Remember that whole Helldivers 2 PSN debacle from about a year ago? That ended in a decisive victory for players when Sony relented to pressure and walked back the previously instated requirement that forced𝓡 Helldivers 2 players to sign into PSN to play the ♛game.
Well, before Sony reversed course, it doubled down and in 177 countries and territories that couldn't access PSN, prompting a tidal wave of (at the time) 215,000 negative Steam reviews. Today, more than a year later, it seems Sony has reversed course yet again and unblocked Helldivers 2 from being sold in most of those countr🅘ies
According to , the number is down to just eight: Belarusᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ, Cuba, 🃏Iran, Japan, North Korea, Russia, Syria, and Vietnam.
I've reached out to Arrowhead and Sony for comment and will update this article if I hear back, but in the meantime, pla🉐yers are celebratinꦍg what appears to be a massive win.
"MAJOR ORDER: Change Negative Review After Region Unlock," reads the title of a Reddit thread 5.6k upvotes at the time 🅷of writing. The unofficial Major Order directs players to change any negative review that was left in response to the region lock to positive.
"Data collection from Ministry of Intelligence field operatives has confirmed that the anti-fascist eꦺfforts of the Helldivers have finally resulted in liberation from the Sony Blockade for nearly all regions of Super Earth," writes freedom fighter Good_Policy3529.
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"Let us shit our pants as one. Give them the positive reviews the🅰y've earned," re♏ads the in the thread with 1.6k upvotes.
Overall, the mood in Helldivers 2 communities across the interweb is extremely celebratory, which is nice change of pace. That said, I sorted by date and narrowed it down to just today, and there doesn't seem to bꦡe a noticeable bump in new positive reviews, although many of the ones that were shared today do point out Sony's region lock reversal.
With this news still developing and with no official word from Sony or Arrowhead, it's still too early to say whether the damage from a year ago wil⛎l be undone in terms of Helldivers 2's Steam rating, but there's no d🧔enying this appears to be a gargantuan win for democracy.
]]>We sat down with IO Interactive's 007 franchise director Jonathan Lacaille during 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025, and he opened up a little about the unique relationship dynamic between this game's James Bond and his Quartermaster, who fans♓ of the film series will remember as Bond's sometimes father figure and supplier of state-of-the-art gadgets.
(The below quote has been lightly edited for clarity.)
"The Bond that we have today is not tuxedo Bond, the classy Bond with the martini and so on, said Lacaille. "He's young, he's not the suit guy yet. But Q is more the classy gen♐tleman with a lot of taste, and he will teach Bond what he should wear, manners, you know, whꦿy he needs to wear a nice watch and things like that."
It's ironic that my first thought after hearing that was, 'oh so kind of like Nathan Drake and Victor Sullivan from Uncharted' because I specifically made the point recently that 007 First Light in fact isn't an Uncharted-style action game based on commentℱs from this same interview. Well, haven't I made mys༺elf look like a fool?
Anyw♏ay, I'm encouraged that IOI isn't going the safe route and just adapting the most instantly recognizable Bond. ꧟Sean Connery was pretty young when he was introduced as Bond at 32 in Dr. No, but even then he very much embraced the archetypal Bond that Lacaille is describing, so it'll be refreshing to see a scrappier, less elegant Bond.
]]>Lies of P, which previously 澳洲幸运5开奖号码历史查询:nerf🍷ed 🧔a bunch of bosses shortly after launch, straight-up 澳洲幸运5开奖号码历史查询:has an easy mode now. And if that wasn't easy enough, developer Neowiz is also already planning to t⛄one down some infamous sections of the game's new DLC, Overture.
FromSoftware boss and Elden Ring maestro Hidetaka Miyazaki, widely and fairly regarded as Father Souls himself, previously argued t♉hat games like Elden Ring have to be hard in order to convey the intended vision and experience. "If we really wanted the whole world to play the game, we could just crank the 🏅difficulty down," he said.
I think Miyazaki is absolutely right. If that's the vision of the devs, they can very well stand by it. But the FromSoftware way is not the only way to make and balance games like this, and clearly the makers of Lies of P – a game which is notably less flexible tha🐷n Elden Ring, and closer to the Sekiro school of thought where the final exam is 'learn this play style or prepare to die' – were happy to make the game more approachable. And they're not the only ones.
On June 11, The First Berserker: Khazan creative director Junho Lee . A coming update, he said, is packing highly requested gear and inventory quality-of-life featu𒀰res, the tutorial has been improved, and balance changes will continue to support a range of play styles to avoid the spear's "Trance spam" build sucking the air out of the room.
The headliner, though, was a set of "Difficulty System Improvements." Not nerfs, improvements. We'll come back t💯o that. For now, here's everything that's changing:
I played The First Berserker: Khazan on what used to be normal mode because it was the highest of the two difficulties available, but there are suddenly a stonking four options to choose f💎rom. The difficulty gradient has doubled in size, giving players more ways to pick their preferred level of punishment.
🎃Not only that, Hardcore will hide enemy HP and stamina gauges, disable support systems🔯 like the AI summons, and (this actually sounds un-fun) remove your handy Phantom Form. There are also new "balance settings and a unique camera lock-on perspective." It is, you could say, hardcore. The devs are even taking the demo down briefly since "the gameplay experience between the demo version and the full game has grown significantly different."
With changes like this, rather tওhan undermining one intended experience, it feels like Lies of P and Khazan are focusing on helping a range of players define their own optimal experience. I don't think either approach, the FromSoftware vision or this 🍌adaptive one, is wrong. I enjoy both.
Difficulty is relative; Challenge mode in Khazan may give me the same level of resistance that Easy will give someone who's less experienced with this type of game. We're both getting our ass kicked at the end of the day. And for the folks worried about their Gamer Cred, you can always say 'I beat it on Challenge' if you absolutely must.
That said, I don't think the difficulty-adjacent 'play it for the story' argument matters that much here. Lies of P has an interesting enough world, though I was really only in it for the combat and music, but playing 𓆏The First Berserker: Khazan for its story would be like going to a fancy restaurant and ordering their finest dishwater.
]]>🌠澳洲幸运5开奖号码历史查询:I've learned to respect their dedication, even if I'll never share it despite loving these games myself. But to this day, my response to some alleged FromSoft feats is true disbelief. People do, after all, make things up on the internet. We should all doubt things online a little more. So when I learned of a Japanese player claiming to have killed Malenia and Promised Consort Radahn, respectively the most difficult bosses in Elden Ring and its Shadow of the Erdtree DLC, tens of thousands of times, I had my doubts.
That player is , whose Twitter bio boasts of 21,420 Malenia kills and 13,260 Consort Radahn kills in some 9,500 hours played. I'm spotlighting their story for a reason, having found ShoulderCoffin on every platform I could and spoken to them directly, but I also want to walk you through my doubts here, because I was convinced there must at least be some fuzziness to these numbers.
Eꦰverything I've seen suggests ShoulderCoffin genuinely is extremely devoted to co-op boss kills. They insist they've not "exaggerated" thei🎐r boss kill counts, even if their hours played were surely smudged by some AFK time.
Elden Ring was released on February 25, 2022. That was about 1,200 days ago at the time of writing. For these stats to hold up, ShoulderCoffin would have to have averaged just under eight hours of Elden Ring every single day since launch. Some people have played games even more intensely than that, to be sure. I've spoken to 澳🧸洲幸运5开奖号码历史查询:Let Me Solo Them, a 5,300-hour Elden Ring devotee who can absolut🍰ely back up ꦚtheir claims, multiple times. But I still had my reservations. So, I asked ShoulderCoffin.
Via (perfectly readable but seemingly translated) responses, ShoulderCoffin explained that until t💝he release of Shadow of the Erdtree, they were mostly either working, sleeping, or fighting Malenia. "That's my lifestyle for two years," they said over Discord.
ShoulderCoffin , cosplaying as Elden Ring community hero Let Me Solo Her – not always, and with no great meaning behind it beyond respecting the legend, they suggest – in 2022. The second video on their channel, from November 18🎃, 2023, claims to show their 14,460th Malenia kill. Why are there no records of previous kills? They say they don't have any footage of older kills. They said they previously posted a record of 7,500 kills on Reddit, but it was removed by moderators.
What they do have is YouTube, , and video posts chronicling thousands upon thousands of Malenia and Radahn fights going back years. Their Twitter record is especially meticulous. Sometimes it's singular fights, and sometimes it's compilations of multiple finales. With some b♏asic scrubbing, I couldn't find any obvious or even suspicious repeat fights used to pad their claim.
Most of these videos have relatively few views – they wouldn't be the first player slaving away while almo🌌st nobody notice✤s – but several of ShoulderCoffin's posts do have replies from other players saying that they were able to overcome these bosses, especially Consort Radahn, with their help. And all of these videos make♊ it very clear that they've mastered the fights inside and out.
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In lengthy strategy breakdowns that I didn'꧒t even request – I only shared my email address for possible future inquiries – ShoulderCoffin goes into extreme detail on how they formulated strategies to maximize their boss success rate in co-op. They're fond of status effects like poison, rot, bleed, and frostbite, as well as HP-shredding effects like the Black Blade Incantation. The blood dagger Reduvia is♏ a mainstay. They previously used the spell Impenetrable Thorns, as I did, to delete bosses. It wasn't until several days after our initial conversations that they asked if I was familiar with Elden Ring – I'm on NG+5 – and everything they've said about the game's mechanics checks out.
When I added them as a friend on PlayStation to confirm their play time, Elden Ring was🌸n't displayed at first. An eyebrow went up. But ShoulderCoffin quickly updated their privacy settings, and sure enough, their account shows over 6,600 hours of Elden Ring played on PS5 alone. They started on PS4, they say, hence the 9,500-hour claim. And the rest of their profile checks out; they're every bit the FromSoft fan they claim to be, with plenty of hours logged in Sekiro, Bloodborne, and Armored Core 6, as well as a range of other games.
They say they got into co-op bosses because they wanted rematches but Elden Ring doesn't have Sekiro's boss do-over feature, and it seems they stuck with it for the long, long haul for the thrill. "I wanted perfection, like one swing of a katana from a master samurai, perfect straight fist punch from a karate master," they said of their Elden Ring history, adding that Malenia was the trigger. "I wanna catch up with her, the ve♍ry best dancer in [a] video game I've ever seen." Thousands of kills later, Consort Radahn came along, putting Malenia's once-staggering difficulty curve to shame.
"I decided to fight the final dlc boss anyway," ShoulderCoffin says. "Fighting Malenia was a g𝓰ift and blessing as a video gamer, I thought whoever I fight, It will be Malenia 2.0 or something, and I was completely wrong. I spent two whole days defeating PC Radahn. Almost no opportunity to punish, fast, tough. No doubt FromSoftware threw everything they got."
After checking every post and platform I possibly could, I can't say I've seen every last purported boss kill, but I am confident that ShoulderCoffin is one heck of a passionate gamer with near-peerless Elden Ring achievements under their belt. Countless videos and screenshots bacᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚk them up, and their story of devotion isn't the first I've heard from FromSoft dieh🔯ards, though it may well be the most intense.
ShoulderCoffin says they've finally had their fill, though. "I'm done. PC co-op consume 𒊎🌱my soul and ... it's pure nutcase and unbelievable," they concede.
For another standout player, meet Elden Ring's new community hero, the Elder Lord, a 72-year-old gamer with over 700 hours and New Game+7 beaten: "It was impossible, but I did it anyway"
]]>We sat down with CDPR veteran and The Witcher 4 narrative director Philipp Weber to mark 澳洲幸运5开奖号码历史查询:The Witcher 3's 10-year anniversary, and he gave us something of a peek behind the curtain at what the vibe's like at the studio. The Witcher 4 has been in full-scale production 🍰since November 2024, and alth༒ough it won't be out until 2027 at the🐬 soonest, it sounds like CDPR is firing on all cylinders at this point.
Weber told us there's the same "scrappy energy" at the studio that ther🌼e was when he first joined as quest designer on The Witcher 3 in 2013, a time of "good creative chaos" where a lot of tasks were "a little bit vibe-based" in the sense that developers were just doing what needed to be done regardless of their specific job titles.
"Sometimes I like to just say, 'Get it done. Do it dirtᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚy. Do it the way we used to do it!" Weber said.
This may sound potentially disorderly, but there's an intention behind this philosophy that's defined by CDPR's appreciation and respect for The Witcher 3's legacy as one of the 澳洲幸运5开奖号码历史查询:best RPGs of all time.
"The way we want to d🌃o justice to [The Witcher 3's] legacy is to take the philosophy we had during The Witcher 3 – how to make a game, how to really care about these things, how to tell stories – and keep that," said Weber.
At the same time, "there are [also] new questions we want to answer, because this is supposed to feel like a true sequel, not just redoing what we did before. And I think it's really [abo𒊎ut] trying to have that healthy mix o꧟f moving forward and also trying out some new things."
CDPR unleashed a stunning 澳洲幸运5开奖号码历史查询:tech demo for The Witcher 4 earlier this month filled with dramatic valleys, enchanting forests, and plenty of grit and gristl🌳e that characterizes the medieval age for many of us. Whatever chaotic energy is driving the sequel's📖 development behind-the-scenes seems A-okay to me if that's the result.
]]>FC 25 Shapeshifters see popular players moved to different positions, and given stats upgrades as well as fresh Roles and PlayStyles. Some of these are fairly logical: moving Diego Maradona (Icon, 98) to LW, or enabling Michael Olise (FC Bayern, 97) to play up front. Others waver between the sublime and the ridiculous: for instance, both Ibrahima Konate (Liverpool, 95) and Vincent Kompany (Hero, 95) see themselves reinvented as goalkeepers. It’ll certainly make for an eventful summer. If you need gameplay help with these guys, dip into our 澳洲幸运5开奖号码历史查询:FC 25 tips and 澳洲幸运5开奖号码历史查询:FC 25 meta guides.
