, though those consoles are a bit more limited.
Live stream on PS5:
On PS5ꦇ, it really is as simple as pressing the "Share" button found on the Dualsense controller when in-game. This brings up a menu that allows you to screenshot🌞, record, or start streaming footage directly from the console. You'll need to link your Twitch or YouTube gaming account through the drop-down menu which can be done by pressing the respective icon.
An option will come up that🌳 says "Link with Twitch" and from there, the easiest way is to follow the prompts on-screen until you're given a QR code and an 8-digit set of letters and numbers. A web address will come up to activate your Twitch account, which you can either punch into the address bar of your phone or computer or scan the QR code. Once you've entered the code, you'll see a prompt that says "Your Accounts are Linked" and confirmation that your Twitch account is now set up on PS5.
Linking YouTube Gaming works exactly the same way, but with fewer steps. Simply press "Link with YouTube" from the drop-down menu, and then you'll be presented with the PS5's web browser version of the YouTube sign-in screen. From there, all you have🌱 to do is enter your account details, and everything else is taken care of.
You're ready to live stream!
Live stream on Xbox Series X:
On Xbox Series X, you first need to download the Twitch app from the Microsoft Store. Opening that up will bring up a sign-in screen wܫith a website address you need to follow along with an 8-digit code. Simply punch the string of letters/numbers in on either your PC, tablet, or smartphone's web browser and it's all linked up. Once everything's activated, you'll find your account signed into the app.
To live stream gameplay, press the "broadcast" tab from the top menu, you'll then be greeted with a list of options to suit your gameplay streaming preferences, with controls to alter your camera position, broadcast bar position, and then your audio levels. The most important things to consider are your bitrate and the stream resolution, though. You'll need a strong Wi-ওFi connection, or to be wired in via Ethernet, to stream 1080p or higher resolutions. After that all looks good to you, press the "start streaming" button and that's it!
FAQs
What gear does a streamer need?
The absolute minimum that any streamer will need is a system to play games on and stream from, a microphone, and the software needed to broadcast. Of course, depending on the type of content you'd like to make, the list of gear can expand exponentially. You can add in a capture card if you're streaming from a consolꦚe, you can add in a webcam and a green screen, along with some lighting if you want to appear on camera. Getting into the higher-end, you could add a mixer and a controller to help you handle your broadcast elements like a pro.
(Image credit: Future / Fraser Porter)
What not to do when streaming?
There are plenty of do's and don'ts when you're live streaming. First of all, don't ignore your audience - you want them to feel included and interacted with. Chatting to them and 👍making their messages feel seen is central to ensuring they'll want to keep watching you. At the same time, don't feel you have to put up with chatters who are behaving badly. Some simple things not to do include not "doxing" yourself, or giving away too much personal information about where you are. Safety is important! Similarly, be careful about what you do and do not show on camera.
What is the best equipment to stream with?
The best gear for streaming will very much depend on the type of livestream you want to put out. If you want to broadcast gaming livestreams, different gear will be required depending on the platform you play on, the games you play, and creative decisions too. If you want to show your face, you'll need a webcam, if you want to have background music, an audio mixer will help. Above all, you'll need a good microphone, since that will help you convey your personality to viewers. There's a range of hardware to choose from, but our guide wil🐠l help you narrow it down.
What should I wear while I'm streaming?
Believe it or not, this is a great ques🍸tion. Depending on your lighting, and whether or not you're using a green screen, different colors will work better. Of course, you have to wear what you'♒re comfortable with - especially since a live stream is a public facing bit of content and it helps to show of your best, authentic self. Still, if you're using a green screen, you don't want to rotoscope your torso out of things and just be a floating head, so think about contrasting colors. Similarly, if you have a ring light or key light, maybe don't wear white so it reflects that light back into your camera lens.
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e77bmRyDBCvMNti6oNnn4HTue, 06 Dec 2022 16:53:28 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Nintendo has gone on another emulation-related DMCA spree, but this time the company's target is, uh, let me check my notes🉐 here… ah, pictures of Switch games.
is a site where users can upload custom images built for use in the Steam library. Many of the images taꦫke the form of alternate headersꦇ or box art for games that are already on Steam, so you can customize how those games appear in your library. But SteamGridDB is primarily used when you add a non-Steam game to your library - such as, for example, a console game you're playing through an emulator.
Now, they've issued a DMCA takedown notice against SteamGridDB for images related to six Switch games: Pokemon Scarlet, Pokemon Violet, Splatoon 3, Xenoblade Chronicles 3, Super🃏 Mario Odyssey, and The Legen♔d of Zelda: Breath of the Wild. The announcement was made on the site's (via ).
Some users are already attempting to the affected images, though it remains to be seen how long they'll remain in place. Others𝔉 are goofy DMCA-friendly versions of the box art.
