<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> //344567.top 2025-06-15T13:43:39Z en <![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Minecraft fully released almost 15 years ago, and in that time, it's more or less𓆉 lookedꦿ like the same blocky game we all know and love, but it's now getting a sweeping visual overhaul.

Mojang Studios broke down the 'Vibrant Visuals' update, coming June 17, in a new video that also shows side-by-side comparisons of the game before and after. The main differences are that shadows now move organically and are cast by the sun, fog plays a much bigger role, water looks absolutely lush, and biomes feel ꧋a lot more distinct.

More importantly, however, is that every new effect has been slightly pixelated so it all still feels recognizably Minecrafty, 澳洲幸运5开奖号码历史查询:as the studio had promised before. Mojang has also apparently added more than 3,000 new textures and the devs seem very proud that you can actually tell how rough or shiny or metallic every material is ෴just by looking at them. Color isn't the only thing that separates your blocks anymore.

"We didn't want to take away from what makes 🉐Minecraft Minecraft, so everything we added needed to feel really natural - a natural꧙ evolution of what players were already used to," lead rendering engineer A.J. Fairfield said.

"Even though you have this modern look and feel, it's also very familiar glimpses of the regular Minecraft that you know," Vibrant Visuals lead Dejan Dimic added. It's certainly a sweeping, handsome update, without making th🅺e now-iconic game look uncanny. So, mission accom💝plished?

Minecraft's redone visuals will be available in the Bedrock Edition later this month and will be turned on by default. Don't worry, though! You can toggl𒀰e it off in the menus, and the update will also be coming to Java Edition at some point in the future.

]]>
//344567.top/games/minecraft/after-almost-15-years-minecrafts-massive-visual-overhaul-comes-this-month-with-over-3-000-lush-new-textures-we-didnt-want-to-take-away-from-what-makes-minecraft-minecraft/ DmFqM3hbVeB3cUyxC2FP4g Sun, 15 Jun 2025 13:43:39 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> I love a good detective yarn – and Agatha Christie's Belgian detective, Hercule Poirot, is one of the greats for a reason. I can never resist checking out a new adaptation or cracking open one of the books I've not read over a weekend. After the not-very-good 2022 movie, I've been eager to see this particular iconic mystery revived, so was quick to download Agatha Christie: Death on the Nile's Steam Next Fest demo. I really enjoyed it! (And you can find out more in our 澳洲幸运5开奖号码历史查询:Steam Next Fest guide about what's on offer).

OK, that makes sense – based on the information in the above paragraph I fit the motive of someone who would enjoy a game like this. But those o𒁏f you who have thumbed my character profile, studied the deep lore, will know that I really did not like developer Microids Studio Lyon's last game, Agatha Christie: Murder on the Orient Express – in particular how it adapted the central mystery and mod👍ernized it for its 2023 setting. What's changed?

Disco fever

Poirot questions witnesses in the Agatha Christie: Death on the Nile game

(Image credit: Microids)

I don't want to say it's all to do with the '70s setting. But it does have a lot to do with it. Why has the seemingly unchanged moustachioed detective suddenly been transplanted into the '70s when we last saw him in the present day? I know we're playing detectives here but maybe with this one let's not aꦺsk a gift horse too many questions.

As Poirot struts his stuff into the Chez ma Tante nightclub, his walk cycle giving plenty, it just works.༺ He's friends with the nightclub owner, and makes a point to order a house cocktail – the 1957 – that's named after the year the club was founded. Yes, it'll be a clue later. There's 🍸a botched wedding proposal to a business woman. The ring has been stolen. It's tutorial time!

This fresh twist on the opening scenes to Death on the Nile really work well here, the tutorial a simple mystery that's compelling to unravel. There's a bit of a looser feeling to how Poirot assembles his mind map of mysteries too, where it feels easy to review character profiles and evidence, but not too pushy with how you should do it.🧜 Maybe this is just a well-spun tiny mystery to get me started, but I'm much more compelled by this one than t𝓡he early hours of Murder on the Orient Express.

Poirot's mind map in the Agatha Christie: Death on the Nile game

(Image credit: Microids)

Whether Death on the Nile can keep up the momentum is another question, but the opening does serve to introduce us to all the major players of the mystery to come – and I feel positive about them at least so far. It also neatly introduces us to Jane Royce, another detective following in Poirot's footsteps. She's an immediately more likeable presence than Orient Exp🐈ress' Joanna Locke, and her presence seems to be more elegantly weaved into the story.

Despite not loving Locke, or a lot about how the Orient Express mystery was adapted and extended in the last game, I did think the dual-protagonist ℱmechanics showed a lot of promise during the very end of the game. Death on the Nile teasing an expansion and evolution of that set-up definitely has me curious. But for now, I'll have to wait and see when our murderous cruise will set off down the famous river. , PS5, Xbox Series X/S, and Nintendo Switch.


This Steam Next Fest demo mixes Journey with The Last Guardian, having me run through gorgeous fields with my fluffy herd

]]>
//344567.top/games/adventure/poirot-is-inexplicably-set-in-the-disco-lit-70s-in-this-new-steam-next-fest-demo-and-seeing-the-moustachioed-detective-strut-his-stuff-might-low-key-slap/ 6iPCbTMFJTJqF5PsQRSaA8 Sun, 15 Jun 2025 12:30:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> It's not easy to stand out at an event like the Xbox Games Showcase. Unveiled as part of the Summer Game Fest, the reveal of dozens of new and highly anti💧cipated games is a thrilling moment for gamers, but an overwhelming one. With one trailer after another, it can be hard to distinguish one game from the next, regardless of how exꦿciting it all feels.

That's something that💟 can't be said of There Are No Ghosts at The Grand, from new studio Friday Sundae and Null Games. It's the kind of game that stands out immediately with its vibrant colours and textures. But it's the content itself that makes it leap out from the bunch.

Checking in

A screenshot of the upcoming Xbox Series X game, There are no Ghosts at the Grand.

(Image credit: Friday Sundae)

In No Gh🍌osts At The Grand, you play as Chris David, an American who's trave🅘led to England because he's inherited an old, dilapidated hotel called The Grand in his father's will. We're introduced to The Grand's caretaker, who… starts singing.

That's because No Ghosts at The Grand is a freaking musical. A musical! I could never have predicted that the Xbox Games Showcase would be unveiling a game with full musical numbers, and as a passionate devotee of the musical genre, it's a thrill to see. It's not the first game to have songs in it, of course — our 澳洲幸运5开奖号码历史查询:Stray Gods: The Roleplaying Music𓂃al review is a testament to that, and recently we've had澳洲幸运5开奖号码历史查询: Baldur's Gate 3 and 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 Phantom Liberty play around with incorporating musical numbers. But No Ghosts At T♚he Grand is taking 🐟things to the next level with songs sung by characters throughout the game.

That's just the first surprise the trailer for No Ghosts at The Grand has up its sleeve. During the caretaker's song, he hands David a gun; not a gun for violence, mind you, but a gun for fixing things! It has a charming built-in digital assistant, 🃏and you're tasked with fixing up the hotel.

There's No Ghosts at the Grand screenshot of a cat sneaking through a magical door that has opened in a brick wall, with a purple glow behind it

(Image credit: Friday Sundae)

No Ghos༒ts at The Grand doesn't just exist to defy expectations of what a video game can be. It's also going to be a h✃eck of a lot of fun.

You can put the grand back in The Grand by painting the walls, moving furniture, and more. Yes, that does mean that No Ghosts At The Grand is also a riff on PowerWash Simulator. I love a blood-drenched shooter as much as the next guy, but the idea of restoring this funky hotelಞ to its former glory and cleaning up the surrounding village is my idea of a truly fantastic time.

A powerwash-musical hybrid would be enough to entice the heart and mind of any joy-loving human, but No Ghosts at The Grand isn't done there. Halfway through the reveal trailer, there's a twist: David hasn'🥂t just come to The Grand because of his father's will. He's trying to uncover a supernatural mystery that's been lying dormant in this quaint little village. By the sounds of it, finding the truth will have serious consequences: "If they find out, they will Wicker Man your ass," a voice warns, one of🦋 the many ominous yet hilarious lines delivered in the trailer.

This means that No Ghosts at The Grand isn't just a powerwash sim with a musical bent. It's a *deep breath* musical meets powerwash simulator meets supernatural mystery, comple🌟te with figh𝄹ting off giant spiders and some sort of tentacle monster that looks like it's taking over the village.

Brave new worlds

There Are No Ghosts at The Grand screenshot of a women in a dilapidated greenhouse-like structure paved with broken tiles

(Image credit: Friday Sundae)

The idea of restoring this funky hotel to its former g🔜lory and cleaning up the surrounding village♏ is my idea of a truly fantastic time.

It's thrill༺ing to see a game that isn't just excited to take risks, but those risks feel baked into its very DNA. If this fantastic trailer is any indication, There Are No Ghosts at The Grand doesn't just exist to defy expectations of what a video game can be. It's also going to be a heck of a lot of fun.

Plus, as an animal lover and parent to two lovely cats, the fact that a feline has a central role in No Ghosts at The Grand is very exciting indeed. reported that the cat is named Mr. Bones the Bastard, as if the an💞ticipation couldn't be any higher. And he talks! "In this place, the only one you can really trust is me," Mr. Bones says, and I'm inclined to believe him. There's also a shot of David riding a bike with Mr. Bones in the basket, which is enough for me to anx🐻iously await the game's release.

Bring on 2026, because I am ready to clean houses, vanquish killer spid🐠ers, and watch people sing and dance in There Are No Ghosts at The Grand.


There Are No Ghosts at The Grand is one of many 澳洲幸运5开奖号码历史查询:upcoming Xbox Series X games on the horizon

]]>
//344567.top/games/adventure/fresh-from-the-xbox-showcase-there-are-no-ghosts-at-the-grand-is-the-supernatural-powerwashing-musical-i-didnt-know-i-needed/ fPo5MNK9jygUxrtEkewZEV Sat, 14 Jun 2025 13:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Danganronpa sickos like me will never stop asking for a new one, even if we understand why that's unlikely to actually happen. Which is why I have to applaud Kumitantei: Old-School Slaughter, which has a Steam Next Fest demo, for carrying the torch forward. Developed by Mango Factory, the opening of this killing game murder mystery feels like playing a Danganronpa fan game, and I seriously mean that with love. Our 澳洲幸运5开奖号码历史查询:Steam Next Fest guide ♍details everything y♚ou need to know about this season's demos.

It's great to see a take on the Danganronpa-flavored killing game format from a fresh perspective with new creatives. After all, while some thought The Hundred Line: Last Defense Academy, from some of the Danganronpa creators, was veering too close to that series at first, post-launch it becam🅘e clear it was actually a very different thing. As great as that game is (with plenty of nods towards killing games), it does mean some fans are left wonde𝓰ring where they can get another game like Danganronpa. This dev studio's answer was to make its own!

Spark Joy Chaos

Meeting the cast in Kumitantei: Old-School Slaughter

(Image credit: Mango Factory)

Let's start with the massive similarities to Danganronpa, a murder mystery killing game that sees a group of students – each an 'Ultimate' in some field (such as Ultimate Programmer) – trapped in Hope's Peak Academy and forced to play a killing game to escape. In Ku๊mitantei, a group of 'Absolutes' are trapped in the elite Janus Institute and forced to play a killing game. Even the presentation, how you explore, UI, and character designs nods towards Danganronpa an awful lot.

Yet, there's also plenty that sets Kumitantei apart from🃏 its inspiration. While some of the characters feel like they're riffing on Danganronpa character type mainstays, there are some real fun and unique characterizations here. There's the upper class Shigure Ogasawara, the Absolute Meteorologist, who's always clutching an umbrella. There's Benjiro Minesuga, the tiny Absolute Beekeeper always surrounded by his hive.

I also love that our main character, Himari Sanada, is the Absolute Barista – it already feels like it gives her a unique perspective. In the be🌟st ꦓway, it's like a game made up of everyone's unique Danganronpa OCs. I also find the little watercolor portraits for each character in their bond menu quite charming.

Ogasawara brushes you off in Kumitantei: Old-School Slaughter

(Image credit: Mango Factory)

Crucially, Kumitantei is set in the 1980s, and at the moment the historical setting seems to be adding plenty of color to the atmosphere. The Janus Institute they're trapped in appears ♚to be even older, and clues tease important plot threads that in turn link back to the 1950s. I really like this generational approach, and even though this demo just gives us access to the very opไening of the game I'm pretty curious about where it will go.

Which means I've also not seen any murder mysteries play out, or any of the retro mini-games mentioned on the store page. I have tried the Battle Mode demo, a taster of a card-based persuasion game about playing winning suits and scoring higher than your opponent to gain an advantage on a sliding health scale. Maybe I'm not used to it, but I didn't find this part nearly as compelling as the storytelling, and I hope class trials won't involve this too heavily. I'm looking forward to seeing how it unfolds. .


Of the Devil takes what I love about Ace Attorney and Danganronpa to create a cyberpunk legal mystery like little else

]]>
//344567.top/games/adventure/these-devs-basically-made-their-own-danganronpa-and-i-already-feel-at-home-in-its-mysterious-steam-next-fest-demo/ Y945cHwBSkGomAQhDaJtPE Sat, 14 Jun 2025 11:30:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The Pokemon Company is officially leaning into one of the Pokemon competitive scene's most popular me🔯mes, adding a whole new level of humor after cementing 2016 world champion Wolfe "Wolfey" Glick and his love-hate relationship with Incineroar into history forever.

Wolfey, one of the most iconic faces in the Pokemon Video Game Championships (VGC) scene, is known for a few things. The first, it should go without saying, is being a very talented player, but many of his more recent wins have had a few things in common. One of those things is the usage of Fire/Dark-type starter Pokemon Incineroar, which is incredibly strong and useful in the competitive format, despite it being one of his most hated꧋ Pokemon – a love-hate situation fans like to bring up as often as possible.

The other thing is Perish Trap – an infamous strategy that involves using the move Perish Song (which instantly knocks out every Pokemon on the field if they're still in battle when three turns have passed since the move was used). Without getting into the technicalities of how that works here, Wolfey has really turned this into a signature strategy in recent years, having used it to help win the Pokemon European International Championships in February.

...Which brings us nicely on to today, as there's now an official in-game event distribution allowing players to claim a perfect replica of the Incineroar used in Wolfey's EUIC team in their own 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet save files. This was already very funny given how it continues to cement the fiery cat as Wolfey's right-hand 'mon, despite how much he denies actually liking it (and the fact that 澳洲幸运5开奖号码历史查询:it's brought an old prophecy to pass, too). But the code i𝓡tse꧒lf has taken things to another level.

As , if you want to claim the Incineroar for yourself, the Mystery Gift distribution code you'll need to type in is "NA1C25C0NPER1SH." It might have a couple of di𝕴gits in the way, but it's obviously a direct reference to the "Wolfey con perish" meme, popularized after one unfortunaღte player, initially thrilled to see he was facing Wolfey in an online tournament, quickly figured out upon seeing his team that he'd brought the Perish Trap strategy with him.

"Wol𒈔fey!" the player exclaimed, before realizing the gravity of the situation: "Wolfey con perish… no.💃"

Needless to say, everyone is rather amused. "This is quite possib✤ly the best special event code in the history of ever," one . "No way they made the code 'Con Perish.' I am cackling," , while : "The code having 'con perish' is hilarious actually."

Just to add to the whole thing, earlier this week the official Play Pokemon YouTube channel also of Wolfey's performance at EUIC, titled "Wolfe LOVES Incineroar." Responding in the video's comments section, Wolfey simply ꩲwrites: "UNNECESSARY."

If you want to claim the iconic cat for yourself, you have ಌuntil June 20 at 4:59pm PT /7:59pm ET / 23:59 GMT to do so.

]]>
//344567.top/games/pokemon/pokemon-makes-its-funniest-in-game-event-even-better-with-a-meme-reference-hidden-in-its-distribution-code-this-is-quite-possibly-the-best-special-event-code-in-the-history-of-ever/ n5PioouETjujqoP3pZZYZ Fri, 13 Jun 2025 15:36:47 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> I downloaded Herdling during Steam Next Fest because, frankly, it looked gorgeous. Which mꦚeans when the camera pans down to reveal my character sleeping rough in an underpass it's a bit of a reality check. Herdling has plenty of beauty within it, but it's also one where that's contrasted with some of the grimier flavors of the modern day. It all makes Herdling, in its opening hours, really feel like a journey.

And Journey is the game that Herdling immediately jumps to mind when I play through this introduction. I'm well aware developer Okomotive is a master at games about moving forward – they also developed Far: Lone Sails, after all. But this shift into explorable 3D environments, away from side-on, reminds me of the atmospheric PS3 must-play. You can see what you think for yourself with the demo as well – and can find out more about this season's demos in our 澳洲幸运5开奖号码历史查询:Steam Next Fest guide.

With the herd

Taming a calicorn in Herdling

(Image credit: Panic)

The opening of Herdling has me stumbling u🀅pon my first calicorn – the creatures you titularly herd – near where I'm sleeping, scooping up a stick to help remove a bucket that's stuck to its h💙ead. Instantly befriended and named (you can pick names for each herd member yourself), the stick turns into a shepherding stick and we move through urban backstreets, sometimes having to push obstacles out of the way, and pick up some more lost calicorn. Near the outskirts, they gaze upon a poster showing a snowy mountain. The mission becomes immediately clear. Get! Them! Home!

You can pet the calicorn and even clean them up when they get dirty. The process of growing familiar with each herdling reminds me of 澳洲幸运5开奖号码历史查询:The Last Guardian – though their AI is far less punishing. They know to stick close, and when to shuffle over to help push heavy objects. Tapping the right trigger or holding it down to set a herd point ahead of the group is simple and they follow it easily enough. You'll love them without growing frustrated. (Though for The Last Guardian haters out there I still think it's a skill issue – Trico d💛id nothing wrong!).

Quickly exiting the city, we enter nearby fields. Herding them across blue flowers causes each ca🐼licorn to glow with energy – their moods change the color of their fur. Able to charge up the shepherd gesture, you can command them to stampede (sort of an oxymoron but go with it) to hit higher speeds, skipping along behind them. Moving through more fields of blue keeps it going. The music kicks in, swelling to fit the faster movement – it's such a great feeling.

Guiding the herd through a field in Herdling

(Image credit: Panic)

But it's not all rushing through fields with abandon. Thicker bushes can make it tougher to progress – and you command them to bash their way through (though you may need to help clean up twigs and such that get stuck to their coat). You may also need to ask them to stop, or slow📖 down, to avoid getting hurt. Outside the city doesn't mean there's no human presence at all. Though the spaces are wide, you're still funnelled forward linearly, meaning you need to at times navigate human structures. A train yard, for instance, has plenty of carriages to push and nasty rusty metal spikes you want to avoid running into. Later, darting through a forest, we need to pick across an abanꦺdoned motorway.

I love the vibes and the rhythm of play so far, and I'm already loving the herd I've assembled. I just want to get them to where they deserve to be. When the chance to get them up that mountain comes, you know I'll be leading the way. , PS5, and Xbox Series X/S later in 2025.


My dream The Legend of Zelda: Ocarina of Time successor is finally playable in Steam Next Fest, and I'm pleased to report it nails the Nintendo 64 vibes

]]>
//344567.top/games/adventure/this-steam-next-fest-demo-mixes-journey-with-the-last-guardian-having-me-run-through-gorgeous-fields-with-my-fluffy-herd/ BazNG7oarWG5wKnSv3Asce Fri, 13 Jun 2025 12:30:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> As soon as I came to the end of 澳洲幸运5开奖号码历史查询:Indiana Jones and the Great Circle, all I wanted was more. More puzzles, more whip-cracking traversal, more fist-fights. More Indiana. Did I expect my prayers to be answered quite so soon during Summer Game Fest? Absolutely not. But am I over the moon that we're getting an Indiana Jones 🐷and the Great Circle: Order of the Giants DLC this September?

You better believe it. I tucked into MachineGames' globe-trotting adventure for the first time this year on PS5, and it's safely one of my favorite games in recent memory. I don't say that lightly, either, as someone who's a diehard fan of the fedora-wearing archaeologist and the movies from George Lucasꦕ and Steven Spielberg.

With the promise of letting me really become the character I grew up loving, I wondered if the studio behind Wolfenstein could actually fulfill that fantasy, but boy did it deliver and then some. From the 澳洲幸运5开奖号码历史查询:many nods to the films, to 澳洲幸运5开奖号码历史查询:nailing th﷽e spirit of the iconic character, and putting on the signature hat for myself, I can't remember the last time I felt as sad to reach a game's conclusion as I did in The Great Circle. Happily, the Order of the Giants looks set to give me exactly what I yearn for, and better yet, it's going to do it in the most exciting way possible by drawing us into anot🍎her mystery-filled quest in a new location: Rome.

A dark secret in the depths

Indy in the Secret Study in Indiana Jones and the Great Circle: The Order of Giants

(Image credit: Bethesda)
An adventure to remember

Indiana Jones and the Great Circle screenshot

(Image credit: Xbox Game Studios)

Indiana Jones and the Great Circle review: "The best adventure Indy has embarked on in over 30 years"

Nothing spells adventure quite like going to a new destination to face challenges unknown, which is why I loved the variety of locations in Indiana Jones and the Great Circle's core experience. Each and eveജry one offered something different: from the sandy pyramids of Gizeh to the snowy climbs of the Himalayas, and the streets of the Vatican, every place presented its own distinct feel – all with unique disguisesไ, landscapes, hidden secrets, and puzzles. So, the prospect of going somewhere fresh once again in the Order of the Giants DLC is exactly what I want.

"This is where it starts. Beneath the streets of Rom♈e", says Indiana, who sets the scene for the expansion in the , which will plunge us into ancient crypts and s🧸ewers nestled deep below the city. Admittedly it does sound pretty spooky, with the official painting a picture of the dark quest that's in store for us.

Set during the events of the main game, we'll be setting out to uncover "dark secrets" that lie beneath Rome with the help of a cryptic priest called Father Ricci. As we traverse ancient sewer systems and venture to different areas, we'll have to face "members of a frightening cult" who "sneak around in the shadows". At first blush, I get the impression that I may have to face my fears once again, with The Order of the Giants seemingly tapping into the unsettling vibes t🐎hat put me to the test at the ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚtail end of Gizeh's main questline. But hell, even if it sounds prett🌟y creepy, I'm more than on🦄 board with the idea of peeling back the mysteries of Rome.

Indy explores a cavern beneath Rome in Indiana Jones and the Great Circle: The Order of Giants

(Image credit: Bethesda)

And not unlike the pyramids of Egypt and the ceiling of the Sistine Chapel in the Vatican, I'm just as excited to see MachineGames' recreation of famous historic landmarks, because not only will we be going below the city, but we'll also get to explore the ruins of the Colosseum. Sign me up, right now. With "intricate puzzles" to solve as we explore ancient Rome, the DLC looks set to fill a hole the main game left behind, and it's also teased that a "f꧅ew familiar faces" will be making a return – I can't wait to find out which characters will make an appearan🍌ce.

Honestly, I'd be happy for MachineGames to keep dropping more DLC in the future so I can keep finding excuses to put Indiana's ꦇfedora back on. But in my heart of hearts, I'd absolutely love to see more games starring the iconic character come our way from the studio.

I mean heck, give me a whole trilogy of Indiana Jones adventures just like the Great Circle and I'll be happier than an archaeologist uncovering an ancient find. For now, though, I'll bide ⛦my time finding any remaining collectibles, and you best believe I'll make the most of the Order of t🦩he Giants expansion when it comes around on September 4.


