<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> //344567.top 2022-02-09T16:51:14Z en <![CDATA[ Latest from GamesRadar+ UK in Dota ]]> The Commonwealth Games will trial esports as part of this year's event, and they could🐓 become a fully fledged part of the programme by 2026.

As reported by the BBC, the Commonw🐭ealth Esports Championship will be trialed as part of this year's Commonwealth Games, which will take place in Birmingham, UK. The Commonwealth Games Federation (CGF) has been keen to "explore esports" as part of the programme, even placing it on its "strategic roadmap." The new chief executive of the CGF, Katie Sadleir said she was "open minded" about the inclusion of esports as a re♒gular part of the games.

☂Two days have been set aside for trial of the esports event, which will have separate medals, branding and organꦐisation. It is rumoured to feature three different games, with DOTA 2 speculated as the most likely to appear. Discussion will follow the event to see how the integration of esports has been received.

President of the CGF, Dame Louise Martin, spoke of how the federation were considering esports as a way to increase inte🍎ꦦrest in the Commonwealth Games with young people. She said "Esports is continuing to grow dramatically in terms of popularity and participation, particularly amongst young people, and we are continuing to look at ways to explore how it can align with the Commonwealth Sports Movement, - This will allow us to review the long-term relationship between the Commonwealth Games and esports as we continue to evolve and explore future editions of our event and what they could look like."

Esports will make their debut as part of a traditional sporting event at🐭 the Asi🐟an Games this year, with categories awarding medals for eight different games.

Check out what games we're looking forward to in our list of 澳洲幸运5开奖号码历史查询:new games for 2022.

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//344567.top/esports-will-feature-at-the-2022-commonwealth-games/ bSfHkKxPY6LGgfxfQH7nc3 Wed, 09 Feb 2022 16:51:14 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> The 澳洲幸运5开奖号码历史查询:auto chess craze continues to blaze through the annals of PC gaming as DOTA Underlords, Valve's take on the famous DOTA 2 mod, is getting an early battle pass for all pꩲlayers taking part in the game's beta.

Valve says that the pass will☂ let players unlock unique banners, emotes, portrait rings 🌜and a new board type by playing matches and completing weekly and daily challenges. It's a bit different though, as Valve says that this is all part of the development process, hence it being called the proto pass. 

"Like many as𝄹pects of the beta, the Proto Pass is a learning experience 𓆏for the Underlords team – so please keep the feedback coming so that we can adjust plans for our Season 1 Battle Pass accordingly," reads the official DOTA Underlords .

The new board is called Sunbreeze and is unlocked at level 5 of the proto pass. Valve says it is perfect for "for those who want to stab their enemies i♊n broad daylight." It's a nice change of pace from some of the other less appealing maps.

You can send feedback on the proto pass, it's rewards, and how it all works by dropping Valve a line ✅right . Whatever you send over could help shape what Valve puts in t𒊎he battle pass for the first season of Dota Underlords. 

Looking to jump into Dota Underlords or one of the other auto chess games? Check out our guide on how to play Auto Chess - strategy and tips for Teamfight Tactics, Dota Underlords, and Auto Chess.

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//344567.top/dota-underlords-valves-take-on-auto-chess-is-getting-a-prototype-battle-pass/ JGkEUhbh86UFHsv2CEqi8f Sat, 13 Jul 2019 01:23:30 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> If you’ve checked Twitch over the past month you’ve probably been wondering how to play Auto Chess after spying a few new games nipping at the heels of the typical roster of battle royale titles and MOBAs, namely Teamfight Tactics and Dota Underlords. Both of these games are auto battlers, a bold new genre that has become an overnight success after starting out as a mod within Dota 2 called Dota Auto Chess - which is ironic considering that Dota started out as a Warcraft 3 mod. If you're wondering 澳洲幸运5开奖号码历史查询:what is Auto Chess then we're here to help, as in this guide we’re💯 going to provide a very basic overview of Auto Chess, show you the version differences, an✅d steer you away from making any rookie errors.

Basic overview

(Image credit: Riot)

Across the numerous versions, gameplay in Auto Chess is fairly static. It’s simple to play with a fairly approachable U.I, but the systems that define whether you fail or succeed create complexity. Weirdly enough, its nothing like chess or even Dota, so ꦰget that out of your head immediately. 

You start out with a set health bar and you have one job - try to survive until you’re the last one left. At the start of each round, you’re given a set amount of gold and told to buy uni🦂ts, which can later be combined with duplicate units to upgrade them and increase their efficiency. Once you’ve got your lineup, the timer will tick down and you’ll do battle, either with creeps to get items a⛦t the start and then eventually the other seven players in your game, who are all crafting their own teams with their respective gold to face off against you.

(Image credit: epic)

Fights take place in real time, as your chosen heroes head out to wallop the enemy team and go for glory. Crucially, you cannot control this section ofꩲ the game. The only thing you can do is choose where they are positioned. Their capability in battle is then determined by the items you’ve accumulated and attached to each unit, and their complementary skills or alliances. You pick up items from ‘loot rounds’, where you face off against creeps to get powerful global or hero-bound items.

Alliances are another kettle of fish. When you pick your units they will have named or symbolic alliances that will be demonstrated to you when you hover over them. You have to🍸 match up these alliances to buff your team or even more importantly, debuff the cabal you’re facing off against. Perhaps you can lower your enemies' magic resistance or undermine their armour by having a set of similar units, for example. 

The trick is to find a solid composition and complement units with other units that tease out their best skills, in order to topple the rotating enemy teams that you ꦅface every round. If you lose, the damage dealt is usually dependant on the number of enemies left standing and their respective skill level. Once you lose all of your health - that’s it, you’re dead. You can either spectate until there’s one remaining player, or queue for anoth🦄er match.

Aims and goals

(Image credit: Valve)

So the main point of the game is to stay alive. Keep in mind that you can never regain health in Auto Chess, and it can get quite punishing if you aren’t able to keep pushing out a capable team each round - if you can’t keep up you’ll fall off hard. A string of defeats can ruin you very quick💧ly if you’re not careful, especially if your opponent has multiple two or three-star heroes and you keep wasting your money each round. Damage is calculated by the number of enemies left on the screen when you wrap up and their🐼 statistics - if you get squad wiped you’re going to suffer a heavy blow. 

Therefore, you want to put the right items on the right heroes to make sure you’ve got a strong team. You’ve always got to be thinking about the next composition - the best Auto Chess players are already steps ahead of their current move. Manage your limited time properly and you should be able to set up a winning lineup. Always have long-term composition goals too - whilst in the early game it can be tempting to spend, reroll and rush out two and three-star enemieꦺs, you want to think about how they’re going to factor into your wider team and plan accordingly.

You want to level up too, naturally via gameplay or by s🅷pending gold in the shop phase to speed up the process. The higher your level the more units you can have on the field, and the units and items you find will be of greater quality, which is a crucial gateway to success.

Outside of that, there aren’t many other goals in Auto Chess beyond outlasting the competition. Build the best team you can so you can stay on top and keep that essential winning streak, whic𝔉h will give you the money ne✱cessary to build an unstoppable legion.

Good general strategies

(Image credit: Riot)

Buy duplicates of the same units until they rank up - this is the most accessible tip for Auto Chess. Pick up three of the same unit and it will upgrade, bolstering stats. You can then upgrade it again by making three two star units. Be proactive - the earlier the better in most cases, especially if you want an edge on your opponents later in the game. You can l🦋ock the lineup of units in the shop phase if you need to wait ꦓfor some cash too.

Positioning is everything in Auto Chess, and so is composition. Think about how you would build a team in a regular game of Dot♐a or League - auto chess grafts some of this into the fold with the alliance system so its useful to have a basic knowledge of which heroes work together, whether they’re melee or ranged, and what their special ability is. For example, Pudge in Dota Underlords is a tanky bruiser that can hook enemies out of position from far away. Use this to your advantage to position properly and unpick enemy defences.

You also want to Study your enemies. E🃏ven though you get a minuscule amount of time to check how another battle is going, you should still keep an eye on what other players are doing. First off, this is to🧜 learn how to play properly in the early days, but then it will evolve into figuring out how to counteract their builds and prepare yourself for coming rounds.

Buy levels in the midgame - especially if you’re winning 🉐- to increase your chances of finding꧒ better units and most importantly, afford you the ability to place extra units on the field. Keep in mind the level cap too, which is 10.

(Image credit: Valve)

Pick up items that are going to help your units. Look at the coloured alliances and see where it tells you whether it&a꧃pos;s going to help the heroes on your board or not. Don’t miss this advice, it’s crucial! If a hero has poor DPS, give them an attack s✤peed item, if they have rubbish armour, give them an item that mitigates that - play to your strengths.

Sometimes it can actually be quite h🐼andy to lose consecutively and come back with a bang. Don’t just throw your last army +1 into the fold with reckless abandon - think carefully and save your money so you can make a big impact and turn the tide. In general, ✤saving your money can be useful given that it often earns interest.

Where available, play the tutorial and train against A.I. Being thrown into the deep end against human opponents was really the only option during the Dota Auto Chess days, butဣ now other companies have jumped on the trend th🦋ere’s a more intuitive way to get a grip on things - especially in Dota Underlords, where you can play against bots to figure it out first.

Watch the sidebar too - this is on the left in Teamꦕfight Tactics and the right in Dota Underlords - this gives you essential information on what alliances are working with each other, what the effects would be if you added to them, and how much damage 𝓀you’re dealing in a given round. Use this as a visual aid to see how good or bad your composition is, and it will give you pointers on what you need to purchase next.

What not to do/rookie errors

(Image credit: Valve)

Don't ignore your advantage! If you’re a Dota or a League of Legends player, pick up the game respective to your skill and playtime. Whilst most are fairly accessible in their own right, knowing what certain heroes are like can be so helpful when you’re starting out, especially if 🔯you know their style - are they burly heroes that can hold their own, or glass cannons? How do their abilities work? Make things easier for yourselꩲf by picking the game you’re most comfortable with.

Hey big spender - don’t reroll too much in the early game. This is an ok practice in the late game (especially when you’re winning) but don't lose sight of the long game - blowing all your money trying to get that one elusive unit is not a very good use of your hard-earned cash. Putꦛ it into levelling up or p♉urchasing heroes that help your composition and complete your vision for how your team is going to shape up over the next 30 or so rounds. 

Don’t bunch up your units. I know micromanagement of⛦ units is especially boring if you’re used to just controlling a hero without illusions in League or Dota, but placing your pieces on the quote-unquote chessboard is so deeply important in Autꦇo Chess that if you’re not going to bother with placement you’re destined to fail. 

Think about the fact that some enemies can teleport, and if your weak mages are all at the back they’re going to get beat up whilst the tanks are involved in the main brawl. Don’t shoot yourself in the foot. Bait out bad actors with units who can pull enemies out of position, andꦺ preempt weaknesses in your formation by having a good split of tanky enemies and glass cannons.

(Image credit: Valve)

Think about the attacks your units do - are they long range or short range? Place them accordingly on the map in regards to this and their chosen ability. Same with stats - if a hero has rubbish armour, put him behind another with better armour, or use an item to ﷺbuff their Achilles heel.

Don’t forget to study your alliances - know what th🍎e symbols mean so you can translate that to the in-game text and pick the right options. Auto Chess moves blisteringly fast in🦋 between rounds, so you need to not be checking the lorebook every time you’re prompted to make a decision. I’m a fairly indecisive person, and that often translates to failure in Auto Chess, so pull yourself out of that mindset and move with instinct. The same can be said for the available items - know what they do so you can quickly pick them and have more time to arrange your troops. Don’t throw random units together and expect a miracle, while keeping in mind that two of the same unit won't upgrade your alliance. You need another unique unit with the same alliance to improve composition.

Don't buy too many units either, especially when you don't have space on the board for them - aꦛnd in turn, don't be afraid to sell units that aren’t working for you. Sometimes you have to kill your darlings in Auto Chess. Don’t be stubborn or sentimental about it. The pool for units is global, meaning that if one player buys too many of the one hero you need, you’re going to struggle to find it. Realise this and you will view the shopping phase in a different light. Improvise, adapt, overcome!

Ultimately, give it time - the foundations of Dota Auto Chess are based on Random Number Generation or RNG. You’re going to fall foul to it eventually, and when you do it hurts. It stings when you’ve been screwed over and it's not your fault, but once you've learned the ropes properly, you’ll fi꧋gure out ways to work around that cruel system and come out on top. Auto battlers are complex, but once you’re on the other side and you’ve figured it out, they can be uniquely rewarding and consistently great fun wit✨h friends.

Differences between versions

Teamfight Tactics

(Image credit: Riot)

Teamfight Tactic🍸s is Riot’s League of Legends-inspired Auto Battler. It’s got a quick pace and a hex grid instead of a more traditional map, with more damage dealt per round loss. There’s also a cool catchup mechanic with the drafting round, where you have to snag a hero from a rotating circle, with the worst players getting first dibs. You can also look at other players' battles on one cohesive map instead of switching between players.

You also have a protagonist in Teamfight Tactics known as the ‘Little Legends,’ adorable chibi animals that front the damage for you. Iꦜt also feels a lot more intuitive and responsive, even if it has essentially been born in the LoL client. In that sense, it doesn’t have a dedicated U.I o🎉r anything - it's technically still in beta, despite being one of the more popular Auto Battle games on the market. With most of these games, there’s been a considerable rush to market, so naturally they’re a bit rough around the edges.

Dota Underlords

(Image credit: Valve)

Dota Underlords is Valve’s attempt to corner the market - a standalone game that recently went into open beta on Steam, iOS and Android. It’s perhaps got the most cohesive identity of all the Auto Battlers so far - there’s a splash screen, ranking system and whole menu in🐻terface to play with.