Aga🍸in, SteamGridDB only hosts images for you to import into your Steam library. The site does not host the ROM or ISO files you'd need to actually pirate a video game. The selection of games affected by the DMCA notice is pretty strange, too - there are hundreds, perhaps thousands of other Nintendo games represented on the site, many of them on Switch. It simply seems Nintendo is taking whatever strange, small steps it can to keep its biggest Switch games from being associated with Steam or the Steam Deck.
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i74FWv6PNdH8RyXGwmwvuJFri, 18 Nov 2022 22:43:08 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Update: The YouTuber who was thought to be the reason behind 澳洲幸运5开奖号码历史查询:Sonic Frontiers being review-bombed has offered their take the incident, claiming that it's not their fans at all, and laying the blame on Sonic fan꧙s.
Earlier today YouTuber Video Game Dunkey took to to🐼 claim "Sonic fans are review bombing their own favorite game to make my fans look bad." Dunkey claims that the usernames were a dead giveaway with several having names such as "DunkeyLover2005" or "Dunkeyfan123."
In a follow-up tweet, Dunkey explained more by saying✅: "In the end, way more positive reviews are being left than negative (and it is 90% Sonic fans leaving both), and my intention was never to send review bombers."
Another tweet then followed: "I just wanted to make an entertaining video on a game I didn&apos🐟;t really like, and I was shocked by the user scores so I included it. I can't be alone in feeling crazy when seeing them."
Sonic fans are review bombing their own favorite game to make my fans look bad. They really thought they were slick calling their 🐈account DunkeyLover2005 🤣(Twitter thought this was real btw) pic.twitter.com/Rqdl4gfGTG
I ju𒆙st wanted to make an 🌱entertaining video on a game I didn't really like, and I was shocked by the user scores so I included it. I can't be alone in feeling crazy when seeing them.
Original story: Sonic Frontiers is getting review-bombed after YouTuber Dunkey posted a nega♏tive review of the new platformer.
Dunkey is, if you're unfamiliar, a YouTuber with a huge following, at over 7.2 million subscribers. When the content creator p🐷osted their Sonic Frontiers review yesterday on November 13, it didn't take long for the video to storm past one million views, giving audiences a look into Dunkey's experience with Team Sonic's new a𓆏dventure.
That experience was markedly negative, as you can tell from the video review itself just above. Dunkey isn't having any fun w♈ith Sonic Frontiers at all, showcasing the very worst elements of the new game, such as invisible walls and progression systems, for his huge audience to see.
This was shortly followed by Dunkey's viewers review-bombing Sonic Frontiers on Metacritic. As you can see in the tweet just below, hordes of Metacritic users are review scoring Sonic Frontiers as a zero out of 10, even in some cases writing that Dunkey's review p🗹rompted them to give out such a negative score.
You can just tell that every negative review that Sonic Frontiers got today is because of the Dunkey vid🥂eo, some even mention it. pic.twitter.com/YmvuDlRCLt
What's more, most users posting th𒉰e overly-negative reviews freely admit they haven't even played Sonic Frontiers. Plenty of the reviews write about how the game looks from trailers and pre-release footage, as well as Dunkey's reviews honing in on the worst parts of the game (in the YouTuber's opinion).
However, this review-bomb🐻ing hasn't actually harmed Sonic Frontiers' overall Metacritic user review scores. Headiღng over to , you can see that all versions of the new game sit at above an 8.0 for their review scores, with the lone exception being the Xbox One version, which is currently at the 7.8 mark. Dunkey's fans might want to see Sonic Frontiers drop its user review scores, but it looks like the reviews haven't actually made an impact.
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FDVJeKPQvMHd3GPdvpPSJ6Mon, 14 Nov 2022 16:52:15 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>An Epic Games contractor serving as a Fortnite community operations manager has been suspended following accusations of black marke♋t dealing.
The Russian contractor is being accused of generating and selling Minty pickaxe codes on the black market, leaking payouts from Creator maps, helping to boost their friends' Discovery ma🔜ps,🥀 and trying to edit other Discovery maps with the intention of having them removed.
In a more comprehensive account of the contractor's alleged misdeeds (which we aren't linking as it may contain sensitive personal information), i⛦t's also claimed that Creator tags were removed to prevent creators from receiving due compensation.
The Fortnite News Twitter account out ꦡsome of these claims on Thursday, adding, "Epic have already taken down multiple videos regarding this topic." Indeed, Twitter user @ItsADAMO_ a YouTube video calling on Epic to look into the situation, but the video appears to have been hit with🙈 a copyright claim from Epic itself and taken down.