FC 25 Shapeshifters Team 1 arrived on Friday, June 13, bringing an end to the beloved 澳洲幸运5开奖号码历史查询:FC 25 TOTS tracker. Unlike 澳洲幸运5开奖号码历史查询:FC 25 FUT Fantasy FC there are no dynamic items here, but that’s hardly an issue – almost all the cards on offer will march straight into your Division Rivals or weekend league team. Maradona is the top-rated on 98, a figure he shares w꧅ith Konate, Kane, and Antoine Griezmann (CAM, Atletico Madrid). They’re just ahead of Patrick Vieira (ST, France), Mia Hamm (CM, USA), and a bunch of contemporary players who all earn scores of 97.
The FC 25 Shapeshifters Team 2 release date is Friday, June 20, and we’ꦚll have the full set of new cards added to this guide shortly afterwards. We’re also expecting the R🦋oad To Glory promo for the women’s Euro 2025 tournament to land in late June, or early July.
The big story in the build-up to the promo was an apparent David Beckham SBC leak. Iꦡt was proven to be correct, with the former England captain getting a new 96-ꦦrated card whose default position is RM. You need to submit xxx puzzles to get him. As of Friday, June 13th it costs around xxxxx.
The full FC 25 Shapeshifters cards list, correct as of the promo’s Friday, June 13th launch date, is below. Players with one asterisk are Icons, two asterisks denote a Heroes item, while three asterisks mean you can earn that card from the 澳洲幸运5开奖号码历史查询:FC 25 Season 8 Ladder Players list.
The field boss in question is the Bell Bearing Hunter, who, although you can sometimes encounter as a Night 1 boss, you can also occasionally find while wandering the map during the day. He'🍬s a beefy, big dude, can take loads of hits before going down, and also hits like a truck, making for a foe that might make you want to turn around and look for something else a bit squishier to fight (and there's no shame in that).
However, as highlighted by Reddit user oopskeedoop, the Bell Bearing Hunter may have a weakness. The player shares a clip of them staring down the boss, guarding with their weapon, as the seemingly confused foe slowly advances towards them, not attempting to fight, as the rest of the player's team mercilessly slam him with all the ꧟attacks they ca🌼n. And when the guy starts trying to target someone else? There's an easy solution – just walk in front of him and block his path again.
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"Was testing out the 'draw enemy ag♋gression while guarding' Relic rite," the player explains. "Didn't seem to work quite as intended."
They explain further in the thread: "I had the Relic equipped on my Executor. [...] Wasn't really [planning] to body-block cheese him in any way. Not sure if I misunderstood how the Reli🔴c functioned or if [Bell Bearing Hunter] was prioritizing the people actually damaging him."
As they mention, however, it definitely doesn't seem intentional, and the player themselves doesn't "really think💎 this is a viable strategy. Nor did I have any idea it was repeatable!"
So, maybe don't expect this one to keep working, even if it does for now – it might be worth a shot i🦋f you've been struggling to beat the guy otherwise, t𒉰hough.
While you're here, be sure to check out our 澳洲幸运5开奖号码历史查询:Elden Ring Nightreign review, as well as our 澳洲幸运5开奖号码历史查询:Elden Ring Nightreign tips if you want some pointers to help you through the co-op action RPG.
]]>The Guardian is the bird-headed tank class in Nightreign. I think the discourse surrounding his usefuꦜlness ultimately comes down to without getting the urge to run in and start whacking things. As one player p🧜uts it, "Guardian is the best character when used in the right hands."
Another redditor , "If I waste my stamina attacking, I won't have enough left to block anything." This is an archetype that requires patience and teamwork. With the right relics, you can use The Guardian to aggro enemi๊es and simply block all their attacks while your teammates go to town on them. "Big bird doesn’t get the respect he deserves," another.
If your friends die, The Guardian's ultimate will send them flying into the sky before they crash back down, dealing area of 💟effect damage to foes and simultaneously reviving your team. It's the kind of ability you don't think about until you really need it, then you'll wish you had it on your side.
All that being said, no one wants to rely on their teammates sucking for their own character to be 🧸useful. And you could argue that it's better to simply 𒉰deal more damage to bosses than it is to distract them, so I can see why the community is so split on this.
One player likes to use two-handed thanks to the strength bonus and its scaling. They claim it makes it better than any halberd, The Guard🐲ian's weapon of choice, so maybe give that a go if you're struggling to get utility out of the character.
People are 澳洲幸运5开奖号码历史查询:beating the game using just bare fis🍌ts, though, so clearly The Guardian has to ♛be at least somewhat good.
Check out our own 澳洲幸运5开奖号码历史查询:Elden Ring Nightreign tier list if you want an idea of which class to try out next.
]]>澳洲幸运5开奖号码历史查询:Silksong is due this year, ☂for real this time, so some devs, especially those preparing similar games, are bei⛎ng cautious. That includes Fallen Tear: The Ascension developer Winter Crew Studios, which is hold🐻ing out hope that Silksong isn't delayed again and promptly clears its landing zone.
"Hey guys! I hope you haven't forgotten about us," Winter Crew boss Stephen Manalastas said , home to all search-action enthusiasts. "I am sharing our Summer Showcase Trailer here. We are really close to our finish liꩲne, and the game will be released in Q1 of 2026. and I hope Silksong will🧔 release this year coz we are avoiding them."
Fallen Tear's new trailer is a one-minute look at the key points of the game – including some of the same points that first 澳洲幸运5开奖号码历史查询:grabbed my attention as early as 20�🌃�23, when the devs half-ꦜjokingly said they may have "the Elden Ring of Metroidvania in terms of map size" on their hands. At all times, the game's vibrant, hand-animated aesthetic shines.
I've had this game in my sights, and on my Steam wishlist, for some ti▨me, and it continues to look quite good. It's a 2D, lavishly animated action-platformer with a Metroidvania-standard focus on finding hidden paths via new exploration abilities. Shapeshifting hero Hira takes on multiple forms as you progress, and his abilities are also shaped by the companions you meet and the relationships yꦆou form, which is where the JRPG blood mentioned on the game's Steam page comes to the fore.
When Winter Crew says JRPG-inspired, it's really talking ab☂out Suikoden and Valkyrie Profile. In Fallen Tear, you'll meet seemingly several dozen companions whose character traits directly affect gameplay based on the buffs or actions they provide when added to your active party. You're still playinꦡg as Hira, but with backup dancers, basically.
It sounds like a f🀅un mix of mechanics I've historically enjoyed, so I'll keep my eye on it as that Q1 2026 launch approaches. It's targeting PC, PlayStation, Xbox, and Switch.
]]>In a series of Reddit posts, r/Boring_Corpse shared the tale of how their Adoring Fan "asexually reproduced" and left them with some scars you can't easily get rid of. Essentially, their firs🀅t Adoring Fan mysteriously vanished, never to return, so the player used console commands to get the ann❀oying little git to spawn again.
"Then I fast travelled, and there were suddenly two of them," the continues. "Even worse, one looked consistently angry. Like, the facial expression was somehow just mad and stuck that way. So I guess this is an evil twin scenario? Adoring Fan and Disparaging Hater? I don't know, but I couldn't get rid of the extra one. They operate as a singular entity when told to wait or leave. Out of curiosity𝓀, I killed one, but the other was so horrified that I felt guilty and reloaded. Then they both had permanent angry face and I lost track of which one was the evil one, so, f**k. Everywhere I went, they surrounded me, staring with their beady little (allegedly) adoring eyes. And then, just like that, they both randomly vanished into thin air again as I was traveling."
Adoring Fan and Disparaging Hater might be gone, but they're definitely not forgotten. "I now live in fear that they will return. I can still feel their eyes on me. I can still feel the heat of torches that aren't there. I swear in the darkest hours of the night, I can feel grubbyꦓ little hands reaching for my shoulders to proffer a backrub that vanish as soon as I turn around."
R/Boring_Corpse didn't try to summon them again out of fear that three supposed 'fans' might ap🃏pear this time, even though I'd probably kill (in-game) to see a village of freaky, identical Adoring Fans gathering like some kind of worship cult.
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You can see the cursed duo in the Reddit post embedded above and, yes, Adoring Fan(s) looks a little different here. "First of all, yes, I did install a mod that makes the Adoring Fan a twink, and frankly, it's weird that you didn𓃲't🍎. Let he who is without kink cast the first downvote."
If you'd also like to turn Oblivion Remastered into the scariest horror game 🦩of the year, then maybe downloading that Twinky Fan mod (I think is the one) is the best place to start to reproduce the bug. You🅷 can also download it if you'd just like a marginally more attractive version of him - I'll only judge you a little bit.
]]>Unfortunately, that's where the praise ends, because rather than riding on the wave of AA's comeback, MindsEye feels like a hollow shell of a game. After all, it was initially envisioned as a showcase for the s🐎tudio's more ambitious game creation platform Everywhere, which itself seems to have been scaled back so that this is now a headlining standalone release published by IOI Partners (the game creation aspect, currently in beta, is also limited to PC, so PS5 and Xbox Series X/S players are essentially just buying MindsEye for that campaign, which is the focus of this review).
Release date: June 10, 2025
Platform(s): PC, PS5, Xbox Series X/S
Developer: Build A Rocket Boy
Publisher: IOI Partners
As a point of comparison, you might say that MindsEye is supposed to be for Everywhere what Art's Dreams was for Media Molecules' Dre♈ams, an introductory and ꦍinspiring springboard of what its game creation tools can achieve. The former is however powered by Unreal 5 rather than a bespoke engine, and rather than inspire, the art direction has all the shallowness of a cyberpunk tech demo that may boast photorealism but lacks any imaginative rocket fuel to make it stand out on its own.
High fidelity visuals also don't mean much if a game is rife with bu💫gs that result in hilariously cursed glitches, as has been widely reported since the game's launch. I personally di🅺dn't encounter the most egregious graphical issues on PC, although I experienced annoying screen tearing that nothing in the settings of the game or my monitor could rectify. But even without these gettin🔯g in the way, they're the least of MindsEye's problems.
Set in the fictional Redrock City, a desert city that's reminiscent of Las Vegas albeit in a future where gambling has been ou𓃲tlawed, you play as Jacob Diaz, a former soldier suffering from memory loss who takes up an entry-level security job at the tech giant Silva Corp.
The job is however just an excuse for him to snoop around the company as he tries to uncover the secrets of a strange neural implant, the titular MindsEye, that he came to🌜 have during a military operation three years ago. It's the central mystery that the game opens with, and which we're treated to occasional flashbacks of, which also causes Diaz to black out. That goes in tandem with a p🧜lot where big tech clashes with government and zeitgeisty themes on AI and robots and what happens if something or someone were to use them against us.
澳洲幸运5开奖号码历史查询:Black Mirror however this is not, even though it does feature a moody pulsing score from Rival Consoles, who previously scored that dystopian anthology's excellent 'Striking Vip💖ers' episode. Instead, MindsEye has all the energy of a forgettable Netflix film that you put in the background while scrolling on your phone. From a generic best friend who's also sporting the dreadedly overused Killmonger cut to an obnoxious tech bro billionaire that you're actually supposed to help, there's little to the cast to engage you on an emotional level – the closest we get is a strained attempt at flirty banter with a hacker known as Robin Hood.
A weak plot could perh𒅌aps be overlooked if there was something juicier in the premise to sink your teeth into, but the MindsEye itself is largely a macguffin that occasionally causes weird things to happen rather than a gameplay mechanic. The main piece of tech you make use of is a Lenz, essentially a futuristic comms device that fits on your eye like a single contact lens.
In execution, it's n♍othing more than a diegetic explanation for bog-standard🧔 game UI like a mini-map that includes objective markers, and of course making calls to other characters, with off-screen dialogue the preferred method of delivering narrative over cinematic cutscenes.
But aside from being able to scan for꧙ nearby enemies, it's disap🐈pointing that your Lenz does nothing more to aid you in combat. Whether you're up against militia gangs or killer robots, MindsEye plays like a barebones third-person cover shooter that's perhaps mildly better than GTA's worst moments, if only because GTA's gunplay has never been especially outstanding. It's passable but with no extra sauce that you'd expect a futuristic sci-fi setting would afford you. I would've taken x-ray vision or even bullet time.
You do at least eventually have access to a diminutive drone companion that gives you a few more tools, such as a shock charge that can open some security-locked doors and also stun (but not fully incapacitate) nearby enemies. When taken out, it hovers near you a bit like a cute BD-1 from 澳洲幸运5开奖号码历史查询:Star Wars Jedi: Survivor and can even be manually controlled in first-person, which comes in useful for a couple of stealth infiltration missions that does add a bit of flavor. It also unlocks a few more functions as the story de♎velops, such as being able to hack other robots to fight for you or even launch grenades.
While there are also attempts to insert some minigame sequences to add some variety, the majority of your missions are either spent as a cover shooter or driving from A to B (more often than not then driving back from B to A). It's not too different from the most rote of GTA missions where the time on the road is an excuse for characters to dump exposition, with the occasional car chase sequence, including one car that would just speed away so impossibly far that the sl🐽ightest error would result in a mission failure, a reminder of the worst GTA missions from the PS2 era.
Unlike GTA however, Redrock City is a 'faux-pen' world that is meant to be no more than set dressing. But even afteꦦr the dialogue has played out, the🐻re's still a long way to reach your destination, with little in this lifeless desert city to help pass the time. It's telling that you only have a mini-map but no ability to bring up a whole map of the city, while taking the slightest shortcut or driving on the wrong lane results in your sat-nav going absolutely haywire.