Underlords naturally makes use of the Dota characters♑ you know and love from Dota Auto Chess, so making the switch isn’t very difficult - it’s practically the same game beyond a few bells and whistles like new alliances and crossplay. Everything is far more legible than in the precursor mod, which helps too. In the future, there’s going to be a battle pass and a seasonal asset rotation to keep things fresh, as well as some kind of narrative surrounding the White Spire smuggler’s paradise.

Auto Chess

(Image credit: 烧焦的鼠标)

The team behind the original mod, Drodo, will be bringing their version of the game exclusively to the Epic Game Store later in the year, so you’ll have to wait if you want the ‘true’ Auto Chess experience. For now, it's available on mobile devices and known as Auto Chess: Origins - it’s pretty much Dota Auto Chess in all but name and assets, which have subsequently ꧅been replaced by cutesy Dota-adjacent creatures instead.

Want to know more about the game's origins? Then check out the rise of Auto Chess, a Dota 2 custom map that became one of the year's biggest games.

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//344567.top/how-to-play-auto-chess/ obGTmxtgGDN3yAoDa8NdZ4 Tue, 02 Jul 2019 11:44:39 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> You may have recently asked yourself what is Auto Chess, as it's quite the gaming break out recently. If you hop on Steam right now you'll see almost 90,000 players currently enjoying DOTA Underlords, almost 80,000 people are watching people play Teamfight Tactics on Twitch, and more than 9 million players are following the DOTA Auto Chess mod on Steam. If you're wondering 澳洲幸运5开奖号码历史查询:how to play Auto Chess then you should know that it has little to do with r💮eal chess, ♏outside the game taking place on an eight by eight checkerboard. A better description for the genre would be a turn based strategy game all about team composition and unit placement. 

If you're not up to♔ date on what is A💟uto Chess and how it works, then here's a handy guide to get you up to speed.

What is Auto Chess?

What is Auto Chess?

(Image credit: riot)

Auto Chess, or auto battlers as the genre has been known to be called, is a mixture of team building and hero placement. Games consist of eight players fighting each other in randomized one vs one matches. Players place heroes on the board at the start of each round and the heroes battle automat🦹ically. Simple, right?

The game that started the trend, DOTA Auto Chess, isn't a full game but rather a DOTA 2 community mod. There's no official tutorial, and it has a steep and slippery learning curve. Despite that however, two weeks after the mod launched in January of this year, DOTA 2 Auto Chess became one of the most popular꧃ games on Steam and one of the hottest trends since battle royale. DOTA Underlords and Teamfight Tactics have since appeared, creating their own take on the genre. 

How does Auto Chess work?

How does Auto Chess work?

(Image credit: epic)

Let's start with the basics: Auto Chess is about buying units ♏and placing them on a chess-like board. Games are broken up into a number of rounds and you'll buy and place units during each one, fighting the computer or one of the seven other players in your game.

Once you place your units on the board they'll fight the opponents units in real time - you have no control over it. That's the auto part of Auto Chess. If you win you get gold, which can be used to buy units and experience, and move on to the⛎ next match. If you're defeated you'll lose hit points, lose enough of them and you'll get eliminated. The last player standing out of the original eight wins. Auto Chess has a lot of intricacies past this point, so it'll be tough to understand everything until you've actually gotten a few rounds underꦏ your belt. 

Each game of Auto Chess starts you off at level one. As you win rounds, gain gold, and level up you'll be able to place more units. You'll only be able to play one unit at the beginning, but you'll be able to build a team as you level up. The number of units you can play directly correlates to how high of 🌺a level you are (with a max of 10 heroes).

There are different type✤s of units with different abilities and strengths, bonuses you 🍎get for combining and obtaining the same type of unit, and different ways units work together as you get deeper into a match. 

How to download Auto Chess?

How to download Auto Chess?

(Image credit: epic)

You can download the DOTA 2 Auto Chess mod by subscrib🅺ing to the page for the game. You'll need to have the base version of in your Steam library as Auto Chess is not a standalone game. Both are free to play so there is no monetary barrier to jump over before playing. is Riot's League of Legends version of the game while and is Valve's 'official' version.

What are the different versions of Auto Chess?

After the original DOTA 2 Auto Chess mod blew up in popularity both Valve and Riot jumped on the gravy train with their own versions. Teamfight Tactics uses Riot'ꦬs League of Legends to create a version of the game, while Valve has made an official version of the game as DOTA Underlords.

Teamfight Tactics

(Image credit: riot)

Teamfight Tactics is a stan💮dalone mode in Lea✤gue of Legends, so you don't need to download anything else. It's very similar to Auto Chess, only with all of the heroes being part of the League of Legends universe instead of DOTA.

While both games are multiplayer focused, Teamfight Tactics puts an emphasis on the shared experience. Fights against other players in Auto Chess are actually against a clone version of that players team due to technical limitations (so each player will see something slightly different, even if they are playing each other). The game simulates the fight rather tha꧒n actually pitting two players against each other. Teamfight Tactics is different in that it actually has players battling against one another in real time, giving player the ability to trash talk and collaborate in the early stages of a game. 

Teamfight Tactไics also has a Shared Draft at the beginning of every match, and after every few rounds, where players come together on a neutra𝄹l board and draft units from a wheel. It's a little something to up the competitive nature of Riot's auto battler. 

DOTA Underlords

(Image credit: epic)

DOTA Underlords, on the other hand, is a more direct take on the Auto Chess mod. It's developed by Valve so it's more complete and bug-free. It's got a streamlined UI that's a tad easier to use. It's avail♓able on PC, Android, and iPhone. 

The main difference between Auto Chess and Underlords, which entered Early Access on Steam on June 20, is the amount of randomness in the rewards you receive as you play. While the rewards are random in Auto Chess, the amount of rewards you get in Underlords is set💟 per amount of round. What you pick is still random but you know when and how much loot you'll be able to get.

What's next for Auto Chess?

Unlike MOBAs or battle royales, which rose to infamy over the course of a few years, Auto Chess is brand new. The DOTA 2 mod only launched at the beginning of the year and we&aܫpos;re already seeing tons of success come to the fast-growing subgenre. 

We're bound to see more takes on Auto Ches🥃s with different skins, user interfaces, economies, and gameplay mechanics in the coming months and years. If one of these games doesn't fit your fancy, a new one🔯 could bring in some new mechanics that fit your fancy. 

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//344567.top/auto-chess-guide-beginners/ LL4tPhNQFzGkYKktTn9EJN Thu, 27 Jun 2019 12:04:37 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> 澳洲幸运5开奖号码历史查询:Dota Auto Chess is one of the surprise hits of 2019: a unique Arcade mode that turns a demanding MOBA into an approachable turn-based game of strategy and luck. Soon you won't even need to install Dota 2 to play it, as Valve confirmed on the that it's w🌜orking on a standalone version of Auto Chess with the blessing of the✱ team behind the original mode.

You may have already heard about (perhaps even registered for) the - that's the one the original Auto Chess team is working on, and it features all-new characters rather than being based on the existing Dota intellectual property. Valve's version will be a separate, standalone product in the Dota world, much like how 澳洲幸运5开奖号码历史查询:Artifact is a digital card game that uses the characters and settings of Dota 2. Side note: that is the first (and will likely be the last) time I'v❀e thought about Artifact in 2019.

Why not just team up and make one big, new Auto Chess with theဣ fa🎃miliar characters in front and the original creators behind the scenes? Valve explained why it wasn't in the cards (or on the board) in its blog post.

"So in February we flew🎃 the Drodo team over from China to chat about the future of Dota Auto Chess, and to see if they’d want to collaborate directly w♈ith us (this was also during one of the worst weeks of snow we’ve had in years, sorry about that, Drodo). We had great conversations, but we both came to the conclusion that Valve and Drodo could not work directly with each other for a variety of reasons. We ended up agreeing that we’ll each build our own stand-alone version of the game, and support each other to the fullest."

It's an unusual arrangement, but as long as Auto Chess sticks to mobile platforms and Dota Auto Chess is only on PC, it could work out fine. Hopefully this early collaboration will keep things from g𓆉etting as𝕴 weird as they did with that whole .

See what else is on the way this year and beyond with our list of 澳洲幸运5开奖号码历史查询:new games. Or while you're here, check out everything big in games and entertainment this week with our latest Release Radar video.

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//344567.top/dota-auto-chess-standalone-version/ nnymqDP99RxiaZ69xYYzxW Wed, 22 May 2019 15:03:08 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> It's not often that we get to witness the genesis of an entirely new game genre. On January 3﷽, 2019, was first posted to the Steam Workshop as a mod for Dota 2, Valve's eminently popular MOBA that supports custom games sectioned off in their own Arcade. In the few short months since then, Dota Auto Chess has rapidly become one of the most iconic mods of 🍒our time, garnering well over 7 million subscribed users at the time of this writing and sitting at a pristine five out of five stars after over 3 million ratings.

When you learn of its humble origins, it's something akin to the legend of a monolithic company like Apple🦩 starting in Steve Jobs' garage. A mere five people make up , the China-based creators of Dota Auto Chess, and they pushed their creation into the world without a major marketing budget or any big publisher backing. Its meteoric success is what every mod maker must dream of - and now, Auto Chess has reached a tipping point as the game pushes beyond the bounds of Dota 2💛.

If you're not familiar with Dota Auto Chess, the best thing to do is jump in and try it for yourself - it's a free mod within the free-to-play Dota 2, so there's zero barrier to entry. Unlike Dota 2 i🐽tself, however, Auto Chess doesn't put a premium on razor-sharp reflexes, tight team coord🀅ination, and farming gold like your life depends on it. Despite the checkered game board, the chess similarities end there; it's got more in common with strategic, communal games like Mahjong, Five-card Draw poker, or even Go Fish, as you try to scoop up resources to make the best possible hand (or in this case, a coalition of heroes).

The basic idea is that 𓂃eight players amass an army by buying heroes from a shared pool, with multiples of the same unit able to combine for powered-up versions, and heroes synergizing based on their species and class. Each round, your forces are matched against someone else's, and your units automatically duke it out with sword slashes and spells until only one team is left standing. The loser takes a bit of damage based on how badly they got thrashed, then the whole process starts again until a lone winner stands victorious. As with so many endlessly replayable games, getting started in Auto Chess is simple, but true mastery only comes from experience and a thorough understanding of its technical depth. 

A confluence of communities 

As I'm sure is the case with many of its players, my first exposure to Auto Chess was via a multitude of Twitch streams. One by one, my favorite Hearthstone streamers were enamored by this mod, and the Dota 2 Twitch page seemed like a 50/50 mix of the traditional 5v5 matches contrasting with that pleasingly simple 8x8 checkerboard. Auto Chess seems to strike a chord with fans of card 澳洲幸运5开奖号码历史查询:games like Hearthstone, and the more I watched (and eventu𒁏ally played) the more I understood why. It's got many of the same elements: unique build options for your armies, a structure that rewards long-term strategy, and just the right amount of luck as you hope to pull the heroes you want from the shared pool (while keeping an eye on your opponents and pivoting if they're snatching up similar units). 

Auto Chess seemed to hit at the perfect time for the Hearthstone crowd, as the meta had gotten stale in the months before the 澳洲幸运5开奖号码历史查询:Rise of Shadows expansion and dedicated players were sick of playing and facing a homogenized pool of decks. Suddenly, here was this incredibly well-made mod that rewarded many of the same skills as Hearthstone, likeᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ envisioning a line of play that extends into future turns and knowing how to counter certain strategies. It also looks great, as a virtue of having all the highly polished Dota 2 character mode💫ls to choose from (with many community-made equipment sets serving as the lavish attire for powered-up heroes). I imagine there was also plenty of pull from dedicated Dota 2 players, who could dip into a quick match of Auto Chess for a pace of play that's far less intensive than your average ladder match - and with far less toxicity. 

Beyond the complexities of the winning , I'm fascinated by the many factors that subtly push its reach even further. You're a team of one in Auto Chess, so there's no o🌠ne depending on you but yourself - which completely eliminates the possibility of getting screamed at by a teammate because you made a wrong move. Dota 2 has a reputation that can scare off newcomers who'd rather not be on the receiving end of enraged vitriol, but every match of Auto Chess I've played has been a cordial affair, with only the occasional bit of friendly smacktalk. And without the need for communication or any degree of teamwork, language barriers aren't an issue. I've queued into lobbies with players from all over the world, and it seems like there's always a shared, unspoken consensus: We're just here to play Auto Chess, have a good time, and hopefully eke out a win.   

Maybe it's just me, but there also seems to be a hint of battle royale▨'s best traits in Auto Chess' secret sauce. Sure, you'll never drop onto a map alongside 99 other players in frantic search of weaponry - but everyone's out for themselves in this shared space, falling one by one until a winner is crowned. Defeat feels painless: Finding a match is never an issue, what with how enduringly popular this mod is, so you can always queue up in a heartbeat if you lose early on. Or, if you ൲feel particularly invested in the match, you can stick around and watch the rest play out, perhaps learning a thing or two from the winning player's strategy. Like the best battle royale games, getting first place isn't the end-all-be-all, because you're still having fun even when you're not on top. 

Paying respects to the classics 

Drodo Studio didn't just suddenly spring into existence with th🐭e creation of Auto Chess. The team's first custom map was GemTD, a tower defense game closely modeled after Warcraft 3 mods of the same type. "We [all] knew each other in-game - we used to play Dota together," says Toto, who acts as the English-speaking ambassador for the team and prefers not to use his real name. "Our members play a lot of games like Hearthstone, League of Legends, Warcraft 3, CS:GO. We were regular players [before, but] now we hope we can get some ideas from them to make Auto Chess better."

Auto Chess' place in the Dota tapestry is a fascinating circle of life - a popular mod born of an even more popular mod. Dota 2 is Valve's sequel to Defens𝔉e of the Ancients, a massively successful custom map for Blizzard's Warcraft 3 (which, it's worth mentioning, dominated many of my school nights way back when). For the record, Toto and the Drodo team think highly of each games' custom ma𝓰p-making tools. "We love both," he tells me. "War3's is friendly to freshers; Dota 2's is good for senior developers." 