The Epic Games Newsroom has now publicly acknowledged the claims. In a to a Fortnite News Twitter thread about the allegations, Epic confirmed that the contractor's access t💝o Fortnite's systems has ෴been blocked while it investigates. It also affirmed that the aforementioned video was taken down over privacy concerns.
"We have blocked this contractor’s access to Epic’s systems while we actively investigate these claims," the tweet reads. "The video was taken down because of the sensitiv✤e personal information incl♛uded about creators in the Fortnite community."
The Epic Games contractor in question has seemingly 𒀰deleted or privat💧ed their social media profiles following these claims and Epic's statement. We've reached out to Epic about the status and scope of its investigation, and we'll update this article if we hear back.
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ZmqQDErXE59XUhgpitVzi5Thu, 27 Oct 2022 23:44:25 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Content Warning: This story includes references to and descriptions of sexual assault
Update (October 27, 2022): Blizza⛄rd has reached out to GamesRadar+ and stated that the "game code for that custom mode is no longer active."
Original story follows...
A despicable 澳洲幸运5开奖号码历史查询:Overwatch 2 custom game mode has been removed by Blizzard, but it could, unfortunately, resurface unless further steps are taken. As reported by 's Tyler Colp, a user-created custom game mode 𝕴called "Sexual Assault Simulator" was . According to tweets, their 12-year-old child stumbled across it while looking through Overwatch 2's custom game modes. Popular streamer and comedian Limmy then of the game mode's descriptions and lobbies.
The disgusting game mode has apparently been in Overwatch 1 since January of this year but was updated after Overwatch 2 launched this month. The description for the mode is: "This is version 1.2 of the new and unique Sexual Harassment Simulator. Find new friends, li🌞ve a normal life and give birth to a child!"
The mode forces one player to play as Cassidy against a squad of female-only Overwatch characters. On-screen instructions tell players to knock-down players using Cassidy's Overwatch 1 Flas🌼hbang ability (which is gone in the sequel), and "tbag to fuck" 𒆙enemy players, with the words "raping..." appearing as you do so. This gets enemy players "pregnant" before a bot-version of Torbjorn spawns. Colp reports that the explicit language is written with spaces, presumably to get around an in-game filter.
Colp reached out to Blizzard to ask about the mode and a spoke🐷sperson responded with: "Inappropriate or explicit content has absolutely no🦄 place in our game. We immediately removed the user-created game mode once made aware of its existence. We are continually working to improve automatic filters to prevent inappropriate user-created content, and manually removing any that are not caught by the system."
Unfortunately, Colp has confirmed that the five-digit code associated with the mode is still available, so any ill-intentioned player could presumably start up another public match and re-list it in the custom mode section. And since there are already comments under YouTube videos of the deplorable mode asking for code (which we will not link here), this issue clearly isn't fully resolved. "In this case, Blizzard's moderation appears to be limited," Colp writes. "It doesn't seem to include banning custom game codes, nor does it seem to fully filter offensive words out of the text within them. It's also unclear if💎 the original creator has received any sort of punishment."
I've reached out to Blizzard PR for clarificat♒ion about their restrictions and filters for custom games, but have yet to receive a response at the time of publication.
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B3m53MMRn8ahzpzPvhkxKQThu, 27 Oct 2022 16:51:31 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The Red Dead Redemption 2 player who managed⛦ to clꦦock up almost 6,000 hours on Google Stadia won't lose all that progress after all.
Last month, Google announced it's planning to pull the 💫plug on its gaming service, Stad🍸ia, in January 2023. One player particularly distraught over this news was a YouTuber by the name of Colour, who's played Red Dead Online on Stadia for 澳洲幸运5开奖号码历史查询:just shy of 6,000 hours. Desperate to avoid having to start over on another platform, he contacted Rockstar saying, "Please let us do a one-time character transfer I am begging you." Now it appears Rockstar has taken pity on the unfortunate player and agreed to help him and others who face losing progress due ဣto Stadia's closure.
In a tweet, Colour revealed he's now received confirmation from the company that he and all those who played the game within 30 days of Stadia announcing its shutdown would be able to transfer their ▨progression and currency to either PC, Xbox One or PS4.
ATTENTION ALL RDO PL𝔍AYERS ON STADIA - @RockstarGames has finally reached out to me with some good news!!! See their message below! pic.twitter.com/6RlUWZB3vA
Colour is, as you'd expect, overjoyed at Rockstar's decision. In a , he wrote. "I doubt this would have been possible if it weren't for all of the creators and gaming journalists that picked up my story and raised awareness. I have all of you to thank as ♑you have helped save an entire community of players from 🌠losing all their online progress."
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ADL7wSuMBYXPsbRYYc9ABoFri, 21 Oct 2022 13:05:45 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Update: Information corroborating some kind of Silent Hill 2 remake has appeared via the YouTube link for today's s💛howcase.