Naturally, I can't help but see what happens when I encounter pedestrians and decide to 🌼plough into them. Do this a few times and you'll simply insta-fail and have to restart from your last checkpoint, but ꦜit's still hilarious that you can get away with at least one murder in broad daylight and get little more than a mild rebuke from your boss. I may not have been expecting a full simulation with a wanted system, but even then the mechanics still feel so basic and limited.
If💦 you're being shot at, you can't fire back while driving, you can't exit a vehicle until it comes to a complete stop, and you can't even get into any vehicle that's not yours until much later (on the bright side, no matter how banged up your company car gets, they do at least magic up one as good as new next time you need it). That same restriction is felt in combat ဣwhen at one point I tried to sneak up on an enemy with their back to me, only to realize melee or takedowns don't exist and I'd just have to use my loud guns that alert everyone else.
Even as a 8-10 hour💟 campaig🃏n, MindsEye feels longer than it needs to be.
The lack of a compelling hook and the incessant to-ing and fro-ing around the city that largely retreads the same few locations means that even as a 8-10 hour campaign, MindsEye feels longer than it needs to be. That it doesn't even end on a satisfying note makes the journey even less worthwhile, as it teases a cliffhanger that I'm not sure BARB💛 has any intention of following through with.
That's because the game is still meant as a starting point for players to fill with user-generated content, and so Redrock could be seen as this empty canvas for you to craft your own experiences with. Some of this is demonstrated through the official developer-created side missions you can jump into, a few showing up as weird unexplained portals during the campaign, but which can also be accessed in the menu screen, confusingly named 'Play', while you cont🔯inue the campaign with 'Resume'.
The first of these hint that these missions could act as a way to flesh out the world, such as a mission where you play as Diaz in a counter-terrorist op back from his military days, while some other shooting scenarios actually cast you as different enemy factions. Others meanwhile are checkpoint races or drone races, and while this is content that everyone can access, PC players will also be able to build their own. From the examples BARB has created so far, it's more like superfluous activities that feel divorced from the campaign, apart from the same ropey mechanics. If anything, it just takes you out of MindsEye even more as you realize there's nothing here to really invest yourself in because at the end of the day it's all just content 🥀for you to mindlessly consume, so you can take it or leave it.
MindsEye was reviewed on PC.
Want a futuristic adventure? Check out our 澳洲幸运5开奖号码历史查询:best sci-fi games recommendations!
]]>Coming from Leslie Benzies, a former producer on the Grand Theft Auto series, and ﷽his studio Build a Rocket Boy, MindsEye garnered considerable interest. Throw in Hitman publisher IO Int🐼eractive, and this became one to watch.
Sadly, 澳洲幸运5开奖号码历史查询:what's arrived on store shelves isn't what anyone was hoping for. Flawed and rife with glitches, the reception has been cold thus far. In an effort to address problems, 澳洲幸运5开奖号码历史查询:patches are being rolled out, the fixes p🍸erformance problems on PS5, Xbox Series X and PC, and reduces difficul🦹ty on the absurdly hard CPR minigame.
MindsEye devs have brought forward the timeline for patches to counter all the negative critique and word-of-mouth, but the team has a steep mountain to climb here. The game's score is si⛎tting at 43%, which is distinctly unappealing, while there are currently just over 500 players trying it out on Steam.
And MindsEye's all-time high for Steam, at time of writing? 1,393. Even for a fresh property, those are not good number🗹s for the scale of this release and the pedigree behind it. Described as having "best-in-class cinematics, high octane driving, and explosive combat," MindsEye🐷 just isn't delivering.
Problems were becoming apparent around launch when 澳洲幸运5开奖号码历史查询:sponsored streams started falling apart. One of the streamers k💮ept laughing as they played and discussed 🌞the project, while another's scheduled look at the sci-fi action-adventure was apparently called off.
"As it was loading, my management contacted me and said, 'The sponsor does not want to do this right now,'" the🎉y stated while on camera.
Recovery isn't impossible in these situations, but it requires prolonged investment, and there's always a risk of it not payi🐟ng off. However MindsEye ends up, this launch will certainly be remembered.
]]>The Little Nightmares pedigree is hard at work in End of Abyss's visual style, but this is a much more robust 'video game-y' experience. Playing from a top-down perspective, you've got a laser-sighted gun you can easily aim with the right stick – just pull the right trigger to fire. It all feels very good – all my hours in Geometry Wa💮rs back in the day certainly paid off – and it gives you enough control to keep the game from ever getting too terrifying.
But there's a base of survival horror here. Your stronger weapons, including a shotgun that can absolutely blow away the basic, zombie-like foes, consume ammo which you've got to 𝓀replenish by collecting and spending a crafting currency. Enemies respawn every time you hit a save point, Souls style, so you're never truly safe.
Developer: Section 9 Interactive
Publisher: Epic Games Publishing
Platforms: PS5, Xbox Series X/S, PC
Release date: 2026
The creatures are plenty creepy, with zombie-like movements and big, head-explod✤ing transformations straight out of Resident Evil 4. There's a great variety to the creatures, with standard humanoid enemies there to drain your bullets, and smaller annoyances that can latch onto your body and drain your health until you knock them off with a dodge roll. Worst of all are the weird, hand-shaped enemies thꦚat move in unpredictable ways and can quickly pin you to the ground.
It's easy enough to manage these encounters if you're well-stocked with ammo, understanꦺd the shape ജof the room you're in, and don't just rush forward into ever-increasing hordes of monsters. But if you ignore those tactics, things can get real bad in a hurry. This push and pull gives the game a nice tension, where incautious exploration will swiftly get you murdered, but keeping a wary eye on each new corner will reward you with manageable combat encounters.
The feel of End of Abyss really came together for me thanks to the scanning system. Think Metroid Prime – you can activate a scanner that'll quickly highlight items of interest ♌nearby. That might give you a hint on how to defeat a particular enemy, or highlight a hidden cache with bonus resources. Perhaps most importantly, it'll♐ note doors or objects you need specific items to bypass, marking them permanently on your map.
This is a full-on Metroidvania, with items to find that'll let you break into new sections of the map, and while taking an active hand in marking a map is nothing new for the genre, this particular system is nicely engaging without becoming onerous. You have to take an active role in making sure your map is up toda✅y, but it's just automated enough to keep that process from being tedious. The game's flow is also kept moving by the fact that unlocked secrets and shortcuts stay in place even ൲after you die and respawn.
The demo culminated in a boss fight against a hulking creature whose big wind-up attacks with deceiving rhythms reminiscent of a Souls boss, especially once I started dodge-rolling out of the way of those strikes before responding with shotgun blasts of my own. I died on my first attempt, and all my shotgun shells were still spent 🍌when I revived – the other side of the coin when it comes to the world's permanence – but while in the full game you'd have to go gather more crafting materials for ammunition on your own, here the dev helpfully dropped me a bunch of ammo for the next attempt.
It wasn't too much longer before the boss went down, and the fight felt downright breezy by the time I'd actually learned the attack patterns. For my money, that's the mark of quality enemy design, and the threat of spending all your ammo against major enemies will give the ♏fights a nice sense of stakes even when they might be straightfo꧒rward.
I only played a tiny slice of End of Abyss, and the game's ultimate quality is going to com𒅌e down to how well the level design carries over the course of the game's entire length. But the foundations here have me eager to see where it goes. This is such a mishmash of genres, but as they come together none of it feels derivative. I'm a little cautious about how tedious the post-death ammo grind might become, and whether the environments will have enough variety to stay engaging for the long haul, but I feel like I've gotten a taste of something that could be very special.
The ranks of the 澳洲幸运5开奖号码历史查询:best Metroidvania games and 澳洲幸运5开奖号码历史查询:best horror games are well-stocked, but there's always room for more.
]]>Beast Master, as it's aptly dubbed by creator "ColdT💧yrant" on , lets players "tame animals into companion pets" and "rename them, feed them, and fight with them" afterward (thanks, ). It feels like a mashup of old pet-related games I grew up with, including Nintendogs, with some Pokemon flair mixed in for good measure – all while fitting into Oblivion Remastered's RPG setting. In other words, sign me up.
The mod only went live yesterday, but it's got me unreasonably excited – especially as a fan of all things summoning in Elder Scrolls games. While the beastsඣ you tame with ColdTyrant's creation aren't exactly summons, they can "assist you in combat" much like summons do, with the added bonus of staying by your side at all times. Plꦿus, there's a little touch of magic to it all as the "Tame Pet" ability the mod adds is a spell.
Sadly, you can only have one pet at a time, but ColdTyrant's new mod lets you choose between Cyrodiil's finest creatures. Black bears, brown bears, boars, dogs, imps, land dreughs, mountain lions, mudcrabs, rats, timber wolves, trolls, and wolves are all free game to tame. Any tamed companions will level up with your character, too, making for a more b🧜alanced e𝓰xperience as you tear through Oblivion Gates.
My favorite part personally is the extra "𝔍pet menu" that comes with the mod – an adorable touch in which you can command your companion to follow or wait, adjust their behavior, feed them, rename them, and interact with them – because yes, believe it or not, mudcrabs can be good boys, too. Now, if you'll excuse me, I have a mod to go download and a plethora of animals to tame in Cyrodiil.
Here's everything you need to know about 澳洲幸运5开奖号码历史查询:The Elder Scrolls 6 after replaying Oblivion.
]]>Proulx wore a questionable hat, took a dig at Call of Duty, said he wanted to make something new and exciting, and then 澳洲幸运5开奖号码历史查询:dropped a trailer for a battle royale mode.
Proulx says the whole issue was meant to be a joke that has since been taken out of🦩 context. "I stand by my intent and overall message that the state of FPS is stale, needs innovation, and isn’t what it used to be, but yes, I would have done things differently," he tells .
"Our intention was simply to express our frustration with the state of FPS. We took a swipe at Call of Duty the game, at SGF, not their developers." The official Splitgateﷺ 2 account did jab at one Call of Duty develo🍒per in a .
"We know Call of Duty is filled with talented and great people, some of whom we have hired and many of whom are our friends,ꦬ" Proulx continues. "We mean no disrespect to them."
He did blame the expensive $80 cosmetic bundle that players got angry about on a former Call of Duty dev who was Splitgate 2's head of monetization. Proulx describes them as "very aggressive on the pricing" and said the bundle was "澳洲幸运5开奖号码历史查询:news to me."
To potential fans put off by all this, Proulx says: "We hope you will reconsider. With Splitgate 2 and 1047, you are going to get authentic devs who listen, nꦫot devs who read a script their🌠 PR trained publishers tell them to read.
"Also, the game is insanely fun and unlike anything 🍌on the market. There are very few arena shooters in this day and age, and our battle royale is unlike anything out there with the way it connects multiple worlds through massive 100ft-tall portals."
Read our own 澳洲幸运5开奖号码历史查询:Splitgate 2 review if you want to get an overview of the game.
Overall, the whole affair doe♌sn't seem to have hurt Splitgate 2. Proulx says "our player base tripled" and that the team is "seeing substantial growth on all platforms, but especially on Xbox and PlaySta൲tion."
He does add that he didn't expect the level of cont🔯roversy, and "would have tried to do something bold, but less controversia🎶l" if given the opportunity to try that SGF appearance again.
While you're here, check out the 澳洲幸运5开奖号码历史查询:best FPS games you can play right now.
]]>On social media, 𝓡Undertale's Toby Fox hinted at the nightmare f𒉰uel encounter a few months ago, writing, "I showed my family and friends a minigame I've been working on for DR, and they al꧟l described it as 'a cry for help because your game is not out.'"
How did that manifest in the game proper? You see, there's a boss fight in the RPG that has you trying to dodge spooky ghosts in a series of dark mazes, all while a massive, really fugly pumpkin head foꦉllows you around and screams, "Your taking too long!" in a cursed, distorted voice. You can watch the unsettling but slightly hilarious encounter below.
The comments are full of players who also connected the dots back to Fox's old tease. "Your taking too long" could also be a reaction to Deltarune's longer-than-expected development, after all, and the way the community's been hounding Fox about it for 6 years (I think the scarier part is probably the spelling, though).
But, hey, the fun's not over! Deltarune isn't actually completely complete since more cha🌌pter🌺s are coming to the package as free updates at some nebulous point in the future. So, there's always room for another cursed mini-game to act as a meta-commentarꩲy on game dev cycles.
]]>After Silksong popped up at the 澳洲幸运5开奖号码历史查询:Xbox Games Showcase, capping off 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025, Matthew "Leth" Griffin – marketing lead on the Metroidvania – made an 澳洲幸运5开奖号码历史查询:offhand remark about the existence of DLC in response to content creator Primꦫacon. Naturally, this started traveling fast, the community taking it as confirmation of a roadmap, prompting Griffin to do some cleanup.
"I 🤪was joking that silkposting would continue ꧙post launch – the video had a question about if silkposting would end when the game comes out," he writes in the Hollow Knight Discord server. "I think DLC is likely, but that decision isn't up to me. We'll have to wait and see."
Silkposting is the affectionately tongue-꧑in-cheek name for the constant outpouring of memes we've seen as players patiently wait for information on Team C𝐆herry's new game. Much of the wait for Silksong has been done on limited information and only a few teases, and we're not much better off at the moment either.
Griffin ends by apologizing for getting hopes up. To be fair to h⛎im, downloadable content certainly seems likely, as Silksong will be a big release for an indie project. Hollow Knight itself is genuinely beloved with a large number of players, and anticipation for another installment has remained high despite the scant updates.
When it arrives, expect a plan to accompany Silksong for ways it'll expand and grow for the proceeding year or two. Knowing the𒊎 devs, the third game m🦩ay very well spring from the DLC, just as Silksong did.
]]>And Journey is the game that Herdling immediately jumps to mind when I play through this introduction. I'm well aware developer Okomotive is a master at games about moving forward – they also developed Far: Lone Sails, after all. But this shift into explorable 3D environments, away from side-on, reminds me of the atmospheric PS3 must-play. You can see what you think for yourself with the demo as well – and can find out more about this season's demos in our 澳洲幸运5开奖号码历史查询:Steam Next Fest guide.