Striking out into the mobile market 

When Defense of the Ancients' core development team split up around 2005-2009, with some going off to help create League of Leꦍgends and the enigmatic IceFrog becoming the auteur of Dota 2, it felt like a missed opportunity by Blizzard to snatch them all up and make a standalone version of Dota. Heroes of the Storm seems to have been made in response to the popularity of the MOBA genre that was leaving Warcraft 3 behind. Now, Valve seems to be facing a similar dilemma, as the runawa⛄y momentum of Auto Chess seems to be slipping through the company's fingers. Though Drodo Studio had talked in about collaborating with Valve on some kind of profit-sharing system for map makers, the team is now breaking out Auto Chess into its own mobile game in China, removing any explicit references to Dota 2.  

It makes sense that Drodo would take its bu𒆙siness elsewhere, seeing as the team can only make so much profit on Auto Chess' current form. The team set up an ingenious microt𒆙ransaction system with a 'Candies' currency within the mod that linked out to external vendors; candies are used to buy cosmetic-only skins for your trusty courier avatar. But as notes, trying to acquire officially sanctioned currency has gotten a bit iffy after Drodo's eBay account got shut down. With the mobile version of Auto Chess, Drodo stands to make serious bank in its partnership with Chinese mobile publisher Dragonest, given that the massive mobile games market in Asia is absurdly profitable if you can manage to crack it.

Time will telꦿl how Auto Chess fares on its own as a mobile title, particularly without the Dota 2 aesthetics' visual polish on the impressive hero models and their flashy attacks. The heroes of the mobile Auto Chess are clearly modeled after their Dota 2 counterparts, albeit in a chibi style that looks a lot simpler than the Source's engine's detailed aesthetic. Dota 2 isn't exactly known for its cuteness, but Auto Chess seems tailored to the mobile gaming crowd that loves adorable designs and cartoonish features. It'll also be interesting to see how combat shakes out; how closely can this new engine approximate the ebb and flow of fights in Dota Auto Chess? And perhaps most importantly: Will Kunkka's summoned ghost ship attack still look as intimidating?

The future of Auto Chess 

Whatever ends up happening, it'll be fascinating to see where Auto Che♔ss goes from here. Will Drodo follow in the footsteps of folks like Brendan 'PlayerUnknown' Greene, who turned his Arma 3 mod inღto H1Z1 and later the battle royale progenitor PUBG? The distinct Auto Chess format has already inspired ; can the official Auto Chess leave its imitators in the dust, just as Minecraft easily conquered all its clones?

For now, Drodo is making a commitment to the Dota 2 community that first embraced Auto Chess, to update Dota Auto Chess even as the mobile version continues ♍development. When he's not hard at work making balance changes and bug fixes, Toto watches a bit of Dota Auto Chess on Twitch, which now has its own channel separate from Dota 2's and has been the starring game of multiple Twi🧔tch Rivals tournaments. " played our game on Twitch [from the] very beginning," says Toto, who also gave a special shout-out to , a frequent Auto Chess streamer who's battling Crohn's disease. "I know his story," says Toto. "I hope our game can make him happy."

Community-made mods and custom maps all come from a place of inspiration, as players take it upon themselves to create something new within the framework of the game they know and love. And whether Auto Chess lives on in Dota 2 or comes to dominate the mobile market, it'll stand eternal as one of the greatest - and quickest - success stories in mod history. "I know most m♛ap makers have insisted on creating with passion," says Toto. "I hope our success can make them more determined about their own work.𝓰"

Quotes have been slightly edited for clarity. 

There are plenty more 澳洲幸运5开奖号码历史查询:new games of 2019 to look forward to, if you can manage to pull yourself away from just one more match of Auto Chess.

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//344567.top/dota-auto-chess/ oCf8kE9pW95DLiR7g8BzQ4 Fri, 12 Apr 2019 02:08:03 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]>

 

Va🍎lve is infamous for dropping out of contact with the outside world for months or years at a time, but with this new item for Dota 2, you can hear from its co-founder Gabe Newell whenever you like. 🌠Assuming you can pull off some sick kills in Dota 2, anyway. The Gabe Newell Mega-Kills announcer set is available for the game now as a new addition to - you don't even have to level up your pass to unlock it.

Note that this is a Mega-Kills Announcer pack, so non-death-and-dismemberment related announcements will not be affected. If you don't want to wait until you pull off every possible permutation of killing fools in Dota 2 to hear all of Newell's lines, you can also listen to the full set below. Unfortunately, it doesn't sound like it includes those fantastic vocal warm-ups from the beginning of the trailer v💫ideo above (which I am definitely going to make my new ringtone).

"The entire team was an ass, and we won't be working with them again," is a very strong reference back to from the Dota 2 Shanghai majors back in 2016. However, the unequivocal best line out of the entire pack is one reserved for destroying the entire enemy team at once, that most fearsome and elusive of feats: "Please email me at 澳洲幸运5开奖号码历史查询:gaben@valvesoftware.com and🐼 let me know about your rampage." With Gabe at your side, victory is all the sweeter.

If you want to take some more steps to up your game and protect against DDoS attacks, check out our picks for the best 澳洲幸运5开奖号码历史查询:Dota 2 VPN. 

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//344567.top/dota-2-now-has-a-gabe-newell-announcer-for-your-mega-kills-let-me-know-about-your-rampage/ qcDDnKXqPcPJ8Ksv5NBNag Wed, 22 Aug 2018 18:55:21 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]>

Start trading away all those Dota 2 invites now--Valve's free-to-play MOBA will release this summer. reports that the invitation-only (in the same way that Sam's Club is an exclusive establishment) beta project will openꦆ up before the International tournament begins in August.

The only ways to get 𒀰into Steam's most-played game at the moment are to buy an early-access pack, which come with a bunch of exclusive vanity items, or receive one of the plentiful beta invites which Valve gifts to current players. We can't imagine this announcement will be great for their market value.

PC Gamer says new heroes Abaddon and Le🌞gion Commander should hit the game around the same time as its release--bringing the sequel to just a half-dozen heroes short of the original DotA Allstars mod.

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//344567.top/dota-2-gets-full-release-summer/ BXce2iyidTTg2sR6Afrh5i Mon, 17 Jun 2013 17:03:19 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]>

Dota 2 is the most-played PC game in the West, according to a report by DFC Intelligence (via ). The multiplayer online battle arena surpassed 澳洲幸运5开奖号码历史查询:League of Legends for North Amඣerican and European hours played for the first time in 2013's first quarter, according to DF𒀰C's PC Game Meter service.

Keep in mind that the metric does not cover Asia--with just China added to the equation, League of Legends trounces Dota 2 as 澳洲幸运5开奖号码历史查询:core-PC-gaming champion. Fortunately, the MOBA market appears to be growing instead o🐲f cannibaliz⭕ing itself:

"Usage of Leagu🅷e of Legends has been steady the past year and surprisingly the huge success of Dota 2 did not seem to cut into its popula💮rity as much as would be expected," DFC analyst Jeremy Miller said.

Dota 2 is still technically in closed beta (though most Steam users could paper their profiles with spare invites). We can't wait to see the sparks fly betwee🉐꧒n these MOBA powerhouses once it releases in full.

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//344567.top/dota-2-play-surpasses-league-legends-west-report-says/ W3KnQLmLmGwiYeh2nxHEud Wed, 10 Apr 2013 21:19:52 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]>

Valve's Dota 2 tournament "The International" concluded this weekend at PAX Prime in Seattle with the winners, In💃victus Gaming, taking home a huge cash prize of.

Invictus Gaming of China faced off against team Natus Vincere of Ukraine in front of 2,500 spectators in person, and over 500,000 online. Whil🌜e Invictus came out on top on Sunday, Natus Vincere was probably still fairly happy💦 with their weekend, as they also walked away with $250,000.

Held just down the street from the convention center at Benaroya Hall, The International attracted a huge audience both online and🦄 in person at the beautiful, almost operatic venue. The hall even features those fancy pants sky boxes like that one Abe Lincoln was assassinated in. Only instead of high society monocle-types, they were packed with gamers wearing graphic T's and packing swag bags.

Dot🍃a 2 is still currently in beta, and there is no definitive word on when 𝓰it will officially launch. It's still listed as TBA 2012.

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//344567.top/dota-2-international-1-million-prize-won-ig/ 3JCfqWNdSCWNftfkSFR4c9 Tue, 04 Sep 2012 18:26:37 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]>

Valvetoday that the🀅y have released a brand new spectating client for their upcoming MOBA title,which is currently in beta.

The spectating client will allow viewers to tune in to matches and view them from the perspective of players, or from the perspective of a cameraman directing the action with commentators piped in. It all seems very similar to StarCraft 2's replay system, with the added bonus of it all taking place live. The spectating tool is curren🅺tly only available as a standalone application.

This represents Valve's latest move in positioning Dota 2 as a powerhouse in the eSports industry. First came their million dollar tournament, 澳洲幸运5开奖号码历史查询:The International🤡, then came their , and now an overhaul of the viewing experience for eSports fans. Looks like Dota 2 and League of Legends could be gearing up for the next great eSports war.

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//344567.top/dota-2-spectator-client-released-steam/ cq3ybNNWuozvs83MspeZwf Tue, 21 Aug 2012 00:36:57 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> Glossary:

Dota 2 features 5v5 hero battles, where killing players, pushing lanes, and killi🌄ng creeps (the computer-controlled monsters) are paramount. Nearly every hero has four main abilities, be they active or passive; you’ll be able to level each one four times, in the order of your choosing, as you creep closer to the level 25 cap.

Because team synergy is so crucial to victory, you’ll want to pick heroes that complement your teammate’s choices. Knowing your preferred he💧ro’s best roles will make this much easier; when you work bett💎er with your team, your chances of winning are that much higher. Here’s the breakdown on the function of each role:

Carry: Carries have a lot r🍸iding on their shoulders, as they can make or break a team. If they secure some early kills, or farm up enough gold for high-level items, they’ll do💜minate the late-game. But if they’re straggling behind, or multiple carries are competing for gold, their potential falls apart.

Disabler: Stuns and silences are the name of the Disabler game. When your opponent can’t move, attack, cast spells, or cry for their mommy, they become sitting ducks for you and your teammates. Having a Disabler on your team is crucial for when you need to shut down an enemy hero quickly, initiate a sma🍸ll skirmish, or get an attacker off your back.

Durable: These🌊 heroes can take a lickin’ and keep on tickin’ – with ample lifesteal, huge health pools, or tons of armor, killing these heroes takes a lot of work. Though they’re by no means invincible, you’ll be dying a lot less frequently if you playﷺ smart with a Durable hero.

Escape: Having an Escape ability means you’ll often avoid getting killed in situations that would mean certain death for other heroes. Usin𓄧g this to your advantage is key – the less you die, the better you’ll do.

Initiator: Initiator heroes get the party started - it’ll be your job to wade into team𓆏fights and redirect the damage that would’ve been aimed at your not-so-stout teammates. Being a good Initiator means knowing when to pres🅠s the advantage and pounce on an enemy, and when to back off from a fight that you can’t possibly win.

Jungler: Jungling is an alternate means of gaining experience: instead of fighting in one of the three lanes, you’ll take to ꧃the forests in between them, killing monster camps for gold and experience. These heroes are very self-sufficient, able to fight for extended periods of time without needing to go back and heal.

Lane Support: As a Lane Support, all of your attention should be focused on taking care of your team’s Carry. The two of you should be inseparab🔜le, moving and killing as a unit with offensive and defensive capabilities. When your Carry tops the kill/death charts, you can give yourself a pat on the back for getting him or her there.

Nuker: The name says it all: these heroes use their spells in succession to blast enemies, draining their health bars in an instant. Though they might feel like glass cannons, Nukers can ensure that they vaporize enemy heroes to dust before they 🦩get a chance to come near.

Pusher: These heroes excel at killing creep𒐪 waves quickly, and/or whittling down towers and buildings before the enemy can react. Becaus꧅e the ultimate goal is destroying the enemy base, Pushers work great for long games.

Summons: Summoning creatures creates pets that are usually under your control, and will assist you in battle by putting out their own damage or keeping enemies occupied. Once you can use them with minimal effor🦄t, you'll be able to use them to their full potential while your hero does its own thing.

Support: Everybody loves having a competent Support on their team – a hero who’ll make life easier for their teammates through healing, map awareness, or both. You won’t be scoring ༒that many kills as a Support, but you will have the satisfaction knowing that you were li🌊kely the reason your allies are doing so well.

All Pick - Select your hero

That's where we come in. This roster rolodex gives you a snapshot of every hero in the game, including their abilities, best roles, and most importantly, how difficult they are to master. If you're unsure of which Radiant or Dire hero will best suit your playstyle, this is 🌸the best way to find out. You'll also find a glossary below, to bring you up to speed or refresh your memory on what some of Dota 2's key terms mean. Once you've seen what every hero is capable of, you'll be that much more prepared for what awaits on the 🐻fields of battle.

Strength Heroes

If you're a fan of survivabi♚lity, heavy hitting, and laughing at your puny opponents while they 🤪desperately try to kill you, Strength heroes will be right up your alley. Once you find the sweet spot between offense and defense, your allies will always be happy to see your Strength hero stomp onto the scene.

Pudge

Rot: A toxic cloud that deals intense damage (35/60/85/110) and slows movement (20%) - harming not only enemy units bu🥂t Pudge himself.

Flesh Heap: Gives Pudge resistance to magic damage (4%/8%/12%/16%), as well as bonus strength (0.9/1.2/1.5/1.8) that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is 🌄retroactive, meaning it can gain charges before it is skilled, which then become active.