Look ahead with our roundup of 澳洲幸运5开奖号码历史查询:upcoming Bethesda games.

]]>
//344567.top/games/adventure/indiana-jones-and-the-great-circle-has-quickly-become-one-of-favorite-adventure-games-of-all-time-and-the-dlc-promises-to-give-me-exactly-what-i-want-more-of-it/ pnNwvo3rPJewC4b2PhqS2h Fri, 13 Jun 2025 11:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> There's a simple glitch you can use to get shiny Flutter Mane in 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet, and the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2's performance boost meaꦏns you can now get more of the sparkly critters than ever before.

The Switch 2 versions of Scarlet and Violet boast an impressive 60 frames per second and also a higher Pokemon spawn count thanks to a larger render distance and an increase of the original Switch's hard limit of 16. Naturally, shiny hunters are already using👍 this to their advantage.

In the cave in Area Zero, it's possible to summon Flutter Mane at will with a glitch. Simply create a shiny sandwich for Ghost-type Pokemon and then head into the cave. Pressing ZL will cause Flutter Mane to spawn, and you should 𒁃get a shiny one quite quickly.

The trick to getting a lot of them is patience. Regular 'mons despawn after a time, but shinies ꦺwon't. So, just wait out any of the boring regular color Flutter Mane and keep pressing ZL. Eventually, you'll have a whole horde of the green ghosts surrounding you liꦬke this Redditor.

from

"The switch 2 improvement is crazy! I legit couldn't believe this many spawned," they write excitedly. "I legit ke🔜pt colliding wiꦿth some of them, causing me to trigger a battle animation… when I ran, I was touching another one, which triggered the battle animation again and so on…"

T🎐hey say it took them just 24 minutes to find seven shiny Flutter Mane, so if you've been wa💃nting to get the perfect VGC-ready one, get hunting.

Another player got 10 shiny Porygon 2 during an outbreak. It's unbelievable. Some people are angry it's so easy to get shinies these 🃏days – when I was a kid, you had to deal with the full 1/8192 odds – but does it really matter?

In the meantime, check out all the 澳洲幸运5开奖号码历史查询:Switch 2 launch games to see what you can play on the new console.

]]>
//344567.top/games/pokemon/shiny-pokemon-are-absolutely-raining-in-pokemon-scarlet-and-violet-after-nintendo-switch-2-upgrades-i-legit-couldnt-believe-this-many-spawned/ RdWFjo9irj52AMk557VdNU Thu, 12 Jun 2025 16:27:52 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The GTA Online Money Fronts update is arriving soon, to deliver the big summer update to Rocksta🅠r's online world. Not too much has been revealed about it just yet, though we know that we'll be teaming up with Martin Madrazo once again, to find new ways to launder dirty money and keep the cash flowing through our criminal ൩empires.

Maintaining appearances is important in 澳洲幸运5开奖号码历史查询:GTA Online, especially if🦂 you want to convince the authorities that your fresh businesses are actually legit, so you may need to roll up your sleeves and put in some elbow grease to maintain the facade. If you want to know more, here's everything we know so far about the Money Fronts update in GTA Online𓂃.

When is the GTA Online Money Fronts update available?

The GTA Online Money Fronts update will be available on June 17, 2025, and is due to release simultaneously across PlayStation 5, PlayStation 4, Xbox Series, Xbox One, and PC. An exact launch time has not been confirmed, but usually the weekly updates go live at 2am PDT💖 / 5am EDT / 10am BST – so expect Money Fronts to be playable around then, after some possible server downtime during the transition.🉐 Server demand will also be high at this time, so be prepared for some instability at first.

What's new in the GTA Online Money Fronts update?

GTA Online Money Fronts update

(Image credit: Rockstar Games)

The GTA Online Money Fronts update introduces a number of new business opportunities, starting with the Hands On Car Wash in Strawberry, wh𝄹ere the cash-intensive work provides the perfect cover to expand into a fresh money laundering operation.

Once established there you can expand into the Smoke On The Water prescription cannabis dispensary and Higgins Helitours helicopter rides, which both provide additional income while respectively boosting earnings from your Weed Farm and Air Freight Cargo ventures. You'll need to manage the Heat level for these new businesses, as if it gets too high you mus🧜t step 💫in and run the legitimate side of operations to resume passive income generation.

GTA Online Money Fronts update

(Image credit: Rockstar Games)

There are plenty of 澳洲幸运5开奖号码历史查询:GTA Online new cars on the way with the Money Fronts update, which are likely to be drip-fed over the coming weeks and months. This will include the Overflod Suzume supercar (pictured above), which GTA+ subscribers will get ea🀅rly access to, as well as the following rides that have already been confi♎rmed:

  • Declasse Tampa GT (Muscle)
  • Karin Everon RS (SUV)
  • Woodlander (SUV)

Players can also get the Western Police Bike for 澳洲幸运5开奖号码历史查询:GTA Online Dispatch Work on two wheels, which is bundled with a matching Summer Highway Patrol Ou💙tfi🉐t.

GTA Online Money Fronts update

(Image credit: Rockstar Games)

A number of general improvements are also being made with the GTA Online Money Fronts update, such as rolling out Missile Lock-On Jammer capability to another 50 vehicles, doubling Arena Points, and making certain cutscenes skippable when 𓃲replaying missions. The Boxville Van Delivery Vehicle is being removed from Biker Sell Missions, while the global signal timer for public session Sell Missions will be delayed. In addition to having early access to the Overflod Suzume, GTA+ members will also get a second daily spin of The Diamond Casino's Lucky Wheel, and more.

That's everything we know for now about the Money Fronts update in GTA Online, so get ready to learn more wh𝓰en it drops on June 17.

© GamesRadar+. Not to be reproduced without permission.

]]>
//344567.top/games/grand-theft-auto/gta-online-money-fronts/ 3boDZU24JsaT766tQEG8vU Wed, 11 Jun 2025 16:22:45 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> I'll always appreciate the simplicity of a video game title like Date Everything that does what it says on the tin. In this debut romance from Sassy Chap Games you really do date just about everything you can set your peepers on, and with 100 'dateables' to meet, all within your household and all fully voiced, that frequently is more than you'd expect. Handsome himbos hide in the closet, bickering besties are a door away, and drama is afoot in 🌳the laundry room. Meeting a new character is always a joyous surprise, even if at times it can bend under the weight of the sheer ambition juggling 100 characters is always going to demand.

Just how are you doing so much dating in a single household? Simple – they are, for the most part, the objects around your house made real. After losing your job to AI, you're sent the company's latest in-development wearable tech: the Dateviators – sunglasses that allow you to DATE (Directly Acknowledge a Thing's Existence) anything you see. From objects themselves – chairs, fridges, shelves – to more abstract concepts – water, air, dread – you can meet and g♍row closer to these characters to strike up friendships… and maybe more.

House bound

Aiming the dateviators at your bed in Date Everything

(Image credit: Sassy Chap Games)
Fast facts

Developer: Sassy Chap Games
Publisher: Team 17
Platform(s): PC, PS5, Xbox Series X Nintendo Switch
Release date: June 17, 2025

With a freeform structure, your goal is mostly what you want to make it, revolving around exploring your house in three-dimensions and getting to better know whatever catches your eye. Each character has a little storyline to follow as you get to know them, bestowing you SPEC stat points (think 澳洲幸运5开奖号码历史查询:Persona 5) once you've reached a relationship milestone with them, which in turn allow you to choose ne♕w dialogue branches and even, later on, helpꦬ resolve characters' problems and enable them to have closure with their own ending sequences.

Friendship, Love, or Hate – all the options will net you those sweet, sweet points. It's mostly up to you what you gun for, though as satisfying as it is to end up hated by your extremely suspect dishwasher who refuses to stop pestering you about connecting to the internet to unlock more features, Hate can also be a sort of 'lose' condition if you rub a character the wrong way. It'll stop you from being able to resolve their ending, though a limited candy resource you can nab later on does allow you someᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ wriggle room in getting to turn hat🎃red back into friendship.

With 100 characters to juggle, a game like Date Everything is only going to be able to get so deep with some of them. Each player is bound to have their own favorites, but I enjoyed the stories the most that lean into the community aspect🎀 🌺of the household at large, lapping up the surprising drama that comes from the interactions all these seemingly mundane elements have with one another. It makes the world feel alive.

Harper and Dirk reflect on their toxic relationship in Date Everything

(Image credit: Sassy Chap Games)

The washer and dryer, Washford and Drysdale, used to be an item, but their relatꦰionship has been on the rocks, for instance. Or Friar Errol, the air fryer who drives the rest of the kitchen up the wall (sorry, Wall, the stoic wall) preaching the good word of the oil-free kitchen appliance. Or the on-again-off-again lovers Harper, the clothes hamper, and Dirk, your dirty clothes who scurries away once cleaned. For me, Date Everything is at its best when it makes the world of the Dateables feel like a hidden second world that already has its own dynamics you're only now privy to.

I also like how some storylines lean into the fact you're walking around a house – Bobby Pin, a, well, gangster loving bobbypin, searches the house for new places to run scams, meaning you have to track them down each time you want to talk again. But Date Everything really steals my heart when the storytelling leans into the abstract nature of the world beyond what you can see. Each visit to Eddie and Volt, the pair in charge of your house's electricity, sees you enter the Breaker Box Club where other Dateables gather to watch talent shows and sip on cocktails. It requires some use of my own imagination – the player is otherwise just staring into a cupboard – but I'm used to battle scenes playing out with the same handful of sword strike .gifs again and again in Fate/Stay Nigh𒁃t so believe me I can manage. The idea of shoving yourself inexplicably into a nightclub in your closet is just wonderful.

Friar Error presents you with fries sans oil in Date Everything

(Image credit: Sassy Chap Games)

But, as I mentioned, with so many characters some are just going to feel like they have more lightweight storylines. While some play out over the course of many interactions, others will only have one or two before they basically straight up ask if you want to bang or just be friends. While there are a few that seem to have more stringent Love conditions, a lot of the time you just follow through their story and then it's presented on a plate for ꦜyou to choose.

There are other tim𝐆es where that lack of nuance can also frustrate. Make one ill-advised click or even misread the tone of a comment and you may be thrust onto the path o✃f Hate with very little warning and no way to apologize, inelegantly off-ramped after feeling like you did nothing wrong. In at least one case too, where character storylines collided, I first met a character only to have them Hate me within seconds.

Stella the Stairs hates us in Date Everything

(Image credit: Sassy Chap Games)

That compounds with the sense 🐼that though you constantly have a lot of choices of what to say in conversation, it often doesn't feel like what you say matters all too much. At one point a comment I thought would be jokey actually turned out to be very mean, but then I only received two equally mean options to respond with to follow up – railroaded on the path of Hate.

When you do ha♋ve more of an actual choice, it's often between just being extremely nice or rude (or answering some trivia questions). With so many characters, it often feels like you talk to them the same way to get the same results – which may be why I prefer the extra depth🌌 that comes from the interpersonal drama. Date Everything is filled to the brim with content (yes, bring the hammers on me for using the c-word), easily taking at least 20 hours to see everything, but reflecting on the interaction, it can feel a bit shallow.

Where the heart is

Mac comments on the extreme lengths you use your PC for in Date Everything

(Image credit: Sassy Chap Games)

At times interactions can also feel a bit fiddly. Some Dateables require you to talk to them again at specific times of day, but leave it too long and forget when and they'l😼l refuse to chat. They'll remind you of the conditions, at least, but this uses up one of your chances to talk to them a day (you can have five conversations a day, and can only use one per Dateable) meaning you have to wait a full day to try again.

The same can be true on scavenger hunts – one having me track dow⛄n missing animals but refusing to receive them until a day had passed. Or times where an object that has multiple conversation-starting points (every window, for instance, is one character) keeps asking me to try to talk to them in different areas, meaning I go through days just trying to find where the next proper event is. There's no time limit, so it's no big deal, but it can create situations that feel more like housework than a stay at home holiday.

It'd be easier to handle if there were some more q🌃uality of life perks to the UI. I wish it was clearer what Dateable you were looking at when aiming down sights to strike up a conversati🐽on, and it's always a bit of a pet peeve of mine when text-heavy games don't have text logs or the ability to auto-play – common features in most visual novels.

Bodhi contributes cocktail ideas to Bev's bar in Date Everything alongside Phoenicia and Dasha

(Image credit: Sassy Chap Games)

It's always a delight to see how this household object or concept is b𒆙rought to life.

Yet, even though not all storylines are equal and the writing is hit and miss – the characters themselves are where Date Everything really shines. From flourishes to the character design to how they speak and what they're called, almost every Dateable in the hundred strong lineup ജ(and ther𒈔e's more via DLC) is a hit, expertly riffing off the concept they're based on. I could spend paragraphs pointing out my favorites – some of whom I've already discussed – but every time you meet one it's impossible not to be smiling. The designs are just that charming.

There's Abel the table embodying the quiet strength of wood, with his old-timey cowboy-like mannerisms! 🧸Freddy the fridge Yeti who takes food safety very seriously and opens himself up to give you late night snacks! Your computer, Mac, who knows all your fanfic secrets and is desperate for an upgrade! Date Everyt🐟hing is a masterclass in character design, from the artwork to character motivations to the voice talent (just about everyone you've heard in something else is present here), it's always a delight to see how a household object or concept is brought to life.

Date Ev𒉰erything's characters might not always go too far beyond that initial wonder, though. Hugely ambitious though it is, how could many of the 100 characters feel like more than quick-if-delightful sketches? But it's also a testament🧔 to the strength of those designs that still, many do, and many of them will stick with you. Date Everything is far from perfect, but its cast of characters are well worth meeting at least once. And who knows? Sparks may fly.


Date Everything was reviewed 🐬o🌳n PC, with a code provided by the publisher

Want more gaming stories? Check out our 澳洲幸运5开奖号码历史查询:best visual novels ranking!

]]>
//344567.top/games/adventure/date-everything-review/ y3ZpyCDo8XWm8V7qNPvsFX Wed, 11 Jun 2025 12:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Unbeatable just goes to show that with some smart game design, less can really be more – even when it comes to 🔴adding something fresh to the rhythm game genre. There was a period of time where each new Guitar Hero or Rock Band either added in a whole new type of instrument or peripheral or added new buttons to a familiar control to add depth. Unbeatable doesn't need any of that noise, making th🦋e most of a seemingly simple layout.

Unbeatable comes from developer D-Cell Games, and after playing the excellent Steam Next Fest Demo for a couple of hours I've not only gotten a taste of its punk story, but got to try oodles of songs in the arcade mode at varying levels of difficulty (included the extremely hard titular challenge level). Though the rhythm action takes place across just two buttons, Unbeatable is far from simple, and it feels incredibly satisfying to ace its tracks. And if you want to explore demos for yourself, check out our 澳洲幸运5开奖号码历史查询:Steam Next Fest guide for more.

Quaver just wants to eat her ramen in Unbeatable's Steam demo

(Image credit: Playstack)

There's more to Unbꦰeatable tꦑhan just a list of arcade songs to try.

But let me unstrap the guitar for just a moment🅰 to do some tuning and get you up to speed with what Unbeatable is – as there's more to this than just a list of arcade songs to try. Unbeatable is set in a world "where music is illegal and you do crimes", essentially. Taking control of Beat, she leads the members of her b💫and against a comically evil megacorp-ruled world where forms of expression like music have been outlawed. It's punk by nature, every time you play an act of rebellion.

Nipping at Beat and friends' heels are security guards and an 'elite' duo who are obviously riffing of Pokemon's Team Rocket. While moments in the story incorporate songs to play like in the Arcade mode, there are also swifter variations that see you timing button presses to battle encroaching foes and so on. Likewise there are rhythm minigames specific to the story mode, 🎶from mixing cocktails to listening to the hum of a vending machine on the outskirts of town and allowing it 🃏to inspire Beat to come up with a new tune.

The story flows by allowing Beat to run around maps from a side- on perspe🧔ctive, moving in and out of the environment. Across town are people to talk to, activities to help out with, and coll𝔉ectibles to uncover. It definitely takes a lot of cues from similar story-based narrative indie games that have you running around urban environments, but that's no bad thing – it's a slick and easy to get into way of making Beat and the gang feel like they exist in a lived in space.

And action

Hazard notes approach Beat in Unbeatable's Steam demo

(Image credit: Playstack)

OK, back to the rhythm game – which has its own progression track entirely separate from the story mode if you want via its arcade mode. How does having only two buttons feel compelling? Each song sees the band take center stage, as enemies fly at them to represent notes from across the left and right side of the screen at the same time, with both an upper line and a lower line across each✃. One button sees Beat go high, another go low. And those are the fundamentals.

Things 🐻get more complicated from there, of course. As well as notes you'll need to hit, there are plenty of ones you need to avoid – a bit like Beat Sabe🐟r in two-dimensions. Plus there are plenty of notes you need to bash away at, or hold – and, because of the simple set-up, loads of opportunities for those hold notes to supplement more inputs on the other line.

Beat is inspired by a vending machine's wistful bubbles in Unbeatable's Steam demo

(Image credit: Playstack)

Add in the occasional center note, double note, and enemy notes that w𒀰hen you bash will then be knocked either down or up ready for a followup attack that means switching your line, and you have 🦩a whole lot of neat twists to deal with that keep you on your toes while also making the action feel like a thrilling punch-up. So far, whether enemies come from your left or right doesn't affect the required inputs, so I'm a little bit on the fence about how pointless the feature feels – but it does mean when playing for the first song you need to be extra vigilant from where notes will fly next, so in that sense it is adding something.

While I've been enjoying the brief taste of Story Mode the demo brings, what's kept me playing Unbeatable really has been just playing the songs themselves. I love a good rhythm game, and this simple-at-a-glance two-button system is really scratching an itch, and I especially like how much depth lies beneath it – almost a bit like the underrated Rock Band Blitz. Now I'm tuned up, I can't wait to jump back in to attempt to ma🙈ster some more songs.

, PS5, and Xbox Series X in 2025.


More toe-tapping needed? Check out our 澳洲幸运5开奖号码历史查询:best rhythm games list!

]]>
//344567.top/games/adventure/unbeatables-two-button-rhythm-action-is-amazing-and-i-cant-stop-replaying-songs-in-this-hefty-steam-next-fest-demo/ QWUfSzQYSg3X3C2Xjq7eQD Mon, 09 Jun 2025 17:30:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Double Fine Productions just an𒐪nounced its first game in four years: Ke꧑eper, which is about a walking lighthouse, because of course it is.

The Psychonauts studio has been quiet for a while, but it just reared both of its heads at the 澳洲幸运5开奖号码历史查询:Xbox Game Showcase 2025 to reveal a 🍰third-person adventure game that's intentionally hard to categorize. There are some puzzles, some exploration, lots of mind-bend🍰ing sights, and, gosh darn, how did they make a lighthouse cute!?

The setup is that a stray bird causes a really old lighthouse to crumbꦡle down. Then, somehow, the lighthouse stands using ingrown roots as its feet, pat-pat-pattering across a fantastical world while trying not to topple over again𝔉. You can help it along its way when Keeper comes to Xbox Series X|S, PC, and Game Pass on October 17, 2025.

澳洲幸运5开奖号码历史查询:Double Fine has mult𒐪iple projects in development right now, and this one's led by Lee Petty, who🌺 was previously the art director on the metal open world Brutal Legend and the main game director of Rad, Headhunter, and Stacking. Petty made Keeper with a slightly different approach, though.

"When it came time to work on a new project, Lee was keen to start from a place that could not be so simply categorized by its genre, defined by its mechanics, or summarized by it♓s setting," an explains. "Instead, he wanted to explore the blurring of genres and to create room for something more atmospheric – a space for the player to really live inside, and take in the vibes."

Keeper apparently spawned from the isolation Petty felt during the pandemic, around the time that Double Fi꧟ne was wrapping up its ℱlast game, Psychonauts 2.

For now, check out the full 澳洲幸运5开奖号码历史查询:Summer Game Fest schedule so you don't miss a single thing.

]]>
//344567.top/games/adventure/you-simply-will-not-guess-the-main-character-of-the-psychonauts-studio-and-brutal-legends-art-directors-new-mind-bending-adventure/ Q3RBRzPkGWgZ4S7PfKvVdf Sun, 08 Jun 2025 19:06:16 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025 revealed a new trailer for publisher Annapurna's upcoming narrative adventure game Mixtape, which looks so sugar-pure and wistul, I'm almost prepared to starting missing being 15.

The trailer – which you can𒉰 watch below – shows three friends entrenched in suburban ennui, getting ready to get wasted and co🉐ver a McMansion with toilet paper.

"On their🦹 last night together, three friends embark🤡 on one final adventure," Annapurna writes in its trailer's description on YouTube.

"En route to their final party together, a per🧸fectly curated playlist draws three friends into dreamlike reenactments of their formative memories. Experience a variety of narrative vignettes exploring the pivotal moments that shaped them," Annapurna continues. "Players will immerse themselves in the teenage wasteland by playing through a mixtape of joyful gam💦eplay, from skateboarding and flying to taking photos after hours at an abandoned theme park, hitting baseballs, and putting on a fireworks show from the backseat of a car.

"It's the greatest hits of the teenage e꧑xperience, from the first kiss to the last dance."

Despite the run-ins with overzealous cops and the dumb fire hazards '80s-set Mixtape shows its protagonists getting into during the Summer Game Fest trailer, it's un🦋deniable that the game has captured the stupid/totally fucking sick dichotomy that makes up a lot of my favorite teenage memories.

In this way, Mixtape could be a new Life is Strange – its depiction of wild childhood appears similarly mystical, like a friend's kitchen at 1AM. Even better, its soundtrack features songs from bands like Portishead and The Cure, so I can remem𓆉ber all of my trips to Hot💙 Topic while I play in 4K detail.

Stay up-to-date with our 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025 live coverage.

]]>
//344567.top/games/adventure/nostalgic-new-mixtape-trailer-demonstrates-the-impossible-power-of-a-life-is-strange-like-i-now-want-to-attend-my-high-school-reunion/ UQJwYfJcwzwFd3jYnKSRx7 Fri, 06 Jun 2025 22:40:02 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Mina the Hollower has been near the top of my indie wishlist for years. The Shovel Knight devs using their 8-bit bonafides to build a Game B༒oy-style Zelda tribute with Castlevania vibes? That's𒅌 a fantastically exciting pitch, and today at Summer Game Fest the folks at Yacht Club Games finally confirmed the release date and revealed a free demo for the game. After a bit of time with an advanced version of that demo, I can confirm that Mina's been worth the wait.

Yacht Club announced today that Mina the H🔯ollower will launch on October 31 for PC. You can try the game for yourself right now with a free demo on Steam. This lands slightly ahead of Steam Next Fest, but it's still technically part of the event - which means you should be prepared for it to disappear around June 16.

It's defi🧸nitely worth clearing some time to try it out, too. I got advanced access to the demo, and much like Shovel Knight, Mina the Hollower builds on its retro influences to create something at once fresh and nostalgic. Take Link's Awakening at a base, slather it in Castleva𓄧nia aesthetics and subweapon choices for spice, and you'll have the basic idea, but it's much more than that.

The demo covers the opening stage of the game, where you find yourself shipwrecked and have to fight your way through a maze of adorably spooky creatures. You choose your starting weapon from a selection of three options, and each feels meaningfully distinct from one another. The speedy daggers are probably my favorite - they do feel the most like the Li🔜nk's Awakening sword, after all - but the others let you lean into your own playstyle.