The opening of Herdling has me stumbling upon my first calicorn – the creatures you titularly herd – near where I'm sleeping, scooping up a stick to help remove a bucket that's stuck to its head. Instantly befriended and named (you can pick names for each herd member yourself), the stick turns into a shepherding stick and we move 𒈔through urban backstreets, sometimes having to push obstacles out of the way, and pick up some more lost calicorn. Near the outskirts, they gaze upon a poster showing a snowy mountain. The mission becomes immediately clear. Get! Them! Home!
You can pet the calicorn and even clean them up when they get dirty. The process of growing familiar with each herdling reminds me of 澳洲幸运5开奖号码历史查询:The Last Guardian – though their AI is far less punishing. They know to stick close, and when to shuffle over to help push heavy objects. Tapping the right trigger or holding it down to set a herd point ahead of the group is simple and they follow it easily enough. You'll love them without growing frustrated. (Though for The Last Guardian haters out there I still think it's🤡 a skill issue – Trico did nothing wrong!).
Quickly exiting the city, we enter nearby fields. Herding them across blue flowers causes each calicorn to glow with energy – their moods change the color of their fur. Able to charge up the shepherd gesture, you can command them to stampede (sort of an oxymoron but go with it) to hit higher speeds, skipping along behind them. Moving through mo🐟re fields of blue keeps it going. The mu꧃sic kicks in, swelling to fit the faster movement – it's such a great feeling.
But it's not all rushing through fields with abandon. Thicker bushes can make it tougher to progress – and you command them to bash their way through (though you may need to help clean up twigs and such that get sꦍtuck to their coat). You may also need to ask them to stop, or slow down, to avoid getting hurt. Outside the city doesn't mean there's no human presence at all. Though the spaces are wide, you're still funnelled forward linearly, meaning you need to at times navigate human structures. A train yard, for instance, has plenty of carriages to push and nasty rusty metal spikes you want to avoid running into. Later, darting through a forest, we need to pick across an abandoned motorway.
I love the vibes and the rhythm of play so far, and I'm already loving the herd I've assembled. I just want to get them to where they deserve to be. When the chance to get them up that mountain comes, you know I'll be leading the way. , PS5, and Xbox Series X/S later in 2025.
澳洲幸运5开奖号码历史查询:Astro Bot was a breath of fresh air for Sony's first-party output which has been relegated to cinematic third-person action games for the longest time, and embodied the spirit of Japan Studio (澳洲幸运5开奖号码历史查询:it getting shut down is probably the biggest blunder of Sony's 2020s, if you ask me). Since then th✅e game has become one of the most beloved platformers of all time, winning Game of the Year at the BAFTAs and The Game Awards.
Sony Interactive Entertainment's business group CEO Hermen Hulst gives the game praise during a (via ). During the talk, he calls Astro Bot one of PlayStati✅on's "most✤ exciting recent successes."
Hulst adds: "Astro Bওot was a smash hit, achieving universal acclaim among players andꦛ critics and sweeping industry award shows." When speaking about growing game IP into franchises, Astro Bot is listed as an "emerging IP," hopefully meaning that we should be getting more Astro in the future, (thankfully).
Hopefully the success of Astro Bot shows PlayStation the value in having franchises that don't quite fit into that presℱtige AAA mold or the live service world. After Japไan Studio was shuttered in 2021, it meant the studio which were constantly pumping out unique games and ideas were all but gone (the studio was merged into Team Asobi).
But, in an e♋ra where big Sony series are taking longer to come out (the PS5 generation will probably almost be over by the time the ꦿnext Naughty Dog game releases), little games like Ape Escape, Gravity Rush, and Patapon would go down a treat.
]]>The games industry's biggest punching bag in 2024 was Concord, PlayStation's big new live service title that 澳洲幸运5开奖号码历史查询:was pulled offline mere weeks after launching, only for Sony to 澳洲幸运5开奖号码历史查询:shutter the studio and keep the game ✅offline for good just over a month later. Yet despite this, PlayStation is still all in on its live service ambitions, with boss Hermen Hulst confident that future releases like Marathon won't meet the same fate.
During a for investors, Hulst was asked how committed Sony was to live service games, and if it is investing as much money into the development of them. He answers, "We remain very, very committed to building a diverse and resilient live service portfolio," adding, "We have MLB The Show, Destiny 2, Helldivers 2, and these are all really good exa🥃mples of the type𓄧 of titles that we're looking to develop."
Of course, Concord was mentioned during this discussion, with Hulst acknowledging the challenges PlayStation faced with the game, saying, "ultimately that tit🎃le entered into a hyper-competitive section of the market. I think it was insufficiently differentiated to be able to resonate with players." But Concord's failure has been factored into the companyౠ's approach for future titles, as Hulst adds, "We have reviewed our processes in light of this, to deeply understand how and why that title failed to meet expectations, and to ensure that we're not gonna make the same mistakes again."
]]>Yoshida says that he believes it's the challenging soulslike combat of Stellar Blade that's🙈 caused its success, in an interview with (translated by ). He also state🌟s that the technical aspects, graphics, and character designs are great, but it's the combat that's done the heavy lifting here.
Yoshida played a demo of the game back when it was still in development, and he loved the combat so🌼 much that he offered Shift Up an exclusivity deal with PlayStation.
Wh🦄ile many have praised the game's combat – I found it to be a little lacking compared to other top soulslikes, but still thought the boss fights were visually very spectacular𓄧 – Nexus Mods offers some insight into what PC players are really getting up to with Eve.
At the time of writing, of the , 95 are marked as being "Adult." 澳洲幸运5开奖号码历史查询:That's 15 more than yesterday. The most-downloaded mod by far is the "Eve with no clothes on (original proportions)" one. Not just the most-downloaded adult mod, but the top dog out of all 🉐231, with just over 68,500 downlo൩ads.
One of the other top mods, named "Eve Bigger Natural," simply has the description "Yes, another nude Eve." So, the community knows what it's about. Wh♋at Stellar Blade mods have you i🔜nstalled, huh?
Eve isn't the first character developer Shift Up has made that's attracted the attention of a lot of horned-up gamers. Its previous venture, Goddess of Victory: Nikke, also has scantily clad women. Nier creator Yoko Taro act🍒ually joked that he regrets doing a collaboration witꦺh the game because now, "many Nier cosplayers – especially those in more revealing outfits – started switching over to Nikke cosplay and stopped cosplaying Nier characters."
If you're looking for more fun times at your computer, check out our list of all the 澳洲幸运5开奖号码历史查询:best PC games you can play today.
]]>Fans are now taking to online threads to🐻 rally for Funcom's acknowledgement of late🎃-game issues, including one on that sees its poster explaining, "Landsraad mechanics punish small guilds and solo players and exclude them from endgame PvE content." For anyone less familiar with the game, the Landsraad offers a server-wide vote in which players can propose legislation that affects everyone – but it's not entirely fair.
That's because,ꦍ as the OP describes, "current mechanics punish smaller groups/solo players and prevent us from enjoying (what could be) a very cool endgame PvE loop" – a loop that "unfairly favors large guilds by cutting off reward access to slower or smaller contributors the moment the faction goal i♛s met." How could Funcom remedy this, though? The player has some ideas, including one fix that might improve "long-term participation."
from
"Letting players continue to turn in exclusively for individual reward thresholds would improve fairness and long-term participation," offers the poster, "especially for those not interested in PvP." They're not alone in thinking so, either. Over a hundred comments see others agree. "If they don't fix this," reads one, "PvE players will get to the current 'endgame,' real꧂ize they can't actually participate in the Landsraad in its current state, and will leave."
There are various other threads echoing this sentiment, too, with one simply asking if, "Guilds have Landsraad, what do s๊olo players have?" addresses Funcom directly, laying out a guide of sorts on "How to fix the Landsraad with on♍ly three value changes before player retention suffers." Here's hoping the developer will hear fans' calls for a fairer system for late-game PvE play.
]]>In a new business segment focused on gaming, Sony doubled down on its live-service focus with at least four in-house studios all-in on evergreen online games. And in one slide, Sony makes a comparison between 澳洲幸运5开奖号码历史查询:Helldivers 2, which has 3.6 million players a month, and Marathon, whicꦇh has apparently courted "strong early engagement for Bungie's bold and innovative new title."
Positioning Marathon as this year's Helldivers 2 would make sense - they're both big, premium, sci-fi shooters from the same publish🌳er – except for the fact th♛at Bungie's facing an uphill battle this time around.
Just last month, it was found that Marathon's already divisive playtests (thanks, ) featured several designs and art wor൲k from indie artist 'Antireal.' To avoid any legal trouble, the stu𒆙dio almost immediately began reviewing all of the assets in the game.
"It came to our attention that an artist who worked on Marathon in the early stages of pre-production took a number of graphic elements from a graphic designer, without permission or acknowledgement, and placed them on a decal sheet that was then checked in in 2020," art director Joe Cross then 澳洲幸运5开奖号码历史查询:said i💧n a slightly awkward dev stream.
"The decal sheet included icons and text elements. These elements ended up in our alpha build. There is absolutely no excuse for this oversight and we are working on and 100% committed to our review p𝐆rocess to ensure instances like this don't happen again on Marathon or at Bungie." Bungie apparently reached out to Antireal, though we don't ye𒀰t know how that turned out.
The iconic FPS developer has since been pretty much radio silent online. (The game's official hasn't tweeted anything since that livestream.) 澳洲幸运5开奖号码历史查询:A report about the company's low moral🌊e also raised questions around whether🔴 Marathon would even come out this September, though another Sony slide does insist it's still set to release this fiscal year.
Marat♔hon is slated to come to PC, PS5, and Xbox Series X|S on September 23.
Don't miss a beat with our 澳洲幸运5开奖号码历史查询:new games of 2025 and beyond guide.
]]>Hideaki Nishino, president and CEO of Sony Interactive Entertainment, was asked about Nintendo's latest system and whether there were any concerns about what it offers during a recent business segment meeting. He starts by mentioning that competition is good, and companies successfully launching products is good for everyone, before taking a more poi♍nted stance.
"We have a differentiated strategy. PS5 is designed for an immersive gaming experience, an𒅌d this includes the innovative DualSense controller features as well," he says. "We believe PS5-level performance is required to achieve a great experience on big screens. And in this way, we have provided a unique offering for players and creators in this currentℱ console generation."
In the face of increasing multi-platform releases, Nishino reiterat𒆙es the goal of making the PS5 the finest option for creative teams looking to reach a wide audience. "We have empowered our creators to leverage our offering and services to create amazing, unique experiences for players with high engagement and great monetization opportunities," he explains.
"We have done this consistently as the industry and competitive dynamics have evolved. And of course, PlayStation Studios, our franchises, h🉐ave a special role in showcasing the PlayStation experience and then strengthening the player's vision with us."
With the likes of 澳洲幸运5开奖号码历史查询:God of War and 澳洲幸运5开奖号码历史查询:The Last of Us, Sony has managed to maintain its exclusives remarkably well, breeding a particular kind of loyalty in the process. These games do court an older fanbase than the home of Super Mario and Zelda aims for, but Hermen Hulst, head of PlayStation Studios, belie𝔉ves they have something for everyone.
"In addition to our franchises with more, I would call it 'multi-generational' fanbases, such as Marvel's Spider-Man, we also have franchises that appeal to a range of different player segments. Horizon is a goo❀d example, it's been very popular with female players, Astro Bot from our lovely Team Asobi in Tokyo, it’s been a hit with children and adults alike," he explained.
There are pros and cons to every machine and platform. There's still only o💎ne place you can play Mario Kart, and it's not where Kratos lives, but you're unlikely to see The Last of Us 3 anywhere near the Switch 2 either. Meanwhile, the Switch 2 is built with portability in mind, whereas the PS5 favors cinematic, at-home playing. It's all about finding what suits you.
Where to buy Nintendo Switch 2: all the latest restocks as they happen
]]>You better believe it. I tucked into MachineGames' globe-trotting adventure for the first time this year on PS5, and it'🧸s safely one of my favorite games in recent memory. I don't say that lightly, either, as someone who's a 🌌diehard fan of the fedora-wearing archaeologist and the movies from George Lucas and Steven Spielberg.
With the promise of letting me really become the character I grew up loving, I wondered if the studio behind Wolfenstein could actually fulfill that fantasy, but boy did it deliver and then some. From the 澳洲幸运5开奖号码历史查询:many nods to the films, to 澳洲幸运5开奖号码历史查询:n♔ailing the spirit of the iconic character, and putting on the signature hat for myself, I can't remember the last time I felt as sad to reach a game's conclusion as I did in The Great Circle. Happily, the Order of the Giants looks set to give 𒁃me exactly what I yearn🍨 for, and better yet, it's going to do it in the most exciting way possible by drawing us into another mystery-filled quest in a new location: Rome.
Indiana Jones and the Great Circle review: "The best adventure Indy has embarked on in over 30 years"
Nothing spells adventure quite like going to a new destination to face challenges unknown, which is why I loved the variety of locations in Indiana Jones and the Great Circle's core experience. Each and every one offered someth🌜ing different: from the sandy pyramids of Gizeh to the snowy climbs of the Himalayas, and the streets of the Vatican, every place presented its own distinct feel – all with unique disguises, landscapes, hidden secrets, and puzzles. So, the prospect of going somewhere fresh once again in the Order of the Giants DLC is exactly what I want.
"This is where it starts. Beneath the streets of Rome", says Indiana, who sets the scene for the expansion in the , which will plunge us into ancient crypts and sewers nestled deep below the city. Admittedly it does sound pretty spooky, with the official painting a picture of th𝔉e dark quest tha🅘t's in store for us.