Dismember: CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage (75/125/175 (+0.75 streng🦹th*) over🅺 time. Lasts 3 seconds on Heroes, 6 seconds on creeps.

Roles: Durable, Disabler
Difficulty: Hard

Alchemist

Unstable Concoction: Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. The longer the concoction brews, the more damage it deals and the longer the target is stunned. Afte♏r 5 seconds, the brew reaches its maximum damage (130/200/270/340) and stun time (1.75/2.5/3.25/4). However, after 7 seconds, the concoction will explode on Alchemist himself if not thrown.

Goblin's Greed: Alchemist gets bonus gold for killing creeps; the bonus stacks if the creeps are killed within a period of time, after which the count is reset. The bonus ꧙gold is capped🌳 at 26 gold.

Chemical Rage: Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack co🏅oldown an♓d increasing movement speed (30/40/60), HP (300/600/900) and regeneration (15/30/60). Lasts 25 seconds.

Roles: Durable, Disabler, Carry
Difficulty: Medium

Axe

Battle Hunger: Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains 4% mꦑovement s༺peed for each unit affected with Battle Hunger.

Counter Helix: When attacked, Axe has a 17% chance to perform a helix counter attack, dealing damage (100🃏/130/160/190) to all near💟by enemies.

Culling Blade: Axe spots weakness and strikes, dealing moderate damage (150/250/300) but instantly kill✃ing an enemy unit with low (300/450/625) health. When an enemy unit is killed in this way, Axe and nearby allied units gain 25% bonus movement speed.

Roles: Jungler, Disabler, Initiator, Durable
Difficulty: Easy

Beastmaster

Call of the Wild: Beastmaster calls allies in the form of a watܫchful Hawk and a powerful Boar. Previous summons are removed upon casting.

Inner Beast: Untaps the inner fury of 😼allies, passively increasing their attack speed (18/26/32/40).

Primal Roar: A deafening ꦕroar that deals damage (200/25👍0/300) and stuns (3/3.5/4) the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take minor damage and have their movement speed and attack rate reduced by 50%.

Roles: Initiator, Disabler, Durable
Difficulty: Medium

Brewmaster

Drunken Haze: Drenches an enemy unit in alcohol, causing his movement speed to be reduce🍒d (14/18/22/26%), and causing his attacks to have a c♊hance (45/55/65/75%) to miss.

Drunken Brawler: Gives a chance (10/15/20/25%) to avoid attac�🧸�ks and to deal critical (2x) damage.

Primal Split: Splits the Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive unti🍃l the end of their summoned timer (15/17/19 seconds), the Brewmaster is reborn.

Roles: Initiator, Disabler, Carry, Pusher
Difficulty: Easy

Chaos Knight

Reality Rift: Teleports you, any images you have an🌃d the target unit to a random point along the line between the two of yo♎u. Gives you bonus attack damage (25/50/75/100) for one attack.

Chaos Strike: Chaos 𝓀Knight's mojo gives him a 10% chance to deal bonus (1.5x/2x/2.5x/3x) damage.

Phantasm: Summons several copies (1/2/3) of the Chaos Knight frဣom alternate dimensions. The illusions deal full damage, but take double damage.

Roles: Carry, Disabler, Pusher, Durable
Difficulty: Medium

Clockwerk

Power Cogs: Forms a barrier of energi𒉰zed cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana (60/90/120/150). Once a cog has delivered a shock, it will power down. Cogs c𓆏an be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.

Rocket Flare: Fires a global range flare that explodes over a given area, damaging enemies (80/120/160/200) and providing vision for 10 s♎econds.

Hookshot: Fires a grappling device rapidly at the target location. If the hook hits a non-neutral enemy unit, Clockwerk launches himself into the target, stunning (1/1.5/2) and dealing damage (100/200/300). Any enemies Clockwerk collides with along the way are subje🐭ct to damage and stunned. If the hook collides with an allied unit, Clockwerk does not move.

Roles: Initiator, Durable
Difficulty: Medium

Doom Bringer

Scorched Earth: Carpets the nearby earth i🍒n flames, damaging enemies (12/16/20/24 per second) while Doom B♉ringer gains bonus HP regen and 16% increased movement speed.

LVL? Death: Dissipates a piece of an enemy Hero's soul, ministunning and dealing bonus damage (100/150/200/25𓂃0 [+275 Bonus Damage]) when the enemy's level is a multiple of a specific number (6/5/4/3) or 25.

Doom: Inflicts a curse that lasts for 13 seconds, preventin🌠g an enemy Hero f𓆉rom casting spells or using items, while dealing damage over time. Doom also disables most passive abilities.

Roles: Carry, Nuker, Durable
Difficulty: Medium

Dragon Knight

Dragon Tail: Drag𒅌on Knight smites an enemy unit in melee range with his shield, stunning it (2.5/2.75/3/3.25) while dealing minor damage. When in Elder Dragon Form, the cast range increases to 400.

Dragon Blood: The life blood of the Dragon improves health ဣregeneration (2/3/4/5) and strengthens armor (2/4/6/8).

Elder Dragon Form: Dragon Knight can take the form🅷 of three powerful elder dragons with ranged atttacks: Green Dragon (Level 1, short poison damage over time on attack), Red Dragon (Level 2, splash damage on attack), and Blue Dragon (Level 3, splash damage and frost attack that slows enemy units).

Roles: Pusher, Disabler, Carry, Durable
Difficulty: Easy

Earthshaker

Enchant Totem:Empowers Earthshaker's totem, causing it to deal extra damage (75%/150%/225%/300%) on the next attaꦕck.

Aftershock: Causes the earth to shake underfoot, adding additional damage (25/45/75/115) and stuns (🏅0.3/0.7/1.2/1.5) to nearby enemy units when Earthshaker🍸 casts his abilities.

Echo Shock: Shockwaves traꦡvel through the ground, damaging (200/265/340) enemy units. Each enemy hit causes an echo to damage nearby units.

Roles: Initiator, Disabler, Support, Lane Support
Difficulty: Easy

Huskar

Burning Spear: Huskar sets his spears aflame, dealing damage (4/8/12/16 per second) over time with his regular attack. Multiple attacks will stack additional dam🍒age. Each attack drains some of Huskar's health. Lasts 6 seconds.

Berserkers Blood: Huskar's injuries feed his power, giving increased attack speed (3%/6%/9%/12%) and damage for each 7% of missing 🔯health.

Life Break: Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality (35%/30%/25% of Huskar's current HP). While lཧeaping, Huskar is magic immune. Slow lasts 5 seconds.

Roles: Carry, Initiator, Durable
Difficulty: Hard

Kunkka

Tidebringer: Kunkka's legendary sword grants increased dam✅age (15/30/45/60) and cleaves a large area of effect in front of him for a single🌄 strike. Cleave damage on non-primary targets is not reduced by armor values.

X Marks The Spot: Targets a friendly or enemy Hero, marks the𒀰ir position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration (1/2/3/4 seconds).

Ghost Ship: Summons a ghostship to cut a swath through battle, causing massive damage (300/400/500) and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus moveme𒊎nt speed and a delayed reaction to 🌃damage.

Roles: Initiator, Disabler, Carry, Durable
Difficulty: Hard

Lifestealer

Feast: Regenerates a portion (4%/5%/6%/7%) o𒐪f the attacked enemy's current HP and deals the same portion of damage per attack.

Open Wounds: Lifestealer r💧ends an enemy unit, slowing the victim's movespeed by 70% and allowing all allies to lifesteal (15%/20%/25%/30%) on that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the 8 second duration.

Infest: Lifestealer will infest the body of the target unit, lying dormant and undetectable inside. When he reveals himse🤪lf, he deals damage (150/270/400) to all nearby enemy units. The Lifestealer can gain experience from units that die while he is Infesting a unit. If the unit is a creep, he will devour it first, gaining health equal to the unit's current HP. Does not work on enemy Heroes.

Roles: Carry, Escape, Jungler, Durable
Difficulty: Medium

Lycanthrope

Howl: Grants bonus damage to Lyca🐬nthrope, all allied heroes, and all units under their control.

Feral Impulse: Incre💦ases the damage (15%/20%/25%/30%) and attack speed of Lycanthrope and all units under his control.

Shapeshift: Lycanthrope assumes his true form, increasing his armor, criti✱cal chance, damage, attack speed, and health. During Shapeshift, Lycanthrope and all units under his control m𒅌ove at maximum speed and cannot be slowed.

Roles: Carry, Jungler, Pusher, Durable
Difficulty: Medium

Night Stalker

Crippling Fear: Night Stalker horrifies the target enemy Hero, causing it to miss attacks and become silenced. Th♐e effect lasts longer at night.

Hunter in the Night: Night Stalker is in his element at night, increasing his🍸 attack speed and moving (20%/25%/30%/35%) faster.

Darkness: Night Stalker smothers th🉐e sun and summons instant darkness, so that he might use his powers at their fullest. When used at night, it extends night time by Darkness' duration (25/50/80).

Roles: Initiator, Durable
Difficulty: Medium

Omniknight

Repel: Creates a powerful divine ward that blocks most magic from affecting 🅰a ⛦target unit, granting them magic immunity for a few (6/8/10/12) seconds.

Degen Aura: Greatly degen😼erates the movement and attack speed (7%/14%/21%/28%) of enemy units that stray too near.

Guardian Angel: Omniknight summ💎ons a Guardian Angel, lasting a few (5/6/7) seconds, that grants immunity from physical damage and greatly increases hit point regeneration of nearby allies.

Roles: Support, Lane Support, Durable
Difficulty: Medium

Sand King

Sand Storm: CHANNELED - Sand Ki🍰ng creates a fearsome sandstorm that damages (20/40/60/80 per second) enemy units while hiding him from vision. The invisibility remains f𓂃or a short duration after the sandstorm ends.

Caustic Finale: Sa🔯nd King's attacks inject a venom that causes enemy units to explode violently upon dꦑeath, spreading area damage (90/130/170/220).

Epicenter: CHANNELED - After 🍌channeling for 2꧙ seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.

Roles: Initiator, Disabler, Nuker
Difficulty: Hard

Skeleton King

Vampiric Aura: Nearby friendly melee units gain HP based on th🌠eir damage dealt (15%/20%/25%/30%) when a💎ttacking enemy units.

Critical Strike: Skeleton King gains a 15% chance to deal bonus (1.25/1.75/2.25/2.75) damꦓage on an attack.

Reincarnation: Ske🎀leton King's bones reform after death, causing him to resurrect when killed in battle. Upon reincarnꦜation, enemy units in the area will be slowed by 30%. Cooldown (260/160/60 seconds) decreases with level.

Roles: Carry, Disabler, Durable
Difficulty: Easy

Slardar

Slithereen Crush: Slams the ground, stunning (1/1.5/2/2.5) and damagi🐻ng (50/100/150/200) nearby enemy land units. After the stun, the affected units are slowed by 20% for 2 seconds.

Bash: Grants a chance (10%/15%/20%/25%) that an attack will do bonus damage (40/50/60/70🍒) and stun an enemy for one second. The duration is doubled against creeps.

Amplify Damage: Reduces enemy armor (8/12/16) to amplify physical damage, and provides True Sight of the targeted unit, revealing invisibilit🌠y. Lasts 25 seconds.

Roles: Carry, Disabler, Initiator, Durable
Difficulty: Easy

Spirit Breaker

Empowering Haste: Causes the Spirit Breaker to gain power with higher movement speed, allowing him to deal extra damage based on his movement speed (4%/8%/12%/16%). His presen𒁃ce increases the movement speed (6%/8%/10%/12%) of nearby allied units.

Greater Bash: Gives a 17% chance to stun (0.95﷽/1.15/1.35/1.55 seconds) and knockback an enemy unit on an attack, as w♋ell as gaining bonus movement speed after a bash occurs.

Nether Strike: Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs an♑d deals bonus damage (150/250/350).

Roles: Carry, Initiator, Disabler, Durable
Difficulty: Easy

Sven

Great Cleave: Sven strikes with great force, cleaving all nearby eneꦑmy units with his attack. Cleave damage (30%/40%/50%/60%) on non-primary targets is not reduced by armor values.

Warcry: Sven's Warcry heartens his a⛄llies for battle, increasing their mov𒀰ement speed by 12% and armor (3/6/9/12). Lasts 8 seconds.

Gods Strength: Sven channels his 🐼rogue strength, granting bonus damage (100%/140%/180%) for 25 seconds.

Roles: Initiator, Disabler, Carry, Support
Difficulty: Easy

Tidehunter

Kraken Shell: Create💝s a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.

Anchor Smash: Tidehunter swings h𓆉is mighty an✱chor to damage (75/125/175/225) nearby enemies and reduce their base attack damage by 40%. Lasts 6 seconds.

Ravage: Slams the gro♍und, causing tentacles to erupt in all directions, damaging (250/350/450) and stunning (2.02/2.32/2.77) all nearby enemy units

Roles: Initiator, Disabler, Support, Durable
Difficulty: Easy

Tiny

Toss: Grabs a random unit in a 275 radius around Tiny, frie🐠nd or enemy, and launches it at the target unit to deal damage (75/150/225/300) where they land. If the tossed unit is an enemy, it will💟 take an extra 20% damage. Toss does more damage as Tiny's size increases.

Craggy Exterior: Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance (6%/12ꦡ%/18%/24%) of being stunned for 1.2 seconds.

Grow: Tiny gains craggy mass that increases his damage (50/100/150) at the cost of his attack speed. Increases Tossed unit damage and improves movement speed (20/40/🅰60).

Roles: Initiator, Disabler, Nuker, Durable
Difficulty: Medium

Treant Protector

Leech Seed: Treant plants a life-sapping seed in an enemy unit, draining its health (30/45/60/75), while simultaneously slowing it by 24%. The seed heals friendly units around it equal♈ to the amount drained. Pulses 4 ꧟times.