Mina the Hollower

(Image credit: Yacht Club Games)

I initially chose the mace-laden whip, which gives you excellent reach over your enemies at the expense ꦛof leaving you quite vulnerable to counter-attacks. A certain brand of high-impact weapon sicko out there will certainly dig the hammer, which you can charge up for a massive crashing attack. The catch is that you'll be stuck in place while you charge, with only a limited dodge roll to get you out of ha🐓rm's way while you prepare your attack.

The action is much more taxing, and subsequently satisfying, than you'd ✤expect from a Zelda-style adventure game, and you'll face a stiff challenge from each roomful of baddies. Tying it all together is a move that lets you burrow undeᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚrground, popping out in the air afterward. This works as a dodge, a platforming move, and puzzle-solving maneuver all at once, and really helps to give the action its own identity.

You can finish the Mina the Hollower demo in well under an hour, but I found myself drawn back to check out the other weapons and see how cleverly I could speed through the opening areas. The demo is everything I'd hoped it would be, and it's definitely a game that shouldn't be lost in the shuffle as the 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025 schedule rolls on.

Check out our 澳洲幸运5开奖号码历史查询:Summer Game Fest 2025 live coverage for more from the show.

]]>
//344567.top/games/adventure/shovel-knight-devs-unveil-the-demo-and-release-date-for-the-castlevania-meets-zelda-links-awakening-game-ive-wanted-for-years-and-i-can-tell-you-its-every-bit-as-good-as-that-pedigree-suggests/ W5P453kapAXpYt42zkuf7B Fri, 06 Jun 2025 22:04:29 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> It's officially Switch 2 launch day, and although fans around the world have only had their hands on Nintendo's new console for a few hours, the souped-up hardware is already proving to be a huge deal for 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet speedrunners.

Pokemon Scarlet and Violet received a 澳洲幸运5开奖号码历史查询:free update on Switch 2 to in🤪crease frame rate, draw distance, and more, and it's clear that the improved performance thanks to this update and the new hardware has made a massive difference to the time you can complete the RPGs in. Spotted by Pokem𒊎on content creator , "Within just one hour of gameplay, speedrunners have already saved five minutes on Scarlet/Violet Speedruns by using a Switch 2."

PulseEffects points to a , who, a few hours ago, began speedrunning Pokemon Scarlet on Switch 2. It's important to note that , the world record for a glitchless Any% run of Scarlet/ꦆViolet on Switch 1 (a run that just sees you get to the end of the game as fast as possible) is five hours, 19 m🔯inutes, and 25 seconds – or five hours, 21 minutes, and 30 seconds in a Japanese copy of the game. Carolio still shows up in second place on the Japanese leaderboard, with a time of five hours, 21 minutes, and 47 seconds.

Clearly though, we're going to need a whole separate Switch 2 leaderboard, because Carolio's latest speedrun ended up being around half an hour faster than thꦏat. They didn't just shave off five minutes in the ❀first hour – those time-saves kept accumulating, with their time at the end of the credits coming in at four hours, 51 minutes, and 40 seconds.

Even if the entire speedrun was only five minutes faster than usual, this would have been massive news. But half an hour? Holding second place on the old leaderboard shows that Carolio knows t🎃h✤eir stuff when it comes to Scarlet and Violet speedrunning, but given that the Switch 2 has only just launched, I honestly wouldn't be surprised if the community manages to achieve even faster times in the upcoming weeks and months.

In a (machine-translated) po🃏sted following their run, Carlio even calls their performance "sloppy compared to my personal best," but notes that they co꧋uld feel a significant difference in the performance of the game itself.

Elsewhere, shiny hunters take advantage of the increased dra🐻w distance in the Switch 2 update, which allows even more Pokemon to spawn at the same time, speeding up the process of looking for rare, sparkly 'mons. So, there are some huge benefits all around – it's genuinely great to see some positivity around the Paldea region games.

Interested in the new console? Be sure to check out our 澳洲幸运5开奖号码历史查询:Switch 2 review to find out all about it, as well as our roundup of the 澳洲幸运5开奖号码历史查询:best Switch 2 games.

]]>
//344567.top/games/pokemon/pokemon-scarlet-and-violet-speedruns-are-in-a-different-league-on-switch-2-with-a-day-one-attempt-already-coming-in-around-half-an-hour-faster-than-the-old-world-record/ p5GVtPrHKQvkJJhkFa8cTQ Thu, 05 Jun 2025 15:19:32 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> One of the more interesting 澳洲幸运5开奖号码历史查询:State of Play announcements from yesterday's show was the new asynchronous multiplayer game Tides of Tomorrow from the developers of Road 96 at DigixArt. Except this time around instead of trave🐈rsing the roads you'll be taking to the seas.

In a post on the , the game's director, Adrien Poncet, explains where the idea came from, and it's actually far simpler than you'd think. "Our game, Road 96, was a procedural road trip where you'd go𓆉 on multiple runs with different characters, one after the other. After it launched, some team members joked, 'We should make Road 96 but with boats! Boat 96!'"

Poncet adds, "But then a more serious idea sparked: what if each of those runs in R🅺oad 96 were actually played by different people, and their choices impacted each other – and the world?"

Which leads to Tides of Tomorrow's core idea of "what if we used multiplayer elements to shape th🥂e narrative ෴itself?" Other asynchronous multiplayer games like Death Stranding have ways that players can interact with each other, like building a bridge or leaving a ladder somewhere. But for Tides of Tomorrow, the developers have made the story itself multiplayer.

When starting the game, you pick a player to follow through the narrative, in which you wake up with no memories infected with a microplastic disease that will eventually turn you into macroplastic if you don't cure it. In a manner similar to the death ghosts in Dark Souls, you'll be able to see what choices, routes, and traps th♏e🌠 player came across, allowing you to adapt your story.

However, in a more interesting twist, NPC's will react to what previous players d🐬id. The example used is "if a player stole something valuable from an important NPC, that character might now hate all Tidewalkers, forcing you to sneak around instead of being welcomed." I never played Road 96, but this concept alone is fascinating, and definitely has put the studio on my radar when it releases the game on February 24, 2026.

"The will to resist is in your hands": Final Fantasy Tactics writer puts capitalism on blast as the strategy RPG returns nearly 30 years later to a world still filled with "inequality and division."

]]>
//344567.top/games/adventure/seafaring-adventure-tides-of-tomorrow-includes-dark-souls-style-ghosts-of-previous-players-that-can-influence-your-own-story/ e6zbnjpbdAFtbXoo64czDc Thu, 05 Jun 2025 10:57:22 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The worst time to lose a race has got to be right at the finish line. Imagine getting right to the End, everything's gone swimmingly, and then you fall at the last hurdle. That's what happened to speedrunner "skycrab1," who missed out on a world record 澳洲幸运5开奖号码历史查询:Minecraft run because an🎶 Enderman ki💙lled them mere frames before the credits rolled.

As most of you know, each Minecraft world you generate is based on a random seed, meaning it♕'s almost impossible to get two worlds that are the same through sheer chance. As such, it's difficult to properly plan each speedrun attempt, as you need lꦑots of things to go right immediately.

For skycrab1, they did.

They spawned by a ruined portal and a village, meaning they could quickly grab the tools and Obsidian they needed to head to the Nether. They then quickly found the Bastion and Fortress required to ဣget Ender Pearls and Blaze Rods to make Eyes of Ender, and rushed to the End Portal.

In they went, ascending skyward to kill the Ender Dragon with e🍷xploding beds, an old trick.

It all we꧅nt perfectly, they were on track to become the first person to ever beat a random seed in Minecraft in under seven minutes. But, as they dropped back down to the ground with just half a heart of health remaining, waiting for the portal to transport them into the end credits, an Enderman teleported behind them and killed ♊them. Skycrab1's world record victory was gone, and they let out a scream as it happened.

So, what went wrong?

"When the pearl landed at 5:49, he looked at an enderman for 15 frames (nine of which were in the crafting menu)," explains one commenter. "15 frames = 0.25 seconds. It takes an end🐈erman 0.25 seconds to aggro at the player. If he was in the crafting menu for one less frame, or 0.017 seconds less, this would've been the world record. Also, if his crosshair was four pixels to the right, this would've been the world record. It's literally divine intervention."

The community is devastated by this loss. "This is the most depressing thing I've ever seen in my life," writes one person. "I keep rewatching, hoping one time he doesn't die," 😼states another.

Others believe skycrab1 should♔ keep trying. "I'm so incredibly shocked at this run. You shattered every single split record and even killed the dragon. If this isn't proof of you deserving the world record the most, then I don't know what is. Keep your head up."

Despite getting into the End the fastest and even killing the Ender Dragon the fastest, the elusive sub-seven-minute world record still rem🌳ains tantalizingly out of reach.

If you want more excitement, check out the 澳洲幸运5开奖号码历史查询:best speedruns you'll ever see.

]]>
//344567.top/games/minecraft/a-minecraft-speedrunner-nearly-smashed-a-world-record-by-one-whole-minute-but-then-an-enderman-ruined-everything-this-is-the-most-depressing-thing-ive-ever-seen-in-my-life/ k9jrWaZHgr787eBXzm42qe Thu, 05 Jun 2025 10:50:54 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The 澳洲幸运5开奖号码历史查询:PlayStation State of Play showcase went live today, giving fans a glimpse of some of the most impressive-looking games yet to come – including Sword of the Sea, the upcoming atmospheric adventure from Giant Squid Studios.

Giant Squid Studios, the developer behind indie gems like Abzu and 澳洲幸运5开奖号码历史查询:The Pathless, unveiled its upcoming game two years ago alongside a breathtaking 澳洲幸运5开奖号码历史查询:announcement trailer.

Its projected launch window was set as 2025, but the team provided no specific release date – until now, that is. During Sony's latest State of Play, Giant Squid Studios revealed a brand-new trailer and a concrete release date: August 19 of this year.

The trailer also highlights more of Sword of the Sea's gameplay, and it's as stunning as fans of Giant Squid Studios' previous titles would expect. Sand🔴-surfing across glittery dunes and soaring th🔥rough glistening waters, the quiet protagonist scales every environment thrown their way atop the Hoversword – an object the dev describes as moving "like a snowboard, skateboard, and surfboard all in one."

As Giant Squid Studios explains on the accompanying the new trailer, Sword of the Sea offers players a zen spiritual journey through its various land and waterscapes. "In Sword of the Sea, surfing across the landscape can actually evoke a state of meditative calm and flow," writes the dev. It's a peaceful adventure, the very same kind the seasoned team is already regarded so highly for.

"When you finally get to play Sword of the Sea, take in the vibrant color, the living world, and the enchanting score by Austin Wintory," advises Giant Squid Studios. "We hope the experience will give you the indescribable, spiritual combination of rush and tranquility that makes surfing so special."

Need even more to look forward to? Here are some other
澳洲幸运5开奖号码历史查询:new games coming this year and beyond.

]]>
//344567.top/games/adventure/journey-and-abzu-studios-stunning-new-adventure-game-sword-of-the-sea-gets-a-release-date-and-its-right-around-the-corner/ H7uuPvuZEpYYhX4JEFKJvP Wed, 04 Jun 2025 21:54:51 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The 澳洲幸运5开奖号码历史查询:Switch 2 is officially out tomorrow, and with it, 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet are getting a free update to improve their performance on the new console, with improved draw distance to load in even more wild Pokemon, 澳洲幸运5开奖号码历史查询:as well as a boosted frame rate, finally bringing the adventures to 60fps.

Considering how notoriously poorly Scarlet and Violet run on the original Switch – with problems like frame drops and stuttering still an issue over two years since launch – this is a massive deal, and the first gameplay footage and extended preview looks shown ahead of release have fans in a frenzy. Not only does everything look buttery smooth, but it remains that way even when embarking on Casseroya Lake.

If you've spent any time at all in Scarlet and Violet's Paldea region, you'll know why this is a big deal. While far from the only location in the games to experience performance issues, it's largely considered one of the worst – stuttering and considerable frame rate drops🤪 while traveling across the water are commonplace. Or, at least🔥, they were on the OG Switch, because Nintendo has jumped at the opportunity to show off what exploring the lake looks like now.

As one stunned fan , "the Casseroya Lake footage literally made me get up and stare at the screen like a 60-year-old father witnessing his football team score a goal on TV." Another that "sh🦹owing the notorious frame drop lake at a crisp framerate was such a power play," while one fan "this is the best possible advertis🐎ement they could have done for the Switch 2 oh my god."

Again, it's not just a frame rate boost, as improved draw distance means a lot more wild Pokemon now populate the screen than ever before (potentially a huge boon for shiny hunters, might I add). Former Pokemon world champi🌄on that "if you tried to put that many Pokemon in the lake on my Switch from 2017 I think it would actually explode."

All of these reactions were to the few short seconds of footage posted on the Nintendo Today app earlier this week, but since then, the owner of Pokemon news site Serebii, Joe Merrick, has shared even more from a preview event. His footage takes things to the next level, because that 60fps apparently remains consistent even in the rain, folks. "It is so beautiful," Merrick adds.

It's just one day to go now before the Switch 2 is out and we can all tryౠ Pokemon Scarlet and Violet's update for ourselves – from what we've seen so far, it looks like there's never been 🤪a better time to explore Paldea.

Keeping up with all the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 news before launch? Be sure to check out our roundup of 澳洲幸运5开奖号码历史查询:upcoming Switch 2 games, too.

]]>
//344567.top/games/pokemon/pokemon-scarlet-and-violets-switch-2-update-footage-shows-the-notorious-frame-drop-lake-running-at-60fps-and-fans-say-it-might-be-the-best-possible-advertisement-for-the-new-console/ 4rUd6AMUJQGVtHAeJGRf99 Wed, 04 Jun 2025 11:10:01 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Last week, Nintendo confirmed that 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet would get a free update on Switch 2 offering improved frame rates, wider draw distances, and other graphical enhancements. Today, the publisꦡher has finally showed the world what this update looks like in motion, and I've got to admit that it's a lot more impressive than I ex🔯pected.

Admittedly, my expectations were pretty low. The original announcement only mentioned unspecified frame rate improvements, and part of me suspected that the update would only improve Scarlet and Violet to more closely match their original 30 FPS targets. Given how dismally the games ran on Switch 1, even that would be an improvement, but not exactly one to write hom꧑e about.

But no, Scarlet and Violet do run at a proper 60 FPS on Switch 2, according to a new gameplay video shown in the Nintendo Today app.ಞ If you don't have access to the app, Felipe of Universo Nintendo uploaded a .

The frame rate boost goes a long way toward making the game more pleasant to look at, and as my far more Pokemon-obsessed colleague Catherine suspects, the improv⛄ed draw distance could be a big boon for shiny hunting. But in ꧒terms of graphical fidelity, Scarlet and Violet were never🔜 exactly stunning, and this update isn't changing that.

The "looks like a PS2 game" criticisms of Scarlet and Violet were perhaps a bit ungenerous, but, well... now they kinda look like remastered PS2 g🔯ames. These upgrades offer what's undeniably a dramatic visual improvement over the original releases, but we'll still have to wai🧜t for yet another Pokemon generation in hopes of seeing one that looks genuinely current-gen.

Check out our guide to all the 澳洲幸运5开奖号码历史查询:upcoming Switch 2 games you need to know about.

]]>
//344567.top/games/pokemon/nintendo-finally-shows-gameplay-footage-of-pokemon-scarlet-and-violet-on-switch-2-and-the-frame-rate-boost-is-honestly-a-lot-nicer-than-i-expected/ xZ6ZVq8VoWNMjaJkDjrMfW Mon, 02 Jun 2025 21:35:33 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Looking ahead to 2025's Xbox Games Showcase at Summer Game Fest this weekend, it'd be all too easy for the publisher to rest on its la꧙urels. Microsoft's gaming division is as of its l♋atest earnings call, and with digital services like Xbox Game Pass , this growth is a testament to all the brilliant new games Microsoft has released over the last six months.

True, some of these games have seen more commercial success than others. South of Midnight's modest reception felt lukewarm after the breakout hype over Avowed, undoubtedly Xbox's standout first-party exclusive of the year so far, while Bethesda and MachineGames' already popular 澳洲幸运5开奖号码历史查询:Indiana Jones and the Great Circle became a cross-platform favorite when it launched on PS5 mere months after its Series X debut – and hey, remember when 澳洲幸运5🐲开奖号码历史查询:The Elder Scrolls 4: Oblivion Remastered got shadowdropped five days later?

2025 is shaping up to be one of the best years for Microsoft Gaming in a very long time. That makes it even more important for the 澳洲幸运5开奖号码历史查询:Xbox Games Showcase to make a strong case for the rest of the year, showing off its in-house 澳洲幸运5开奖号码历史查询:upcoming Xbox Series X games while championing the flagship console as the best place to play imminent third-party hits. Especially since, you know, the showcase is coming three days after the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 launches – and I'd be surprised♋ if that didn't cast some kind of shadoꦰw.

Thinking outside the (x)box

Indiana Jones and the Great Circle

(Image credit: Xbox)
Road to Summer Game Fest

Summer Game Fest logo for Summer Game Fest 2025

(Image credit: Summer Game Fest)

Join GamesRadar+ as we count down to Summer Game Fest 2025, helping you make sense of the busy weekend ahead. Check out the 澳洲幸运5开奖号码历史查询:Summer Game Fest schedule for a full list of events.

With the promise of both first and third-party Xbox titles on June 8th's lineup, as well as a dedicated The Outer Worlds 2 deep-dive from developer Obsidian immediately after, Xbox Games Showcase 2025 has an opp🦩ortunity to be not only celebratory, but preparatory.

The success of Avowed eܫarlier this year cements Obsidian as the latest Xbox posterchild, with a litany of successful games released since the studio's acquisition by Microsoft in 2018. It makes sense that Xbo🧸x is positioning Obsidian front and center as it sets its intentions for the coming months; even as the publisher bears down on its cross-platform "Xbox Everywhere" initiative, first-party exclusives will still be of special interest to many tuning in this weekend.

There are plenty of likely showstoppers I can think of in that vein. We haven't seen much of Fable 4 since its 澳洲幸运5开奖号码历史查询:delay to 2026, while 澳洲幸运5开奖号码历史查询:Perfect Dark and 澳洲幸运5开奖号码历史查询:Gears of War: E-Day have both been MIA since their respective reveals this time last year. We're also fairly light on 澳洲幸运5开奖号码历史查询:State of Decay 3 and 澳洲幸运5开奖号码历史查询:Clockwork Revolution news, as despite both currently sitting pretty on our list of expected 澳洲幸运5开奖号码历史查询:new games for 2025, rumors a𝓡nd estimates have them likely to be delayed.

I'm especially keen to see if we get any new 澳洲幸运5开奖号码历史查询:Marvel's Blade intel, despite how Arkane Austin said it would be "going quiet" for some time in 2023 to focus on its production stages – but hey, a girl c🍬an dream.

Marvel's Blade concept art by Sergey Kolesov and Jean-Luc Monnet showing Blade overlooking a quarantined Paris at night

(Image credit: Arkane Studios)

Xbox Games ไShowcase is Microsoft's chanജce to keep the good times rolling.

Xbox has many third-party partners it could be showcasing this weekend, drumming up some hype around announced games with release daꦜtes already set for the imminent future.

澳洲幸运5开奖号码历史查询:Borderlands 4 is an especially hot topic, with the release date mere months away at this point, as is 澳洲幸运5开奖号码历史查询:Mafia: The Old Country and Supermasive Games' Directive 8020. It would also be a brilliant time to firm up some ballpark-2025 release windows for games like 澳洲幸运5开奖号码历史查询:Vam𝓰pire: The Masquerade Bloodlines 2 (which was delayed to October for a in response to early gameplay feedback), 澳洲幸运5开奖号码历史查询:Crimson Desert, and Chucklefish's cozy new pixel RPG 澳洲幸运5开奖号码历史查询:Witchbrook.

After all, now that GTA 6 has been ꧒delayed to 2026, there's surely no time like the present for an avalanche of new release dates to help iron out the rest of𓃲 our 2025 gaming calendars.

The road ahead

Splinter Cell

(Image credit: Ubisoft)

Xbox is positioning Obs꧂idian front and center as it sets its inꦐtentions for the coming months

I know, I know – that's a lot of games, and a lot of educated assumptions besides. Perhaps the most interesting potential third-party partner we might see at Xbox Games Showcase, though? Ubisoft.

Despite being listed as a Summer Game Fest partner, the Assassin's Creed publisher has yet to confirm whether a Ubisoft Forward showcase will be going ahead. Bummed as I am at the prospect of waiting even longer for a look at 澳洲幸运5开奖号码历史查询:Assassin's Creed: Codename Hexe, though, a cryptic tweet has led many fans to believe that 澳洲幸运5开奖号码历史查询:this could be a teaser for a long-awai𒐪ted remake Ubisoft announced some 澳洲幸运5开奖号码历史查询:four years ago.

If this is true, it could come at any point over the w♓eekend's festivities –ꦫ including the inaugural proceedings on June 6 – so it's definitely one for Xbox sleuths to watch for.

After an impressive start to 2025, Xbox Games Showcase is Microsoft's chance to keep the good times rolling. It's an opportunity to impress console and PC gamers alike, not giving up on the strength and utili🍌ty of its hardware even as console unit sales slow down, and prove that Xbox intends to carry this momentum into Q4 and beyond.

It'll be no small feat to draw attention away from the Switch 2 hype, but if Microsoft brings the goods I know it's well equipped to, the Xbox Games Showcase 2025 should be well worth postponing a 澳洲幸运5开奖号码历史查询:Mario Kart World race for.


Tune into the 澳洲幸运5开奖号码历史查询:Future Games Showcase on June 7 to check out a litany of brand new games on the way this year, hosted by Matt Mercer

]]>
//344567.top/games/adventure/xbox-games-showcase-2025-needs-to-build-on-microsofts-momentum-but-it-may-need-to-go-beyond-the-outer-worlds-2-to-pull-it-off/ D3S5CqsxR28Up6nD3zXERn Mon, 02 Jun 2025 16:23:16 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> In horror manga artist Junji Ito's The Enigma of Amigara Fault, people from around the world are drawn to mysterious human-shaped holes that appear on a fictional Japanese mountain. Each visitor claims there is a hole made just for them – calling out, almost – and one by one they disappear into their own claustro⛦phobic hell. But let me tell you something: if I were to turn up to that mountainside, I would simply be immune to the supernatural allure of my own stony silhouette.

That's because the perfect hole isn't one that's been made specifically for me. In this instance, the journey really does beat the destination – the perfect hole is the one you dig yourself. Or, in my case, the one I spend every day resisting the urge to cr𒈔eate. When my two-year-old husky digs in the garden, a possessed look in his eye, part of me bellows for him to stop and another, secret part of me craves to join him in the dirt. Digging rules. Holes rule. A Game About Digging A Hole, which is a short indie game about digging a hole, rules.

Celebrity Skin

Looking at quite a large hole in a grassy garden in front of a house in A Game About Digging a Hole

(Image credit: DoubleBee)

A Game About Digging A Hole begins with the player buying a puny, surface-level home. The home doesn't really matter. What matters are the rumors of buried treasure in its garden, and wouldn't you know it, you've brought a shovel! Somewhere down there is a wealth of riches (sup𝓀posedly), and that's all you know – and 🐷frankly, need to know – before getting to work.

There's a mischievous joy, like eating someone else's chocolate, in taking your first scoop of dirt out of the pristine lawn. Unearthed soil handily disappears – sorry, Realism Mode Diggers – but you do have to manage your battery, used up by diggi෴nওg, and your health, which tends to go down by falling into the product of said digging.