Set during the events of the main game, we'll be setting out to uncover "dark secrets" that lie beneath Rome with the help of a cryptic priest called Father Ricci. As we traverse ancient sewer systems and venture to different areas, we'll have to face "members of a frightening cult" who "sneak around in the shadows". At first blush, I get the impression that I may have to face my fears once again, with The Order of the Giants seemingly tapping into the unsettling vibes that put me to the test at the tail end of🐻 Gizeh's main questline. But hell, even if 🃏it sounds pretty creepy, I'm more than on board with the id💙ea of peeling back the mysteries of Rome.
And not unlike the pyramids of Egypt and the ceiling of the Sistine Chapel in the Vatican, I'm just as excited to see MachineGames' recreation of famous historic landmarks, because not only will we be going below the city, but we'll also get to explore the ruins of the Colosseum. Sign me up, right now. With "intricate puzzles" to solve as we explore ancient Rome, the DLC looks set to fill a hole the main game left behinꦯd, and it's also teased that a "few familiar faces" will be making a return – I can't wait to find out which characters will make an appearance.
Honestly, I'd be happy for MachineGames to keep dropping more DLC in the future so I can keep fꦛinding excuses to put Indiana's fedora back on. But in my heart of hearts, I'd absolutely love to see more games starring the iconic character come our w🦄ay from the studio.
I mean heck, give me a whole trilogy of Indiana Jones adventures just like the Great Circle and I'll be happier than an a🅰rchaeologist uncovering an ancient find. For now, though, I'll bide my time finding any remaining collectibles, and you best believe I'll make the most of the Order of the Giants expansion when it comes around ♐on September 4.
Look ahead with our roundup of 澳洲幸运5开奖号码历史查询:upcoming Bethesda games.
]]>"We're continuously exploring new ways for players to interact with their franchises," Hulst says . "It's important to realize that we're really thoughtful about bringing our franchises off console to reach new audiences, and that we're taking a very measured, ver🍰y deliberate approach in doing that."
So if you thought Sony was just seeing dollar signs and throwing Stellar Blade on PC without a plan, Hulst says otherwise. Sony will be seeing dollar signs now though, because Stellar Blade is the best single-player PlayStation launch on Steam.
Former Sony exec Shuhei Yoshida previously said porting PlayStation games to PC is "almost like prin♌ting mon💟ey" and was pushing the company to do it before it was popular internally. He cited reaching players in regiဣons where consoles weren't popular as one reason to do it.
"Particularl♔y on the single-player side, our tentpole titles, they're such a point of differentiation for the PlayStation console," Hulst continues in the latest fireside chat, citing PlayStation's long legacy as the home of top-tier exclusives. "They're real showcases of the performance, of the quality of the hardware, so we want to ensure that players get the best experience from these titles. We're very thoughtful about how and if we bring these titles to other platforms."
A lot of PlayStation's prestige games like Ghost of Tsushima or God of War launch on PC with ultra widescreen support, supporting what Hulst is saying about wanting to be able to give PC players a strong impression of PlayStation's games. One thing gamers are praising so heavily with Stellar Blade is just 澳洲幸运5开奖号码历史查询:how well optimized it is.
So, don't expect the next big PS5 game to launch on PC just becaꦛuse it's popular on console. But don't count it out entirely, either.
In the meantime, check out our list of the 澳洲幸运5开奖号码历史查询:best PS5 games you can play today.
]]>In the comp𒊎any's new business segment meeting, Sony some stats behind the PlayStation Store. Most notable is the fact that GTA 5, Genshi๊n Impact, Fortnite, Call of Duty, Roblox, NBA 2K, EA Sports FC, EA Sports College Football, plus subscription services EA Play and Ubisoft + Classics made up 53% of the digital store's revenue between April, 2024 and March, 2025.
To put that into perspective, the 12,000+ other games on PS5 and PS5 get to share the rest of the pie. 12,000 games made less money on the PlayStation Store than the eight biggest games, plus two subscription services. Damn.
Sony brags that it has a "diverse catalog and best-in-class commerce experience that supports breakout hits," which is true to a certain extent, but it must be a very scary time to be releasing a game of any size while knowing that the majority of people's cash (and time) gets dumped on to just a handful of hits, some of which have been around for years. 12 years in GTA 5's case, probably explaining why so many publishers are tiptoeing around GTA 6's release date.
Sony struck live-service gold with Helldivers 2 last year, but its own goal of having a huge, evergreen hit hasn't gone to plan, as multiple multiplayer games, like 澳洲幸运5开奖号码历史查询:The Last of Us Online, have been scrapped. It's still trying again wit Bungie's Marathon, currently set to come out in September.
For now, why not check out some 澳洲幸运5开奖号码历史查询:upcoming indie games of 2025 and beyond?
]]>As this star൲ted doing the rounds, Yoko to a fan reaching out on Twitter, in a tweet , "I've never heard of such a thing happening." Meanwhile, Saito has m🐟ade a statement of his own, saying there's been a mistranslation, and the devs weren't restricted in any way, shape or form during the making of the Nier games.
Furthermore, he says he'd like to clarify further on꧙ another livestream, though when that'll happen remains to be seen. The root cause of the misunderstanding is a question on character designs. Yoko Taro began by stating they like to go against the grain wherever possible.
ああ、なんか知らないところで誤解?された上にフォローまでされていた!(誤訳?にもほどがある… つうか、ニーア✨なんて何ひとつ制限なんてつけてないやろが!!!そんな訳で、オートマトンさん、ありがとうございます!… //t.co/maBK7TBBNd
"If western sci-fi is filled with marine-like soldiers, we might go in the opposite direction and use gothic lolita outfits, for example. We tend to take the contrarian 𝔍route," he sa𒊎id at the time.
Then, Saito added there are some things they avoid, but Automaton notes this is where the true meaning of hi🥀s words was lost in translation. The subtitles in question had translated his words as: "There are certain things that are ethically or morally inappropriate – even if they're just aspects of a character. We try to draw a line by establishing rules about what's acceptable and what's not."
Furthermore, he'd seemingly added: "While certain thꦓings might be acceptable in Japan, ๊they could become problematic in certain overseas regions. These are the kind of situations we usually try to avoid creating."
As Automaton says, this appears to be where some people got the wrong idea. The idea of acceptability came across a💮s a hint of publisher interference or mandate, especially outside of Japan, rather than being about societal expectations and what's considered gauche. If the subject interests you, it sounds like we’re geওtting another chance to dive into it very soon.
]]>During a , a question is raised by Justin Hill, senior vice president of finance and investor relations at Sony Corporation of America, that "with 澳洲幸运5开奖号码历史查询:cloud gaming more of a viable option than ever before, d🐟o we need a next-generation console? Is SIE developing one?"
SIE president and CEO Nishino calls this a "great question," saying the company has been "really proud of the quality we have been delivering" when it comes to cloud gaming over the last 11 years. "From a technical standpoint," he says that the technology is "progressing well," but points out that "end-to-end network stability is not in our control," and calls "higher cost per playtime compared to the traditional c🍎onsole model" a "challenge" compared to the "traditional console model."
He then goes on to describe cloud gaming as "an additional option for players to access content," before saying: "Our belief is that the majority of players continue to want to play [and] experience gaming through a local execu𝄹tion without dependency on network conditions. And PS5 and PS5 Pro have validated this thesis, I believe."
Noting that Sony has "a large ecosystem of highly engaged players" across PS5 and the previous-gen console, PS4, Nishino sa🦩ys that "there's a huge interest in our next-generation console strategy.
"While we cannot share further details at this stage, the future of the platform is top of mind. We are committed to explo💟ring a new and enhanced way for players to engage with our content and servi🦩ces."
So, he's not giving anything away right now, but just in case there was any doubt, ඣit certainly sounds like there's no plan to ditch a traditional console in favor of a cloud gaming device, at le🐼ast at this stage.
The PS5 t🥃urns five years old this November, having been released seven years after the PS4. With that in mind, it seems pretty likely we still have a bit of a wait ahead of us to see what Sony is working on next, but we'll just have to watch this space.
While you're here, be sure to check out our roundup of the 澳洲幸运5开奖号码历史查询:best PS5 games, as well as 澳洲幸运5开奖号码历史查询:upcoming PS5 games to look out for in the future.
]]>If you're a longtime Simmer yourself, you're more than likely familiar with challenges like Rags to Riches and Runaway Teen, or my personal favorite, the Legacy Challenge. The first two are fairly similar in the sense that they involve a good bit of building your Sims from the ground (literal꧂ly♓, in some cases) up to survival, and ultimately, success. How does Enchanted by Nature have anything to do with challenge runs, though?
As per the from EA, the expansion pack looks as though it'll let Sims live entirely outside in the open – no clever workarounds required. The developers further confirm this in a subsequent . Innisgreen, the new region launching with Enchanted by Nature, "gives Sims the chance to eat, bathe, sleep, and thrive entirely off the land" – Sims can sleep in the grass, for🎃age for ingredients, and eat freshly caught fish.
Bringing the Sims "closer to self-reliance," as EA describes, is precisely what challenges like Rags to Riches and Runaway Teen are all about – hence why players can't wait to trul𒈔y have their challenge runs' Sims start from the bottom, come Enchanted by Nature. "I just know that Runaway, Legacy, and Rags to Riches challenges are going to have a surge in popularity with this pack," comments a fan on the new expansion pack's trailer.
"I love that they're addi♒ng homelessness to this pack," adds one player, "way easier for Rags to Riches challenge." Another says the DLC "seems perfect for challenges where you start from 0," while elsewhere, someone exclaims that "Rags to Riches is gonna go crazy in this world!" As a longtime Sims 4 stan myself, I'm inclined to agree – after all, there's only so much bench sleeping and public bathroom usage my challenge run Sims can stomach.
The boost for challenge players is, of course, only the tip of Enchanted by Nature's iceberg. Between fairies, foraging, Hobbit-style house building, living off the land, potion making, and more, there's so much to look forward to.
Want to spice your game up a bit ahead of Enchanted by Nature? Check out the 澳洲幸运5开奖号码历史查询:best Sims 4 mods available to download right now.
The game's reveals that over 6,000 players penned a review over the last 30 days, but a whopping 75% of them gave Capcom's le💜ather-gathering sim a thumbs down. Recent reviews now sit at a 'Mostly Ne🧸gative' rating, while its overall rating is 'Mixed' based on more than 136,000 total reviews, only 61% of which are positive.
Scrolling down the page of red reviews reveals that lots of people are still struggling to run Monster Hunter Wilds at a stable, consistent fram🍬erate, months after launch. Some players even claim that a recent update♎ made things worse.
"Wanted to try and do the new Akuma event, but whatever they've done to try 🍨and improve the game had basically bricked it for me" one user review . "I can't get above 15 FPS when I had no issues maintaining 60 at launch. It's like playing a slide show and I can't deal with it." Another elegantly that it has "poo poo performance."
🎀Over on , players mostly echo the same sentiment: Monster Hunter Wilds is badly optimized for most PC rigs and Capcom hasn🅷't done much to address complaints.
"It's probably heightened right now as the latest update has caused some issues with compatibility for a lot of peoples PCs (most of which can be somewhat remedied by clearing and recompiling the shader cache)," one player claims. "Overall the update act༺ually improved performance for a lot of people, myself included, though that's obviously on the anecdotal side."
]]>Via , a Deltarune player on Reddit shared a screenshot of their credits scene from the game's newly rele🎃ased fourth chapter, apparently after playing through all four chapters and not picking up any one of the game's available trophies on PS4 and PS5, which currently are the only platforms that have Deltarune trophies.
Before I share the screen, here's a spoiler warning for anyone who hasn't played Deltarune Chapter 4: I'm going to share the full message this player💟 received, so if you don't want to know anything going in, turn away now.
OK, are you gone yet? Cool, here it is:
from
"INTERESTING.
YOU FAILED
TO ACHIEVE
ANY MARKS.
WHAT
ARE
YOU?
"(playername)"
I VERY MUCH
LOOK FORWARD
TO THE NEXT."
According to Redditor millsbuddy, who shared this genuinely impressive achievement, there are a few condit๊ions that need to be met to receive this special text from the Voice.
First, you have to be play✱ing on PS4 or PS5, and you have to have trophies enabled. Then, th꧅e system will check to make sure you haven't collected any of those trophies, and that you managed to complete all four of Deltarune's chapters at least once. If you meet those criteria, you should get the above message in the credits.
Deltarune's l😼ong-awaited third and fourth c🅰hapters finally launched earlier this month, and with them came the game's very first trophies, exc🏅lusive to PlayStation.
The funny thing is, looking at the list of , it actually seems like this non-trophy achievement is way harder to get than most of the trophies in the game. With trophies being awarded for basic functions like consuming items, equipping armor and weapons, and taking certain amounts of damage, it definitely seems like something you'll have to actively work toward if you want this special message, which is just very Toby Fox of him♏ to do.
I wonder if this is what Fox was talking about when he said the new Deltarune trophies would "give rise to a pretty hard-c🌼ore challenge." Sure seems like it.
]]>When I call Fallen Feathers a Soulsborne "clone," I mean that as the highest compliment; as a card-carrying FromSo⛎ftware sicko, I tend to bounce off most titles that are clearly heavily inspired by Dark Souls, but unwilling to steal its best parts for the sake of originality. Fallen Feathers isn't like that – Fallen Feathers is bold, adopting FromSoftware's signature mix of dark fantasy, body horror, and wily motherfuckꦜers trying to kill you and dropping them all into its joyless version of the Ming Dynasty.
The – naturally, poreless, D-cup – pirate warrior Wuchang doesn't remember ho𒉰w she ended up nearly topless and bleeding in a sick house reminiscent of Bloodborne's Oedo💃n Chapel, but she soon finds out: she's been impacted by the Feathering, a hideous disease that slowly morphs humans into deranged monsters – again, like Bloodborne.