Living Armor: Infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the day, the aura that affects heroes extends globally, and structures wit🅠hin a shortened radius. At night, the effect on heroes is applied only ♊at the shortened radius.

Overgrowth: Summons an overgrowth๊ of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking for three seconds. Deals damage (50/75/100) once per second.

Roles: Initiator, Disabler, Lane Support, Durable
Difficulty: Medium

Agility Heroes

Pic🌳k an Agility hero if you want to rack up quick kills and slip away safely before the other team knows what happened. You may not have the most HP, but your damage output will be sure to strike fear in your enemies' hearts.

Anti-Mage

Blink: Short distance teleportation that allows Anti-Mage to move in and out of combat. Range incr♔eases and cooldown decreases with each level.

Spell Shield: Increases Anti-Mage's resistance (26🦄%/34%/42%/50%) to magic damage.

Mana Void: For each po🌱int of mana missing by the target unit, damage is dealt (0.6/0.85/1.1 per point of mana) to it and surrounding enemies.

Roles: Carry, Escape
Difficulty: Medium

Bloodseeker

Blood Bath: Bloodseeker revels in combat, gaining health with every unit he kills. The health gaineꦕd is a percentage of the killed unit's maximum HP (ꦿ10%/20%/30%/40% for heroes, 10%/15%/20%/25% for creeps). If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.

Thirst: Enables Bloodseeker t🔯o sense enemy Heroes with health bel🌊ow 40%, giving him vision of that unit and increased movement speed (11%/22%/33%/44%). Bloodseeker gains True Sight of enemy heroes below 20%.

Rupture: Causes an enemy unit's sk𓂃in to rupture, dealing massive damage (150/250/350). If the unit moves while under the effect of Rupture, it takes a percentage (20%/40%/60%) of the distance traveled as damage.

Roles: Carry, Jungler
Difficulty: Easy

Bounty Hunter

Jinada: Bounty Hunter plans his next hit, passively adding a critical strike (150% / 175% / 200% / 225% attack damage) and maim to his next attack, slo🐽wing attack and movespeed of the target by 25% for 3 seconds.

Shadow Walk: Bounty Hunter becomes invisible for a few (15/20/25/30) seconds and gains the abilitಞy to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage (30/60/ꦑ90/120).

Track: Tracks an enemy hero and grants a 20% gain in movement speed🎃 to allies near the hunted.ꦬ If the target dies, Bounty Hunter and any nearby heroes collect a bounty in gold. Lasts 30 seconds.

Roles: Carry, Escape, Nuker
Difficulty: Easy

Broodmother

Spin Web: Throws out a web that renders Broodmother invisib🏅le in its vicinity, while also boosting regeneration, and granting a passive movement speed increase (20%/25%/30%/35%). Maximum number o♎f webs (2/4/6/8) increases with level.

Incapacitating Bite: Broodmother's venom cripples enemy units, causing her attacks to slow (10%/20%/30%/40%) and deal bonus damage (2/4/6/8), as well as givi🦩ng the affected ꧅unit a chance to miss (10%/15%/20%/25%) its attacks.

Insatiable Hunger: A violent lust for vital fᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚluids increases Broodmother's attack damage (60/80/1🦹00) and gives her a lifesteal (40%/60%/80%) attack. Lasts 14 seconds.

Roles: Pusher, Carry, Escape
Difficulty: Easy

Clinkz

Searing Arrows: Imbues Clinkz's arrows with fire for extra (20/30/40/🧸50) damage.

Skeleton Walk: Clinkz moves invisibly through units until the moment he attac༺ks or uses an ability. Grants bonus (11%/22%/33%/44🍃%) movement speed.

Death Pact: Clinkz consumes the target friendly or enemy creep, gaining a percent oꩵf its max HP as health (50%/65%/80%) and damage (5%/6.5%/8%).

Roles: Carry, Escape
Difficulty: Medium

Drow Ranger

Silence: Stops all enemy uniඣts in a target area from casting s𝔍pells for a few (3/4/5/6) seconds.

Trueshot Aura: Adds bonus damage (7%/14%/2𒉰1%/28%) to the physical attack of allied ranged units in the area.

Marksmanship: Drow's experiences in battle improve her accuracy and effectiveness in com🌱bat, providing a passive bonus (15/ꩲ30/45) to Agility.

Roles: Carry
Difficulty: Medium

Faceless Void

Backtrack: Faceless Void dodges damage by jumping backward in time, with a (10%/15%/20%/25%) chance to elude both physical꧋ and magical attacks.

Time Lock: Adds a (10%/15%/20%/25%) chance for an attack to lock an enemy hero in time, stunning it for 1 second and dealing bonus (40/50/60/70) damage. The duration is twice as long againstꦿ creeps.

Chronosphere: Creates a blister in spacetime, trapping all units caught in its sphere of influence for a few (4/4.5/5) seconds. Only Faceless Void and any units he co🎶ntrols are unaffected. Invisible units in the sphere will be revealed.

Roles: Carry, Initiator, Disabler, Escape
Difficulty: Hard

Gyrocopter

Homing Missile: Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, and deals greater damage (for a maximum of 110/220/330/440) and 💎a longer stun the farther it has traveled. Enemy units can destroy the missile before it reaches its target.

Flak Cannon: Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such asꦗ Critical Strike. Lasts 15 seconds or until the 💛(3/4/5/6) attacks are used.

Call Down: Call down an aerial missile strike on enemy units in a target area. Two miss﷽iles arrive in succession, the first dealing major damage (250/300/350) and minor 20% slow; the second dealing minor damage (100/150/200) and major 50% slow.

Roles: Disabler, Initiator, Nuker
Difficulty: Medium

Juggernaut

Healing Ward: Summons a Healing Ward that heals all nearby allied units, 𝓰based on 🐼their max HP (2%/3%/4%/5%), per second. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.

Blade Dance: Gives Juggernaut a chance (15%/20%/25%/35%) to deal double damage on eac🐻h attack.

Omnislash: Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to 💮attack, the more damage those units will take; if a unit is alone, it will take all of the damage from the (3/6/9) total slashes. Juggernaut bec🌠omes invulnerable while Omnislashing and mini-stuns the first target.

Roles: Carry, Pusher
Difficulty: Easy

Lone Druid

Rabid: Increases the attack speed (10%/20🐠%/30%/40%) and movement speed (5%/10%/15%/20%) of Lone Druid and the Spirit Bear. Lasts 10 seconds.

Synergy: Increases the Lone Druid's synergy with his Spirit Beaꩲr and himself, upgrading attributes and abilities. Upgrades the Spirit Bears damage and move𒀰speed, as well as the duration (10/20/30/40 seconds) of Rabid and bonus HP (100/200/300/400) of True Form.

True Form: Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base mov🌃ement speꦅed, but gaining melee power, bonus HP (250/400/600) and bonus armor (4/6/8), as well as the Battle Cry (adds damage and armor) ability. He can morph freely between druid and bear form.

Roles: Carry, Durable, Pusher, Jungler
Difficulty: Hard

Mirana

Sacred Arrow: Fires an arrow with deadly precisio☂n, dealing large damage (90/180/270/360) and stunning the first enemy unit it strikes. Stun duration increases based on distance to target, ranging from 0.5 to 5 seconds.

Leap: Mirana leaps forward into battle, empowering allied units with a ferocious roar upon landing, granting bonus attack and movement speed (4%/8%/12%/16%). Speed bonus lasts 10 s﷽econds.

Moonlight Shadow: Turns Mirana ෴and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay (2.5/2/1.5 seconds) if the shadow's duration has not expired. Silence will stop Moonlight Sha꧃dow; lasts 11 seconds.

Roles: Carry, Escape, Nuker, Disabler
Difficulty: Hard

Morphling

Adaptive Strike: Strikes an enemy unit with a blast of water. If Morphling's dominant attribute is Agility, there is bonus damage done, which is equal to the Morphling's Agility times the max multiplier, in addition to the base damage, with only minimal stun. If the attribute is Strength, the stun is maximized (0.25 to 0.75/1.5/2.25/3)♚ but the damage is minimized.

Morph (Agility / Strength) Gain: Morphling shifts its form, pulling points from Strength and pouring them into Agility or vice versa. The process is reversi🅠ble. Additional points in Morph increase the rate of stat change. Passively grants bonus Agility or Strength depending on form.

Replicate: Morphling replicates any hero, friend or foe,ꦍ lasting (30/45/60) seconds and only dealing 50% the original hero's damage. At any time, Morphling can instantly take the place of the Replicate.

Roles: Carry, Escape, Initiator, Nuker
Difficulty: Hard

Phantom Assassin

Phantom Strike: Teleports to a unit, friendly or enemy, and grants 100% bonus attack speed while attacking if it's an enemy unit. Lasts for 3 seconds or 4 attacks, whichever comes f♐irst.

Blur: The Phantom Assassin becomes hard to se𝓀e by blurring her body and disappearing from the minimap when near enemy heroes. Also gra♎nts a (20% / 25% / 30% / 35%) chance that enemy attacks miss.

Coup de Grce: Phantom Assassin refines her combat abili✨ties, gaining a 15% chance of delivering a devastating critical strike (250% / 325% / 400% damage) to enemy units.

Roles: Carry, Escape
Difficulty: Medium

Phantom Lancer

Doppelwalk: Renders Phantom Lancer invisible, while generating a duﷺplicate image to confuse enemies. 🍒Lasts 8 seconds and grants 15% bonus movespeed.

Juxtapose: Ph♈antom Lancer's attacks have a 12% chance to create illusions (up to 2/4/6/8) to confuse enemies.

Phantom Edge: Phant♚om Lancer hones his abilities. Improves chance (2/4/6%) of Juxtaposing, and the Juxtapose illusions have a chance (3/5/7%) to create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance.

Roles: Pusher, Carry, Escape
Difficulty: Hard

Razor

Static Link: Creates a charged link between Razor and an e♔nemy Hero, st༺ealing damage (7/14/21/28) each second from the target and giving it to Razor. Lasts up to 8 seconds.

Unstable Current: As Razor moves with increased speed (3%/6%/9%/12%), any abilites targeted on him are countered with an instant jolt of damaging (40/7🐽0/100/130) and slowing elecꦆtricity.

Eye of the Storm: A powerful lightning storm strikes out at enemy units with t🅺he lowest health, dealing damage (37.5/50/62.5) and reducing their armor by 1 per strike.

Roles: Carry, Nuker, Durable
Difficulty: Medium

Riki

Blink Strike: Teleports behind the target unit,🌊 striking𒁏 for bonus damage (30/60/90/120) if it is an enemy.

Backstab: If Riki attacks from behind, bonus damage (0.5/0.♏75/1.0/1🌱.25 Agility) is applied based on his current agility.

Permanent Invisibility: Riki fades into the shadows, staying permanently invisible except𝐆 whi♚le attacking or using abilities. While silenced, Riki will be visible.

Roles: Carry, Escape
Difficulty: Medium

Shadow Fiend

Necromastery: Shadow Fiend steals the soul from units he kills (with a maximum of 12/20/28/36), gaining 2 bonus damage per soul. If the killed unit is a her🐓o, he gains 6 souls. On death, he releases half of them from bondage.

Presence of the Dark Lord: Shadow Fie💧nd's presence reduces the armor of nearby enemies (2/3/4/5).

Requiem of Souls: Captured souls are released to 🎐deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated.

Roles: Carry, Nuker
Difficulty: Hard

Sniper

Headshot:🌠 Sniper increases his accuracy, giving a chance (25%/30%/35%/40%) to deal extra damage (30/40/🧔50/60) and mini-stun (0.01/0.1/0.2/0.2).

Take Aim: Extends the attack range of Sniper's rifle wi🃏th each level. Past level 3, Sniper will outrange towers.

Assassinate: Sniper locks onto a target enemy un⭕it, and after 1.7 seconds, fires a devastating shot that deals huge dam𒈔age (355/505/655) at long range.

Roles: Carry
Difficulty: Easy

Spectre

Desolate: De⭕als bonus pure damage (20/30/40/50) when Spectre a🤡ttacks an enemy hero with no nearby allied units.

Dispersion: Damage done to Spectr💜e is reflected (10%/14%/18%/22%) on her enemies, leaving her unharmed. The effect lessens with distance.

Haunt: Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, ta💧ke double damage, and dཧeal 40% of Spectres damage. At any moment during the duration, Spectre can take the place of a given illusion.

Roles: Carry, Durable
Difficulty: Medium

Ursa

Overpower: Usi✨ng his skill in combat, Ursa gains increased attack speed for a set number of attacks (3/4/5/6) or until the 15 second duration expires.

Fury Swipes: Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy tꦍo deal more damage. Each hit on the same target within 6൩ seconds, including the first hit, deals damage (15/20/25/30 per attack) and increases the damage taken by subsequent attacks. If the same target is not attacked after 6 seconds, the bonus damage is lost.

Enrage: Ursa goes into a frenzy, gaining a percentage (5%/6%/7%) o🙈f his current health as bonus damage. Lasts 15 seconds.

Roles: Carry, Jungler, Durable
Difficulty: Easy

Vengeful Spirit

Wave of Terror: Vengeful Spirit lets loose a wicked cry, weakening the armor (2/3/4/5) of enemies and givin✱g vision of the path.

Vengeance Aura: Vengeful Spirit'𒀰s presence increases nearby friendly units' physical damage (12%/20%/28%/36%).

Nether Swap: Instantaneously swaps positions wi🦋th a target Hero, friend or enemy. Range increases with🥃 level.

Roles: Support, Lane Support, Disabler, Initiator
Difficulty: Hard

Venomancer

Poison Sting: Adds poison damage to Venomancer's normal ౠattacks, slowing movement speed (11%/12%/13%/14%) and dealing damage (5/10/15/20 per sജecond) for 7 seconds.

Plague Ward: Summons a plague ward with (11/21/32/42) damage and (75/200/325/450) health 💯to attack enemy units and structures. The ward is immune to magic and lasts 40 seconds.