Learning nothing from 澳洲幸运5开奖号码历史查询:Minecraft, I opted to dig directly down before realizing that I had no way of climbing back out. In this instance I had enough battery left ♋to corkscrew-dig my way back up, but if you run out, you're teleported back to the garden without any of the stone or precious metals you may have found. These natural treasures can be sold in your garage, while the profit is used to heal, recharge ꧒your battery, and upgrade gear. That includes fairly grounded things like a larger battery size, extra inventory slots, and a wider digging radius for your shovel. But it can also be used to buy a jetpack – crucial for getting out of deeper holes despite it greedily sucking up your battery – along with single-use lamps and dynamite.

Looking down a deep hole where you can no longer see the bottom in A Game About Digging A Hole

(Image credit: DoubleBee)

As the materials you find become steadily more valuable (and upgrades predi🐭ctably pricier), A Gam꧑e About Digging A Hole settles into a fairly straightforward formula. Dig as far down as you can, leaving just enough of your battery to jetpack back to the surface, then sell your goodies and spend cash before delving into the ground once more.

I'm a goblin in human flesh, so this is all I need to feel alive. My only hang-up is having to buy lamps, which make sure I can see what I'm doing when my hole spirals so deep I can no longer see the sky. I couldn't tell you why spending money on light irrita꧃tes me so much – perhaps it's because gloo𓆉m feels like an essential part of the subterranean experience – but even my long-professed love of the underground isn't enough to work in total darkness. Curse you, sun-spoiled eyes.

An underground mineshaft covered in dirt in A Game About Digging a Hole

(Image credit: DoubleBee)

At this point, you know all there is to know about A Game About Digging A Hole aside from one little thing – the small matter of treasure – and that's not for me to spoil. If you're anything like me, you'll find minute satisfaction in every plunge of your shovel, the mere thought of turning a minor pothole into a cavern of Moria-esque proportions will feel like biting into forbidden fruit. is filled with positive reviews from people who Just Get It, with praise varying from "a religious experience" to those grappl🔯ing with an awakened "primal instꦍinct" to dig.

The game itself is short – don't expect more than an hour or two of play – but as the internet has become fond of saying, at $3.99 it costs less than a cup of coffee (how much are you all paying for coffee?) and delivers everything it promises. Having recently dug the foundations for a patio, I can also promise tha🐓t it's much easier than the real thing. More importantly, it captures the same sense of playing god, of making the very ground we walk 🐓upon your own, and carving out your own domain beneath the dirt, and… look, maybe my dog is onto something, alright?


A Game About Digging A Hole is out now on PC. Here are the 澳洲幸运5开奖号码历史查询:upcoming indie games of 2025 we're most excited for.

]]>
//344567.top/games/adventure/for-just-usd4-a-game-about-digging-a-hole-will-make-you-feel-like-god-and-grant-domain-over-the-vast-soily-kingdom-we-call-earth/ 89MnACXTtYgY4UY8TWEaVm Fri, 30 May 2025 13:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> 澳洲幸运5开奖号码历史查询:Pokemon Trading Card Game Pocket's new expansion Extradim🅺ensional Crisis has added a new card that ends up being one of the strongest in the game if you can guarantee coin flip🌺s will go your way. So, basically, it's not that strong.

Coin flips are the best and worst thing about Pokemon TCG Pocket. When you hit four heads in a row with Zapdos and absolutely decimate an opponent's𓃲 Pokemon with 50 damage per flip, it's the best feeling in the world. When you fail Pincurchin's paralysis Thunder Shock coin flip every time and get rolled for it, it sucks!

With the new Extradimensiꦰonal Crisis expansion, Pokemon TCG Pocket has added a new coin flip that's sure to put many a player on tilt. Bewear has arrived with the Superpowered Hug ability. This move requires three energy to have Bewear give a big cuddle to your opponent and KO them instantly.

This sounds pretty nuts, but the catch is you need to do two coin flips in a row and have them both land on heads. So in my experience, this card is never going to wo🌟rk for me but my opponents are going to hit it every time and make me wonder what I'm doing with my life. It doesn't even matte✨r if the card is an ex; if they get two heads in a row, they're scoring the two points instantly.

Of course, with there being no way to manipulate coin flips, you only have about a one in four chance of actually KO-ing your oppo🍨nent with this move, making it a pretty bad card all things considered. But it may be worth it for those highlights where you do finally 🌊land it.

Even if you don't want to Bewear, you should really check out our Pokemon TCG Pocket best decks and meta tier list, which is updated with the new Extradimensional Crisis expansion.

]]>
//344567.top/games/pokemon/the-first-one-hit-kill-card-was-just-added-to-pokemon-tcg-pocket-in-extradimensional-crisis-its-a-teddy-bear-that-cuddles-you-to-death-and-its-terrible/ h7kMufG6qMwiQrgq8gEceR Thu, 29 May 2025 16:46:30 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet are each set to receive a free update on 澳洲幸运5开奖号码历史查询:Switch 2 for a smoother frame rate, and it also sounds like the patch will alsoღ be huge news for any shiny hunting enthusiasts who like to spend their time looking for rare, sparkly 'mons, as it appear♑s the process should theoretically be faster than ever.

Although Scarlet and Violet were criticized at launch for their shaky performance on the OG Switch, I've personally spent many, many hours in the Paldea region looking for sparkly Pokemon with alternate color palettes. Like in Legends: Arceus and Let's Go Pikachu and Eevee before it, being able to simply see Poke💯mon in thဣe overworld makes the process substantially faster – even at full 1/4192 odds – than repeatedly running around in the grass for random encounters.

However, the simple point remains that the more Pokemon you can see, the 📖better your chances are of seeing a sparkly one appear on your screen. And, well, thanks to the power of the Switch 2, it seems that more Pokemon is what we're going to get.

As highlighted by Twitterer @Wario64, a new Japanese briefly details the upcoming update, which – when machine translated – mentions that you'll be able to see Pokemon from further away than before. Essentially, you can expect an improved draw distance, but the screenshots shared really show what a difference this makes. With wild encounters now appearing far further into the distance, you're able to see many more 𒉰Pokemon simultaneꦡously.

Previously, you had to either move around to despawn the currently generated Pokemon and bring in a batch of new ones, or you could choose to quickly enter and leave a picnic from your menu, despawning and respawning everything around you. That latter method seems like it'll work particularꦚly well with this incre𓆉ased draw distance, as you'll be able to see plenty of Pokemon very quickly, without moving at all.

I have just one lingering concern, though. Unlike in Legends: Arceus, Scarlet and Violet don't feature a sound effect to signify when a shiny Pokemon has appeared near you, meaning you have to keep your eyes peeled at all times to make sure you don't miss any. Spawning in more Pokemon and at even further distances means it'll be a lot harder to keep track of everything on your screen, and fail your hunts without even knowing💙. A terrifying prospect.

All in all though, I'd like to believe this is a decidedly positive update overall. As previously announced, Scarlet and Violet will be updated on Switch 2 on the new console's launch date, June 5, so any intrepid♓ shiny hunters will be able to dive right in from day one.

While you're here, be sure to check out our roundup of 澳洲幸运5开奖号码历史查询:upcoming Switch 2 games, too.

]]>
//344567.top/games/pokemon/pokemon-scarlet-and-violets-free-switch-2-update-promises-to-steal-hundreds-more-hours-from-me-as-shiny-hunting-looks-easier-than-ever-with-more-wild-encounters/ bzvDipXuRt44dTPqV6gn7N Thu, 29 May 2025 16:13:49 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> If you take a quick glance at the 澳洲幸运5开奖号码历史查询:Pokemon subreddit or are in its Twitter fandom, you'll likely have seen lots of posts praising the return of Emma in the 澳洲幸运5开奖号码历史查询:Pokemon Legends: Z-A box art. If, like me, you asked yourself, "Who's Emma?" th🃏en you've come to the right place.

Emma is a character that many of you will have missed if, like me, you became the Pokemon League champion in X and Y and then restarted the game or moved on to something els⛎e. She's a huge part of the postgame and a central character in Looker's questline.

When you first encounter her, she's an illiterate street urchiꦛn with some surprisingly powerful Pokemon at her side. I won't spoil her story, but it takes some wild turns, revealing a truly tragic piece of Looker's past and ending in a very sci-fi way.

Clearly, her tale resonated with a lot of fans. They've spotted a character they believe to be her in the Z-A box art, and as she doesn't seem too muchꦍ older, they believe the time jump isn't that long.

"My girl Emma is on the box art for Pokemon Legends: Z-A, I used to dream of days like this," one of Emma's biggest fan☂s. "TIMESKIP EMMA!!! Yep Legends: Z-A is already the best game in the series," another emotional Emma supporter.

In the box art, Emma has a 澳洲幸运5开奖号码历史查询:Mega Lucario, Pikachu, and Mega Gardevoir next to her, and it looks like she's facing off against the protagonist. Th🐬e protagonist is throwing a lone Chikorita at Emma, and I don't fancy the littl✃e Grass-type 'mon's chances against that beefy team Emma has.

This battle scene suggests that Emma could be a friendly rival or even an antagonist in this new game, which would certainly be an interesting evolution of her X ও& Y story.

What role do you think Emma will play?

In the meantime, check out our ranking of the 澳洲幸运5开奖号码历史查询:best Pokemon games.

]]>
//344567.top/games/pokemon/pokemon-legends-z-a-seemingly-features-a-returning-x-and-y-character-who-has-fans-going-feral-after-spotting-her-in-the-rpgs-cover-art/ LhEzyJR3dVciVacN3pmrv4 Thu, 29 May 2025 12:00:20 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> This is not a drill – 澳洲幸运5开奖号码历史查询:Pokemon Legends: Z-A finally has a release date, and we can all look forward to the latest RPG arriving on Nintendo Switch and Switch 2 in October.

Specifically, it'll be launching on October 1🐻6 – not an unprecedented month for Pokemon launches, although still a bit of a surprise since they often tend to fall in November. Less time to wait than expected can only be good news to fans, though, with our return to Pokemon X and Y's Kalos region officially less than five months away.

In addition, a confirms that our next Pokemon Presents stream will take place on July 22. Although it's not yet been confirmed how long the stream will be or exactly what it'll show, it seems pretty d♋ang likely that we'll see a bit more of Legends: Z-A during that.

Although Pokemon Legends: Z-A was originally anꦓnounced for the OG Switch, the latest announcement reiterates that it'll also be getting a Switch 2 edition, which promises "improved graphics and frame rates" on the upcoming console.

If you weren't planning on getting a Switch 2 in its first few months though, fret not, as The P🍷okemon Company confirms that both digital and physical copies of the g✃ame "can be upgraded to the Nintendo Switch 2 Edition via upgrade pack," so it sounds like you can upgrade at any time.

In addition, it's been revealed that pre-orders on the Switch eShop will begin on June 5, which also happens to be the Switch 2's release date (a very busy day all around). In the meantime, we'll just have to gaze longingly at the newly revealed cover art, showcasing the protagonists, some Mega Evoluti𓆉ons, and other Pokemon, including the best starter෴, Chikorita. It's feeling real now, folks – hopefully, the new RPG will be worth the wait.

Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer.

]]>
//344567.top/games/pokemon/pokemon-legends-z-a-just-got-an-october-release-date-and-we-can-look-forward-to-another-pokemon-presents-stream-in-july/ x3aVWwHTd6GLxekp3KNXiC Wed, 28 May 2025 13:21:15 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> To a T is much more than its premise suggests. ꦉYes, you play as a T-posing child who must navigate their life with both arms perpetually raised at either side. Yes, that makes walking through doors a nightmare. But that's not what the debut game from Uvula – a small studio co-founded by Katamari Damacy's Keita Takahashi – revolves around.

Instead, To a T is about asking serious questions in a silly voice. What does it mean to be perfect? What does perfect even mean? These are questions raised in the game's first minutes (through a song-and-dance routine that also includes barking humans, no less) and explored over the course of five hours. After those hours are up, you may have some answers to those questions. You may ins😼tead leave only with mastery over diagonal sandwich speed-eating, or a lingering impression that trains are very cool. They are.

Take a walk on the wide side

To a T's character standing by the sink with their dog, saying

(Image credit: Uvula LLC)
Fast facts

Release date: May 28, 2025
Platform(s): PC, PS5, Xbox Series X/S
Developer: Uvula
Publisher: Annapurna Interactive

To a T follows a 13-year-old – their default name Teen – as they navigate small-town life in the '90s. Teen's condition means there are light puzzle elements for even the most routine tasks. While eating cereal, you control each arm and each hand individually, pouring both milk and Kin𒀰g Pig cereal before navigating spoon to mouth. Tilting to fit through doors quickly becomes second-nature.

Later, you're asked to handle slightly more complex tasks – like outrunning a train on a busy station platform – but To a T never really 𒈔tries (or wants to be) challenging in that sense. Sure, school is hard when science lessons demand mixing an exact formula and P.E. risks clattering into goalposts, but Teen is largely used to living with outstretched hands. The condition's novelty is intentionally buffed out quite quickly, and your expectations of the game – perhaps one where you're 🐲strung from one ludicrous situation to the next, forced to make do with uncooperative arms – soon fall apart, leaving you to lurch in the unknown.

A screenshot of To a T showing a T-posing character who has been turned red by smoke coming out of a skull in a science class, with their classmates huddling behind them

(Image credit: Uvula LLC)

To a T is less focused on giving you something to do with your arms, and more intent on telling a story. Teen is different, and coming to terms with that is part of the tale. But even then, it's a T-shaped piece of aജ much larger puzzle. There's something weird going on in town, and the game isn't afraid to step outside of Teen's perspective to explore that. One episode follows Teen's dog investigating a gut feeling that something isn't right, his interview subjects ranging from a ladybug journalist to a weight-lifting penguin. I'm loath to say even that much (this is one of those games where it's in your best interest to read as little about it as possible), but To a T only truly takes off when it moves past the initial premise and into the absurd.

Given the whole thing can be completed in a tight four ဣhours – five if you take your time exploring, longer with a post-credits free-roam – it takes too long to find its groove, and the opening hour is deceptively simplistic and straightforward. To a T never quite gets a handle on whether it wants to show or tell, and later episodes are spectacularly surreal yet lean heavily on cutscenes.

Stand by T

Four children and a dog crossing over a rope bridge in front of a mushroom forest in To a T

(Image credit: Uvula LLC)

By that point, developer Uvula will have already worked its magic on you. Playing To a T is like standing in a warm spill of sunbeams and eating your favorite home-coo🗹ked meal all at once. Richer and more life-affirming than anything I've played in years, it's hard to describe the potency of joy that makes this so worth playing – though one scene, with a group of children struggling to explain how a beautiful sunset is making them feel, captures even that.

Much of the credit goes to To a T's seaside town setting, which is home to a mix of (mostly) regular humans and talking animals. A giraffe called Giraffe runs a food stand, while the local hairdresser is managed by one particularly inspired crab. Some birds can speak, while others are… just pigeons. It's closest in tone to 澳洲幸运5开奖号码历史查询:Animal Crossing: New Horizons, in which friendship comes easy and you can play for an hour and leave on first-name terms with everyone you've met. The only tripping point is the camera, which 𓄧is often locked to one angle. This is great when you're being fed picturesque mushroom forests, but less so while trying to cross a road with limited depth perception. It's extra-finicky during platforming sections, which, while infrequent, are incredibly clunky due to the constant wrangling it takes to keep your camera in check.

Two characters in To a T watching a sun set, one of them saying

(Image credit: Uvula LLC)

Yet even the cameraꦺ is subject to Uvula's wonderfully weird, often meta, humor. During a shot of Teen's house, their mother speaks in jumbled symbols until she opens a window for y🉐ou to hear. One turtle complains because a dog is blocking him from view in the cutscene. Elsewhere, some animations last just long enough for you to realize they're being deliberately stretched out – like the seemingly-endless spew of vomit from downing a gross drink.

To a T is weird to its bones, and it's clear Uvula takes great pride in that. The whole thing is nebulous by design, and isn't so much a grand gesture of positivity as it is an ode to the little quirks you love almost without realizing. I love, for insꦉtance, the way Teen's umbrella is slightly wider than his mother's to account for being held at arm's reach. I love rain in gaming, and To a T has the very best. That might not sound like the sort of profundity a recommendation could hinge upon, but if you like rain for the same reason I do – the warmth and contentment it brings when you're on the inside looking out – then perhaps you'll get it.

To a T was reviewed on PC, w🐠it꧟h a code provided by the publisher

What to play next? Take a look at our 澳洲幸运5开奖号码历史查询:new games for 2025 highlights!

]]>
//344567.top/games/adventure/to-a-t-review/ DjJ3oBaQYr6BAtsufX7WjS Wed, 28 May 2025 13:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> I'm a big fan of detective games, and for someone who can't resist following a breadcrumb trail of clues, Duck Detective: The Ghost of Glamping is perfect. Even the series' release schedule feels ideal for me – this is a followup to the 澳洲幸运5开奖号码历史查询:excellent Duck Detᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚective: The Secret Salami, but isn't strictly a 'Duck Detective 2' sequel or second episode. This is just another well-paced little mystery that's just taxing enough to remain engaging, while breezy enough to last a lazy afternoon or chill evening (or, god forbid, a morning).

Duck Detective𓂃: The Ghost of Glamping sees titular sleuth Eugene McQuacklin still in the middle of a messy divorce with his swan wife, now living with rooಌmmate Freddy Frederson – an overly enthusiastic crocodile – after falling behind on the rent on his apartment. Down on his luck as he is, perhaps the only thing stopping him from wallowing in the shallows of his own heart is the potential to lose himself to another case.

Quacking the case

(Image credit: Happy Broccoli Games)

Falling back into his bread addiction, and struggling with the age-old rule don't text your ex, Freddy invites Eugene to forget it all for a weekend a𓃲nd join him on a relaxing vacation: a spooky glamping trip outside a haunted sanatoriu𒆙m. (This would work on me, to be fair). To make matters worse, Freddy is meeting up with his new girlfriend who's attending the spot for work – yes, Eugene is third-wheeling here, which ruffles his feathers.

Where The Secret Salami revelled in its office setting, having Eugene peck apart the long and complex relationships between long-time coworkers, The Ghost of Glamping is the opposite – all about a group of strangers thrown together by circumstance. The campsite caters to those in raggedy tents all the way to influencers staying in their VIP acc🌄ommodation (which is more like a penthouse apartment) – meaning characters from all walks of life collide when criminal conspiracy re♑ars its long, bendy neck. It's a compelling hook that sets it apart from its predecessor.

I also want to emphasize that you don't need to have played The Secret Sala♎mi to enjoy The Ghost of Glamping. While characters return, and Eugene's circumstances have evolved, for the most part this really is a standalone mystery that just plays in the same world. Just as one episode of Columbo exists next to another, but has its own tricksy plot for Peter Falk's character to pick apart, so too is this just another case for the Duck Detective.

The deducktions screen in Duck Detective: The Ghost of Glamping, showing one involving chat messages titled 'The deviant'

(Image credit: Happy Broccoli Games)

The only times that standalone nature feels more questionable are a handful of spots where Duck Detective once again incorporates some very lightweight geopolitics into its plot. The mystery and characters themselves don't completely hinge around the tense relationship between this world's East and West – but they do return, and I found myself struggling to follow these parts just as I struggled in The Secret Salami. It's so in the background it's largely a non-issue, and it's perhaps testament to the strong character writing that underpins the mystery✨ here that the larger picture just doesn't go into my brain right – but it's an element Duck Detective still hasn't quite landed yet and that I have trouble engaging with.

For the most part, anyone who played Duck Detective: The Secret Salami will know what they're in for, as the mystery mechanics are largely the same. You'll be collecting details on new characters (and matching names to their portraits), presenting evidence to learn more about them, using your magnifying glass to highlight clues across the likes of bags and open laptops, and filling out mysteries. 澳洲幸运♔5开奖号码历史查询:A little like The Rise of the Golden Idol, these take the form of slotting collected evidence keywords into state🍨ments with missing gaps. The game nudges you if your solution is close (and a Story Mode makes this even eas😼ier). After coming up with the correct statements, the plot moves forward for you to do it again.

Duck soup

Eugene and Freddy stand in a hot tub in Duck Detective: The Ghost of Glamping

(Image credit: Happy Broccoli Games)

Yet, though the mechanics are largely the same, The Ghost of Glamping does bring some great improvements in terms of preꦯsentation and pacing. A clearer UI that's still pleasingly snappy makes it easy to tell at a glance what clues are new and what you🔯've already investigated. As before, a map highlights where new interactables are located, but with tighter areas and fewer loading screens it feels like there's a lot less back and forth and trawling for clues.

The Ghost of Glamping also꧋ has some more variety with its puzzles, adding some lightweight decrypting and handwriting analysis to the mix in addition to its keyword-filling foundations. This works well, and both unlocking new areas and making deductions feels compelling. It does mean, however, this mystery feels a bit shorter and simpler than The Secret Salami, but my playtime is only 90 minutes here versus 110 minutes there so it's muc🍃h of a muchness. (I have to mention I do read pretty fast, I'd guess on average most people will get around 2 hours out of this).

Eugene uses his magnifying glass to observe a pigeon character in Duck Detective: The Ghost of Glamping - he has deduced that they are: neglectful, superstitious, constantly sweating, and nervous

(Image credit: Happy Broccoli Games)

I did feel at points The Secret Salami could get a bit bogged down – especially when it came to waddling back and forth in the offices – and while The Ghost of Glamping maybe goes too far the other way in being overly breezy it's nice to see some dials being adjusted for this followup. Some puzzles in The Secret Salami are cleverer than The Ghost of Glamping's, nothing here reaches the devious heights of some of that game's final brainteasers. But, likewise, The Ghost of Glamping has some sequences that are more fun than The Secret Salami's slower bits. There's ups and downs. You know, like… the feathers. ꦓOh god, am I the Freddy Frederson of GamesRad꧃ar+ Towers?!

Is Duck Detective: The Ghost of Glamping one of the 澳洲幸运5开奖号码历史查询:best mystery games out there? Not really – but it does feature some of the slickest detective mechanics and a bread-bite-size nature that's irresistible to duck-dive back into. A finger sandwich's worth of adventuring. I had a fun evening, and while this particular mystery won't stick with me, the characters of Eugene McQuacklin and Freddy Frederson will, as well as the new faces they encounter here. There's no mallardy to Duck Detective's refined and brilliantly simple mechanics that continue to evolve, and there's a real c🐻hance that, collectively, the case files of the Duck Detective could become a real standout.


Duck Detective: The Ghost of Glamping was played on PC, with a code pr♍ovided by the publisher

, Xbox Series X|S, Xbox One, PlayStation 5, and Nintendo Switch. For more recommendations, head on over to our 澳洲幸运5开奖号码历史查询:Indie Spotlight series.

]]>
//344567.top/games/adventure/far-from-fowl-play-duck-detective-the-ghost-of-glamping-is-a-fresh-standalone-mystery-that-smartly-evolves-its-sleuthing-mechanics-even-if-its-mcquaklins-simplest-case-yet/ mvSCekwyMaNDGBb2mYe8iN Fri, 23 May 2025 13:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Naughty Dog's Neil Druckmann has responded to backlash around the studio's next big game, 澳洲幸运5开奖号码历史查询:Intergalactic: The Heretic Prophet, and if the source of the backlash is what I think it is, I'm♐ a little disappointed he's evꦿen giving these people any air.