I also sense similarities between Wuchang and Sekiro's ninja protagonist, who requires players to act with more calm and cool than my typical roll-spamming involves. Our beautiful heroine – whose design I find appealing to me as a woman the same way a fashion model is appealing, and not 澳洲幸运5开奖号码历史查询:lazily exploitative – performs lengthy and deliberate attack animations from far distances, so I learn to control her with the mind of a fox looking for an opportunity to bit🧜e.
That is, when I'm not totally ignoring the 🥃boss fight I'm supposed to complete during this demo and hyperfixating on this random guard who keeps making me upset. I don't know what it is about him that has me completely transfixed for most of my approximately 40 minutes with Wuchang: Fallen Feathers – maybe it's the glint in his too-attentive eye. The second I dare to put one toe into a 10-foot radius around him, overcome by the need to know what's behind the closed gate🎃 he's protecting, he snaps.
Time and time again, he decimates my measly heath bar, matching my resolute Wuchang's insistent barrage of attacks with animations that seem even more aggressive, drawn-out, and downright rude. Doesn't he know I have a boss to fight and can't waste my time with this?!
But, of course, ▨each time I die to this inconsequential enemy that's obviously guarding an area I'm way too weak to even think about, I only get more stubborn. I know I can do it. I know it!
But first, a quick break to enjoy the scenery, which features pretty woodlands and losers to murder without remorse. I slide over to this guy that always respawns with half health – what a nerd! I practice Wuchang's bꦺallet-like special attacks on him to boost my confidence before jogging over to where I dropped Fallen Feathers' version of "souls," or Elden Ring's runes. The sight of them reminds me I'm getting dangerously cozy with my Inner Demon.
As a unique iteration on the first Dar🌼k Souls' Hollowing effect, Fallen Feathers utilizes the Inner Demon System, which makes it so each kill you collect and death you suffer boost your strength while lowering your defences until, finally, out comes a literal demoness you have to defeat in order to continue. It's a clever mechanism – it tells me developer Leenzee has internalized the FromSoftware formula enough to even evolve its atmosphere, the most intangible, misty gray quality of a Soulslike. Wuchang: Fallen Feathers could be only a successful clone, but it seems to have its own soul, too.
And mine has just left my body – finally, I've killed the armored guard, that bastard. See, it was easy! I told you I could do it! Now, let me find out what's behind this door he's been concealing…🌌 Oh, I can't open it. It lౠooks like I'm missing a key.
Well, if it doesn't make you ponder your own idiocy,�ꦰ� then is it even Dark Souls?
Wuchang: Fallen Feathers is ou🐼t on July 23 for PS5, Xb✅ox Series X/S, and PC.
With Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field.
]]>The milestone is accompanied by a new update adding a feꦅw highly requested features, chiefly including an expanded camera view that'll allow you to see further. Although Fantasy Life i has been very well-rece🧸ived, one common pain point has been the fairly limited view you get from the in-game camera, particularly in the open-world area, Ginormosia.
Level-5 CEO Akihiro Hino shared a screenshot of Ginormosia through the lens of the updated camera, and it indeed looks like a much wider view, and one less angled toward the ground. In the screenshot, you can ꦍmuch more easily spot towers and various landmarks without actually having to approach them.
ファンタジーライフi、100万本突破 しました!たくさんの方に遊んでいただきありがとうございます。ここで、特に要望の多かった点のアップデートを行います。ཧ・カメラ視点 より遠くまで見えるように・種ま🌜きと水やりのボタンを別にし、それぞれ1アクションに… pic.twitter.com/eGHmV5oce9
According to the , the update also adds separate buttons for faster sowing and watering during farming, the ability to listen to the "Life Song" repeatedly after Mastering a life, improved Switch 2 graphics, a feature that au🌳to-locks your weapon onto enem🀅ies when you unsheathe it, and expanded control mapping.
Fantasy Life i launched late last month on PS5, Xbox Series X, Nintendo Switch, and PC to highly positive reviews calling it a dangerously addicting hybrid of Animal Crossing-style life sim and Zelda-style exploration and dungeon-busting. It's now available on Switch 2 as well for a tiny upgrade 🤪fee.
]]>You and a co-op partner take on the roles of Kurt and Karla, a pair of kids experiencing their first awkward tastes of love. In a pretty direct metaphor, they promptly lose their mo🐬uths and find themselves unable to speak, thrust into a fantasy world where they're going to have to face their feelings in some very literal wa🅘ys.
It's all hand-crafted from top to bottom. The cutscenes are pure, traditional stop-motion animation, and all the in-game objects and character🍨s are implemented through a custom photogrammetry process. The world is full of whimsy, with fantastical landscapes and little clay men just oozing personality, and there's a 💛fantastic tactile feel to jumping around in puddles and clambering around the world.
Developer: Kong Orange, WiredFly
Publisher: Epic Games Publishing
Platforms: PC, PS5, Xbox Series X/S
Release date: 2026
"This is my first game," director Johan Oettinger tells me after a hands-on demo at Summer Game Fest. "It's 🍨my boyhood dream to make games, but specifically to combine my other great love: stop motion." With that dream in mind, Oettinger says he taught himself how to do stop-motion, and now heads the Danish animation studio WiredFly.
Oettinger had been building the world of Out of Words "on and off" since 2013, but it was only once he partnered up with development studio Kong Orange that the project properly kicked off. The game was in 2021, and eventually landed a deal with Epic Games Publishing in 2022, which Oettinger says "opened up all the doors," offering "full creative f🐻reedom" alongside support building on꧂line play and bringing the game to all platforms.
I bring up all this history to note how much you can feel the enthusiasm Oettinger – and the entire development team – have for this game just pouring off of the whole thing. The concept of a cutesy love story♓ in this format could come off as unbearably saccharine, but everything I've seen manages to be completely endearing with deft and restrained storytelling.
'Deft and restrained' also describes the platforming, which is fully two-dimensional and consists mostly of pretty light challenges. The section where I spent the most time has you tap a button to turn gravity upside down, letting you walk on the cܫeiling while 🐭your co-op partner sticks to the floor, or vice-versa.
You have to coordinate when to make those swaps to get each player to the end of the room, but while the platforming is satisfying, it isn't extremely taxing. Game design lead Jeff Sparks tells me that was an intentional desi♚gn decision, as the team wants the game to be enjoyable for a large variety of players, from long-time gamer🤡s to their kids and partners who might not be so skilled at platformers. As someone with deep regrets about forcing my own partner, a turn-based RPG and cozy gaming fan, to play through It Takes Two with me, Out of Words seems a lot less dangerous to our relationship.
Sparks says narrowing the game down to its most fun and accessible parts takes "a lot of iteration." The team starts by asking "what's fun about the mechanic" at its most basic level, and then figuring out how to "onboard players to the mechanic and let them play with it in fun and inter💙esting ways." It's classic platformer design, and it works incredibly well here.
"I love simple games, but I love games where the design is taken very seriously," Oettinger adds. "Where the design is the way that the game is written, you could say, and everything else there is to lift that up as a sum of the parts. Where the anima🌌tion, in this case stop-motion, lifts the design up, and the hand🍬crafted art direction, the sound design, everything is there to lift the storytelling through level design."
More than anything else, Out of Words reminds me of Playdead's games, with the same careful approach to pacing and level design that made Limbo and Inside so compelling. Those aren't games I invoke lightly, but Out of 𓃲Words has the juice to stand up to the comparison. And while it might not imme🗹diately look like it has the same horror vibes as those titles, that changes deeper within.
"I love simple games, but I loไve games wher🐎e the design is taken very seriously."
Johan Oettinger, game director
After a breezy run൲ through an early chapter, the devs jump 🅺me forward to a much later section, where the story has just gone darker with Kurt and Karla's emotions running rampant. Suddenly, you're no longer controlling a pair of kids – instead, they've combined into this weird, awful ball monster with giant, grasping hands.
Here, Out of Words changes from a traditional platformer into a sort of grappling game, where🐬 each player controls a hand, grabbing walls to swing forward through a town full of increasingly terrified little clay men. It immediately called to mind the end of Inside, but while it certainly feels like a horrifying change of pa🍸ce from the normal game, the goofy, exaggerated calls for help from the clay guys cuts the tension in a major way.
Still, that taste of🌺 something so different from what Out of Words initially presents itself as has me very excited to see what the rest of the game has in store. The devs envision it as an🀅 8-10 hour experience you can finish over a handful of evenings, and after just 30 minutes with the game I can't wait to see what those hours hold. The fact that my marriage is likely to remain intact at the end of it all is also a particularly nice bonus.
Check out the 澳洲幸运5开奖号码历史查询:best co-op games of all time.
]]>Significant story cutscene spoilers for Clair Obscur: Expedition 33 ahead. Put a bucket of crabs on your head if you don't want to know, or maybe just♕ click away.
Last month, YouTuber xGarbett, in one of the first videos I could fiꦡnd on the subject, highlighted a curious interaction with an endgame story🍨 cutscene featuring Renoir, the erstwhile antagonist of Expedition 33. There are swimsuit costumes for all playable party members, and if you put everyone in their swimwear before initiating this cutscene and the following fight, it turns out Renoir will put on his own swimsuit, too.
Renoir dons a swimsuit similar to those worn by the rest of the cast – a modest, horizontally striped top and shorts. The best part is that this doesn't come up at all. There doesn't seem to be any unique dialogue tied to Renoir's new🐈 appearance; everyone just rolls with it. Granted, if my crew a༒nd I were all sporting swimsuits, I guess we wouldn't have any grounds to question anyone else for the doing.
I'll also tip my hat to another YouT൲uber, , who uploaded a broader secrets and Easter eggs roundup one day earlier on May 3, including a brief look at swimsuit Renoir.
And if you're wondering, yes, the same thing happens with the game's "Baguette" outfits, which pack in as many French gags and classic♚s as possible, as well as the mime getup collection.
If ܫyou're disappointed that this Easter egg is limited ꦫto late-game cutscenes because you can't obtain all the rare skins scattered around the map until you clear certain story milestones, toss that disappointment in the ocean.
have that an all-🍸swimsuit party can on New Game+, seemingly no matter the cutscene. Does this kind of undermine the drama of these moments? Yep. But I guess that's the whole point.
]]>Before the Asus-built handhelds were revealed, a report from Windows Central claimed 🌌Microsoft had essentially sidelined its own, in-house handheld. Now, (paywalled) reports that the handheld has essential๊ly been canceled altogether as Microsoft commits to its ROG 🥀Ally range of mobile devices.
It makes sense for Microsoft to avoid muddling its long-rumored and highly anticipated entry into the handheld space with two entirely differ𒊎ent system lineups – three, rather counting the Ally and Ally X – but it's good to have reliable reporting showing that's the case.
It also partially explains why Microsoft hไas been stressing, in promotional materials and inter♚views, the whole Xbox-ness of what is, at its core, a branded Asus ROG Ally that boots straight into the Xbox app with a custom OS. Now that it's evideꦑntly moving on from a full-blown in-house Xbox handheld, it's time to really lay on just how Xbox-y the apparent replacement is.
Microsoft has beeꦿn billing the ROG Xbox Ally as something of a hybrid platform combining the open-ended freedom of Windows, which will let you use whichever storefronts and applications you want🍎, with the seamlessness and dedication of a traditional games console. The hardware is as standard as it comes, and we still don't know the price, so a lot of potential is tied to its modified operating system.
For a breakdown of the two Xbox handheld's specs, don't miss our guide to 澳洲幸运5开奖号码历史查询:ROG Xbox Ally vs ROG Xbox Ally X, and check out our 澳洲幸运5开奖号码历史查询:ROG Xbox Ally hands-on for our impressions.
]]>To Towa developer Brownie, whose game director Shuhei Yamashita – along with Bandai producer Daisuke Nagaoka – spoke to me 𝔍through a translator, the point is that Towa is "unlike any roguelike." But the undeniable fact is that Towa is actually a lot like Hades.
"We are very inspired by Hades,"🥀 the developers ex🌳plained, "we have a great respect for [it], especially its action scenes. We use it as sort of a reference for [Towa], but Towa is not just [Hades]. We use it as a base, and we have added these values."
Most obvious, to me, is the pleasant, by-the-fire sense of togetherness Towa instills in you by being a game about companionship. You get to choose your lead tsurugi ("sword" in Japanese) and support kagura (which refers to a mystical staff♐) from a charming team of eight heroes sworn꧂ to serve the priestess Towa.
But, during my 30 minutes with Towa's demo, I wasn't as interested in the politics of the game's main campsite Shinju Village – despite it being heavy with red flowers, and evocatively stained with watercolor – than I was enamored with how good combat felt.
I'd decided to tap the "Virtuous Seeker" Nishiki, a sinewy Koi fish whose profile suggests he is a cannibalistic seafood eater, to be my tsurugi and the mean-looking girl with bangs, Rekka, to be my kagura; I'm a woman const🍸antly in search of a Beauty and the Beast dynamic, what caꦇn I say.
It worked out. The two had synergy. As I swapped between the two blade masters' swords each time one's power was depleted by performing hits, I started feeling safe in the fact that I was not alone. 🐎When one soldier became exhausted, I took comfort in knowing there was another to the side of her, 💙ready to help.
Entering Towa's overgrown, monster-infested world as a duo instead of as one, vulnerable champion made for a strong sense of flow during battle; instead of constantly checking my health status with typical roguelike paranoia, I simply made sure to swap between my characters' weapons as often as if we were trading dance steps. To the game's credit, while its controls are more elaborate than the straightforward attacks in Hades, the flow Towa forces you into is conducive to ridiculous combos, which I was able to꧟ achieve with only a few minutes of experience. Also, the fish guy kept rolling around like a boulde👍r made of meat, which was awesome.