𒊎A post on outlines the metadata tags for the show, r🐭eferring to Silent Hill 2, the Return to Silent Hill movie, and something called Silent Hill: Ascension. Steam and PlayStation tags are also present, hinting at PC and PS5/PS4 releases, but there's no mention of Xbox consoles.
Original story: Konami may havಞe accidentally revealed that an upcomingꦜ Silent Hill 2 remake could be released in multiple parts.
The revelation comes from Survival Horror Network, who claims in a Tweet (via ) that they received an email from Twitch, saying that Konami flexed their copyright to monetize or receive analytics about the broadcast. The stream was meant to be a test, readying the channel for today’s 澳洲幸运5开奖号码历史查询:Silent Hill showcase. Howe🤪ver, interestingly, the ‘copyrighted content’ listed by Konami waꦐs titled Silent Hill 2: Part 1.
So I did a test run for my stream tomorrow a💟nd Wait a Sec . Silent Hill 2 Part 1 🤔🤔🤔🤔🤔 wait what ? pic.twitter.com/JrQclGJ0wc
If this proves to be legitimate, Konami might have told on themselves, revealing the game ahead of𒁃 its announcement tonight. It’s a strange tactic to try and flex the copyright on a stream th🐎at was merely acting as a test of its setup, especially if it accidentally revealed the game because of it. However, it’s worth keeping in mind, none of this is confirmed, at least for now.
If we do indulge in speculation though, the idea of splitting a Silent Hill 2 remake into multiple parts is odd. The original game is only eight hours long (via ), so it would need a big expansion of content to facilitate being broken up. Rumors are that the Silent Hill 2 remake is being handled by Bloober Team, so it would pot🌳entially be on them to figꦫure out how to do that.
It's worth keeping in mind that we have seen this method employed in recent years. 澳洲幸运5开奖号码历史查询:Final Fantasy 7 Remake is being broken up into multiple parts to expand on the story of the 1997 original, so Silent Hill 2 could be going that route. That said, there's quite a bi🎃g difference between an expansive JRPG and a tight survival horror experience getting this treatment. We will have to see later today if this proves to be the case, and how exactly this might work if so.
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jkxJdrK7yXzf8ht9aUFmELWed, 19 Oct 2022 10:34:09 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>A group of vtubers recently used 澳洲幸运5开奖号码历史查询:Splatoon 3 as a vehicle for playing porn vidᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚeos, prompting a wave of criticism and a✃ vague response from Nintendo.
In a set of Splatoon 3 streams broadcast through YouTube on October 8, members of vtuber group Sinsogumi𒅌 competed to get each others' streams banned from the platform. Using their streaming software, each team keyed out the other's ink color greenscreen-style, replacing enemy ink with a porn movie for the broadcast. The group whose stream was banned first would be declared the lo💃ser.
Of course, everyone ended up being a loser here. As reports, the stunt got 'AVスプラ' - which translates to 'adult video Splatoon' - trending on Twitter. Most clips of the original incident have been taken down, and the hashtag is now mostly filled with less salacious types of videos being played⛎ through Splatoon ink.
Members of Sinsogumi have spent the last several days posting apologies to social media. Of particula꧋r note is Tomeru Ikinone's video, in which they made their apology we💞aring a dinosaur costume.
In the wake of the inciden🌞t, Nintendo of Japan published a vague notice on about the use of its copyrighted works on platforms like YouTube. A machine-translated version of the message warns that "use that violates public order and morals, acts that intentionally mislead the rules of the game, acts that signiﷺficantly damage the value of the game or characters and the world, and acts that encourage or take advantage of them will be deleted or legally enforced."
So yes, if you needed the reminder, Nintendo would prefer it if you did not use its games as a way of broadcasting pornographic films ℱto the public.
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29A7xA2a9nDHcBRoA3XyWnTue, 11 Oct 2022 16:43:36 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Cyberpunk 2077 and The Last of Us developers are among those voicing support for Rockstar developers following a massive 澳洲幸运5开奖号码历史查询:GTA 6 leak.
Over the past weekend, a mass of alleged in-progress screenshots and videos made their way online from GTA 6, including GTA 5 and 6 source code and assets. Shortly after, Rockstar confirmed the leaked footage was real, writing that they were "澳洲幸运5开奖号码历史查询:extremely disappointed."
A few days after the leak, other developers are now voicing their support for Rockstar staff. Among t😼hose is Naughty Dog's Neil Druc𝓀kmann, with the tweet seen just below, urging developers who've had their work shared online to "keep pushing" and "keep making art."