I don't want to get too into the weeds for obvious reasons, but from my research it seems a vocal minority of anti-woke internet dwellers are big mad that Intergalactic: The Heretic Prophet stars a woman of color who happens to be bald and isn't universally considered to be conventionally attractive. The audacity, I know.

Naughty Dog disabled YouTube comments on from last year's Game Awards after it was flooded with hateful comments directed toward prota🍃gonist Jordan's appearance. PlayStation's upload of the same trailer still has comments enabled, so you can see for yourself what some people are complaining about, but I wouldn't recommend it.

Anyway, Druckmann was asked to touch on the so-cal𓆏led controversy in a recent interview with , and thankfully he di𝓀dn't sound too phased.

"I don't know if🌟 there's much I could add to that conversation, to be honest," he said. "It's just that there's stuff happening right now with media that you just have to ignore for the most part, stick to your guns, and do what you believe in, and I feel like that's how I would want artists to carry themselves."

It's a perfectly acceptable answer, but an unnecessary one, in my opinion. I don't even like using the word controversy h🎃ere, because that implies Naughty Dog did something to stir up controversy and for which Druckmann should have to explain. It didn't. We hardly know anything about Intergalactic, we haven't seen any gameplay, and the one cinematic trailer we have seen was... fine?

If anything, Naughty Dog is playing it safe with Intergalactic. It just looks like a cool, Cowboy Bebop-ey action game, and it's deeply weirꦡd to me that it's considered by some to be controversial. But in a post-Last of Us 2 world, I don't know why I'm surprised.

Intergalactic: The Heretic Prophet is "a game about faith and religion," which Neil Druckmann jokes will surely get less hate than The Last of Us 2

]]>
//344567.top/games/adventure/naughty-dogs-neil-druckmann-responds-to-intergalactic-the-heretic-prophet-backlash-stick-to-your-guns-and-do-what-you-believe-in/ T8ErNFhRVGdynu3pSmYBE9 Thu, 22 May 2025 00:12:34 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Last year, Bethesda and MachineGames delivered a stellar new addition to the world🐻 of Indiana Jones with Indiana Jones and the Great Circle, the first console game for the franchise since Lego Indiana Jones 2 in 2009. Some players may remember, however, that prior to the Lego games, there had been a handful of desktop Indiana Jones point-and-click graphic adventure games, one of which was made in a mad dash 9-month period.

Ron Gilbert, creator of the long-running adventure game series Monkey Island, spoke to Retro Gamer magazine about how he and his team were suddenly tasked with producing an Indiana Jones ga🔴me. "The Indiana Jones rights had been given to someone else, and they weren't performing," he explained. "They weren't actually making the game."

Lucasfilm Games – which would become LucasArts before becoming Lucasfilm Games once more – handed the rights over to Gilbert and two other employees well-ve💛rsed in adventure games, Noah Falstein and David Fox.

A different unnamed studio had apparently been sitting on the rights for years, failing to deliver a game, until Lucasfilm lost their patieꦏ🦩nce and pulled the plug.

"Lucasfilm pulled the rights back," Gilbert explained, "and David Fox, Noah Falstein and I had nine months to finish the wholꦰe game – start to finish."

That nine months of crunch time ended up producing the 1989's Indiana Jones and the Last Crusade: The Graphic Adventure🏅. A virtual adaptati🐲on and expansion of the movie of the same name, the game received a favorable reception at the time.

Not long after its success, Lucasfilm Games published the first installment of Gilbert's Monkey Island series in 1990, with its latest installment having been in 2022, publꦐished b𝐆y Devolver Digital.

Indiana Jones and the Great Circl💞e is a far cry from the 1989 point-and-click adventure. The newest game for the IP, a MachineGames-grade shooter adventure, brought in positive reviews across the board and earne🃏d numerous nominations and awards. It successfully brought new life to the franchise in the gaming world and sparked discussions of what could be next for Indy and his gang.

Indiana Jones and the Great Circle is a "spiritual successor" to a 32-year-old adventure game, Fate of Atlantis

]]>
//344567.top/games/adventure/9-months-to-finish-the-whole-game-years-before-the-great-circle-indiana-jones-was-dropped-on-the-monkey-island-creator-when-another-studio-wasnt-actually-making-the-game/ TyGuJxDM2apLJovaDMuEDn Wed, 21 May 2025 19:09:17 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> You may have assumed the person who designed Pokemon's iconic blue and yellow logo was a Nintendo employee, working on the word for months, even years. But, it was a♔ctually an American artist𒆙 brought on to salvage the brand just a month before its E3 1998 reveal.

27 years after making 🐟the logo, Chris Maple is finally going public. "The ta🐠sk was both exciting and challenging," he writes on his , where he's shared some T-shirt mockups with one of his early versions of the design.

Maple received a call from Nintendo of America president Minoru Arakawa's secretary and travelled to the company's Redmond office to hear what it wanted from him. "[Arakawa] introduced ꦿhimself and said that they're going to be launching a game officially in the United States and Europe," Maple tells . "Only problem is, the prior agencies they've tried out for the situation didn't quite hit the mark, and they burnt the budget and time element."

So, he only had a month to create what is now known worldwide as the Pokemon logo. He was given "toys and pieces of paper and weird drawings and things all in front of me on the table" to u♎se as references. "I go, 'What is this?' And he goes, 'It's a Pocket Monster,'" Maple recalls. "And I said, 'Oh, what's a Pocket Monster?’' He goes, 'It's Pokemon. We're going to call it Pokemon.'"

A photo posted by on

Maple didn't play the games, he just knew that Pokemon Blue was coming to the West with a Yellow version to follow sometime later, and that may have influenced his d꧙ecision to make the logo the color it is today. Ultimately, he settled on his final design because of the "energy in it."

When he showed it to the Nintendo executives, the room was quiet for a while. "And the𓆉n Don James [former Nintendo of America executive VP of operations] speaks up and says, 'I believe this is the one,'" Maple says. "Arakawa's just sitting there. He goes, 'Mm-hmm. Mm-hmm. Okay.' And Lance [Barr, former Nintendo of America designer] gets up and leaves and Gail [Tilden, former Nintendo of America VP brand management] leaves and ꦫthen Don looks at me and goes, 'Produce it.' I went, 'Okay.' So I went back and produced it."

This logo was then changed slightly after E3, with the P and E having their crescent moon-shaped inner flairs changed for hollow semi circles after he was vaguely asked to "just change it a little." That's the logo we still see today in 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet. If he could change anything about the logo, it would be reverti♑n🐽g it to that original version.

He also hopes to be asked to come back to work on the franchise's 30th anniversary. He reckons Nintendo will get another artist to do it, but "I know it won't be right because all the base, all the foundational thought that went into creating it in the first place to survive the way it did and for us to be talking to one another today, there is an energy and a skeleton in there, and to even add another component, like the word 30th or two numerical characters, TLC [tender lo🅰ving care], big time🅰," he explains.

"Don’t just get it done. It's 🎉going to be TLC. So I would hope that Pokemon International would ring me and say, 'Hey, this woulꦉd be great PR. The guy that did the logo gets to put the 30th on for us. Good PR for us.' That would be smart of them to do. Of course I'm pitching for myself here."

Until then, check out our ranking of the 澳洲幸运5开奖号码历史查询:best Pokemon games.

]]>
//344567.top/games/pokemon/pokemon-logo-designer-speaks-up-after-27-years-shares-unused-designs-and-says-nintendo-gave-him-a-month-to-draft-one-of-the-most-iconic-logos-in-history-before-red-and-blue-reveal/ fpzxm98eer8gEbznNeUFP9 Tue, 20 May 2025 16:48:06 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The fan-made Bionicle: Masks of Power game has to stop development because the Lego Group as𓆏ked the volunteer devs of Team Kanohi to cease their work on t🐼he project.

In a video posted to YouTube, project lead Jordan Will✤is says, "For the last eight years, we've been hard at work building the Bionicle game of our dreams. Through it all, we've endeavored to communicate openly with the Lego Group following their fairplay guidelines for fan projects in good faith." You can read the Lego Group's fair play rules .

Team Kanohi never charged fans for any part of the game, and it also claims it made sure to include clear dis✨claimers so everyone would know Bionicle: Masks of Power was a fan game and not an official Lego product.

"Unfortunately, the L🌠ego Group's stance on fan works appears to have changed," Willis continues. "Despite our efforts to work with them, wওe have been asked to shutter the project in its entirety."

Unfortunately, even in professional game development, cancellations are all too common. 澳洲幸运5开奖号码历史查询:The Last of Us Factions 2 was suppos🌜edly "great," but it was still scrapped. And now that it's been discovered Marathon used a lot of an artis♏t's work without her permission, the future of that game is uncertain, too.

The team has pivoted away from the Bionicle game and is instead working𝕴 on , "a brand-new, original game." Team Kanoh๊i also shared a video showcasing the demo for Masks of Power that it had been working on, so hopefully it can salvage a lot of the work put into that and reuse it – albeit without any Bionicle branding – for Rustbound.

Despite the sad news, Team Kanohi still has some positive words to share. "From the bottom of our hearts, we would like to extend a heartfelt thank you to everyone who has supported us over the long journey to get where we are today,"🦩 reads. "We’ve grown from just a couple of Bionicle fans trying to make the type of game we wished we had as kids into a fully-fledged independent game studio. And the only reason we’ve been able to grow this much is through all of your support and love. Thank you."

For now, check out all the upcoming 澳洲幸运5开奖号码历史查询:video game release dates of 2025 so you know what other projects you have to look forward to.

]]>
//344567.top/games/adventure/lego-shuts-down-bionicle-fan-game-8-years-into-development-and-the-team-thinks-it-knows-why-our-project-was-too-easy-to-mistake-for-an-official-product/ cXUYh2BCXjav8Ryi9boU2L Mon, 19 May 2025 14:32:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Fans aren't the only ones who were left impressed by 澳洲幸运5开奖号码历史查询:The Last of Us season 2 and its talented cast, as one actor in particular also caught the eye of 澳洲幸运5开奖号码历史查询:Naughty Dog lead Neil Druckmann – so much so, in fact, that he "immediately" cast him in 澳洲幸运5开奖号码历史查询:Intergalactic: The Heretic Prophet.

This article contains spoilers for 澳洲幸运5开奖号码历史查询:The Last of Us season 2, episode 6 – "The Price."

Neil Druckmann, who worked as both the creative director on The Last of Us games and the producer of Sony's TV adaptation, reveals as much in a recent interview with following the release of the series' latest episode💧. On actor Tony Dalton's role as Joel's father and police officer Javier Miller, Druckmann explains he was his "first choice" after seeing his work in other shows, like Better Call Saul.

"Tony Dalton was my first choice," admits the lead. "I just loved his performance so much in Bette༺r Call Saul. I jokingly refer to him as the most charming, threatening man I've ever seen on television." It sounds like he's happy with his decision, too – so much so, in fact, that he's gone on to also cast Dalton in Naughty Dog's upcoming sci-fi adventure, Intergalactic: The Heretic Prophet, alongside Tati Gabrielle, who plays Nora in The Last of Us.

"He immediately came to mind, and I j♔ust offered it to him on the spot," recalls Druckmann. There's no telling what Dalton's role looks like in Intergalactic just yet, however, as only a few details have been revealed about the new game. Gabrielle stars as bounty hunter Jordan A. Mun herself, stranded on a distant planet with no outside communication in a timeline set about 2,000 years from now that deviated from ours sometime in the 1980s.

Naughty Dog is keeping actors in the dark with Intergalactic: The Heretic Prophet: "Is this Last of Us Part 3 that we're doing?"

]]>
//344567.top/games/adventure/naughty-dogs-neil-druckmann-was-so-impressed-by-this-the-last-of-us-season-2-actor-he-offered-him-a-role-in-intergalactic-the-heretic-prophet-on-the-spot/ F3R9F4VphczT8RAm7Gm7zU Mon, 19 May 2025 14:30:23 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Naughty Dog's next game, 澳洲幸运5开奖号码历史查询:Intergalactic: The Heretic Prophet, has only just started filming some of its characters, so don't expec🐟t the game to launch any time soon.

We first learned about the game during The Game Awards 2024, where we got a look at 澳洲幸运5开奖号码历史查询:its first trailer starring Tati Gabrielle as sci-fi protagonist Jordan A. Mun. She pl🐼ays Jo Brad🀅dock in the Uncharted movie and Nora Harris in HBO's The Last of Us TV series, but real ones remember her as the badass warrior priest Gaia in The 100.

But w༒hile the game has been in🍎 development for five years already, some actors don't even know their character's name. "What I know about it is probably as much as you guys, which I think is intentional," Stephen A. Chang, who plays Jesse in The Last of Us Part 2, tells .

"Last week, I started doing some work for the next Naughty Dog game," Chang says. "I saw the trailer, maybe a week before they released it. I didn't really know what to expect. I have a frieꦡnd who's working on the 🤪game too. She's like 'Is this Last of Us Part 3 that we’re doing?' So we didn't even really know what we were getting into."

Death Stranding 2 only recently finished work with all of its actors, so this process can go on until just a few m🎃onths before a game is released.

Naughty Dog is clearly weary after the 澳洲幸运5开奖号码历史查询:catastrophic Last of Us 2 leaks, and it's taking many precautions to prevent ൲further spoilers. Now, some act🃏ors "film in sections," Chang explains. You'd get pieces of the script. Sometimes, it's not even chronological."

Despite not knowing much about his role, Chang is "excited. I'm lookin𓆏g forward to hopefully getting another script and seeing where it goes. I'm trying to put the pieces together just like everyone else."

It's believed Chang is playing one of the Five Aces, a group of criminals. Alongside him are Kumail Nanjiani, Tony Dalton, and𒆙 Ashley Scott. "When I was 𓆏on set for my little thing, I was like 'Oh shit, this is kind of a big deal, I'm the small fish here,'" Chang jokes.

There's no word on when Intergalactic will be out, so check out all the upcoming 澳洲幸运5开奖号码历史查询:video game release dates of 2025 so you know what to look out for.

]]>
//344567.top/games/adventure/naughty-dog-is-keeping-actors-in-the-dark-with-intergalactic-the-heretic-prophet-is-this-last-of-us-part-3-that-were-doing/ Bu5Q8xH7WeGjAntWK82BAe Mon, 19 May 2025 12:08:56 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Lost Skies takes about 40 minutes to go absolutely bonkers, and it does so with practically no warning about what's coming. I'm slicing up a fallen tree into lumber, piling up the pieces in my inventory, when I suddenly realize that the m♛ile-long floating island I've been operating on until now is quaking. At first it's barely noticeable, but it starts to get more and more drastic, the rumbling building in volume, until it feels like the entire airborne continent is at risk🍰 of tearing itself apart – and then the leviathan appears. Thundering over the lip of the island emerges a flying behemoth, somewhere in shape between a jellyfish and a sea turtle, covered in mossy stone plating and declaring itself with a concussive roar that splits the sky.

The beast puts me in shadow, eclipsing the sun, moving at such a speed despite its size that it'll be a distant speck in moments, and in my bewildered panic I have no idea what this thing is or what I'm supposed to d✅o about it. But some ideas are too bad to resist, and I doubt I'll get another chance soon. I snatch up the hookshot I found earlier, slap it to my wrist, take careful aim at the creature's gargantuan tail and fireeeeaaaaaaaAAAAAAAGHH!

A second later I'm gone🍬, dragged behind Rayquaza through open sky like a tin can behind a speeding wedding car, trying to reel myself in even as I swing to avoid being splattered across the asteroid belt we're rocketin🍷g through. I can't say I've mastered life at high altitude yet, but sometimes a learning curve ends up taking you over the horizon – and beyond it.

Mr Blue Sky

Lost Skies screenshot of the player-character using a grappling hook to swig above an expansive grassy plain

(Image credit: Humble Games)

Lost Skies, which entered Early Access a few weeks back, is an expansive survival game set on a network of floating islands a la Skyward Sword, with the idea being that to live players will have to master that most perilous of elements: the Y-axis. You start off clambering around on every single cliff, wall and vertical surface like you're in 澳洲幸运5开奖号码历史查询:Legend of Zelda Breath of the Wild, then the hookshot and glider come into play, and before long then you're building huge airships for long-distance flight that wouldn't have been out of place in 澳洲幸运5开奖号码历史查询:Tears of the Kingdom.

So we're three-for-three on modern Zelda homages, to say nothing of the ancient tech left from prior civilizations, but in reality I think Lost Skies is closer in spirit to Subnautica. This is a game about navigating an element unfamiliar to you – in this case, open sky rather than deep sea – and harvesting resources to better navigaওte and research the remains of what came before. Sometimes that means kicking through grass to find dry reeds you can weave into cloth, sometimes that means shooting at robots from the deck of your flying✅ pirate ship before doing a HALO jump onto the back of a flying whale.

Lost Skies screenshot of the player-character gliding through the sky towards a flying whale

(Image credit: Humble Games)

It's a game where long🐻 periods of peace are punctuated by sudden, startling action and stress, but while I'm always excited to commandeer flying vehicles in any game, it was the grappling hook that turned out to be the unsung hero. I don't use hyperbole when I say it may arguably be better at web-swinging than 𒆙even the most recent Spider-Man games, downplaying the instant gratification and emphasizing better understanding of momentum and where to anchor yourself.

Sometimes I'd swing ineptly and flatten my nose against a tree trunk, other times I'd cut a perfect arc through open air, curling acrobatically before firing a fresh grapple at the peak of my ascent to swing again. You can even use it to retrieve distant objects or throw around enemi🐻es: slamming them into the ground or attaching yourself to flying foes for a free ride, wildly firing a pistol with your off-hand at the same time.

These are the kind of experiences that make Lost Skies worth it, those organic yet cinematic moments where your own wit finds purchase on the game world and something magnificent emerges. That being said, I did find a few gripes: the survival elementsಞ can be a little dreary when you're in the aforementioned reed-scrounging stage, and it's definitely a game that could afford t൲o go deeper, not just wider.

Once you're fully set up and reliving The Edge Chronicles (who gets that reference these days?) the game loses momentum a little, but that's what Early Access is for, isn't it? Right now there's a phenomenal foundation for further development, and I'm excited to see where Lost Skies gets to in the future. If nothing else, I'm excited to have another go riding the leviathanꦗ's tail – hopefully this time without eventually braining myself on an errant flipp꧋er.


Lost Skies is out in Early Access on PC. For more recommendations, head on over to our 澳洲幸运5开奖号码历史查询:Indie Spotlight series.

]]>
//344567.top/games/adventure/lost-skies-is-a-skyfaring-indie-survival-game-that-somehow-manages-to-have-better-web-slinging-than-most-spider-man-games/ xyMnwhjW2NuC4qUstrqbHP Fri, 16 May 2025 13:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> We all have a least-favorite Pokemon. Mine's Binacle – I don't know exactly why, but something about the Gen 6 barnacle 'mon just doesn't spark joy. However, it's not often that our least favorites become an intrinsic part of our image, but that's something that's about to be etched into Pokemon history permanently for 2016 wor💎ld champ Wolfe "Wolfey" Glick and his 𝔉Incineroar.

Wolfey does not like Incineroar. While not his absolute least-favorite 'mon (he previously called it his ), he's criticized the Alolan starter for decreasing Pokemon diversity in the competitive scene, thanks to its high utility with its Fire/Dark typing and Intimidate ability. Needless to say, it's a very, very good Pokemon, and one that, despite his hatred, has become a mainstay of many of Wolfey's competitive teams, including in the recent Pokemon European International Championships, 澳洲幸运5开奖号码历史查询:which he won.

This love-hate ♑relationship꧅ between Wolfey and Incineroar has been a meme for some time now. The two are permanently associated, and whether he likes it or not, the wrestling cat is probably his signature Pokemon. Now, The Pokemon Company itself has made it official.

It's that during the 2025 North America International Championships next month, if you tune into the official livestream, you'll be able to get a Mystery Gift distribution password to claim a special "Wolfe Glick's Incineroar" in 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet. The big cat 𓆉will have the same moves and stats as Wolfey's during the European International Championships, and as , it should also come with the Partner Ribbon, which will allow you to send it into battle as "Wolfe's Incineroar."

Beyond cementing Wolfey's Incineroar into official Pokemon event history forever (as many other competitive players' signature team members have beeꦡn in the past), the whole thing is extra amusing since Serebii owner Joe Merrick spoke the idea into existence back in 2023.

At the time, : "The Partner Ribbon they've added is going to be so useful. Now♏ for Pokémon including Anime Character tie-in distributions, and maybe even VGC player distributions🔥, they can make them have this ribbon so you can have it be like, 'Go! Ash's Pikachu!' 'Go! Wolfe's Incineroar.'"

At the time, Wolfey jokingly replied: "Wolfe's WHAT?????" He obviously sees the humor in the situation, though, now sharing the event news with a simple "LMAOOOOOOOOOOOO." The 🌃prophecy has come to pass.

The North America International Championships are set to take place between June 13 and 15, and Poꦑkemon warns that the event distribution code for this very special Incineroar will expire on June 20, at 4:59pm PDT (7:59pm EDT, or 12:59am BST on June 21). Needless to say, there won't be long to claim it, so d𝔉on't miss out.

While you're here, be sure to check out our ranking of the 澳洲幸运5开奖号码历史查询:best Pokemon games.

]]>
//344567.top/games/pokemon/a-pokemon-prophecy-has-come-to-pass-as-former-world-champ-gets-his-own-distribution-event-so-you-too-can-own-wolfes-incineroar/ 2gsDrDKVHcPGebqgPFrgWF Wed, 14 May 2025 16:22:51 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Under the desert sands of Gizeh in 澳洲幸运5开奖号码历史查询:Indiana Jones and the Great Circle, I'm in a waking nightmare. Shrouded in the darkneꦆss of an ancient abyss, I try to avoid anything on the ground that might make a noise, with only a lighter to illuminate the immediate area. I'm very much in da🌄nger right now, and a chorus of unsettling, echoing clicks that are being emitted by my hunter are constant reminders of that fact. Every time I spot the terrifying figure who's out to get me, I forget how to breathe. I didn't sign up to face one of my biggest video game fears when I put on Indiana Jones' iconic fedora in MachineGames adventure, but some 20 hours in, that's exactly what I'm doing.

I had a bad feeling the minute I stepped foot in this underground cave system, and further in, that only intensified. Eerie whispers seemed to sound off just behind me, or whistle down tunnels in a decidedly creepy fashion, and I couldn't shake the feeling that someone or something was following me. Th🦂at alone was enough to make me want to get the hell out of this place, but to then be actually pursued by a giant guardian in a dark chamber who's not interested in being friends? Well, I might as well be in hell, becausꦇe it certainly feels like I am right now.

Don't get me wrong, I've absolutely adored my time with Indiana 𝓡Jones and the Great Circle so far, but I never expected my globetrotting, history-laden escapades would bring back my w♈orst fear in the world of video games – the origins of which can be traced back to a PS2 game I foolishly played in the early 2000s.

Hide and seek

Clock Tower 3 screenshot of Alyssa looking over book with an image of a mysterious man in a hat

(Image credit: Capcom)

You'd rarely find me willingly playing any of the 澳洲幸运5开奖号码历史查询:best horror games around these days (澳洲幸运5开奖号码历史查询:Alan Wake 2 being 澳洲幸运5开奖号码历史查询:one of the few exceptions), but I somehow found myself dipping into the genre in the early '00s. Given that I was pretty young back then, it's even more baffling to me that I decided to try out a survival horror game on PS2, but it turned out to be๊ a rather fateful decision that's still affecting me to this day. The survival horror game in question was Clock Tower 3 from Capcom, which sees you take on the role of a teenager called Alyssa who, after receiving an unsettling letter, finds out her mother's gone missing, and returns to a boarding house to investigate.