"One 🏅thing [about Towa] is that [we wanted to create] characters that have completely different silhouettes, so each individual character features a different silhouette," says the game's developers. "That was more of a purpose [behind their designs] than a mythology."
So, I love that there's big guys and mean litt൩le ladies – as one myself – and I like ho🐷w Towa feels like soda-popping through combat in a flashy game like Final Fantasy 16, but I can't get past the seriously explicit Hades references.
Every time I started enjoying the particulars of Towa's world, I was confronted by Boons (called Grace in Towa), gates advertising the next level's prizes, and stations with replenishing waters – all important elements of Hades' combat loop and map layout. In Hades, these things have monumental meaning for the game's ta🧸ke on Greek mythology.
But, in the Towa demo I played, which didn't elaborate much on the game's story, these elements felt like they formed a scrapbook of what roguelikes its developers actually enjoy – they hadn't been diversified enough to distinguish from their source m𒁃aterial. Each time I noticed them, I felt a little tug at the back of my head reminding me that I could be playing Hades – a game I already love and know well – instead. Since Towa and the Guardians of the Sacred Tree offers so much to enjoy in its duo combat, I don't understand why the game allows itself to be overshadowed by its inspiration like this.
Towa will be out September 19 on PဣlayStation 5, Xbox Series X|S, Nintendo Switch and PജC.
]]>Without going too deep into spoiler territory, there’s a part in Chapter 4 where Susie, Kris and Noelle are in a storage closet. While there, one off them comments the room is “kindaꦑ sus,” a clear aspersion to Innersloth’s exceedingly popular murder deduction game.
Upon seeing the quote make the rounds, Innersloth commented on social media about it. “Ahhhh, Among Us reference in Deltarune, I'mma crash out!” the Amon🍷g Us Twitter account proclaims.
pic.twitter.com/2D52MGxkrD
They should’ve kept it cool, because Fox responded in the most hilarious way possible. He posted fi🃏ctional patch notes, about an update to remove Among Us from the RPG. Alasꦇ, easy come easy go.
Just to be clear: Toby hasn’t changed anything. This is all a cute joke between developers o🦩ver a shared love of each other’s work. But as far as clapbacks go,ꩵ it's very effective.
On June 5, we got chapters three and four of Deltarune. The Undertale sequel maintains many of the same characteristics, from an 8-bit aesthetic to choice-based gameplay. Just like its predecessor, you can tackle the🍃 whole thing as a pacifist, or you can go in all guns blazing to discover the many wacky facets of combat.
The tapered release allows pla😼yers to discover the story and world together, sharing titbits from the various forks in the road they encounter. Chapt🐈er 5 is due out next year, and if anything sus happens, you’ll find out about it here.
]]>Speaking in a 澳洲幸运5开奖号码历史查询:new interview with Gam🌺esRadar+ on all things Occult Crescent, Final Fantasy 14 assistant director Tsuyoshi Yokozawa and battle content designer Daisuke Nakagawa say that, although react🎃ions to their initial reveal of the new entry in the MMO's growing series of Field Operations came too late to "impact" development, Square Enix received quite a lot of feedback on previous iterations like Eureka and Save the Queen that helped.
"When we announced that we'd be adding the Occult Crescent, our planning and some implementation were already underway, so there was no direct impact on development," state the devs. "That said, we received a great deal of feedback on previous Field Operations, and the impact of this feedback has been extremely significant on the development of this content." That's not all, though – Field Operations have proven more popular than expected.
In fact, many fans were waiting for more since the close of Endwalker and the later arrival of 澳洲幸运5开奖号码历史查询:Dawntrail. "The requests for Field Operations that continue from Endwalker were reiterated by the m🌳any voices of anticipation we received when we announced the implementation of the Occult Crescent," explain Yokozawa and Nakagawa. "We feel that player demand and enthusiasm have increased compared to when we originally released Eureka."
The two describe the surge in interest in Field Operations – one I'm sure will continue with Occult Crescent now, as a longtime player myself. "Back then, we thought it would be the kind of content that would really resonate with the select people who love the concept - but now, Field Operations serve as a major type of content in Final Fantasy 14, and it feels like even more players than we expected are looking forward to the next piece."
Looking for something else to play? Here are the 澳洲幸运5开奖号码历史查询:best MMORPGs available to try now.
In an interview with Famitsu, series producer Takashi lizuka revealed the team is planning to add one new character to Sonic Racing: CrossWorlds each and every month. Iizuka didn't specify when the post-launch plans will conclude, alt🌳hough the upcoming characters are likely to come from Sega's roster.
Iizuka played coy when asked about 🦩the possibility of Shenmue's return to kart racing after his small cameo in Sonic & All-Stars Racing Transformed. Though characters 🃏from other Sega series - like Metaphor: ReFantazio, Shin Megami Tensei, Phantasy Star, Puyo Puyo, and Super Monkey Ball - might be good guesses, too.
And in case you missed it, Sonic Racing: CrossWorlds is digging into the multiverse, as the name may imply. We recently learned that everybody from Persona 5's Joker to Hats🦩une Miku to Yakuza's Ichiban will be on the list of playable characters, while Minecraft Steve is part of the paiꦍd season pass that's promising to add even more, unannounced names from outside of Sega's wheelhouse.
Of course, Sega was mum about ♒the game's from a few weeks ago that mentioned SpongeBob SquarePants, Avatar: The Last Airbender, and Teenage Mutant Ninja Turtles would be joining Minecraft Steve in the season pass. So, take that how you like.
]]>Want to know what we thought about the big RSS overhaul? Then check out our 澳洲幸运5开奖号码历史查询:Rainbow Six Siege X review to see why we deemed it "Bigger, better, and more user friendly than it's ever been" and "it's the perfect time to dive in."
Unique Ability: Breaching Hammer
Loadout options:
Sledge is a fantastic option for brand new players – he was nerfed a bit in previous seasons of Siege but now he's back in business with two speed and two health making him a well-rounded and balanced character. His unique ability isn't particularly difficult to understand, either. He has a massive sledgehammer, hence the name, which can smash through breakable surfaces with ease.
His weapons offer a decent varie💎ty of options, allowing him to take enemies out at range with his assault rifle or get in close with a shotgun. His gadgets, too, are easy to understand – two of them are pretty standard grenades as you'd find in any other FPS, while the impact EMP grenade allows him to temporarily take out electronic devices. All in all, he's a great place to start your Rainbow Six Siege X journey.
Unique Ability: Exothermic Charge
Loadout options:
Thermite is another brilliant option for new players who is also capable of turning the tide of battle. Thermite, as the name suggests, wields exothermic charges that can cut through reinforced walls, giving your team more breach options. He, li🐬ke Sledge, is also very well-balanced in terms of stats. He has two speed and two health, so he's relatively quick on his feet and can take more shots before going down. We s🐓till wouldn't advise you to hang around in front of gunfire, however.
His weaponry is solid, too, with an assault rifle with a good rate of fire, counterbalanced by low destructibility potential. The semi-auto M1014 shotgun is also a fantastic option, and can be synergised with the exothermic cha💜rge for efficient and easy room clearances. In terms of gadgets, Thermite hews close to his SWAT past, and can carry either smoke or stun grenades.
Unique Ability: Gemini Replicator
Loadout options:
Iana is a Dutch Operator who has an incredible unique ability – she can project a controllable holographic copy of herself to gather intel and draw enemy fire. This can be used to set up ambushes, find enemies, and more! It's super versatile and quite easy to grasp as well, making her ideal for new players. As with the other Operators who we've mentioned so far, sh♒e has two speed and two health, giving her a decent ཧbalance.
Her weaponry is excellent as well – you get a choice of two assault rifles as your primary. The G36C carries more ammo and fires quickly, while the ARX200 is a heavier rifle that is great for precision shots but which onl𓄧y has 20 bullets per magazine. Her secondaries are interesting as well. You get a standard but versatile pistol or a hand cannon, which fires explosive projectiles. If you're having visions of C💙hina Lake grenade launchers and blowing enemies to smithereens, then you'll be disappointed. However, the GONNE-6 is excellent at destroying gadgets, and has superb accuracy.
Unique Ability: Argus Launcher
Loadout options:
Zero is Sam Fisher. Yes, that Sam Fisher, from the Splinter Cell series, migrated over to another Tom Clancy property, but don't let that fool you into thinking he can't🎐 stand toe-to-toe with other Operators. Zero only has one health but this is counteracted by his three speed and powerful special ability. The Argus Launcher fires cameras that can punch through reinforced surfaces (in addition to standard breakab🦩le ones), as well as firing a laser that you can use to distract enemies, destroy devices, or even finish off a downed enemy (though this is very hard to pull off, as the lasers do a tiny amount of damage).
His armaments are solid, particularly the🙈 MP7 SMG. While it lacks in damage compared to the SC3000K assault rifle, it has a higher rate of fire and can carry more bullets to make up for it. In terms of his secondaries, Zero also packs the GONNE-6, much like Iana, as well as the 5.7 USG which can do very decent damage. His gadgets are extremely useful too, with the Claymore fantastic for use in tight corridors, while the Hard Breach Ch෴arge can punch a good-sized hole through reinforced surfaces.
Unique Ability: Signal Disruptor
Loadout options:
Mute is a fantastic and versatile defender whose unique ability is exceptionally useful. As his name implies, his signal disruptor ability can jam electronic devices, rendering the enemy team's drones useless. He's a tanky Operator, too, which isn't such a problem for defenders who are will🌺ing to set up kill zones, coming with just one speed but three health.
His weaponry boasts two solid options in the form of a pump-action shotgun and fast-firing submachine gun. While the shotgun does more damage and has a faster aim down sights (ADS) time, it's hard to beat the MP5K's rat♏e of fire. If you prefer the shotgun, you could also consider equipping the SMG-11 as your secondary, which is effectively a bonus SMG with a small magazine. Alternatively, you can pack a punch with the P226 MK25. The gadgets are excellent as well – the bulletproof camera is exactly what it says on the tin, while the nitro cell explosives are fantastic remote-detonated plastic explosive charges.
Unique Ability: Armor Pack
Loadout options:
Rook is a French Operator and another tanky one, with three healt🌺h and one speed. His special ability is invaluable for any team, giving him the ability to throw down armor plates for his team to use. While a little more mundane than some of the other special abilities that we've mentioned on this list, it's extremely helpful.
His weaponry offers a good range of damage and fire rate. The P90 fires fastest but has the least damage, the MP5 is a happy med✨ium, and the SG-CQB shotgun is slow but hits like a truck. If you're going for high-damage loadout above all else, the LFP586 pistol is also well worth mentioning. It's a revolver that can only hold six shots, but hits very hard. If you'd prefer a more balanced approach, the P9 isn't bad either, doing less🐟 damage but holding 16 shots.
In terms of gadgets, the proximity alarm is fantastic for figuring out where enemies are, whi🌳le the impact grenade is essentially an explosive tennis ball you can bean at people. The ✃Observation Blocker, meanwhile, inhibits the view of enemy drones and CCTV, letting you do your devilish business in secret.
Unique Ability: Entry Denial Device
Loadout options:
Kapkan is an excellent, balanced Operator, with two speed and two health. What really makes him worth playing, how🉐ever, is his Entry Denial Device. This ability allows him to lay laser tripwire traps across doorways and windows, which will trigger an explosive if tripped. The damage they do is quite significant and they affect anyone wit♏hin a few meters, potentially allowing you to hit several enemies with one Entry Denial Device.
His primaries are solid – the SMG does decent damage and has an okay rate of fire, while the SASG-12 semi-auto shotgun sacrifices fire rate for pure power. It's mag-fed as well, giving you 10 shots before you need to reload. His two pistols give you a balanced option in the form of the GSH-18 or a heavier-hit♍ting option in the PMM. His gadgets are good, too, with a Bulletproof Camera ideal for intel gathering and Barbed Wire for area denial and slowing d๊own enemies.
So there we have it, a selection of the best Rainbow Six Siege X Operators for beginners, whether you're attacking or defending – now get out there and start fighting over that objective!
© GamesRadar+. Not to be reproduced without permission.
]]>Series producer Motoi Okamoto opens the segment saying that "Silent Hill was a series that fused the essence of western horror and Japanese horror, as the series progressed I felt that the essence of Japanese horror was lost." After the likes of Homecoming and Downfall (which were develop🀅ed by American and Czech studios, respectively), Okamoto felt "a desire to create a Silent Hill with 100% essence of Japanese-style horror."
He explains that NeoBards was selected by Konami to develop the game as the studio had done great work with Japanese publishers in the past (with the studio working on a ton of re-releases for Capcom). With NeoBards game producer Albert Lee saying "we had discussio🔯ns with Konami on how to create a game experience that maintains the spirit of Silent Hil🐻l within a Japanese atmosphere."
The game's director Al Yang adds that "with the major thematic shift it w🦹as absolutely critical for us to not merely copy, but really understand what the key atmospheric elements that define the classic Silent Hill titles were, in order to evolve them for [Silent Hill] f." And considering the previous games and films used Pyramid Head like a mascot, I'm super hopeful for Silent Hill f, because that statement alone proves NeoBards gets it.
Elsewhere in the Konami Press Start stream, we got a new look at 澳洲幸运5开奖号码历史查询:Metal Gear Solid Delta: Snake Eater which revealed its 澳洲幸运5开奖号码历史查询:online multiplayer mode Fox Hunt. Plus, Konami announced it was teaming up with Bloober Team again to create a 澳洲幸运5开奖号码历史查询:remake of the original Silent Hill.
]]>Developer Funcom details some of the notes for patch 1.1.0.13 in its new announ🀅cement on . "We've deployed several upd🥃ates and fixes to further improve server stability and resolve some in-game issues," writes the studio, letting players know that the hotfix "requires a client-side download" while instructing them to "restart your Steam client if the download does not appear automatically for you."