To my fellow devs out there affected by the latest leak, know that🍬 while it feels overwhelming right now, it’ll pass. One day we’ll be playing your game, appreciating your craft, and the leaks will be relegated to a footnote on a Wikipedia page. Keep pushing. Keep making art. ♥️
Elsewhere, 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 quest director Paweł Sasko has also voiced support for Rockstar developers with the tweet below. Sasko urges those online not to engage with the leaked content, believing social media users can help improve things for developers by simply ignoring the leaked content🦩.
Dread to think what the Rockstar team is going through right now. Years of work ☂are now being shredded, torn apart, analized, misunderstood, taken out of context, and memed. A destructive cycle games industry knows way too well. Help to make it better and don't engage with leaks.
Quest designer Patrick Mills, meanwhile, has on 🐼s♑ome of the negative reactions to the leaked footage, reminding everyone that this is what an in-development game looks like.
In terms of GTA 6's overall development, we're🦹 no closer to understanding anything more of the game since Rockstar first announced it was in development earlier this year. We'll have to wait until a later date for our first proper look at the new game.
Elsewhere in GTA news, a reputable leaker claimed last month that GTA 6 would return to tradition DLC offerings of single-player chapters, something Rockstar ditched for GTA 5 and Red Dead Redemption 2.
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8djKp6HF4gsxMy6gAgxXoGTue, 20 Sep 2022 11:08:15 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Over 90 videos and screenshots allegedly taken from a test build of GTA 6 have leaked online.
Teapotuberhacker – who spent several pages on the patiently going back and fore just trying to convince players the leaks wer🔥e real before talking in any detail about them – eventually convinced the notoriously skeptical posters that what they were posting may be real.
The stunning discovery includes "GTA 5 and 6 source code and assets" 🐻and includes both videos and screenshots, albeit from a test build that has missing assets. Right now, they're pretty easy to find across and all (although I don't suppose they'll be readily available online for long, let's face it).
It looks as though GTA 6 will be set in Vice City - which backs up a prior rumor about the project - and feature dialogue options that should be familiar to those of๊ you who've spent any time with Red Dead Redemption 2.
"With development of the next entry in the Grand Theft Auto series well underway, the Rockstar Games team is determined to once again set creative benchmarks for the series, our industry, and for all entertainment, just as the label has done with every one of their frontline releases," Rockstar's parent company, Take-Two, said as part of the 澳洲幸运5开奖号码历史查询:company's latest financial results repಌort.
GTA 5 has reached nearly 170 million units sold-in - up another five 𝔍million𝔍 in the last three months leading to June alone. The publisher says the new GTA+ subscription has also "seen consistent growth since launch", and players on new-gen consoles, where that service is exclusively available, are spending more money on microtransactions than those on previous-generation machines.
There are plenty of 澳洲幸运5开奖号码历史查询:games like GTA, if you need to fill the long wait ahead for the next entry in the series
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PZm3LZozUS88zBnhA3Jjf4Sun, 18 Sep 2022 09:19:54 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>EVGA is cutting ties with Nvidia and dropping out of the graphics card business, according to reports from multiple prominent PC ൩gaming influencers, citing interviews with EVGA CEO Andrew Han.
In a statement on the , ꧙the company says "EVGA will not carry the next generation graphic🧸s cards," referring to the upcoming RTX 4000 series from Nvidia. The statement says that EVGA will continue to support and sell "current generation products," however.
If you're not familiar with how the PC video card♏ market works, companies like Nvidia design architectures for cards such as, say, the RTX 3080. Nvidia will then manufacture some of those graphics cards internally, but will also license additional manufacturers, such as EVGA, to 🍌manufacture those cards, as well.
YouTube channels an🌼d both ๊report having meetings with Andrew Han where the CEO confirmed that the company plans to cut ties with Nvidia.
According to these reports, EVGA feels disres꧒pected by Nvidia's treatment of its partners, with claims that Nvidia does not even provide pricing information to those partners until graphics cards are announced on-stage at public events. The reports further cite poor profit margins and a lack of flexibility around making more creative board designs as contributions to EVGA's decision.
According to Gamers Nexus, EVGA plans to cease all video card manufacturing, and once it sells through its stock of cards - the RTX 3000 series is expected to run out by the end of 2022 - that's it. No more EVGA GPUs. Gamers Nexus says it spoke with Han "at length" ab🌞out the possibility of making graphics card☂s with partners like AMD or Intel, but says EVGA has no plans to do so.
While EVGA is best known for its versions of Nvidia graphics cards, it also manufactures things like PC power supplies, keyboards, and other components and peripherals. According to Gamers Nexus, around 78% of EVGA's gross revenue comes from video cards, thoꦚugh the c✨ompany claims that low profit margins on Nvidia-licensed products mean that the company will be able to make up the profits elsewhere.
Gamers Nexus quotes EVGA as sayiꦍng that it will continue to do business, and that there are no plans for layoffs.