Poison Nova: A spreading ring of poison that does damage𒉰 over time (36/58/81 every second for 12/14/15 seconds) to enemy units around Venomance𒊎r. Poison Nova's effect cannot bring units below 1 HP.

Roles: Initiator, Support, Nuker, Pusher
Difficulty: Easy

Viper

Nethertoxin: Nethertoxin causes Viper's normal attack to deal bonus damage (2/4/6/8) to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target, up to a maximum (32/64/96/12🐽8). Nethertoxin deals half damage to cr🐟eeps and buildings.

Corrosive Skin: Viper exudes an infectious toxin that damages (10/15/20/25) and slows the movement speed and attack speed (10%/15%/20%/25%)🉐 any enemy that attacks it. The acid exudate also increases Viper's resistance (10%/15%/20%/25%) to spells.

Viper Strike: Viper slows (40%/60%/80%) the targeted enemy unit's movement and attack speed while also dealing 🎃poison damage (60/100/145) over 5.1 seconds. The slowing effect reduces over the duration of the poison.

Roles: Carry, Durable
Difficulty: Easy

Weaver

Shukuchi: Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical unitsdoing damage (90📖/100/110/120) to any enemies it passes through. Lasts 4 seconds.

Geminate Attack: Allows Weav𒆙er to dispatch two swarms, attacking an enemy twice. The extra attack will not trigger other a🅷ttack effects (such as critical strike) and overrides Unique Attack Modifiers.

Time Lapse: Weaver warps backward to whatever positiꦿon it was in five seconds earlier - regaining the HP and mana from that time. No effect on cooldown, gold or experience. Cooldown decreases (60/50/40 seconds) with level.

Roles: Carry, Escape
Difficulty: Hard

Intelligence Heroes

But onc🔯e you master them, Intelligence heroes can turn into an unstoppable force, obliterating enemy heroes in mere seconds with a cavalcade of malicious magic. If you're willing to put in a little extra work to learn their intricacies, these heroes will not disappoint when it comes to pure spellpower.

Ancient Apparition

Ice Vortex: Creates a vortex of icy energy that slows movement speed (18%/22%/26%/30%) and increases🌊 magic damage done in its range (mag🤪ic resist reduced by 10%/15%/20%/25%). Lasts 12 seconds.

Chilling Touch: A frigid gust enchants allied heroes, granting them bonus magic🌞al damage (40/50/60/70), while slowing their attack speed by 15%. The bonus damage only activates for attacks against enemy heroes. Lasts for a set number (2/3/4/5) of attacks or 40 seconds.

Ice Blast: An explosive ball of icy hail that can be used to strike targets anywhere on the map. On first use, Kaldr launches a tracer towards the targeted location. The second use marks the current location of the blast, upon which the actual projectile is launched - th🔴e greater the distance, the larger the radius affected. It deals damage (250/350/450) to enemy units and applies a frostbite curse to units in and around the area that prevents regeneration or healing. Frostbitten units will take minor damage over time; if the units drop below a certain percentage (10%/11%/12%) of HP, they'll instantly shatter and die.

Roles: Disabler, Support
Difficulty: Hard

Bane

Brain Sap: Feasts on the vital energies of an enemy꧃ unit, dealing damage (90/160🌼/230/300) and gaining health equal to the damage dealt.

Nightmare: Puts th💎e target enemy or friendly Her🐼o to sleep and deals 20 damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. Duration (4/5/6/7 seconds) increases with level.

Fiend's Grip: CHANNELED -🍷 Grips an enemy unit, disabling it and causing heavy damage (100/155/215) each seꦇcond for 5 seconds, while stealing mana every second based on 5% of the unit's maximum mana.

Roles: Disabler, Support, Nuker
Difficulty: Hard

Batrider

Flamebreak: Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and d✱ealing damage (75/150/225/300) to enemies in the area.

Firefly: Batrider ta♉kes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies (20/40/60/80 per second) in its path, and Batrider gains the movement capabilities of a flying unit. Lasts 15 seconds.

Flaming Lasso: Lassoes an enemy and drags them in Batrider's wake. Dragged u🎃nits cannot move, attack, or use abilities. Teleporting or blinking will break the lasso. Duration (3/3.5/4 seconds) increases with level.

Roles: Nuker, Initiator, Disabler, Escape
Difficulty: Medium

Chen

Test of Faith:🍬 Deals random damage (50-1🦩00 / 100-200 / 150-300 / 200-400) to target enemy.

Holy Persuasion: Gives control of an enemy or neutral creep, and gives it bonus (75/150/225/30🔯0) HP. Cast on an allied unit, it teleports them back to ♐the base (including neutral creeps that are under Chen's control) after a short (6/5/4/3 second) delay. Maximum controlled units increases (1/1/2/3 creeps) with level.

Hand of God: Fullꦚy regenerates any creeps under Chen's c🐠ontrol, and heals all allied heroes on the map for a major chunk of (200/300/400) HP.

Roles: Support, Jungler, Pusher
Difficulty: Insane

Crystal Maiden

Frostbite: Encases an enemy unit in ice, proh💟ibiting movement and attack, while de🍨aling 70 damage per second. Lasts a few (1.5/2/2.5/3) seconds.

Arcane Aura: Gives additional mana regeneration (⛦0.5/1/1.5/2) to all friendlꦜy units on the map.

Freezing Field: CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemy💧 movespeed (30%) and attack speed (20%) and deal massive (105/170/250) damage. Lasts 4 seconds.

Roles: Support, Disabler, Nuker, Lane Support
Difficulty: Medium

Dark Seer

Ion Shell: Surrounds the target unit with a bristling shield t🦩hat damages (30/50/70/90 per second) enemy units in an area around it. Lasts 20 seconds.

Surge: Charges a target friendly unit with power, giving it a brief burst of maximum movement speed. Duration increases 💧(3/4.5/6/7.5 seconds) with level.

Wall of Replica: Raises a wall of warping light that damages and creates replicas of any enemy herܫo who crosses it. Enemy replicas serve at the Dark Seer's wဣill. Illusions take 300% damage, and their damage (70%/80%/90%) and wall duration (15/30/45 seconds) increase with level.

Roles: Nuker, Initiator, Escape
Difficulty: Medium

Dazzle

Shallow Grave: An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Las⛎ts 5 seconds. Cooldown decreases (60/45/30/15) with level.

Shadow Wave: Shadow Wave heals several allies, which in turn cause damage (80/100/1ꦕ20/140) equal to their healing in a small area around them. Dazzle 🎀is always healed by Shadow Wave, and it does not count toward the number of targets (3/3/4/5 maximum targets).

Weave: Applies a buff that increases allied hero armor oཧr decreases enemy hero armor in the target area, changing armor by 1 every second. Duration increases (12/18/24 secondꦐs) with level.

Roles: Support, Lane Support
Difficulty: Medium

Death Prophet

Silence: P💧revents enemy units in a target area ꦇfrom casting spells. Duration increases (3/4/5/6 seconds) with level.

Witchcraft: Increases the potency of Death Prophet's spel෴ls, while providing a passive movement speed (4%/8%/12%/16%) boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds additional spirits to Exorcism.

Exorcism: Unleashes evil spirits (4/10/18) to dr🦹ain the life (25% of 43-48 damage per spirit) of nearby enemy units and structures. At the end of the spell's duration, Death Prophet is healed in proportion to the damage de꧒alt. Lasts 30 seconds.

Roles: Nuker, Pusher, Durable
Difficulty: Easy

Enchantress

Enchant: Enchantress charms an enemy, bringing it under her control for 80 seconds if its a creep, or slowing it for 5.5 seconds if its a hero (20%/30%/40%/50𓃲%).

Nature's Attendants: A cloud of wisps heals Enchantress and any friendly units nearby. Each of the wisps (3/5/7/9🌠) heals allies for 10 HP a second. Lasts 1⛎0 seconds.

Impetus: Places an enchantment on each auto-attack while activated, causing it to🧔 deal additional damage based on how far away the🐼 target is (15%/20%/25% of distance traveled). The farther the target, the greater the damage dealt (with a maximum of 375/500/625).

Roles: Support, Pusher, Jungler, Durable
Difficulty: Hard

Enigma

Demonic Conversion: Splits a creep into three malevolent aspects of itself, called Eidolons, all u🎃nder Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored. The three summoned eidolons become stronger with each ability level.

Midnight Pulse: Steeps an area in black magic, damaging enemy units per second based on their max HP (3%/4%/5%/6%). 📖Lasts 8 seconds.

Black Hole: CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affe✤cted by Black Hole cannot move, attack, or cast spells. The closer u✨nits get to the center, the more damage is dealt (for a maximum of 60/100/140 damage per second in the center). Lasts 4 seconds.

Roles: Disabler, Jungler, Initiator, Pusher
Difficulty: Hard

Jakiro

Ice Path: Creates a path of ice that bursts in front of Jakiro, freezing and stunning nearby enemy uni🃏ts. Lasts a fe🐎w (1/1.33/1.66/2) seconds.

Liquid Fire: Jakiro burns his enemies in an area of effect with fire added to his atꦉtack, dealing damage (10/15/20/25) per second and slowing their attack♓s (20%/30%/40%/50%). Lasts 5 seconds.

Macropyre: Jakiro ﷽lays down a line of flame in front of him, dealing damage (100/140/180 per second) to enemy units in a wide area of effect. Lasts 7 seconds.

Roles: Nuker, Pusher, Lane Support, Disabler
Difficulty: Medium

Leshrac

Diabolic Edict: Saturates the area around Leshrac with magical explosions that deal composite damage to enemy units and structures (for a maximum of 400/800/1200/1600 damage to a single target). The less units available to 🎃attack, the more damage those units will take. Lasts 8 seconds.

Lightning Storm: Summons a lightning storm that blasts the target enemy unit, dealing damage (80/145/205/265) then ju𒆙mping to nearby enemy units. Number of jumps increases (4/6/7/8) with level.

Pulse Nova: Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Deals (66/100/144) damage per second and cost🐠s (20/40/60) mana per second to keep toggled.

Roles: Nuker, Pusher, Disabler, Support
Difficulty: Hard

Lich

Ice Armor: Creates a shield around the target friendly unit, which adds armor (3/5/7/9) and slows movement (30%) and attack speed (20%) of attacki𝐆ng melee units. Lasts 40 seconds.

Sacrifice: Sacrifices a friendly creep and c♌onverts a percentage (15%/30%/45%/60%) of its 🌠current HP into mana for Lich. Cooldown decreases (35/30/25/20 seconds) with level.

Chain Frost: Releases an orb of frost that bounces up to 7 times, slowing movement (30%) and a♚ttack speed (20%) of the enemy units and damaging (280/370/460) t🗹hem. The first target is mini-stunned.

Roles: Support, Lane Support, Nuker
Difficulty: Easy

Lina

Light Strike Array: Summons a column of flames t𓆏hat damages (90/150/210/280) and ♔stuns enemies for 1.6 seconds.

Fiery Soul: Grants bonus movespeed (4%/5%/6%/7%) attack speed each time Lina casts a spell. 😼Stacks with itself, to a maximum of 3 stacks. Lasts 7 seconds.

Laguna Blade: ♍Fires off a bolt of lightning at a single enemy unit, dealing massive damage (450/675/950).

Roles: Nuker, Disabler, Support
Difficulty: Medium

Lion

Hex: Transf꧂orms an enemy unit into a harmless beast, with all special abilities disabled. Duration (1.75/2.5/3.25/4 seconds) increases with level.

Mana Drain: CHANNELED - Absorbs the magical energies of a target ๊enemy unit by taking mana (20/40/60/120) from it every s🍸econd. Lasts 4 seconds.

Finger of Death: Rips at an enemy unit, tryin♏g to turn it inside-out. Deals massive (500/650/850) damage.

Roles: Nuker, Disabler, Support, Lane Support
Difficulty: Easy

Natures Prophet

Teleportation: Teleports t♕o any point on the map. Casting takes 3 seconds; cooldown decreases (50/40/30/20 seconds) with 🐽level.

Nature's Call: Converts an area of trees into Treants. Treants last 60 seconds, have 550 HP, and deal 21-23 damage. Number of Treants spawned💎 (2/3/4/5) increases💦 with level.

Wrath of Nature: Powerful energy bounces around 💞the map, damaging (140/180/225) enemies close to the cast point that are in vision. Each enemy hit beyond the first adds 7% damage, up to a maximum of 16 targets.

Roles: Jungler, Pusher, Carry, Escape
Difficulty: Medium

Necrolyte

Heartstopper Aura: Necrolyte stills the hearts 🌞of his opponents, causing nearby enemy units to lose a percentage (0.6%/0.8%/1.0%/1.2%) of their max health over time.

Sadist: Necrolyte regains mana for every unit he kills. At level 4, Necrolyte gains 600🦹 mana for killing an enemy hero, and 60 mana for killing an enemy creep.

Reaper's Scythe: Stuns the target enemy hero for 1 second,ꦰ then deals damage based🍸 on how much life it is missing (0.4/0.6/0.9 damage per point of HP missing).

Roles: Support, Durable, Carry
Difficulty: Medium

Ogre Magi

Ignite: Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, takﷺing damage (26/32/38/44 per second) and moving more slowly (20%/22%/24%/26%). Duration increases (4/5/6/7 seconds) with level.

Bloodlust: Incites a frenzy in a friendly unit, increasing its movement speed (6%/9%/12%/15%) and♏ attack speed. Lasts 30 seconds.

Multi Cast: Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Giveꦑs a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and reduces Bloodlust's cooldown and increases its area of effect. Grants a chance to Multi Cast two (25%/40%/50%), three (0%/20%/25%), or four (0%/0%/12.5%) copies of the cast spell.