While my memory of the actual plot of the Clock Tower 3 is foggy at best, what refuses to leave my mind is one of enemies in the opening few hours of the game: Sledgehammer. His name really says it all, because he's basically a huge burly fellow with a sledgehammer in hand who chases after you with murderous intent. What makes his pursuit so terrifying is that you can't actually fight back or defend yourself in any way, so your only option is to run𓄧 away and try to hide. Coupled with a panic meter, it's just an anxiety-riddled time all round.

Call of Cthulhu: Dark Corners of the Earth screenshot of Innsmouth residents approaching down a long hallway

(Image credit: Ubisoft)

The sheer panic I felt every time he entered the picture and I had to helplessly flee still haunts me to this day, and ever since then, I've been intensely afraid of facing similar scenarios in games. As my Editor-in-Chief recently informed me, this is actually known rather humorously as diokophobia, or the fear of being chased or purs💙ued.

Unfortunately, I've gone on to encounter more adventures that have only worsened my phobia in the world of video games over the years. Another survival horror that takes some credit, for example, came with Call of Cthulhu: Dark Corners of the Earth in 2006. I didn't dare play it myself, but watching my dad progress through the opening hours of the Lovecraftian first-person horror game on PC tapped into this particular anxiety tenfold. In the dreary,🧸 creepy town of Innsmouth, the player character books into a hotel just after meeting some strange locals. In the dead of night, they then awaken to hear the residents talking outside your door as they plot to essentially kill you.

Before the Innsmouth villagers break down the hotel door, you have to quickly try to block it with some nearby furniture and then run like hell. I can still remember with crystal clear clarity how terrified I felt as I watched this chase sequence unfold. If you could feel the way my heart pounded in terror, you'd probab🔴ly have thought my dad was legitimately in danger.

Now, all these years later, my heart is suddenly beating with the same terrified intensity, and it's all thanks to a big blindfolded giant in Indiana Jones and the Great Circle. The section 澳洲幸运5开奖号码历史查询:has all the makings of a ho꧙rror game🔜, but unlike Clock Tower 3 or my impassive participation in Call of Cthulhu, I can actually retaliate and fight against my pursuer.

Despite how unsettling I find the whole affair below the sands of Gizeh, it certainly helps that I'm Indiana frickin Jones in this scenario. I somehow manage to buoy myself by thinking that if Indy can push past his fear of snakes, I can conquer my diokophobia and get through this nightmarish encounter. I'm happy to report t𓄧hat after breathlessly avoiding detection and sheepishly distracting my hunter, I walloped him enough times to knock him out. I can't say I enjoyed facing my fears all over again, but if Indiana Jones has taught me anything over the years, it's that we're far more capable than we might think – and you can still be a hero with flaws and fears.


It took 5 months but Indiana Jones and the Great Circle is finally on PS5, and I'm begging you to play the best Raiders of the Lost Ark sequel that never was.

]]>
//344567.top/games/adventure/indiana-jones-and-the-great-circle-reawakened-a-ps2-era-phobia-that-made-me-quit-survival-horror-in-2003-and-im-still-recovering/ WztuYWtttg3JxT4J5oTMJC Tue, 13 May 2025 15:34:06 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> I start ou𝄹t my adventures in Locomoto by essentially pinching a train from a surly goat called McGruff. I know that sounds bad, but before you judge me, I'm doing it on the instruction of a raccoon known as Finley…෴ and if I'm ever going to trust anyone, it's the trash pandas of the animal kingdom that I've always had a great affinity for. And anyway, it's all in the name of a good cause. There's a struggling town nearby that Finley wants to help out, and after appointing me in the role of the new train conductor, they ask me to get it in motion so we can pick up the future mayor who's hopefully going to set the town to rights.

Once I've cleared some boxes off the track at this rather rundown-looking station where McGruff lives, I'm shown the ropes of how to run the rail vehicle, from filling the engine with coal, to boarding my passenger (and partner in crime) Finley by carrying their luggage to a vacant seat inside. Then, all that's left to do is use a map in the front carriage to set my destination and pull a lever to get going. Before I know it, we're headed to the first train stop of many I'll eventually journey to during my time in developer Green Tile Digital's delightful train management life sim. In fact, what was originally mꦆeant to be a short play session turns into a three hour-long stint as I get swept up in various quest objectives and spend a lot of time customizing my conductor and my train.

With its adorable anthropomorphic characters that bring to mind the villagers in 澳洲幸运5开奖号码历史查询:Animal Crossing: New Horizons, and a grid-based crafting system that's reminiscent of 澳洲幸运5开奖号码历史查询:Minecraft, Locomoto offers up just the kind of laidback experience I need right now, and there's so much to do that I know I'm goi💜ng to lose ho🌸urs of my time to it.

All aboard

Locomoto screenshot of a bear conductor standing in a train carriage with two passengers sitting in the seats either side of him

(Image credit: Green Tile Digital / Amplif꧂ierꩵ Studios)

In Locomoto, you get to make your own adorable custom character from the outset that you can style after lots of different animals. I'm a big fan of character creators, and this one has an extensive suite of options to choose from that makes my heart sing as a longtime player of 澳洲幸运5开奖号码历史查询:games like The Sims. I spend too much time checking out the different looks and sty💛les I can give my conductor, from a wealth of ear variations, to fur markings, eye shapes, and tails. Not to mention different clothing items.

I eventually settle on bringing to life a little bear called Herbert, who rocks a yellow cardigan and round glasses, complete with a middle hair parting that brings his 🍬look 𝐆together. Happily, you can change the look of your character at any time in the game, with photobooths dotted around the station stops that will let you make change adjustments you want.

Customization is a huge part of Locomoto's appeal, and it of course extends not only to the outfits you can wear, but the look of your train both inside and out. The more you proౠgress in the first🐓 few hours, the more options you'll unlock, such as paints and wallpaper for your carriages, to new blueprints that you can find in the world that add to the items you can craft. The crafting system is also very easy to get to grips with thanks to its grid-based nature – where you place down resources in squares in a particular layout to make a chair, or a hot cocoa machine (which every train needs).

Image 1 of 4

Locomoto screenshot of the grid-based crafting system with wood and metal placed in set squares to make a standard shelf

(Image c⛦redit: Green Tile Digital / Ampliꦕfier Studios)
Image 2 of 4

Locomoto screenshot of the map showing various train station stops you can travel to

(Image credit: Green Tile Dig🍎ital / A﷽mplifier Studios)
Image 3 of 4

Locomoto screenshot of the bear conductor carrying a parcel to deliver out of the train

(Image cr🍃edit: Green Tile Digital / Amplifier Studios)
Image 4 of 4

Locomoto screenshot of a bear conductor in a strawberry hat standing by a map in the engine room of the train

(Image cr꧋edit: Green Tile Digital / Amplifier Studios)

The bulk of the experience of playing Locomoto sees you putting coal in your engine and venturing from ♋station to station to complete various tasks for the fellow animal characters you meet. As a laidback experience, nothing is ever too demanding, with fairly straightforward quests to complete – such as taking a passenger to a particular destination, or locating a certain object for someone. Occasionally, though, I did wish the quests provided clearer instructions, because it's not always obvious to know what🐷 to do, which can lead to some confusion at times – but it never becomes too frustrating.

In actual fact, there are so many objective and side activities to do early on that I frequently find myself falling down the rabbit hole of, "I'll just do one more task, or go to one more station before I call it night". Then, the next thing I know, hours have simply vanished as I've gotten lost in customizing my train's interior, or crafting new furniture items to deck out my carriages with. I used to call this the 澳洲幸运5开奖号码历史查询:Stardew Valley paradox, whereby time seems to disappear as I lose myself in the pixelated farming sim's daily routine, an♏d tha🦩t same feeling is present here as I sink into many train journeys.

One of my favorite things 𒉰to do so far is collect parcels from station stops that need to be delivered elsewhere. At this point, I feel like I've become a little bear postman, with parcels stacked up in my carriage that I've been dutifully delivering from place to place.

I'm only a handful of hours in so far, but Locomoto has plenty to offer🦄 right off the bat, and it's just downright adorable. If you're looking for a cute little life sim, or the words train management calls to you, you'll want to get on board with this one.


Locomoto is out now on PC. For more recommendations, be sure to head check out our 澳洲幸运5开奖号码历史查询:Indie Spotlight series.

]]>
//344567.top/games/adventure/locomoto-is-a-train-management-adventure-with-animal-crossing-vibes-and-minecraft-like-crafting-thats-already-claimed-hours-of-my-time/ MZ6Hv7rEHmCVD48PbJMc8B Fri, 09 May 2025 13:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> 澳洲幸运5开奖号码历史查询:Pokemon Scarlet and Violet have sneaked ahead of 澳洲幸运5开奖号码历史查询:Pokemon Sword and Shield to become the series' second best-selling games.

In released during its latest investor call, Nintendo confirmed that the most recent mainline Pokemon games had sold 26.79 million copies. That means that 🌌they've just managed to overtake Sword and Shield, which have shipped 26.72 million copies.

Those 70,000 units are a pretty minor difference when you're talking about the 20+ million sales that some of the Nintendo Switch's biggest games have managed, but they were enough to sneak Scarlet and ꦡViolet ahead of their immediate pꦆredecessors.

Those games are unlikely to ever claim the series' all-time crown, however. Pokemon Red, Blue, and Green still boast more than 30 million sales, leaving them streaks ahead of the competition. Gold and Silver put in a solid effort, but the Switch g🐟ames have consigned Gen 2 to fourth place.

Scarlet and Violet's success is something of a surprise given their performance issues. The games were tout🗹ed as the Pokemon series' first open-world games, but one of✃ the biggest criticisms levied at them was their inability to leverage the Switch's processing power as effectively as other, often older, Nintendo titles.

We're still a way off from the next mainline Pokemon games, but we will get to see 澳洲幸运5开奖号码历史查询:Pokemon Legends: Z-A later this year. That's unlikely to overtake Scarlet and Violet - its predecessor, Legends: Arceus, amassed a respectable 15 million or so sales. Releasing on the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 is likely to helꦑp sales of the upcomin🌳g entry, but we'll likely be waiting until Gen 10 to see a real challenger.

Take a look at all the 澳洲幸运5开奖号码历史查询:upcoming Switch 2 games we know about so far.

]]>
//344567.top/games/pokemon/pokemon-scarlet-and-violets-performance-woes-didnt-hold-back-its-sales-as-gen-9-overtakes-sword-and-shield-to-become-the-series-all-time-runner-ups/ q5jmt4bKYBMGsHeTwfJRq6 Thu, 08 May 2025 09:49:29 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> I was doing my usual stock search for Po♍kémon Journey Together (oh boy, haven't we all) when the Elite Tra💯iner Box popped up on my screen. And... it was a normal price? What sorcery is this?

All jokes as🌜ide, you can currently grab the Pokémon Journey Together Elite Trainer Box for . This is a darn sight better than the horrendous inflation we're seeing elsewhere, and as a result, I have no doubt it'll vanish incredibly quickly. Get moving if you want to avoid disappointm🃏ent!

If you've not been keeping up with one of the 澳洲幸运5开奖号码历史查询:best card games recently, every new Pokémon TCG expansion has been selling out almost instantly and thus fans have been left at the mercy of unscrupulous third-party resellers. I've been tracking 澳洲幸运5开奖号码历史查询:Journey Together stock as a result (not to mention 澳洲幸运5开奖号码历史查询:Destined Rivals stock), and trust me when I say it's grim out there.


I can't believe I'm making such a fuss about an item being its normal RRP, but that's the situation we're in right now with new Pokémon TCG sets. Grab this before it's gone.

Buy it if:
You've been waiting for this one
You've struggled to get Journey Together cards

Don't buy it if:
❌ You're happy to wait for eventual discounts

Price check:
View Deal

I can't stress en🗹ough how quickly this is likely to go; in the past, previous Journey Together items from Magic M🌠adhouse have evaporated within a day. I suspect that'll happen here once folks cotton on to the offer, so move fast if you want to avoid disappointment. I'm genuinely not sure how long this can last.

Hoping to find the Elite Trainer Box elsewhere? It's possible, but mostꦅ are from third-party resellers who have hiked the price up to an absurd degree. I wouldn't recommend getting them unless you're truly desperate as a result.

With any luck, this will all change before long. The Pokémon Company recently issued a 澳洲幸运5开奖号码历史查询:statement about "maximizing ♕produ𒈔ction" for new TCG sets, so hopefully that comes to p🧔ass.

Did you manage to grab the Elite Trainer Box? Sound off in the𓄧 comm🔯ents!


For more recommendations, be sure to check out the 澳洲幸运5开奖号码历史查询:best board games or the 澳洲幸运5开奖号码历史查询:best tabletop RPGs.

]]>
//344567.top/tabletop-gaming/hyper-rare-pokemon-journey-together-elite-trainer-box-is-back-in-stock-and-its-for-a-normal-price/ UJK2WSLpfc7un98KJiWCBT Thu, 01 May 2025 11:44:54 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> If you ask me, 澳洲幸运5开奖号码历史查询:Indiana Jones and the Great Circle is all about the little things. From the letters, postcards, and notes you can find to fill out the pages of your journal, to photographable details that help you unearth clues or collectibles, every minor discovery comes together to not only breathe life in Indy's story, but also🍎 constantly reward exploration and observation through its adventure point system. So much of what you can uncover earns points that can be used to unlock more abilities, and it's far and away what I've been loving most about my 1📖2 hour stint in the globetrotting journey so far.

While the progression system effectively incentivizes me to soak in all the details of each location and investi♊gate off of the beaten path, there's one particular way I can earn adventure points that really draws me into the world like nothing else. Every now and then, yo✃u'll come across people in the world who might need some help, but rather than play out like a side quest, it feels more like an organic encounter that you can easily miss if you aren't paying attention.

Be it a pair in need of a drink after a long day, or a priest that really wants a particular photograph, every instance calls for you to take the initiative and proactively lend a helping 😼hand. They may be pretty inconsequential in the grand scheme of the story, but they bring added color to the world at large, and I love the way these random acts of kindness draw me into it, too.

Lending a hand

Indiana Jones and the Great Circle screenshot of nun expressing that a book is too high up to reach, and a prompt is shown to help her

(Image credit: Bethesda Softworks)

I was only a handful of hours into Indiana Jones and the Great Circle on PS5 when I first came across one such encounter. As I was carrying out the very important duty of s💟earching for someone's lost cat in the Vatican, I overheard 𒉰a woman say she'd misplaced her paintbrush. Having seen an errant one moments earlier, I wondered what would happen if I picked it up and put it back.

Nothing in-game was telling me to do this, but when I set it down and the woman reacted (by expressing thanks for this little gesture), it felt like a eureka moment. I'd performed a small, considerate act, and got some adventure points as a result. The feedback from both the woman I'd helped and the game's acknowledgement through the adventure point system instills the idea that your actions matter – regardless of how small they might seem in the bigger picture of the story. This kind of approach to world design, and the responsive nature of it, is something 澳洲幸运5开奖号码历史查询:I've al🔜so appreciated in recent RPGs like A꧟vowed, and I'd love to see more games go in this direction in the futu🅠re.

Indiana Jones and the Great Circle screenshot of a woman standing beside a table where cards are splayed out beside two cups and a wine stain

(Image credit: Bethesda Softworks)

The fa🅠ct that I was rewarded for actually listening and responding in that instance completely changed the way I explored from that moment on. Every time I stepped foot into a new area, I was conscientiously listening out for convers🧸ations that might spark another chance to do some good.

Sure, it may not be entirely selfless of me since my actions bag me extra points to unlock more skills, but I love that every little thing I can do speaks to Indiana Jones as a character I've personally always admired. He may be swept in a larger than life journey that spans the globe, and he may occasionally have to punch some Nazis, but that doesn't me♋an he can't also stop to help a nun get a book down from a high shelf, or bring some lads a bottle of wine after a long day.

In fact, the latter example perfectly illustrates how these encounters can make the world feel so responsive to me. I later returned to the same location some time ♋later to find the wine had been spilled on a table among a deck of splayed out cards. It was a minor piece of environmental storytelling that informed me the pair I'd helped had enjoyed a tipple and a game, and it was all thanks to me that they got to kick back.

From finding that lost paintb🎶rush to taking a photograph of Indy's pal Antonio ✅for an admiring priest, the smaller encounters I've had so far have brought an added sense of adventure to Indiana Jones and the Great Circle. MachineGames' decision to bake discoveries into the progression system was the perfect way to make exploration feel so rewarding, and I just can't get enough of it. But more than that, I love that I can try to live up to the hero Indiana Jones is to me by doing little, meaningful things that help the people out.


Indiana Jones and the Great Circle review: "The best adventure Indy has embarked on in over 30 years".

]]>
//344567.top/games/adventure/after-playing-indiana-jones-and-the-great-circle-on-ps5-for-12-hours-im-convinced-its-the-small-details-that-make-this-an-adventure-for-the-history-books/ 7eWKazUYCgJqsjfVjgHwmN Thu, 01 May 2025 11:00:10 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> 澳洲幸运5开奖号码历史查询:Pokemon TCG Pocket just got a new expansion, bringing with it loads of new Alola region 'mons🍌 to collect and battle with, but its biggest threat might not be a heavy hitter like the legendary Solgaleo and Lunala, but a cute, cheerleading bird that's totally impervio𒉰us to attacks from the game's strongest cards.

Introduced with the Celestial Guardians expansion, say hi to Pom-Pom style Oricorio – an Electric-type dancing bird with po🧸m-poms on its wings and nary a thought behin꧟d its eyes. But what could possibly make a cute dancing bird quite so deadly?

With only 70 health and just one 50-damage attack, it doesn't immediately seem incredibly strong, but then you look at its Safeguard ability, which prevents "all damage done to this Pokemon by attacks from your opponent's Pokemon ex." Oh.

Generally speaking, ex cards are the most powerful cards in the game, with some devastating moves and large pools of health. It's entirely possible to run decks containing only 🦂ex cards – one💙 popular recent one has relied solely on two Giratina ex and Darkrai ex cards, for example (with loads of item and supporter cards on the side).

If you do so now, however, there's a real risk of running into a bird that has the power to absorb every attack thrown its way while it gradually chips away aꦐt its opponents, cheerleading for itඣself all the way. In the hours that the new expansion has been out, some players have already found themselves in this position.

"This one card has just swept my whole team," one player on Reddit shares, 🍃sharing a screenshot of their deck of Di✨alga and Solgaleo ex cards, powerless against a single Oricorio.

from

"Oricorio clowned on me," ,๊ their solo Blastoise deck no match for the dancing bird.

While the obvious way to deal with Oricorio is simply to make sure you don't solely include ex cards in your deck, it's worth noting that defeating it ༺even with 𒈔a full ex team isn't totally impossible. Darkrai ex's Nightmare Aura ability deals 20 damage to opponents as long as you have a Dark-type energy attached to it, and because that doesn't count as attack, Oricorio is still vulnerable to it.

Stack that with the Rocky Helmet item, which deals 20 damage to opponents if they attack you, and you coಞuld deal with the bird fairly effectively. Unless, of course, the Oricorio-wielding player comes prepared with plenty of ways 🧸to heal their Pokemon.

It's not even been a full day since Celestial G♓uardians was launched, so Oricorio's overall impact on the meta still remains to be seen, but it seems pretty likely to have a significant impact.

The situation feels somewhat reminiscent of 澳洲幸运5开奖号码历史查询:the rise of Sudowoodo, which proved to be an incredible counter to Pokemon god Arceus when T♚riumphant Light was released. Even the smiley fake tree wasn't immune to attacks like this, though, so the creator of the Pokemon universe is facing an even greater threat now.

Be sure to check out our guide to 澳洲幸运5开奖号码历史查询:Pokemon TCG Pocket's best decks, and how to get Shiny cards in Pokemon TCG Pocket.

]]>
//344567.top/games/pokemon/pokemon-tcg-pocket-community-is-in-shambles-as-a-cheerleading-chicken-threatens-to-destroy-the-meta-with-an-ability-that-makes-it-almost-completely-immune-to-the-games-strongest-cards/ qSZbs4uFc9SRpSms2UEXe8 Wed, 30 Apr 2025 16:11:17 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Usually, games are about winning or losing, success or failure – but rare♓ly do games take the time to make you think about what the distinction between the two means. Many Nights a Whisper, like your in-game goal of landing one single trickshot with your sling to set a huge torch alight during 🎉a ritual, is deeply focused on hitting the mark with this idea. And it's on target.

Sure, I feel bad when my party wipes in 澳洲幸运5开奖号码历史查询:Baldur's Gate 3, or when the Doom Slayer gets destroyed by demons in 澳洲幸运5开奖号码历史查询:Doom: The Dark Ages. But I can't think of any other games where the entire ༒time I'm playing I'm turning over the idea of what it means to succeed in the task the game is challenging me to do, and what it means if I don't. Many Nights a Whisper is clear about your task from the off: spend a few days practicing your archery skills, and, whether your shot finds its mark during the ritual on the final day, your save won't persist for you to retry again. Developed by Deconstructeam and Selkie Harbour, this marks a new era of self-publishing for the studio (some of the former's other games, l🧸ike The Red Strings Club and The Cosmic Wheel Sisterhood were published by Devolver Digital).

Sling and a miss

Practicing with the fire sling in Many Nights a Whisper by aiming at torches in the temple grounds

(Image credit: Deconstructeam, Selkie Harbour)
Fast Facts

Developer: Deconstructeam, Selkie Harbor
Publisher: Deconstructeam
Platform(s): PC
Release date: April 29, 2025

Many Nights a Whisper is a breezy experience, a little over an hour – but it's the perfect amount of time to keep you sitting with the idea of this challenge looming over you. And just enough to also make you think twice about going back to see whatever the other ending holds. It encourages me, against my pro gamer instincts, not to do that, but to instead sit with the results, leaving the other path unexplored. This is a small game, but one that, by design, has bigger ideas pushing at the edge🐼s, leaving♔ you to scoop up what seeps through and think about it for yourself.

Each day you, a chosen teen who has been trained and brought up in the temple for the single purpose of performing this rite for your community, must prepare for the impending ritual that's held every ten years. You begin by talking with your🍌 mentor, turning over the task ahead and what it means for the community, but are then free to wander the limited space of the te𝓰mple.

Sling strapped to your wrist, you simply click and hold to take aim, charging the shot. Naturally, the further back you pull, the further your🌳 fiery ammunition will go, the shot arcing as it soars through the air. There's not a lot of indicators on the UI beyond that – even the button prompts eventually fade away as you get familiar with the repetition of the action. Pull, release. Pull, release.

The Temple Grounds from above in Many Nights a Whisper as the Dreamer talks to their Mentor

(Image credit: Deconstructeam, Selkie Harbour)

Around the temple are plenty of torches to light, ranging from small ones within the garden itself to bigger ones spaced progressively further out – the co💜mmunity in which you live is surrounded by the sea. Theseꦦ help you become comfortable with taking shots, getting used to the arc of your ammunition, and how far you can reach.

Each torch, when lit, gives you a snippet of lore about the world as well, told through the medium of achievement descriptions. A single massive torch in the distance is the one you'll ultimately be aiming for. At first, it'll be out of reach. But, eventually, you can try lighting it ahead of ritual time, get꧙ting comfortable with making that final, ultimate shot.