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ZnxHfvHEAeui4yWo5Yxz7LFri, 16 Sep 2022 20:25:33 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>The Last of Us Part 1 fo♈otage has been appearing on Yo𓆏uTube, before being swiftly taken down.
As spotted by Twitter account Naughty Dog Central yesterday, snippets of The Last of Us Part 1 are being uploaded to YouTube. Curiously, every clip in the screenshot below was uploaded by theꩲ same YouTube channel, but all the clips seen there have since been deleted entirely.
Some more footage of The Last Of Us Part 1 has surfaced.Via: Pyro🐬s (Yo🍃utube) pic.twitter.com/o3LMQVx2UZ
Several key ܫmoments from the upcoming remake are seen in the new footage. There are the likes of Joel arguing with Ellie about loss, Ellie hunting a rabbit in the snow, and even the whole scene near the end of the Boston section, where Joel and Ellie realize Tess is infected.
This isn't even the first time footage has leaked from The Last of Us Part 1. Earlier this month, other scenes were doing the rounds online, including 澳洲幸👍运5开奖号码历史查询:Joel and Ellie meeting Henry and Sam🤡. Neither Naught♈y Dog nor Sony have ever commented on the leaked footage.
Just yesterday, leaked screenshots of the remake claimed it would have an 澳洲幸运5开奖号码历史查询:'Unlocked Framerate' mode and PlayStation-branded gear for Ellie to equip. It turns out the joint pr𝓡otagonist will be able to wear t-shirts styled after Ghost of Tsushima, Hori🃏zon, God of War, and other classic franchises.
The Last of Us Part 1 launches next week on September 2, exclusively for PS5.
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CBHkMXRh5HfLAZHR78H8vkWed, 24 Aug 2022 09:43:42 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>澳洲幸运5开奖号码历史查询:The Sandman has been riding high in the Netflix charts with viewers loving the adaptation of Neil Gaiman’s comic book series. Although, while plenty happens in the 10-episode season (you can check out 澳洲幸运5开奖号码历꧒史查询:our spoiler-filled recaps 🍬of each episode here), it seems not everything made the final cut.
Footage of two unseen scenes in The Sandman has landed up online, courtesy of 🎃Netflix. Per , the streamer accidentally iꦍncluded these in a post-season breakdown on their YouTube channel Still Watching Netflix.
The show is hosted by drag queens Trixie Mattel and Katya Zamolodchikova who delve into their favorite moments from Netflix movies and shows. In a recent episode, which has since been made private, the pair discussed The Sandman, showing footage that wasn’t in the final e🥃pisodes.
One scene was an animated version of the story 'A Dream of a Thousand Cats', Gaiman’s 17th comic 🦋in The Sandman series, that featured huge CGI cats using humans as their toys. Another scene, , featured Tom Sturridge’s Dream as he met up with an ex in an adaption of 'Calliope', which is the 18th comic in the series.
(Image credit: Netflix)
The scenes are no longer a𓆉vailable to view online aft🃏er Netflix removed the video from its YouTube channel. The streamer also hasn’t made it clear exactly why the footage didn’t make it into the season. However, their placement in the comics could give us an indication.
The Sandman season 1 is primarily based on the 澳洲幸运5开奖号码历史查询:first two book🧔s of Gaiman’s comic book series: Preludes & Nocturnes and T🔯he Doll’s House. It ends with 'Lost Hearts' which is a loose adaptation of the final comic in The Doll’✅s House, number 16 in the series. Given these scenes were from later comics, they could be used in a potential second season of the show.
Neil Gaiman recently teased 澳洲幸运5开奖号码历史查询:The Sandman season 2 to us, sharing how he envisions it beginning. "Season two would essentially begin with the Lucifer (Gwendoline Christie) / Morpheus rematch – the rematch to end all rematches," he told Total Film. "Lucifer is not going to let things end in the way that Lucifer let things end at the end of 澳洲幸运5开奖号码历史查询:episode 4, this is going to go so much darker."
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CMSzQ2fWy9njJZJ4UAjGeVWed, 17 Aug 2022 10:13:54 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>You can develop games on Steam𝓰 Deck, and it's surprisingly straightဣforward.
澳洲幸运5开奖号码历史查询:Steam Deck is an undeniably impressive piece of hardware; not only does it allow you to dip into your Steam library on the move, but it's a൩lso effectively a portable PC that can be used to create games. In a recent tweet, Valve's Lawrence Yang shared a video which focuses on the hows and whys of making games using the machine. "This is one of the things we were really excited about enabling with Steam Deck," says Yang.