Some of the changes noted include "several backend changes to improve the client and server stability," quest changes to prevent hard locking, updated dialogue lines, and adjustments for performance-related problems like "an issue where the 'Limit CPU Usage' graphics option would not apply to all quality presets." There are li🃏kely many more to come in future patches, too, as Funcom has a handy.
It's understandable that server issues are at the forefront of the devs' priorities, though – after all, following the survival MMO's full Steam launch just two days ago, an all-t⛄ime peak of a whopping was hit. It comes as no surprise, then, that the reviews marked as "Negative" among the sea of "Very Pos𝔍itive" feedback tend to cite things to do with the new game's often overwhelmed servers.
"It's not that it's a bad game when it works," reads one such review💞. "It's all the crashing and server issues at this point. It seems to have a problem maintaining connections or getting connections during or after trials." Other fans explain that they can't sౠeem to play long without being interrupted by server disconnections and the like. Hopefully, patch 1.1.0.13 helps remedy some of these complaints.
]]>In a new statement posted to ☂social media, Build a Rocket Boy said the developer is "heartbroken that not every player was able to experience the game as we intended" a💙nd claims employees were working "tirelessly throughout the night to solve many of these issues."
//t.co/2JFNBQnsAK
To try and remedy the rocky launch, the studio's releasing🃏 a hotfix this weekend aimed at "CPU and GPU improvements," depth of field settings, various bug fixes, and reduced difficulty for a ridiculously tough mini-game. A second hotfix coming sometime next week and a third coming sometime later this month will provide "ongoing performance and stability improvements," among other things.
MindsEye isn't just your typically unoptimized game launch, though. Sponsored streamers have💝n't even been abl💞e to promote the game without laughing or, oddly, having their sponsorships canceled at t🦩he last minute.
But Build a Rocket Boy also tried to explain where all these technical issues, horrifying glitches included, stem from. "We have now identified that the vast majority of crashes were caused by a memory leak," the studio noted. "This impacted roughly 1 in 10 of our players. We have developed a hotfix that add🐽resses this issue (alongside other issues that our players have highlighted), which we are working hard to deploy as soon as tomorrow on PC and on consoles once 𒈔it passes certification with PlayStation and Xbox.
"We are fully committed to ensuring all our players have a ༒great experience, and we will continue to provide frequent and transparent updates. We will do our bestಌ to respond to all your comments and feedback," it adds.
Just yesterday, the studio admitted MindsEye's launch "hasn't been without its challenges."
]]>This news was unveiled during the , just over 30 minutes showing off new Konami games and teasing what's in the works. We got an extended look at 澳洲幸运5开奖号码历史查询:Metal Gear Solid Delta: Snake Eater – a r൲emake of 200🌜4's Metal Gear Solid 3: Snake Eater.
We only got the briefest of teasers for Silent Hill, on the other hand, which is bound to disappoint sꦏome of you who wanted t🍃o actually see the remake in action. But at least we know it's in development.
The teaser was shown last in Konami's showcase, right after the 澳洲幸运5开奖号码历史查询:Silent Hill f section, and a tweet fromꦐ the official Silent Hill account reads (with translations provided by Google): "Please watch the video with audio. Please await further updates for further details."
『SILENT HILL』リメイク制作中1999年にPlayStationにて発売した『SILENT HILL 』のリメイクをBloober ജTeamと制作しています。ぜひ音声とともに動画をご覧ください。詳細は今後の続報をお待ちください。#SILENTHILL #サイレントヒル pic.twitter.com/qMeX67FyR5
The news is 🧜being received very well over on the . People are sharing GIFs of tears of joy and hyperventilating into paper bags. So, various kinds of happiness and excitement are on display.
"This is so sick," writes a fan. "After SH2 [澳洲幸运5开奖号码历史查询:Silent Hill 2] Remake I know Bloober will make this an amazing remake. Holy shit this is so sick." Another replies, "I really hope Bloober gets the opportunity to remake SH4 [Silent Hill 4] as well. The imagery in that game is so disturbing and I know they'd nail it﷽."
Are you excited?
If you want more spooky action, check out our list of the 澳洲幸运5开奖号码历史查询:best horror games you can play today.
]]>Bonded by some kind of humiliation kink, the Elden Ring community is no stranger to outrageously 💟tough challenge runs. Countless fans have tried to beat the already difficult game without taking a single hit, without levelling up, without using a weapon, or all of the above, just to name a few challenges.
But streamer Scumnut is easily one of the most dedicated challenge runners out there, and boy, that's a competitive field. You might remember him as the guy who beat the Shadow of the𓆏 Erdtree DLC on New Game+ 1,000, without using Scadutree Blessings or any status e🅠ffects, in under eight hours, no less.
Though a quick scroll thro🌺ugh Scumnut's channel shows he's played Elden Ring in almost every way there is to play Elden Ring. . With a weapon randomizer. By . Phew,༒ just the thought is making me shiver.
Scumnut is now taking on Elden Ring Nightreign by himself, using nothing but his bare fists to punch the co-op game's outsized monsters in comical fashion. His first seven-and-a-half hour stream sees him defeat three of 澳洲幸运5开奖号码历史查询:Elden Ring Nightreign's bosses, the big Nightlords 🧜that show up at the end of every round, and he only failed two runs in that entire time.
Seriously, the streamer barely breaks a sweat the e༒ntire time. By the end, he notes that "this s**t's not that bad" 🤡and tells chat "we're speedrunning this." God bless, soldier.
Here's all the best weapons in Elden Ring Nightreign for every character.
]]>Coming late to the party after the wave of 澳洲幸运5开奖号码历史查询:Summer Game Fest announcements last week, Konami has hosted its own presentation titled , where the publisher dug into new details about its upcoming games like 澳洲幸运5开奖号码历史查询:Silent Hill f, Suikoden Star Leap, and Metal Gear ꧋Solid Delta: Snake Eater.
Konami played a rerun of the trailer shown at the Stꦡate o🧸f Play, with some new details like the return of MGS 3's Secret Theater (which now has Delta-exclusive cutscenes found as collectibles in the world), and our first look at the Xbox-exclusive Snake Vs Bomberman mode, which replaces the remade Snake Vs Monkey mode in that version. Konami then addressed the multiplayer tease found at the end of the trailer.
Titled Fox Hunt, the new online mode focuses in on the stealth and survival that is iconic to the series to take "camouflage and hide and seek to the next level" in order to create "an online experience ❀unique to Metal Gear."
Fox Hunt producer Yu Sahara says "we challenged ourselves to make something unique, that is more than just a s💮hootout" and talks about the back and forth tension between searching and staying hidden to make the mode stand out.
Sahara acknowledges that "when we say Metal Gear multiplayer many fans will probably think🅠 of Metal Gear Online," but claims "Fox Hunt will be its own, new type of mode." While he appreciates the fans wishing for Metal Gear Online to come back, he says "the landscape of multiplayer games has changed a lot since MGO" and that "it took a lot of careful consideration to thin꧙k about what a new online mode should look like."
On one hand, the original MGO in Metal Gear Solid 3 was a banger that not enough people got to play due to it being early in the console online play era, and it would've been grand if it was remade and left ꦰhow it was. But, at the same time, Team Sneak was the best mode, and this see𝔍ms to be an expanded version of that, so maybe everybody wins, including Konami who can presumably now monetize it compared to MGO.
]]>Proulx held earlier today, and on the heels of the $80 bundle backlash and price adjustment, there were understandably several players asking about it. (This is 澳洲幸运5开奖号码历史查询:a rough time for the $80 price po🌌int, isn't it?)
"It's hard to imagine something like this slipping through the cracks," argued one Reddit user. "This comes acr🃏oss less like an oversight anꦡd more like a calculated move to test the waters."
, Proulx said: "I didn't intend for it to come off as shifting blame. As CEO, everything ultimately is my responsibility. The honest truth though is I was unaware of the $80 bundle and would never have allowed it to go live. But that doesn't matter because it did. So we took action🌄 immediately within 24 hours and cut the price in half."
Not to dwell on "shifting blame," I will say the studio's previous monetization head, who "happened" to have come from Call of Duty, sure is catching strays in t♔his response.
Proulx tips his hat to 1047 Games' new product manager, "Matt (who is awesome)", and "Darek ou🥂r lead game designer (also awesome)", who will apparently be joining him i✨n new Monday meetings "to make sure I have visibility of everything going live in the store and playlists that week, so that this doesn't happen again."
Digging further into the causes of this particular $80 bundle, Proulx outright says, "Basically everything in our store was wꦜay overpriced until 2 months ago when we parted ways with our previous head of monetization. We quickly audited things and shifted prices to be reasonable, starting with beta."
Additionally, Proulx says he hadn't had much of an eye on monetization during the past few weeks especially because he was prioritizing the launch server situation. And because "everything is in a massive spreadsheet," he says it was hard to see "what the store would look like prior to it going live." That tech has been updated, it seems, as Proulx says 1047 can now proactively test the stor𒅌e internally, which "should help us catch oversights in the spreadsheet."
This is a case where actions will speak louder than words, of course. Splitgate 2 players ought to learn relatively quickly if 1047 has amended its monetization plans and protocols as Proulx says. Today's in-game store is certainly in much better shape than it was even a few days ago, though I'm still the kind of person who recoils at the widely accepted idea that, say, a skin can cost $20 dollars. I bought a $2 mask in Monster Hunter Rise one time and I agonized over that purchase.
"We are taking specific measꩵures to make sure the store fiasco doesn't happen again," Proulx said in response to a separate question asking how this kind of monetization mi⭕stake will be prevented.
"Regarding making sure nothing like SGF happens again," he added, 澳洲幸运5开奖号码历史查询:referring to the blowback from his 澳洲幸运5开奖号码历史查询:Summer Game Fest comments (and attire), "we plan to never touch this kind of stuff again, but also to run things by more people and get m🏅ore opinions before doing anything that might at all be controversial or have that many eyeballs. Also, we plan to double down on our vision of being community first and listening to our players."
]]>As much as I enjoyed my time as the Stranger in The Outer Worlds back in 2019, I didn't overly enjoy the combat. It often felt as if it played second fiddle to the game's dialogue choices, worldbuildingဣ, and companions, which I think are the RPG's biggest strengths. It was always a bit of a shame, though🍌, because the concept behind many of the weapons in the sci-fi universe were just downright fun, and tapped directly into the fantasy of Obsidian's off-beat, corporate dystopian world.
But with a disconnect between the 🌄designs of the guns and how satisfying they actually were to use, shots never really were as punchy as I wanted them to be, and I never got too invested in that side of the game. But with Obsidian setting out to "improve gunplay in every way", and a host of unique weapons that have the sci-fi nerd in me utterly amped, all the stars seem to be aligning for the sequel.
With an extensive look at some of the weapons in The Outer Worlds 2, what gameplay direct꧑or Matt Singh had to say about the overhaul to gunplay was music to my ears: "We focused on improving the feel of each weapon, the༒ way a weapon snaps into ADS [aiming], the way the recoils feel when firing, and how impactful our sound effects really sell the weapon's fantasy".
With improvements to every facet of a gun, right down to adding a "unique reload animation" to give weapons more✤ character, it promises to be such a step up from the first game. Given that I already loved conceptual designs of the weaponry in th🦄e original, the mention of revamping the "feel of each weapon" is what makes me most hopeful that the sequel will not only allow me to enjoy combat this time around, but also really sell me on the fantasy of fighting in the future.
I want the weapons to🧔 be as satisfying to fire as they sound, with my shots making a tangible impact or connecting with some gusto – "feel" really is the operative word here. From everything Singh highlighted, I get the impression that the follow-up will make my wishes come true, and I'm already looking forward to seeing how each weapon handles for mys🍸elf.
With The Outer Worlds 2 set to bring us to a new star system in a setting infused with science fiction zaniness, the weapons have so much potential for drawing us into the universe. We got to see a handful of unique weapons we'll get toꦺ play arounᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚd with, with Obsidian's playful creativity on full display, and I'm hopeful the improvements will really let us make the most of the "increased variety of weapons" and "new weapon types".
From the Boarst Blaster that fires out tumors that explode like grenades, to the Rookie's Reward that will improve the more yဣou use it (and even fire out a confetti fanfare each time it levels up); we can even fire out ad drones to distract enemies with slogans and jingles using a Pop-Up gun. Heck, even some very ne๊at science weapons from the first game are returning with some much needed upgrades, including the Shrink Ray. Instead of shrinking enemies down for a short period of time, they'll stay shrunk, and you can essentially squish them like a bug. I mean, who doesn't want to do that?
Not to mention the very rad looking Spectrum Dancer Saber, which is a new ꦡmelee sword-like weapon that has you attack to a musical beat and stack up bonuses with each hit you land in time. These are exactly the kinds of wacky inventions I want from the wonderfully weird sci-fi setting, and I cannot wait to get my hands on them. With so many inventive designs, I have every hope they'll be as fun to use as they appear to be.
I absolutely know Obsidian can deliver in the weapon department, with Fallout: New Vegas, and more recently, Avowed, being stellar examples of RPGs with fulfilling and enjoyable combat systems. The Outer Worlds already laid down some solid foundations that just need some refining, and the Direct, coupled with the fact that Obsidian so🐭ught out advice from the developer behind Halo to get the gunplay right in the sequel, has my sense of anticipation skyrocketing. Sure, the proof will be in the Shrink Ray-sized pudding as to how satisfying combat will feel this time around, but with all of the improvements and role-playing goodness in store, 澳洲幸运5开奖号码历史查询:the October 29 release date can't come soon enough.
See what's ahead from the studio in our roundup of 澳洲幸运5开奖号码历史查询:upcoming Obsidian games.
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