Shot in the dark

Preparing to hear some wishes in Many Nights a Whisper at night

(Image credit: Deconstructeam, Selkie Harbour)

"After𝄹 a second it snaps just a bit further, your shot igniting in your hand."

You can practice for as long or as little as you like, telling your mentor when you want to turn in for the day. At night, you observe the wishes of the community in anonymous silence – like a church confessional. Each person will put a long braid they've been growing through a hole in the temple w🔜hile they relay their desire. Any wishes you accept, by cutting their braid with a big knife will – they say – be granted if you manage to landܫ the shot during the ritual. Anything at all. It can be a scary thought. Perhaps the sky was once red, your Mentor notes, before a wish was granted.

Every braid you cut will be added to your slingshot each day by your Mentor, a piece of all the people you've accepted working together to send your shot flying just a bit further. There's pleasant feedback in the motion of pulling the slingshot back too – as you pull back, it stops, and then after a second snaps just a bit further, your shot igniting in your hand. There are a few limits you c🌸an push past in this way with enough wish braids, even beyond strictly what you need to reach the final torch on ritual night. It feels great to la﷽nd far-off shots, but, at the same time, the more power you wield, the harder it can feel to control.

Using a blade to cut a braid in Many Nights a Whisper and accept a wish

(Image credit: Deconstructeam, Selkie Harbour)

Which wishes to accept, your Mentor tells you, is entirely up to you. But there's also the unspoken pressure that, not knowing how many days remain, you do need more braids to stand any hope of landing your shot 🐠on the big torch. You're not making these deci🐻sions in a vacuum.

Potential wishes run the gamut between thoughtful and selfish, frivolous and world-altering. Many wishes introduce ideas that build on one another. A child may wish for their arguing parents to love one another again – a simple comfort you could grant them by accepting their wish. But then, a girl may ask you to force a boy to fall in love with her. What's the difference between the former and the latter? And will you promise the g❀ift of a fluffy pink cat to someone else?

Wish upon a flame

Firing a flaming shot in Many Nights a Whisper at the final torch during the day

(Image credit: Deconstructeam, Selkie Harbour)

But also… was the sky really ever red? Or is the idea just completely unbelievable?ꦗ Do you really buy into this faith? How much do you have to weigh the responsibility of granting a wish itself with the comfort you may bring to an individual by the simple act of accepting the desire into your slingshot? What's the harm? One night passes and I accept no braids at all – an act commented upon by my Mentor the next morning, telling me that it is of course within my remit to accept what I please but also reminding me that I do need to improve my slingshot.

"I 🐷can't resist pro🔯mising to deliver on the odd spicy request – please, spill that tea"

I'm certain my choices weren't consistent, but I stand by all of them. I try to lean on accepting what I deem to be morally good and broadly unselfish, but I can't resist promising to deliver on the odd spicy request. I may need to be silent (part of the ritual you have the choice to occasionally break), but that ♏doesn't mean I can't kick my feet and twirl my hair silently – please, spill the tea on your revenge fantasy.

Then comes the night. I've heard all the wishes, feel each one in my bow. I've hit the shot bang into the ritual torch time and time again. But that was in my casual wear, under the warm sun. Now, at night, in the dark, things look different – the flickering torches leading the eye to my final target altering the perspective I've grown used to. All I can do is pull back and give it my best one final time. Does it land? Does it need to land? Either way, t🅰he game is over – but the struggles remain the same.

.


Many Nights a Whisper was reviewed on P🌠C, with a cod🐓e provided by the publisher.

Liked Many Nights a Whisper? Then you might like this – Of the Devil takes what I love about Ace Attorney and Danganronpa to create a cyberpunk legal mystery like little else

]]>
//344567.top/games/adventure/many-nights-a-whisper-review/ v72CCF5VTT5YGTtaW2qBub Tue, 29 Apr 2025 10:00:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Merch can be expensive sometimes. We've probably all spent questionable amounts on collectibles at some point or another, but as video game fans around the world weigh up splashing their cash on the 澳洲幸运5开奖号码历史查询:Switch 2, The Pokemon Company has an i꧙mportant proposition for you – why not spend it on a $400 Eeveelution plushie, instead?

Available to pre-order today, Pokemon is releasin💝g three new "Pokedex-size" plushies of the three original Eeveelutions – Vaporeon, Jolteon, and Flareon. Depending on the 'mon, these range between around 25 and 32 inches in size, and they'll each individually cost you $400.

For $50 more, you could get yourself a Switch 2, or you could go all out, grab one of the plushies, and add on the new 16-inch Eevee𓃲, too. Priorities, right?

It's an astronomical amount of money for a plushie – especially if you want the entire collection – although this isn't the first time that The Pokemon Company has released such expensive cuddly companions. Other 澳洲幸运5开奖号码历史查询:enormous plushies launched in the past include a 31.5-inch Porygon, which retails for $500, a woolly 45-inch Mareep for the same price, and a 澳洲幸运5开奖号码历史查询:63-inch tall Gardevoir for $450. People were, uh, really 💦normal♏ about that last one.

Just look at their cute little faces, though – they really are adorable. The Flareon in particular looks exceptionally cuddly,🧔 but as the promotional images prove, all three of them could pass as real-life Pokemon companions when parked up in a home. At first glance, anyway.

So, 🀅brand new Nintendo console or yo♚ur very own Eeveelution replica? Choose wisely. The Vaporeon, Jolteon, and Flareon plushies are currently expected to ship at some point in the middle of November, while the Eevee will be out sooner, in the middle of June.

While you're here, be sure to check out our roundup of the 澳洲幸运5开奖号码历史查询:best Pokemon games.

]]>
//344567.top/games/pokemon/these-usd400-pokemon-flareon-jolteon-and-vaporeon-plushies-cost-almost-as-much-as-a-nintendo-switch-2-but-cant-even-play-mario-kart-world-for-crying-out-loud/ qnNounrzU2bZNSLgEdyJqW Fri, 25 Apr 2025 16:36:59 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Cozy indie Metroidvania Good Boy has done something that no othe𝄹r game has managed before – it's made me cry, and it's not even out. I have a feeling that its actual release is going to be 𒅌an emotional rollercoaster for us all.

Developed by a small team of around eight-to-10 people at indie studio Observer Interactive, the 澳洲幸运5开奖号码历史查询:upcoming indie game Good Boy is described as an "ecosystem-driven Metroidvania" where you'll step into the shoes (or rather, wheels) of a 🔥space rover, exploring a mysterious planet while researching alien creatures, completing quests for fellow rovers, and bonding with your human companion. This alone sounds delightful, but it's the extra twist it's housing that genuinely made me sob.

The titular Good Boy rover isn't just a space rover. The cute little bots you meet in the game are actually housing the consciousness of dogs from Earth thanks to the "LAIKA Pro✤gram" – which "gave old dogs a new lease on life by transferring their consciousness into LAIKA Rovers, allowing them to live 💎on forever as brave space explorers!"

Every rover character you meet is one of these dogs, and each one is based on one of the devs' actual, real-life canine companions. From their🌃 personalities to their appearances, they've been purposely crafted to convey their likenesses.

What's more, completing their quests will unlock their past memories, allowing you to eventual😼ly uncover their "memory tapes," showing you actual footage of the real dogs and their lives on Earth. My heart.

While the origins of the Metroidvania centered around how people have a tendency to personify the real life Mars rovers like Curiosity and Perseverance, it 🍒eventually became bigger than this, creating what design d🎃irector Matty McGrory describes to GamesRadar+ as "a love letter to dogs" and "companionship." More than that, it's an ode to "the fact that dogs can come at the perfect time in people's lives to really change them and really help them."

A screenshot from Good Boy, showing the Good Boy rover looking at its human companion.

(Image credit: Observer Interactive)

As you'd expe🌺ct, the team has a massive personal connection to the game, and McGrory says "we're constantly wiping our eyes during team meetings and calls, which is good."

Putting their beloved real dogs in the game sounds wholly bittersweet, as Good Boy's narrative director and the CEO of Observer Interactive, Kenan Wilsher, notes that "there's like a sort of meta narrative" that the team's pets really have been immortalized, 🦩"so they kind of have joined the LAIKA Program themselves."

Wilsher says that seeing the individual devs' reactions to their dogs making it into the game has been a real highlight, too. "They just have a big beaming smile on their face every single time that they see their dog brought to lif✅e. That's just such a wonderful moment for a develo🎐per to be like, 'I really love working on this, and this has got such a personal part of me and my family into this game.' So that's probably been the best bit so far, is seeing it come to life and then seeing people's childlike joy when they see it."

Creating their dogs' memory tapes has been an emotional challenge, however. "It's a really weird bittersweet thing because it almost feels like we're making 'in memoriam' tapes for our own dogs whilst they're still with us," Wilshꦦer explains. "So everyone gets really upset when we're making them. It's quite a strange cathartic experience to be working on a game and have that sort of emotion, but I think it really shines through in the game."

This isn't just a game for the existing dog lovers, however, as Observer hꦏas a greater dream.

"For those that have never owned a pet, we really want people to come away from it and think, 'Maybe I could go rescue a dog, maybe I could go to a shelter and meet my new best friܫend that'll change my life,'" Wilsher says. "And we're hoping that that does resonate with those people, as well as the dog owners."

Good Boy doesn't have༺ a release date just yet, but it sounds like a real gem in the making. You can right now, too.

In the meantime, be sure to check out our roundup of the 澳洲幸运5开奖号码历史查询:best Metroidvania games you can play right now, as well as our picks for the 澳洲幸运5开奖号码历史查询:best PC games.

]]>
//344567.top/games/adventure/i-was-already-sold-on-this-cozy-metroidvania-and-then-i-learned-its-cute-space-rovers-are-based-on-the-devs-dogs-were-constantly-wiping-our-eyes-during-team-meetings/ 9Js7bgPSMaXSFEZidedt5e Fri, 25 Apr 2025 15:52:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> With 澳洲幸运5开奖号码历史查询:Nintendo Switch 2 pre-orders up and running in most countries and enticing 澳洲幸运5开奖号码历史查询:upcoming Switch 2 games set to release during its first two months of life, lots of gamers are eyeing the new console. In most cases, you want the latest piece of hardware to get access to the shiniest new games exclusive to it. I, however, am a sucker for ambitious ports of games I’ve already played elsewhere, so you must understand my bewildered reaction when 澳洲幸运5开奖号码历史查询:Star Wars Outlaws – one of the most taxing sandbox games of this generation so far – was unveiled for Switch 2 looking solid and recognizable.

The short teasers released so far don’t really answer anything about this seemingly impossible port beyond “yep, it’s coming to this console that’s well below PS5 and Xbox Series’ specs.” That also includes the small-but-brave Series S, which, for the most part, has managed to stay afloat as games get more complex and visually intricate. While most eyes are on the 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 port (set for la💞unch day), don't forget it was always a cross-gen game, so better read speeds alone are apparently enough to push it past the low bar set by the last-gen versions. Star ⛦Wars Outlaws though? That’s a big and potentially troublesome effort.

Is this a realistic endeavor or are Ubisoft and Massive Entertainment about t💫o crash land on Tatooine? I’ve gone through the info available at the time of writing in order to try to decipher whether the Force will be with this one. If this heist isn’t a bust, maybe we’ll be seeing huge ports of current-gen titles regularly🍎 on Nintendo’s second hybrid console.

Push it to the limit

Star Wars Outlaws protagonist Kay Vess climbing up the side of a building over a town in the game's Switch 2 version

(Image credit: Ubisoft)

You may think the easiest way to discern if a Switch 2 port of Outlaws is feasible is to look at how the game performs on 澳洲幸运5开奖号码历史查询:Valve’s Steam Deck. After all, that handheld gaming PC and its competitors represent the current peak of what’s possible to do gaming-wise in portable mode without burning the hard𝐆ware to a crisp.

Well, more than six months after launch, the first proper open-world Star Wars game remains a tad too ambitious for the Deck. As seen in , interiors and towns are almost there, but the moment Kay hops on her speeder bike and moves fast across the map🌌, Outlaws sort of becomes a juddery slideshow, often hitting sub-20 FPS lows. Going from a microSD to the Deck’s own internal SSD (only in some models or modded in) , so that’s worrying.

The big issue appears to be... the CPU simply isn’t strong enou𝐆gh, which makes sense. You can see data on the videos I’ve just shared. If you played the game on PC, you’re well aware of how hard Outlaws pushes even the latest CPUs, which also explains its total absence from last-gen consoles. With the (more or less) revealed, can we discern a way🧜 forward for this port to work?

Space ships battling in Star Wars Outlaws for the Switch 2

(Image credit: Ubisoft)

Go through Nintendo’s official specs sheet, you’ll quickly notice the company is still keeping the details of Switch 2’s CPU and GPU close to its chest, perhaps to gain some advantage in the handheld gaming space for as long as possible. We’ve already seen 澳洲幸运5开奖号码历史查询:Cyberpunk 2077 perform notably on the hardware, often topping the Deck’s raw performance in problemℱatic locations such as Dogtown. So, what’💙s its hidden weapon?

One of the console’s worst kept secrets was the inclusion of Nvidia-𓃲powered DLSS image reconstruction capabilities that would greatly improve its chances of success while tackling massive games such as this one. CD Projekt Red’ไs game is now confirmed to use it, and that could explain how Massive aims to make this daunting port possible. DLSS isn’t a magic wand, however, and especially when we’re dealing with hardware that will be pushed to its limit regardless, so platform-specific optimizations and perhaps even custom solutions based on the Switch 2’s specific architecture could make the overall load bearable.

There’s also the elephant in the room of Outlaws being built with RT lighting in mind. In other cases, devs could just forego that graphical element, but that doesn’t seem very likely here, at least not without intensive in-depth work that would push its September 4, 2025 release date further down the calendar. The folks at Digital Fo♔undry on how this port could avoid being a disaster, but even they are sဣhocked at this stage.

In any case, I think it’s good that third-party developers and publishers are swinging for the fences from the get-go. In fact, Assassin’s𝓰 Creed Shadows is also lined up for a Switch 2 release if we’re to believe recent leaks, so maybe Nintendo’s new machine has more than a few aces up its figurative sleeve. Personally, I’m constantly returning to the huge shock that was 澳洲幸运5开奖号码历史查询:The Witcher 3 Switch review confirming it runs 'good enough’ back in 2019. That ꦉsure seemed impossible at the time, so don’t shoot Kay and Nix’s handheld ambitions down just yet.


As launch draws closer, keep an eye on our 澳洲幸运5开奖号码历史查询:Switch 2 news roundup to stay in the loop with Nintendo

]]>
//344567.top/platforms/nintendo-switch-2/star-wars-outlaws-is-the-switch-2s-first-impossible-port-but-nintendo-wants-to-succeed-where-the-steam-deck-couldnt/ Az47Ng8BAuWdhxKAATodxk Wed, 23 Apr 2025 17:30:00 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> The last we saw of our teenage girl gang (in our 澳洲幸运5开奖号码历史查询:Lost Records Bloom & Rage – Tapꦍe 1 review), things had taken a turn for the worse. After putting on a punk concert in the local dive bar's car park – an outpouring of unashamed anger and teen angst met with disgruntled ওbar patrons – one of the girls, Kat, coughs up blood and gets rushed to the hospital. Swann, Autumn, and Nora are left in the empty lot, shaken by the discovery of what their friendꩲ has been hiding from them. Just a moment ago the four had been unstoppable, but this revelation changes everything.

Just like Life is S💧trange, the series that put Don't Nod on the map, Lost Records is split into episodes, and Tape 2 is the fallout of the first tape's crescendo. As each tape's title suggests, Tape 1 was the Bloom of a newfound friendship, and Tape 2 brings the Rage. It's a little rough around the ed𒐪ges, but the conclusion of Lost Records is everything I wanted it to be: full of heartbreak, gay kissing, dreamy pop ballads, and supernatural scares. As a finale to Don't Nod's new teen drama series, it's magnificent. Break out the waterproof mascara for this one, girlies.

Swann gazes into The Abyss in Lost Records: Bloom & Rage - Tape 2 with an option for the player to consider how they feel about that

(Image credit: Don't Nod)
Fast Facts

Release date: April 15, 2025
Platform(s): PC, Xbox Series X/S, PlayStation 5
Developer: In-house
Publisher: Don’t Nod

Tape 2 follows the same structure as Tape 1. We see Swann and friends as teens during the 90s and also as adults in the present reminiscing on the s🌳ummer they all met. This reunion 27 years later has been prompted by a mysterious package addressed to them all, its contents threatening to dredge up a past they would rather forget. There's a palpable tension between the women as the mystery of why they promised as teens to never meet again after that fateful summer slowly comes into focus.

The past has its invisible tendrils curled around them, and this meeting - w🀅hich in the first episode signified a step towards healing - might actually be the opposite. In Tape 1, we saw these snippets of the present as an ominous sign of what's to come, but now we see a group of women who all have their own - often conflicting - ways of dealing with their shared traumatic past.

It's excellent drama, and is just the first of many incredible ways Lost Records depicts the friendship dynamics of women, espec🌌ially teen girls. Tape 1 was filled with the girls goofing around, angsty band practice, and dreamy sunsets. This tape is different. We see the gang get angry, rebellious, and even violent. The ominous pit the girls find in the woods has them firmly in its grip, and its power is beginning to ཧseep into their lives. Lost Records understands that teen rage, especially from a group of girls fueled by a supernatural force, is fierce, and beautiful.

Grrrl Power

Swann, Nora, Kat, and Autumn gather to talk in Lost Records: Bloom & Rage - Tape 2 with face paint

(Image credit: Don't Nod)

"Female friendship, girl pow𝐆er꧃, sapphic love - it's all here."

The girls' fraught relationship is heightened by the game's decision-making dialogue system. In the first tape, I felt there were no 'wrong' answers, feeling at ease picking dialogue options even when my opinion differed from the gang's. Here it's different. The situation has𒁏 changed. In Tape 2, I really did feel like I was messing up my responses. I was a teenager again, not sure how to help, or what to say to make things better. There's a moment where Swann and Autumn have a conversation about the car park concert. We feel differently, she regrets the whole t𒐪hing, but I don't. I bumble through my choices and pick dialogue options in a panic. I want to tell her how I feel and stick to my convictions but am also scared about pushing her away. It's heartbreaking.

It feels intentional on Don't Nod's part, and incredibly evocative. In this episode, the game continually pushes you out of your comfort zone. It perfectly communicates that 🍌friendships are messy and complicated. You might say the 'wrong' things, or get an outcome you didn't want, but it's always in service to the story. The game has multiple endi꧃ngs based on your choices, but, surprisingly, none of them feel particularly like 'good', 'bad', or 'true' endings, which is quite the feat.

Teenage dirtbag

Swann sits on the edge of the hideout in Lost Records: Bloom & Rage - Tape 2 alone

(Image credit: Don't Nod)
Next for Don't Nod?

A purple, watery light shines across Swann's face in Lost Records: Bloom & Rage - Tape 2

(Image credit: Don't Nod)

After how much I've loved Bloom & Rage, I can't wait to see what the studio does next in the series. More supernatural shenanigans are a given, but instead of teens, potentially queer adults? Hꦰow about instead of a pit, maybe there's a 'zone' like in Annihilation or Stalkꦉer? That would be amazing.

Even though we're well into the story by Tape 2, poking around environments is still a great way of learning extra story details. There are some new spaces to explore, but you also return to several of the same places from Tape 1. These familiar spaces house the same objects you've seen before, but given 🉐the story, they take on a ൲more melancholy meaning.

The girl's woodland cabin, once filled with vibrant energy, is now cold and somber when Swann visits alone. Swann's own bedroom – which she's still packing away getting ready for her big move to Canada – constantly reminds you of a lost future. A note on a paperback book from Autumn thanks Swann for len🤡ding her the book, and you know you won't be able to share books in the future. Swann's calendar, full of gel pen scribbled activities the girls planned that Summer, is now a reminder that you won't get to do them anymore.

The camcorder takes on a new meaning too. Instead of goofing around making mu🔴sic videos, or recording whatever Swann finds interesting, it's now a time capsule to remember. Looking back on what I've recorded in the game's camcorder menu is bittersweet. The girls in the recordings don't know what's coming. What I chose to record in Tape 1 is different from Tape 2.

Before, I would try and capture more of the environment, building a portrait of a place. Now, it's purely about recording the girls. Close-ups of faces, quietꦰ moments in f🌼airy-light bedrooms, and candid shots of the gang – my perspective has totally changed. I look back and wish I had recorded certain moments differently and focused on different things. It's a time before everything went to shit, for both the girls but also me as a player. It makes my heart ache.

Swann being recorded walking alone in Lost Records: Bloom & Rage - Tape 2

(Image credit: Don't Nod)

Something different in Tape 2 is that the ꦡcamcorder is used in a more 'gamey' way. At one point you need to record a string of numbersꦬ, and then you can watch what you've recorded back to use those same numbers to unlock a gate code, which is cool. However, other experimentation doesn't quite land.

At one point biker jackass Corey hijacks the camera, and we see the girls running away from him through the camera's viewpoint as he gives chase. Controlling Swan, you nee🙈d to jog away while not being able to control the game's POV. It's a cute call back to the handheld horror genre birthed by The Blair Witch Project, but it's awkward and clunky here. It feels like Don't Nod agrees because after about 30 seconds it quickly gets tossed aside.

Recording a house at nighttime in Lost Records: Bloom & Rage - Tape 2, trying to get a look through a window

(Image credit: Don't Nod)

Another experimental part of the game is a sneaking section, which is wild🦄 for a Don't Nod game. In this part, Swann is trying to sneak into Kat's house through her bedroom window, which is cute in concept, but the result is a half-baked and awkwardly implemented mini-game which feels totally out of place. After several failed attempts, the game quickly moves on, quickly shuffling you to the next scene and pretending you succeeded.

This wouldn't be too bad, almost forgivable, but what left me feeling hollow was the consequence of my failed 'sneaking'. This misstep, in my playthrough anyway, cemented a major decision in the game's 'present' – which I won't spoil here – but it was a big deal. Having the girls mak🦹e decisions based on my dialogue decisions feels meaningful, but for failing a sneaking section? Gurl, delete it.

Witching hour

The player speaks with Autumn in the present in Lost Records: Bloom & Rage - Tape 2, reflecting on choices made in the past

(Image credit: Don't Nod)

"Young women taking back power because to be a teenওage girl is to b🦩e powerless"

Thankfully, these frustrations were few and far between, and thankfully my biggest concern going into Tape 2 was not one of them. One thing that I was worried about when finishing the first episode, was that Don't Nod would try and explain what 'The Abyss' was, or why it was created. But Tape 2 keeps it mysterious and ominous until the very eౠnd, which I love.

There's an abstractness to The Abyss, which leaves it open to many different readings. Trauma, bullying, body shaming,𒊎 the throws of teenagehood – it's a force that threatens to swallow them whole. It's not quite obvious what the girls gain from it, but it's a force made stronger by the group's friendship. When I say 'girl power' in the context of Lost Records, it's not the glossy, faux sentiment that the likes of Katy Perry love to capitalize on. I'm🧸 talking about young women taking back power because to be a teenage girl is to be powerless.

The Abyss reflects in Kat's face in Lost Records: Bloom & Rage - Tape 2

(Image credit: Don't Nod)

Sabrina the Teenage Witch, Buffy the Vampire Slayer, and particularly The Craft – teen girls and the supernatural have a long history together in media, and in the lives of young women and queer kids too. The 'call' of The Abyss isn't predatory, but treats the girls as worthy of its strength. As much as I appreciated what 2023൩'s Goodbꦆye Volcano High explored regarding queer teen drama, it's just so different here. Lost Records: Bloom & Rage is charged with a queer supernat🦹ural energy that feels electric. This goes beyond bisexual lighting, folks.