Hey look, game development on Steam Deck, no other PC required! This is one of the things we w꧟ere really excited about enabling with Steam Deck, and it’s awesome to 𒆙see folks already getting their feet wet. //t.co/yEASvS513i pic.twitter.com/32bbzIlf02
The video, by , sees him build a game on Steam Deck without using any other PC. As the footage shows, he installs the Unity game engine, which runs smoothly on the hardware. "This is going annoyingly well," remarks the YouTuber, who then builds a standalone for Linux before🐟 adding it as an external game to his Steam library. At this point, his makeshift game can be seen working on Valve's machine and running at 60 FPS. "It took me a total of 40 minutes from booting up into Steam Desktop mode to launching the game within the Steam Deck interface," Taranasus explains.
If you're keen to attempt this, yo🦩u're definitely going to need a keyboard, as using the device's touchscreen keyboard🅠 is not an enjoyable experience. "You will end up yeeting the damn thing out the window," says the YouTuber.
Having proved it's possible, Taranasus goes on♊ to explain why people should use Steam Deck to create games. "It works, and it works well," he says, adding that "it could be the ZX Spectrum of this generation allowing more people to get into game and software development from a younger age." Hoping to see more people use the machine in this way, the YouTuber says that he's now planning to put together a tutorial for a step-by-step setup. So if you're interested, be sure to keep an eye on his .
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pXdgzEjHS9WJBCQberyjpFMon, 11 Jul 2022 14:35:10 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>To find the GTA Online best races you need to think outside the box, and look beyond the initial tracks provided by Rockstar. Instead, the races put together using the expansive Content Creator are the ones to check out, as the dedicated community of builder has put together some truly impressive offerings in 澳洲幸运5开奖号码历史查询:GTA Online. The wide range of💧 tools available through this system has lead to some hyper-realistic and utterly fantastical tracks being assembled, so whether you're looking for an authentic racing circuit where practice makes perfect or a gravity-defying series of stunts that act more like puzzles, there will be courses available that hit the spot and are considered some of the best races in GTA Online.
This article will use , which has been taking ra🌊ce submissions from the community and showcasing the best of them in live streams for years, as a basis to give you links to some of the best track creations in GTA Online. There are a lot of them out there, but hopefully this will give you a taste of the quality that can be achieved!
For those unfamiliar with playing community created jobs, you first need to click the link provided for your platform – jobs are unfortunately not cross-platform unless tℱhey've been recreated on each system, though they do work across generations at least so PlayStation tracks are available on PS5 and PS4 while Xbox track can be used on Xbox Series X and Xbox One. Next, sign in to the and click "Add To Game" on the job screen. You'll then be able to find the ra𒁃ce in your Bookmarked Jobs section of the pause menu in GTA Online, after you've restarted the game.
Rapid Vapid Rally
Type: Stunt/Off-Road Track Platform: PlayStation Link:
Get your trucks out for this expertly crafted stunt track with off-road sections and water hazards. Open only to Trophy Trucks and Desert Raids from the Off-Roads class, it is equally as challenging as it is damn good funꦗ.
Mirror, Signal, Manoeuvre
Type: Racing Circuit Platform: Xbox Link:
Mirror Park is a notoriously difficult place to create a prope♛r racing circuit, and this track is one of the best examples you can find. With challenging corners and bumps to navigate, you’ll be sure of a good race against others here.
Colour Trip
Type: Stunt Track Platform: PC Link:
This track is full of vibrant colour. Starting off in the bland Blaine County area, you suddenly turn a corner and jump into a world full of action, with colourful꧑ tubes, eventful loops, and tricky wallrides. Certainly a stunt track to be given some time to fully appreciate.
BiancoFuori FA
Type: Racing Circuit Platform: PlayStation Link:
Built around the smooth roads of Grapeseed and cleverly extended using stunt road props, this proper racing circuit contains a pit lane, grandstands, and even a viewing 🔯platform to host quality race events with a great driving experience.
Walibi
Type: Stunt Track Platform: Xbox Link:
This stunt track defies gravity, logic, and all reason as you fly through the air, ride along tubes, and even drive upside 💃downꦚ in a big glorified rollercoaster. It’s also a good challenge, and shows Rockstar Games how stunt races should be done.
Chaps Racetrack
Type: Racing Circuit Platform: PC Link:
Another super creation around the Grapeseed area of the map, this circuit, meant for proper racing, uses a few nice tr♏ack extensions and some already great roads to construct a place where you’d actually find it difficult not to get some excellent racing action.
The North Loop
Type: Racing Circuit Platform: PC, PlayStation, Xbox Link:
Inspired by the Nordschleife, The North Loop has existed as a GTA track since mid-2014 and 🌳still remains one of the most challenging circuits to drive. A single lap here can take you anywhere from 5-7 minutes depending on your skill level, and only the best, in the quickest supercars, can make it around here in close to four and a half minutes.