Roles: Nuker, Disabler, Durable
Difficulty: Easy

Outworld Destroyer

Astral Imprisonment: Places a target allied or enemy hero into an astral prison for a few (1/♔2/3/4) seconds. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence (2/4/6/8) from that hero for 60 seconds.

Essence Aura: Whenever nearby allied Heroes or Outworld Destroyer itself casts a spell, it gains a chance (10%/20%/30%/40%) to restore 25% of its mana pool. Outworld Destroyer also passively gains a bonus to its base mana pool (75/150/225/300 additional mana). Sevജeral skills with no 🤪cooldown and toggled spells cannot trigger Essence Aura.

Sanity's Eclipse: Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence (8/9/10 per point of intelligence). If the intelligence difference is under a threshold (10/30/50), the affected Hero loses 75% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment. If an enemy hero has the same or higher Intelligence than Outwor💞ld Destroyer, Sanity's Eclipse has no effect.

Roles: Carry
Difficulty: Hard

Puck

Waning Rift: Puck releases a burs𓆉t of faerie dust that deals damage (60/120/180/240) and silences (0♌.75/1.5/2.25/3.0 seconds) enemy units nearby.

Phase Shift: Puck briefly shifts into another dimension where it 🎐is immune from harm. Channels for a few (0.75/1.5/2.25/3.25) seconds.

Dream Coil: Creates a coil of volatile magic that latches onto enemy Heroes, stunning the♎m for 0.5 seconds and damaging (100/150/200) them. If the enemy hero stretches the coil by moving too far away, it snaps, dealing additional damage (100/150/200) and stunning (1.5/2.2𝐆5/3 seconds).

Roles: Initiator, Nuker, Disabler, Escape
Difficulty: Hard

Pugna

Decrepify: A powerful banishing spell that slows a unit by 50% and renders it unable to attack or♎ be attacked. Afflicted units take 40% extra magic damage. Duration increases (2/2.5/3/3.5 seconds) with level.

Nether Ward: Pugna places a nether ward that fires mana flares at enemy heroes who dare to cast spells, while also decreasing their mana regeneration. Nether Ward deals damage (0.75/1/1.25/1.5) equal to the damage multiplier times the mana spent by the enemy hero. Lasts 25 seconds or 🦹until its HP (75/150/225/300) is depleted.

Life Drain: CHANNELED - While channeling Life Drain, Pugna siphon🧜s HP (120/160/200 per second) of the target enemy unit. Lasts 10 seconds.

Roles: Nuker, Pusher, Support
Difficulty: Hard

Queen of Pain

Blink: Short distancܫe teleportation that allows Queen of Pain to move in and out of combat. Cooldown decreases (12/10/8/6 seconds) with level.

Scream of Pain: The🍰 Queen of Pain lets loose a piercing scream around her, damaging (85/ℱ165/225/300) nearby enemies.

Sonic Wave: Creates a gigantic wavꦆe of sound in front of Queen of Pain, dealing heavy damage (35♔0/475/600) to all enemy units in its wake.

Roles: Nuker, Escape, Carry
Difficulty: Medium

Rubick

Fade Bolt: Rubick creates a 𝔉powerful stream of arcane energy that travels between enemy units, dealing damage (75/150/225/300) and reducing their attack damage. Lasts 10 seconds.

Null Field: Rubick's🍸 mastery of the arcane protects his allies against weaker magics, granting them bonus magic resistance (5%/10%/15%/20%) against spells.

Spell Steal: Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies. Duration incr⛎ease (3/4/5 minutes) with level.

Roles: Disabler, Pusher
Difficulty: Hard

Shadow Demon

Soul Catcher: Curses a random enemy in an area to take increased damage (20%/30%/40%/50%). The bonus damage is dealt as a sepဣarate instance of damage. Units under the effect of Disruption can still be affected by Soul Catcher. Laღsts 12 seconds.

Shadow Poison: Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8 times the stack damage (20/35/50/65) based on the number of stacks on the target, up to 4 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Rele💎ase sub-ability is used. Lasts 10 seconds.

Demonic Purge: Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed untiꦗl the end of the duration, upon which damage (200/300/400) is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. Lasts 5 seconds.

Roles: Nuker, Disabler, Support
Difficulty: Hard

Shadow Shaman

Hex: Tr൩an𝕴sforms an enemy unit into a harmless creature, disabling their attacks and abilities. Lasts a few (1.25/2/2.75/3.5) seconds.

Shackles: CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time (40 damage per secᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚond for 2.5/3.25/4/4.75 seconds).

Mass Serpent Ward: Summons 8 serpent wards to damage (39-43 / 54-58 / 69-73) enemy units and stru🉐ctures. The wards are immune to magic, and have a small area of splash damage that increases per level. The wards last 45 seconds or until theyre destroyed.

Roles: Pusher, Disabler, Nuker, Support
Difficulty: Easy

Silencer

Glaives of Wisdom: Sꦛilencer en👍chants his glaives with his wisdom, dealing additional damage based on his Intelligence (30%/45%/60%/75%).

Last Word: Enemy heroes nearby will be silenced whenever they cast a spell. Silence lasts a few (0.75/1.5/2.25/3) seconds. If an enemy hero dies while in range of Last Word, Silencer will permanently steal 1 Intelligence from thaౠt hero. If Silencer is the killer, he will steal 2 In🧜telligence.

Global Silence: Silencer stops all sound,꧂ preventing enemy heroes and units on the map from casting spells. Duration increase♐s (3/4/5 seconds) with level.

Roles: Support, Initiator, Carry
Difficulty: Easy

Storm Spirit

Electric Vortex: A vo✃rtex that pulls an enemy unit to Storm Spirit's location for a feཧw (1/1.5/2/2.5) seconds; also slows the Storm Spirit by 50% for 3 seconds.

Overload: Castinꦚg a spell creates an electrical charge, which is released in a burst on Storm Spirits next attack, dไealing damage (30/50/70/90) and slowing movespeed (80%) and attack speed (50%) of nearby enemies.

Ball Lightning: Storm Spirit morphs into volatile electricity, charging across the 💞battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage (8/12/16) per 100 units traveled.

Roles: Carry, Initiator, Disabler, Escape
Difficulty: Medium

Tinker

Heat-Seeking Missile: Launches a pair of rockets at the nearest visible enemy heroes within 2500 range, damaging (100🐷/175/250/325) them.

March of the Machines: Enlists an army of robotic minions to destroy en𓄧emy units in an area around Tinker. Lasts 6 seconds, summoning robots that explode for (16/24/3♉2/40) damage each.

Rearm: CHANNELED - Resets🔥 the cooldown on Tinker's items (with some exceptions) and abilities. Channeling time decreases (3/2/1 second) with lev𒊎el.

Roles: Nuker, Pusher
Difficulty: Medium

Warlock

Shadow Word: The Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time (10/20/30/40 damage/health a second). Lasts 9 seco🐟nds.

Upheaval: A powerful s♍lowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds aft𒊎er leaving the area or the spell ends.

Chaotic Offering: Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seco💞nds, takes reduced damage from spells, and has Permanent Immolation (burns nearby units for 30/40/50 damage each second) and Flaming Fists (60% chance to deal 100/150/200 bon𒆙us damage on attack).

Roles: Initiator, Disabler, Support, Lane Support
Difficulty: Easy

Windrunner

Powershot: Windrunner charges her bow for up to𓃲 1 second for a single powerful shot. The arrow deals damage to enemy units and destroys trees in its path. Damage (120/200/280/360) is greatest on first target, and reduces by 10% for each target💃 it pierces thereafter. If the channeling is cancelled early, the shot will still occur but deal less damage.

Windrun: Increases moveme♚nt speed by 50% and add♌s evasion from all physical attacks, while slowing movement (8%/16%/24%/30%) of nearby enemies. Lasts a few (2.75/3.5/4.25/5) seconds.

Focus Fire: Windrunner channels the wind, gaining maximum attack speed on the enemy unit or structure, although with reduced damage (50%/40%/30%), including damage from unique attack modifiers and item effects. Once Windrunneꦫr switches targets, the speed is lost. Lasts 20 seconds.

Roles: Disabler, Nuker, Support, Escape
Difficulty: Hard

Witch Doctor

Voodoo Restoration: Witch Doctor focuses his magic to heal nearby allied units. This is a toggled ability, which costs (25/50/75/100) mana to activate initially, then (8/14/♈20/26) mana per second after that. Heals (16/24/32/40) HP per second.

Maledict:♚ Curses all enemy Heroes in an area, causing them to take damage (5/10/15/20) every 4 seconds, adding bonus damage for every 100 HP lost since the curse began. Lasts 12 seconds.

Death Ward: CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every 0.3 se🦋conds for (60/90/120) damage. Level 3 Death Ward has multishot and attacks multiple targets. Lasts 8 seconds.

Roles: Support, Disabler
Difficulty: Medium

Zeus

Lightning Bolt: Summons a bolt of lightning to s𝓰trike an enemy unit, causing damage (100/175/275/350) and a ministun. Lightning Bolt also provides True Sight around the target in a radius of 900.

Static Field: Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional (5🐲%/7%/9%/11%)🌟 to their current health.

Thundergod's Wrath: Strikes 𓂃all enemy heroes on the map with a bolt of lightning, dealing massive damage (210/335/460). Thundergod's🌼 Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.

Roles: Nuker, Support
Difficulty: Easy

Invoker

Wex: Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides ꦑincreased attack speed and movement speed. Can be leveled 7 times, with a maximum of 3 instances.

Exort: Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. Can be leveled 7 times, with a ♋maximum ಞof 3 instances.

Invoke: Combines the properties of the 🦩꧃three elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. Past level 2, Invoke allows two available invoked spells at a time.

Invoked spells:

Cold Snap (3 Quas): Invoker draws the heat from 🐎an enemy, chilling them to their very core for a duration based on Quas. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the fre༺eze cooldown decreases based on the level of Quas.

Ghost Walk (2 Quas, 1 Wex): Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker aꦏs well based on the level of Wex.

Ice Wall (2 Quas, 1 Exort): Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. T💞he bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.

EMP (3 Wex): Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration based on the level of Wex. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana dra♏ined.

Tornado (2 Wex, 1 Quas): Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to t𓆏heir doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex.

Alacrity (2 Wex, 1 Exort): Invoker infuses an ally with an𝓡 immense surge of energy, increasing their attack speed based on the level of Wex and their damage bas💟ed on the level of Exort.

Sun Strike (3 Exort): Sends a catastrophic ray of fierc💟e energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.

Forge Spirit (2 Exort, 1 Quas): Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the leꦛvel of Quas. The ꧙elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one.

Chaos Meteor (2 Exort, 1 Wex): Ability invokes if Invoker ha🌃s 2 Exort and 1 Wex instances. Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.

Deafening Blast (1 Quas, 1 Wex, 1 Exort): Invoker unleashes a mighty sonic wave in front of him, dealing damage to any🌳 enemy unit it collides based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the leve🍒l of Wex.

Roles: Carry, Initiator, Nuker, Escape
Difficulty: Insane

A never-ending battle

If you love browsing through awesome character rosters as much as we do, then we highly recommend checking out our wishlist for 澳洲幸运5开奖号码历史查询:Super Smash Bros Wii U inclusions, as well as the franchise brawlers thatll face off in the 澳洲幸运5开奖号码历史查询:PlayStation All-Stars Battle Royale ro🍌ster.

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//344567.top/dota-2-hero-roster/ nWssoepv3qPU2FfzY4at3 Thu, 28 Jun 2012 18:07:57 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]>

We just received word from Blizzard that an agreement has been reached in the high-profile copyright dispute betwee𒆙n Blizzard and Valve, who both have upcoming🧜 games with the acronym "DOTA" in it.

The a💎cronym stands for Defense of the Ancients, a mod that was created for Warcraft III and w🦹as based on a map called Aeon of Strife in the original StarCraft. Somewhat by chance, both Blizzard and Valve announced new games in the same genre which utilized the DOTA name.

Blizzard claimed ownership over the name because it was developed as a mod for one of their games. Valveಌ claimed ownership because the creator of the mod now works for Valve on DOTA 2.

Though the terms of the agreement weren't made available, we'🔜re told Blizzard will be changing the name of their game to Blizz🐻ard All-Stars while Valve will retain the name DOTA 2.

"Both Blizzard and Valve recognize that, at the end of the day, players just want to be able to play the games they're looking forward to, so we're happy to come to an agreement that helps both of us stay focused on that," said Rob Pardo, executive vice president of game design at Blizzard Entertainment. "As part of this agreement, we're going to be changing the name of Blizzard DOTA to Blizzard All-Stars, which ultimately better reflects the design of our game. We look forward༒ to going into more detail on that at a later date."

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//344567.top/blizzard-dota-gets-name-change-valve-and-blizzard-settle-dota-name-dispute/ A2uaEoQmbt5Fwk932Yc6PU Fri, 11 May 2012 20:39:06 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> The undated final-release build of DotA 2 looks poised to include dozens of items which players may be able to acquire through microtransactions, players have discovered. Through opening up and sifting through one of the game's patch files, intrepid tinkerer (via ) has discovered a host of bits and pieces for enhancing players' gameplay experience and hero appearance. There's also items such as the “Repentant Soul,” which removes players from the “punishment queue.” This hints at a potential avenue teased last year by 澳洲幸运5开奖号码历史查询:N🍃ewell: Cheaper games for the cool kids (or, at least, those willing to stay out of that🎐 ominous-sounding queue).

Above: The code includes added skins and taunts, such as these

The code also includes data suggesting at least two announcers for the title, one of whom is named for Half-Life's Dr Kleiner. This being the Internet, and geeks being geeks, you already have the facility to within DotA 2, should you prize knowledge above the beauty🦋 of surprise. Which, if you're at all a fan of Kleiner himself, you may well do...