This is just a small selec🐈tion from the hundreds of superbly crafted racing tracks available. To find more, or submit your own to see how it rates among the best, see the aforementioned YouTube series linked at the top of the page. Alternatively, join in with some of the racing or creator communities. With Rockstar no longer verifying tracks, the only way to find the best is to ask around those who are using or creating them constantly.
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fHzMQv6e2zziCvrA2XG5mCWed, 16 Mar 2022 17:14:30 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>🌼The developers of the PS5 motorcycle racing 🉐that became a viral sensation for being freaky realistic are happy for the recognition – but they aren't done yet.
The Ride 4 footage shows the first-person perspective of a rider racing through a quiet suburb on a rainy day, and it can be genuinely tough to tell apart from real life. It was uploaded to the Joy Of Gaming YouTube channel on September 19 and has been vie🧸wed nearly 3.5 million times as of this writing, with even more comments and reactions across social media sites.
Italian de✱veloper Milestone created Ride 4 (as well as all the previous games in the Ride series, which started back in 2015) and executive producer Michele Caletti tells GamesRadar+ that it was "immensely" gratifying to see the studio's creation popping up in all corners of the internet.
"Because it's the game we've been doing, and now playing for many months, so we knew it was of great quality, but it's always fascinating to see when someone unaware discovers it," Caletti says. "It happened years ago with the first Ride, people were arguing if it was real. Now it's happening again with even some famous people fromꩲ the industry commenting, praising it, and it's just beautiful.🌠"
Caletti explained that this video demonstrates the special phenomenon that can occur when a game "passes a 'reality detection' threshold." Caletti says a lot of the work is being done by the particular camera mode being used in the replay recording: it replicates the view you'd get from a camera mounted on the rider's helmet, and while it's🥀 too shaky and unstable to be used while ac♛tively playing, it makes it feel much more like a real video.
"Add the lighting, with that beautifully rainy weather, add the realistic environment, and that's it," Caletti says. "Remove one ingredient from the r🧔ecipe and it wouldn't work."
Beyond the morale boost of half the internet giving your game the biggest praise that photorealistic visuals can hope for, Caletti confirmed that Ride 4 has seen a "significant increase in sales" since the video took off. Milestone's next visual goal is to soar across that 🥃reality detection threshold more regularly across its full lineup of racing games, which also includes the MotoGP, Supercross☂, and MXGP series.
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veYnLczdCAcDoyfwjoHx9cWed, 29 Sep 2021 21:00:49 +0000<![CDATA[ Latest from GamesRadar+ UK in Youtube ]]>Is YouTube down? Users were experiencing "something went wrong" error messages across the video streaming 💞service. However, the issue seems to have been fixed, with YouTube now loading for many users. Other Google functions and apps, such as Gmail, have also seemingly recovered following the outage.
If you try and head to YouTube now, things should be working fine. Users were experiencing a blank page and then a "something went wrong" message accompanied by a purple monkey holding a hammer – cutesy shorthand for YouTube ex♍perience some serious technical difficulties. There were also a handful of "There was a problem with the server [503]" error messages.
This all ap🌌pears to be fixed for YouTube users. Gmail and Google Calander were experiencing issues as well, yet appear to be fixed. Of course, during the pandemonium of everything being down, everyone took to Twitter...
2nd time in 2 months.#ThisHappened2020 🅘to @YouTube and @Google too.The monkey's now getting on my nerves.A hammer, without a nail. pic.twiﷺtter.com/xzsHCGowqg
YouTube down again?? Cmon 2020...
everybody in they bed right now just waiting for youtube to work again @Yo♔uTube #YouTubeDOWN pic.twitter.com/pz441JlblU
To everyone wജho thought that it’s their wifi or mobile data problems which caused their YouTube not to work.🌳#YouTubeDOWN #gmailDOWN pic.twitter.com/t5nPLmx757
So, what went wrong? It’s not completely clear – but appeared to be a widespread problem with all of Google’s Suite services. Everyth🧸ing from Google Docs, to YouTube, to apps that use Google’s API to log in – such as Pokemon Go and Stadia – were all down.
Curiously, there was a workaround. Namely, the YouTube app did not go down, and those ꧅people not logged into YouTube were able to continue accessing the video streaming service. Things were fixed for YouTube users within around 30 minutes, and other Google services continued to recover soon after.
If you've discovered that, actually, there's nothing you want to watch on Youtube, then check out the 澳洲幸运5开奖号码历史查询:best Netflix shows and the 澳洲幸运5开奖号码历史查询:best Netflix movies to add to your watchlist. Because there's never been a better ti💟me to devou𓂃r some online content.
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jq3wmcGZcDYeMk5izdoZc3Mon, 14 Dec 2020 13:08:46 +0000