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//344567.top/dota-2-beta-code-teases-microtransactions-and-crossover-valve-guest-star-rumor/ fH4PJ9zuy2fudfKdQ7g4AR Sat, 24 Mar 2012 00:23:03 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> Valve may have to find a new title for its upcoming DOTA 2, as Bliꦦzzard is taking the studio to court over the rightful owner🍸ship of the DOTA namesake.

DOTA (aka Defense of the Ancients) was originally a mod built from the guts of Blizzard's Warcraft III. It went on to build a whole new fanbase of its own and later caught the eye of Valveꦏ developers, who hired some of the talent behind DOTA with intentions to expand upon the series. In 2010, Valve went so far as to seek trademark rights to the DOTA name, and it was right around then when Blizzard began questioning the validity of its claim.

“[It's] a little bit of confusion, to be honest,” said Blizzard vp Rob Pardo in a 2010 . “Certainly, DOTA came out of the Blizzard community... It just seems a really strange move to us that Valve would go off and try to exclusively trademark the term considering it's something that's been freely available to us and everyone in the Wa🍎rcraft III community up to this point.”

Now that both Valve and Blizzard are pursuing their own follow-ups to DOTA (Valve with DOTA 2 and Blizzard with 澳洲幸运5开奖号码历史查询:Blizzard DOTA) the bad blood between the two PC developers has gone to the next level. In legal filings obtained by , Blizzard will attempt to block Valve's DotA trademark once and for all in court, claiming, “Valve has no right to the registration it seeks. If such registration is issued, it not only will damage Blizzard, but also the legions of Blizzard fans that have worked for years with Blizzard and its products, including by causing consumers to falsely believe that Valve's products ar✨e affiliated, sponsored or endorsed by Blizzard and are related or connected to Warcraft III.”

This latest trademark battle is reminiscent of 澳洲幸运5⛦开奖号码历史查询:Bethesda's injunction against Mojang over the name “Scrolls”. However, where that was something of a David vs. Goliath typeꦑ story, this dispute feels more like a Goliath vs. Goliath situation. Who do you think has the right to carry the DOTA torch?

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//344567.top/blizzard-attempting-block-valves-dota-trademark/ 8ZFGeDUt2cNk8NVZbSHBsJ Fri, 10 Feb 2012 18:09:46 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> Kratos's return may be sooner than we think, as hints of an imminent God War IV release have once again cropped up in an online𓃲 resume and in a sneak peak of UK's PSM3 magazine.

This week, the unannounced sequel was spotted listed as an upcoming project on a belonging to composer Timothy Williams, who's previous work includes penning music for Defense of the Ancients 2 and Rise of the Argonauts; as well as movies like Watchmen, Sucker Punch, and Conan the Barbarianﷺ.

References to God of War IV were also in a preview of ඣPSM3's January 𝓀2012 issue, wherein a possible co-op mode with Kratos's sibling was discussed, noting, “Why is it hot? It’s bringing double kratos to the series. GOW 4 was confirmed to PSM3 mid-2011 by a reliable source, and rumors point to a multiplayer twist. Mad idea? Online co-op with a (possibly) dead Kratos and (very) dead brother Deimos teaming up to escape the afterlife.”

True or not, this isn't the first time PSM3 has heralded the fourth coming of Kratos. Last spring, the magazine predicted Sony Santa Monica would hit shelves as soon as September 2012. Mentions of online play—featuring dead siblings or otherwise—also appeared in a 2011 seeking a senior online programmer to “Join the God of War team!” and be responsible for “designing and implementing sy💟stems and tools to support networking needs (such as in-game communication, client-server, match-making, leaderboards).”

All sa♐id, it's looking very likely that the God of War “trilogy” will be getting another chapter. Expect the interne🐲ts to explode with an official announcement within the coming months.

Source: via

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//344567.top/god-war-iv-spotted-dota-2-composers-resume/ BJnFUSx2qd4yNBo7qDKsjJ Tue, 03 Jan 2012 18:28:13 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> We're not entirely convinced that Blizzard understands the success of Defense of the An🅷cients. Sure, the trailer for their take on the popular🔯 mod is funny, and the screenshots below look properly zany, but it doesn't highlight the things people really care about in a DOTA-style map.

The quick glances we got at t🍨he character selects shows, what, 12 heroes? League of Legends is quickly barreling towards 100, Dota 2 looks like it's going to have a few dozen, and the original Dota has more than we can count. One of the reasons Demigod never really caught on (besides some horrid launch issues) was because it decided to focus on quality over quantity when it came to the champions. That's not how this works. We want a crazy number of characters to choose from. We want to play ten matches without seeing the same few people in every one. We want more, and it really looks like Blizzard is going to give us less. Even if it ends up being a blast to play, they're not going to defeat Valve and Riot with a handful of silly characters, so we're really hoping this is just a small part of what Blizzard's DOTA has to offer.

What's even weirder about this is that it looks like Blizzard trademarked "Coming Soonish" like their unreliability is something to be proud of. That would be like Microsoft getting a copyright on "Red ring of death" or Sony nabbing "PSN hacking" to use in their trailers. This trailer just misses in every way, which drives us crazy considering how excited we want to be for this.

...ah, who are we kidding, we're going to play the crap out of this. Nova versus Thrꦬall? Yes, please.

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//344567.top/new-screens-and-trailer-blizzard-dota-released-you-noobs/ R9ki5Td9ZK8UhkPVPBRZJh Fri, 21 Oct 2011 22:35:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> On the official today, Valve wrote about a thoughtful post on its initial release schedule saying, “we decided our original plan was dumb.” Dota 2 was expected to remain in beta for upwards of a year. During this time the team would iron out kinks and add a steady supply of new heroes. But after receiving feedback from closed beta participants and The International,🌟 Valve's million-dollar tournament that ended last month, the company said “we’re going to take the current version of Dota 2, which has The International set of heroes, and get it out there as fast as we can.”

The new plan will continue the current closed beta, but only fo🐠r a short time. During the testing Valve said it will add “regular updates with more heroes, new features we’ve been working on, and improvements on the existing content,” but didn't specify when the closed beta would end. However, it’s still unclear if the next step for Valve will be a transition to an open beta or a full release.

Since the beta requires an invitation there are only a few ways to participate. You can put your name on and cross your fingers. If you're a Dota veteran, you might prefer to try winning a beta invite in♑ the skill-based con🌺test. Or if you're a more casual player, you can try to win one of the creative contests — these contests change regularly, but right now winning involves taking the most interesting photograph.

If you manage to snag a beta invite, you'll have unrestricted access to the game as Valve moves forward with development, but we don't know how long that process will take. Though the Dota 2 blog said the game will be out as quickly as possible, it declined to offer a firm release date — or a wavering release window. Since the original plan was to have Dota 2 in development well into next year, but we've already seen plenty of 澳洲幸运5开奖号码历史查询:polished looking gameplay, we wouldn't be surprised to see Dota 2 released bef🔥ore 2012 and followed with plen🌠ty of post-release updates and add-ons.

Sep 23, 2011

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//344567.top/valve-dota-2-will-be-released-fast-we-can/ 4uSjBMPsHeJjJmxKo2aF59 Fri, 23 Sep 2011 19:08:03 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> After barely any info on Dota 2, todaꦡy the first elimination round of Valve's International Dota 2 Championship at GamesCom began, with the game played in public for the first time. Matches will continue through the end of the tournament on Sunday. To make it easier to follow the action, Valve has posted full-length high-definition replay videos of all the matches. To watch, just go to the and click “View Replay.” It's easy! We're rooting for OK.Nirvana.int (a team made of European players). They were knocked out of the winners bracket today, but we're confident they'll win their match tomorrow.

The matches began yesterday, when the sixteen teams were split into four groups to play preliminary matches and be ranked. Teams that performed well were put into the winners bracket and the losers were shamefully tossed into the losers bracket. Teams that lose a match while in the winners bracket drop into the losers bracket, and anyone that loses a match in the losers bracket is out of the competition. The last teams standing will meet on Sunday for the final match. The biggest thing at steak is pride, but the winners will also receive a 澳洲幸运5开奖号码历史查询:million dollars.

The tournament is also serving as the public unveiling of Dota 2. Though this is our first look, the game is expected to launch either late this year or early in 2012. If you'd like a chance to try it out before then, the 澳洲幸运5开奖号码历史查询:beta signup is open, and Valve has said that tesജting should being a few short weeks after the tournament 🅺ends.

Aug 18, 2011

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//344567.top/watch-dota-2-in-action-for-the-first-time-via-tournament-replays-right-now/ 5ekEZQeFoXvEatn52QNQnJ Fri, 19 Aug 2011 05:37:41 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> On the heels of unveiling the first public gameplay of Dota 2 this week at Germany's Gamescom, Valve has announced the public beta is open for. The registration has been posted alongside the tournament bracket for the澳洲幸运5开奖号码历史查询:million-dollar competitionhappening at Gamescom this week. You'll need to register for Steam to participate, but aside from that, the 🌊beta is open to everyone (not the tournament).

Valve announced today that the beta stres𝓰s testing should begin in "a few weeks following Gamescom.%26rdquo; So even if you don't happen to be in one of the sixteen teams of elite international Dota players competing in Valve's tournament, you might still be playing Dota 2 as soon as early next month. The final release is targꦺeted for the end of the year, but Valve isn't afraid to admit that it may slip into early 2012.

Until then, you can start thinking about Dota 2 strategies by🅘 watching the tournament, which will continue through August 21. Matches can be viewed after they happen or as they're live-strea🍌med over the.

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Aug 17, 2011

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//344567.top/dota-2-beta-registration-is-open/ xkey3GJhGSp58q8mkN6pgg Thu, 18 Aug 2011 08:02:09 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> In keeping with the theme of Dota 2's marketing campaign – whose key message seems to be, “if you love Dota, youᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ'll love this, and if you don't know what Dota is, screw you🅘” – the title got an official trailer to coincide with the game's impending public reveal at the Gamescom-based International tournament. Fan of the original? You'll thrill to this clip's Michael Bay-style dramatization of the game's strategy action. Still waiting to find out what all the fuss is about? Here's an advert for a fantasy game where you can pick a fast Elf or a strong Barbarian.

In keeping with the theme of Dota 2's marketing campaign – whose ♍key message seems to be, “if you love Dota, you'll love this, and if you don't know what Dota is, screw you” – the title got an official trailer to coincide with the game's impending public reveal at the Gamescom-based International tournament. Fan of the original? You'll thrill to this clip's Michael Bay-style dramatiz🌄ation of the game's strategy action. Still waiting to find out what all the fuss is about? Here's an advert for a fantasy game where you can pick a fast Elf or a strong Barbarian.


Above: Images surfaced this weekend of what purports to be the game itself. For the purposes of this article, let's say they look pretty legit

We've been following Dota 2 since its 澳洲幸运5开奖号码历史查询:original announcement, and it's great to see a fan-made project flourish under the direction of Valve – the studio has a proven r♈ecord for noting and developing exceptional user-generated game content, and looks ready to do well again with this Warcraft 3 sequel/spinoff. However, if you've not been keeping tabs on this title – a continuation of an underground mod to a decade-old game, named for an acronym that doesn't exist anymore and with a play style all its own – it'd be interesting to hear what you make of this trailer, whose glimpse of the game's action and variety is tempered by a pretty generic sort of approach and makes it look more like a beat 'em up than the role-play strategy it is. Of course, it's intended for a Gamescom audience, at which Dota 2 is a top-tier presence – but what do you, presumably not in attendance at the German convention, think?

Aug 15, 2011

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//344567.top/dota-2-trailer-is-as-action-packed-as-it-is-confusing/ cFZxoDV7R7495fmBXiNsfg Tue, 16 Aug 2011 10:25:26 +0000
<![CDATA[ Latest from GamesRadar+ UK in Dota ]]> There are two possible levels of knowledge regarding Dota 2, Valve's upcoming entry into the fantasy strategy genre. There's the longtime aficionados, who've been keeping up with Dota since it was Defense of the Ancients (a popular custom map for Warcraft 3), know the tricks and strategies unique to the mod and have been refining them as the title transitions into standalone﷽ don't-mention-the-original sequel... and then there's the general public, who think Dota is a Pearl Jam song. For the title's public unveiling, the former have been invited to show the latter %26ndash; and each other %26ndash; how it's done, for a priz🀅e of... ONE MILLION DOLLARS.

It's a ballsy move, unveiling a title to the Great Unwash൩ed at Germany's Gamescom by way of telling them, %26ldquo;this is the first time you've seen this thing and already look how much these guys could kick your ass at it%26rdquo; %26ndash; but the strategy just shows how well Valve knows the title's market. Much like Counter-Strike before it, Dota has always commanded an audience that values ridiculously overclocked gaming skills, with Gabe Newell himself citing the competitors' level of play as %26ldquo;extraordinary.%26rdquo; The prize money will be ponied up by Nvidia, who're also supplying the equipment for the tournament i🦂n a bid to assure and/or remind you of their hardcore credentials.


Above: China's Nirvana team swears that they don't need a gun, but a responsive mouse wouldn't hurt. Bet they've never heard that one before

The tournament will be broadcast live via [//www.dota2.com/ the game's site] in four languages. This means Chinese-language viewers will be able to cheer on teams CCM, LGD, TyLoo, EHOME and the Chinese wing of OK.Nirvana, Russians can root for M5, German players can keep up with GGnet, and English-language fans can keep an eye on the international arm of OK.Nirvana. The latter, of course, was originally European team Browned Potatoes, but has been folded into the Chinese-based🔜 Nirvana clan to create an international juggernaut of unmatchable Dota prowess %26ndash; and on 🍨the off chance that you didn't know any of that, you'll probably be among those most impressed (and/or perplexed) when the tournament kicks off on August 17-21 at Gamescom.

Aug 1, 2011

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//344567.top/dota-2-to-publicly-debut-in-million-dollar-gamescom-tournament/ HD4h6u66uSLgjkRNh6XTgA Tue, 02 Aug 2011 11:24:49 +0000