It's why I'm also so happy that Lost Records isn't set in a high school, AKA the teenage hunting ground. By following the girls during the summer, they're free from the conventions, rules, and hierarchies that make up the social fabric of high school. The girls live outside of the high school experience – the skaters, the burners, the nerds – they're bigger than all that. The teens still have to deal with the societal code of a small conservative American town, but setting a coming-of-age story outside of a high school feels incredibly freeing for a teen dram💝a.

A close-up of a masked figure with flames in the background in Lost Records: Bloom & Rage - Tape 2

(Image credit: Don't Nod)

That doesn't mean that Swann, Autumn, Nora, and Kat are totally f🐎ree from the throws of queer teenhood. On the micro level, it's navigating how to express their romantic desires as gay girls, but on the macro, it's being harassed by misogynist, homophobic men. It's an expression of 90s teen queerness that still resonates now. Their answer to this is to draw power from a dark supernatural force, but also from each other. Lost Records makes me believe that the four girls ❀can do, quite literally, anything, which is why it hurts so badly to see how it all ends.

It's rough around the edges in parts, but the overall sentiment is clear. With the story complete, Lost Records: Bloom & Rage is dazzling. Female friendship, girl power, sapphic love – it's all here, explored in depth with care and consideration. Together with 澳洲幸运5开奖号码历史查询:last year's 1000xResist and 2022's Signalis, the sad sapphic games club is beginning to bulk up. Romance, rainbows, and dreamy sunsets are all great, but we also c꧟rave defiance, rage, and violence – and Lost Records: Bloom & Rage is exactly that.


Lost Records: Bloom & Rage – Tape 2 was reviewed on PC via Steam, wi🅠th a code provided by the pub🐼lisher

Want to lose yourself in more great narratives? Check out our recommendations for the 澳洲幸运5开奖号码历史查询:best game stories!

]]>
//344567.top/games/adventure/lost-records-bloom-and-rage-tape-2-review/ 9VqH2KCQzt2F9AHveg6cAm Tue, 22 Apr 2025 14:00:30 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Following the enormous Game Freak leak last year, known online as the 澳洲幸运5开奖号码历史查询:"Teraleak" thanks to the sheer amount of information supposedly revealed, 澳洲幸运5开奖号码历史查询:Nintendo has now filed a request for a 🃏subpoena to try and ident🎶ify the person behind it.

The so-called Teraleak potentially lifted the veil on everything from 澳洲幸运5开奖号码历史查询:Pokemon Legends Z-A source code and unannounced games to information about the 澳洲幸运5开奖号码历史查询:Nintendo Switch 2, a console that hadn't yet officially been showcased. Teraleak, whic🧜h caused such an impact, developer Game Freak formally apologized to employees, seemingly started in a Discord server known as "FreakLeak" with leaked information coming from user "GameFreakOUT."

Nintendo is now trying to track this user down, it seems, as per new court documents shared by . Filing a request for a subpoena on Ap🧸ril 18 in the United Sta♋tes District Court for the Northern District of California, Nintendo alleges in its accompanying the subpoena request that GameFreakOUT sent "confidential materials not released to the public" in the FreakLeak server. The company aims to "obtain the identity of the Discord user."

Alongside Nintendo's request and declaration comes a screenshot of the FreakLeak server, in which GameFreakOUT can be seen posting a file and telling readers to "enjoy." The company initially had tried to take quick action against the leaker via DMCA takedown requests, but the leaked information, including what might have been 澳洲幸运5开奖号码历史查询:the Pokemon series' entire origin myth, continued to circulate online in other Discord servers and on social med💜ia.

There's no telling just yet whether the subpoena will go through or prove to be fruitful, and if Nintendo will proceed with any further legal action – but I personally wouldn't be surprised if the company did. Situations like last year's 澳洲幸运5开奖号码历史查询:pre-release game stream lawsuit, the other recent 澳洲幸运5开奖号码历史查询:Palworld patent lawsuit, and, of course, the 澳洲幸运5开奖号码历史查询:Pokemon clone PokeZoo debacle serve as proof that ♒Nintendo is 💛prepared to protect its intellectual property, even in court.

The direction of Pokemon Go "will not undergo any major changes" despite new ownership, Niantic assures: "We will keep doing what we've been doing"

]]>
//344567.top/games/pokemon/nintendo-is-reportedly-taking-legal-action-after-last-years-massive-pokemon-teraleak-which-supposedly-unveiled-legends-z-a-source-code-and-unannounced-gen-10-games/ 7fgwHuxpHKwABBvimCVUk Tue, 22 Apr 2025 13:07:26 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> H✱al Barwood is, in every sense of the phrase, a Renaissance man. Cutting his teeth as a Hollywood scriptwriter he penned contributions to the likes of Spielberg's The Sugarland Express and Close Encounters Of The Third Kind. (The land🍸ing location of the alien mothership at the fi lm's fi nale, the iconic Devils Tower, was his suggestion. His reward? A small cameo as one of the pilots of longlost Flight 19). In his role as producer on the Disney movie Dragonslayer (which he also co-scripted), he created a perennial cult favourite of many fantasy fans. And he even found a little time to put together a few games for LucasArts featuring the 'Man In The Hat'.

"I'm an old friend of George Lucas," begins Hal. "We went to film school together, and he knew of my interest in games way back in the early Eighties, when Lucasfilm Games was forming. He introduced me to Steve Arnold, who ran the Games Group for several years, and I started to hang around the company. I met David Fox, Ron Gilbert and Noah Falstein during that period. These guys worked hard as a triumvirate to produce the first Lucasfilm licensed property ever, Indiana Jones And The Last Crusade – a wonderful game based on the last Jones movie, and a sizable hit." When Last Crusade wrapped, the LucasArts team fragmented and moved on to other things, so when the decision was 🐲made to create an Indy adventure sequel the door fell open for Hal. "They all had other projects they wanted to pursue," he explains. "David wanted to move over into public space interactive attractions, Ron was busy on Monkey Island, and Nওoah was starting out on The Dig. They needed someone to rescue them from Jones, and they picked me."

A bazaar street in Indiana Jones and the Fate of Atlantis, with Indy and Sophia about to talk to the shopkeeper

(Image credit: LucasArts)
Retro Gamer: Subscribe!

Retro Gamer 270

(Image credit: Future)

This feature originally appeared in 澳洲幸运5开奖号码历史查询:Retro Gamer magazine. For more in-depth features and interviews on classic games delivered to your door or digital device, or !

Hal's prov♎en scriptwriting background was an obvious advantage when it came to producing a traditional graphic adventure. Coupled with his avid interest in gaming (he'd once driven 200 miles for a game of Computer Space), he suited the project perfectly. "I had been designing 'paper games' since I was a kid," reveals Hal, "and I had taught myself assembly language and built a flawed, but elaborate, RPG🌺/action-adventure game on the Apple II platform on my own. So I sort of knew what I was getting into, and sort of knew what I was doing."

The as-yet-untitled sequel to Last Crusade would, of course, become The Fate Of Atlantis, popularly hailed as the greatest Indiana Jones computer game of all time, as well as one of the most respected of LucasArts' 'classic' graphic adventures. The game perfect꧅ly captures the spirit of the three existing Indy movies, while offering an original premise that stands up surprisingly well in comparison to those of the films. Indy's frantic race against the Nazis to discover the whereabouts, and potentially lethal secrets, of the long lost civilisation of Atlantis, accompanied by the beautiful, but infuriating, spiritualist Sophia Hapgood, is a masterful piece of storytelling, and a spel🙈lbinding adventure.

Like the films, Fate Of Atlantis's alternative take on a classic mythology, with an added sprinkling of historical fact – the sub-quest for the Lost Dialogue of Plato (the Greek scholar did indeed describe Atlantis in some detail) – creates a beguiling quest for the heroic archaeologist and his beau."Jones' adventures take place in an exaggerated version of the real world, with plenty of legitimate references to the treasures of antiquity," acknowledges Hal. "It's easy to run out of actual historical places and artefacts, butꦉ Atlantis is at least a 'real' myth – it all started with Plato, so its pedigree is perfect."

Indy is in a small submarine room in Indiana Jones and the Fate of Atlantis

(Image credit: LucasArts)

"The layout just shou🦂ted, 'I want to be a game!' and we agreed."

The fact that, in the absence of any new Indy movies to base a game on after Last Crusade, Hal was ultimately given free reign (and a helping hand, when available, from Noah Falstein) to create an original story would contribute greatly to🍸 his affinity for the project as it evolved. To begin with, however, a recently rejected Indiana Jones film script by Chris Columbus, writer of Gremlins and The Goonies, was proposed as the basis of the plot. The narrative would have taken Indy ༺to Africa in pursuit of a number of long-vanished Chinese artefacts, hardly the strongest story idea the franchise had ever seen.

"When I signed up, it was on the understanding that I would develop a game based on an un-produced Indy script," explains Hal. "But after reading it I decided it was un-produced for a reason, and wanted something else. I don't think anyone already inside the company was all that enthusiastic about the script either, but I'm the one who said the emperor lacked clothes. Anyway, Noah and I strolled over to George's well-supplied research library, pulled out some cheap coffee-table book on the world's unsolved mysteries and spotted a diagram of Atlantis. The city, we were informed, according to such an august 🅘authority as Plato, was divided into three concentric rings. The layout just shouted, 'I want to be a game!' and we agreed."

Walking the streets of New York in Indiana Jones and the Fate of Atlantis

(Image credit: LucasArts)

And like all good yarns based loosely on historical fact, a great deal of further, detailed research wa♍s necessary to flesh out the story in a convincing manner. Hal and Noah would spend many hours poring over theories and explanations of the Atlantean legends in the library at Skywalker Ranch, while assembling the lengthy script for the game. "Plato mentions Atlantis in a couple of his 'dialogues', and I came up with the notion of another work by Plato, lost to history, that detailed the place," says Hal. "It was hard slogging to get through some of the crackpot ideas about Atlantis🦹, but on the whole it was great fun."

🐓During the research sessions Hal would learn about the semi-precious alloy orichalcum, supposedly invented by the Atlanteans, which would become the basis of Indy's competitive rivalry with the Nazi powers. It also fell to Hal to conceive of the game's evocative title, which slots wonderfully well into the Indiana Jones universe. "The guy who ran the company just had no feeling for this sort of thing," he says, "and just wanted to call it, 'Indy's Next Adventure', but thankfully he and his marketing group eventually came around. I've always thought there's something classy about the title that tells the potential player, 'hey, this will be good'."

Indy and Sophia examine a mayan pyramid in Indiana Jones and the Fate of Atlantis

(Image credit: LucasArts)
Great circle? Great game

Father Antonio dances to jazz while Indy sits in the background in his Vatican library office in Indiana Jones and the Great Circle

(Image credit: Bethesda)

What about more recent games? In our 澳洲幸运5开奖号𒀰码历史查询:Indiana Jones and the Great ꦫCircle review, we called it "the best adventure🥃 Indy has embarked on in over 30 years".

There was the small but critical concern of keeping continuity within the confines of the Indiana Jones universe for the game's plot, as well as the obvious need to instil the final product with an authentic feel of 'Indy-ness'. "There was a timeline bible meant for authors who wrote Jones comic books and novels," divulges Hal. "But that was of trivial import🍌ance. The main research was done sitting on a couch watching the movies unspool on video tape."

When it came to creating the supporting characters around our Fedora-sporting protagonist, Hal's addition of Indy's glamorous ally Sophia Hapgood, along with the Nazi antagonist Klaus Kerner, rounded out the cast of the story. Sophia, possessor of a supposed Atlantean necklace, a pivotal plot device later in the game, may or may not also be under the spiritual influence of an ancient and malevolent Atlantean god. "We needed someone to unlock the story, and someone who could provide a key to its resolution," explains♏ Hal. "Kerner and his pals served the former purpose, and Sophia, with her physical and psychic bonds to the evil Nur-Ab-Sal provided the latter."

Indy explore a storage room in Indiana Jones and the Fate of Atlantis, looking for a statue

(Image credit: LucasArts)

Not averse to a little background 'digging' ourselves, RG puts forward the theory that Sophia's family name might have been inspired by Charles Hapgood, an American academic who wrote and lectured on many archaeological subjects, including the possibility of the existence of a 'real-life' Atlantis. "I can't remember!" says Hal. "There was a real Hapg♍ood who trudged through South America uncover🥂ing Mayan sites, and if that's the guy, then that's the guy."

"The tr𝓰uth is, they were all fun, but Sophia entertained me the most."

He also says that, as a writer, the character was the most enjoyable of the supporting cast to conceive. "The truth is, they were all fun, but Sophia entertained me the most. Being at cross purposes with Indy, with a guilty secret, with psychic powers, with a sharp tongue in her mouth, she energised the story." Both LucasArts' Indiana Jones graphic adventures are renowned as being among the only titles in the company's adventure catalogue allowing players to actually meet a sticky end, in stark contrast, for example, to the nigh-on invulnerable Guybrush from the Monkey Island games. The development meeting for Last Crusade, between a nervous David Fox and Noah Falstein, and Indy's 'creators' Lucas and Spielberg, in which the game writers nervously asked the film-making duo if they would kindly give perﷺmission for Jones to 'die' in their game, is the stuff of legend.

Fate Of Atlantis resurrected Indy's hard-won gaming mortality to create further tension for the player, in the spirit of the knife-edge matinee suspense of a Jones flick. "I jꩵust wish we had done more," admits Hal. "I would have liked a more sophisticated fighting mechanic, that's for sure. As to dying, it certainly went against the grain of the LucasArts house style, but felt right for Indy. In my mind, it's not a legitim🦩ate Jones yarn if he's not in mortal danger."

Indy and Sophia look at a digsite from afar in Indiana Jones and the Fate of Atlantis

(Image credit: LucasArts)

Fans of the game will remember that early on in the adventure, Fate offers a choice of three 'paths' through the main bulk of the story; Team, Fists or Wits. Depending on the player's preference (Sophia's company and hopeful co-operation, bare-knuckled action, or solo puzzle-solving), the game experience will change accordingly. Different ways of tackling puzzles and obstacles will present themselves, with the storyline ℱand in-game dialogue being expertly adapted to each permutation of events. To gain the g♒ame's maximum IQ (Indy Quotient) score, players must complete each path in turn. Hal concedes that creating and scripting these separate 'paths' was a challenging and time-consuming process.

"Noah wa🐽nted to do the three paths," explains Hal. "He knew that the adventure-game audience shrinks from twitchy gameplay, and to be true to Jones we required some fi sticuffs, so he wanted nervous players to find a way to avoid the action stuff. Once we had settled on the overarching story and an outline of the paths, Noah went on to his other projects, and the details were left to me. So we found ways to vary the experience, each path with some overlap, an🌊d each path with some unique features."

Exiting a tomb in Indiana Jones and the Fate of Atlantis, with a wooden bridge in front of Indy and Sophia

(Image credit: LucasArts)

"I was enthusiasti🐼c, and it took me a while to understand how much work I was in for," he continues. "Right in the middle of development, management started to get cold feet, but they never insisted on getting rid of the paths. I did do some trimming, however. The paths converge upon arrival in Atlantis. And we discovered that we should get Sophia offstage whenever possible. Having her follow Indy everywhere proved to be a nightmare. Too many opportunities for inane conversations, too much awkwardness in setting up stunts and so on. Getting the paths done added around six months to the project and many an all-nighter for me."

As with all LucasArts graphic adventures, the visual design was an important consideration, and Hal and his team worked tirelessly to ensure that the final product looked🍒 truly stunning. The 16-colour visuals of Last Crusade pale in comparison to the beautifully atmospheric hand-drawn VGA artwork of the PC version of Fate Of Atlantis. The epic scope of the game, with its myriad locations spanning Iceland, Guatemala, Algeria, Crete, and Atlantis itself, created a huge workload for the LucasArts graphic designers. "Our artists, Bill Eaken in particular, were good at putting together a 'Mediterranean' style, kind of like Mediterranean cuisine; a little of this, a little of that. Knossos and Mycenaean Greece were the main inspirations, but there's some Mayan stuff in there, too." Art director Bill Eaken was also behind the game's classic box cover, inspired by the iconic artwork of the veteran movie-poster artist Drew Struzan.

Nazis in Indiana Jones and the Fate of Atlantis in a lab, also on the hunt for the Lost City of Atlantis

(Image credit: LucasArts)

"I'm still irritated byღ the fact that we did everything right on the computer."

From an art-direction perspective, the game would turn oཧut to be the last of its kind for LucasArts. "I'm still irritated by the fact that we did everything right on the computer (with preliminary paper sketches, of course)," acknowledges Hal. "Scanners were new and cost $5,000 back then, and company management dithered about getting the right deal until it was too late for my project.

Fate was the last pixel-paint pr𒊎oject at LucasArts for PCs." A massive undertaking, even by modern standards, the game's quota of around 120 separate locations and set pieces deserves credit; it's one of the largest of all the LucasArts adventures. Particular standouts include the multiscreen scrolling backgrounds depicting Knossos (where Indy struggles to find the entrance to the Labyrinth with the help of a surveyor's sextant), a Saharan archaeological dig site, a Nazi U-boat, and the atmospheric, ringed Lost City of the game's climax.

Fate is also notable for being the first LucasArts title to feature full rotoscoped in-game character animation. "We got out a video camera and shot Steve Purcell (the creator of Sam & Max) to walk and whip for Indy, and my lead animator, Collette Michaud (now Steve's wife) to ꧟do the same for Sophia," explains Hal. "Then we projected the frames on a screen, and Collette drew pixels over them. Crude, but effective."

Indy ponders how to cross a jungle ravine in Indiana Jones and the Fate of Atlantis

(Image credit: LucasArts)

Hal's role as project leader extended to overseeing all aspects of the game tha෴t made it to the floppy release, encompassing script creation and editing, game design, and art direction. In fact, pretty much t🌄he only aspect he wasn't involved in was casting and recording the voice actors for the PC CD-ROM 'talkie' version. "If it had been a movie, I would have been intimately involved. But by the time we turned it into the company's first real talkie, I was off on another project, and all the voice stuff was in other hands. Some of it is good [Doug Jones' Indy was particularly well received by fans], but it was a pioneering effort, and some of the casting and voice direction left me cold, especially the sneering attitude of the villains."

At the time of Fate's release, any new Indiana Jones game from the Lucasfilm stable was sure to create a certain level of high-profile interest from fans and the med🦩ia, especially with the cinematic release of Last Crusade still fresh in people's minds. But with a completely original premise rather than a direct film licence, was Hal ever worried about matching the popularity of Last Crusade (the graphic adventure), or competing with in-house titles like Ron Gilbert's Monkey Island?

"I wanted to at least equal the success of Last Crusade," he admits. "I wasn't worried about Monkey Island in the least, because it was still in production when I started, and it was a comedy game instead of a melodrama. As it happened, commercially, Fate Of Atlantis topped them all. By the time of Fate we worked in 256 colours (a first at LucasArts), could do quasi-3D movement, and Fate was the fꦕirst fully voiced game we ever made." Indeed, a million-unit seller, the game remains one of LucasArts' most successful and best-loved graphic adventures.

A view from a hot air balloon in Indiana Jones and the Fate of Atlantis, with the option to vent hydrogen or drop ballast to progress

(Image credit: LucasArts)

"George and Steven would never consider a movie plot for Jones that wa🐼sn't original🥃."

Retro Gamer wonders how the final product compares to Hal's personal vision when he started on the project, and whether any story or game ideas ended up on the cutting-room floor, so to speak. "Endless compromises, butཧ no cuts that I remember," says Hal. "We were changing publishers as Fate neared the finish line, and I was given a couple of months to polish and kill the last few bugs, an opportunity I cherish and never had again."

With regards to the finished product, Hal still has a healthy degree of respect for Fate Of Atlantis, despite a few reservations about the obvious shortcomings of a 15-year-old game. "It's painful to look at these days, because the art for modern games has become so sophisticated, stylish and detailed," he admits. "Voice acting has likewise made huge leaps. I imagine that looking back on that period is like movie makers looking back on silent films. Historically intriguing, but painful. On the other hand, allowing for the stat🌼e of⛄ the art of the time, yes, I am proud of it." We propose that the game's thoughtful plot would have made a rather good film. "I'm glad you think so," responds Hal, "but George and Steven would never consider a movie plot for Jones that wasn't original."

Indy nspects a dig site up close in Indiana Jones and the Fate of Atlantis in the desert

(Image credit: LucasArts)

In total, the development of Fate Of Atlantis took around two years, from Hal's arrival at LucasArts in early 1990 to the game's release in mid 1992. Following the completion of Fate, Hal remained with the company, working again as a project leader on a further two Jones titles (Indiana Jones And His Desktop Adventures and Indiana Jones And The Infernal Machine) and the SNES action game Big Sky Trooper, before leaving in 2003 to reviveﷺ his freelance media and game design consultancy, Finite Arts. In 2007, and to the excitement of many adventure fans, it was announced that Hal would once again be teaming up with ex-LucaꦉsArts colleague Noah Falstein, for the first time since the Atlantis days, and producing a new PC graphic adventure for German publisher, Anaconda Games. .

"Mata Hari was a Dutch beauty who made her name as a scandalous exotic dancer just about a century ago, in the years leading up to World War I," says Hal. "She became a spy, botched her assignments, was caught by the French, and executed. Because she was already notorious, ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚand because her spying involved her womanly wiles, her sad story has reverberated down through the years. Our game proposes that she was actually such a good spy that her real exploits have never come to light. We're offering players the chance to improve on history, to perfect Mata Hari."

It's hard not to wish them well♑ on their intimate, but promising, venture to revive a much-loved, but long-thought unprofitable, genre. Although Hal admits that the new game, with its two-man script-writing team and independent publisher, can't hope to emulate big budget productions like Fate Of Atlantis, the veteran duo's cumulative industry experience, and proven story-building record means they deserve another bite of the graphic-adventure apple.


30 years on, developers reflect on Super Metroid's impact: "Like Zelda and Mario, there is almost nothing else out there like it in tone. Still to this day, even"

]]>
//344567.top/games/adventure/indiana-jones-and-the-fate-of-atlantis-was-almost-based-on-an-unproduced-indy-script-says-project-lead-but-after-reading-it-i-decided-it-was-unproduced-for-a-reason/ K3pX7rbdaLt9ARKCzf8qMo Sat, 19 Apr 2025 13:00:10 +0000
<![CDATA[ Latest from GamesRadar+ UK in Adventure ]]> Nintendo and The Pokemon Company have, shall we say, odd relationships with historical preservation. After all, if any major publisher is imbued with nostalgia and legacy, it's Nintendo, right? And yet lack of backwards compatibility and a ferocious gatekeeping of its property means that many classics are difficult (if not impossible) to obtain. At least, not without an emulator, or until Nintendo decides that it can sell them back to you for the second or third time.

If you haven't been hoarding decade-old consoles (as many understandably have not) there is no legal means to play fan-favorite cre💙ations like Pokemon Heart Gold and Soul Silver, The Legend of Zelda: Twilight Princess, Nintendogs, Punch-Out! for the Wii… and Pokemon Mystery Dungeon: Explorers of Sky.

Pokemon Mystery Dungeon Explorers of Sky

(Image credit: Nintendo)

Quick history lesson: back in the day, there was an RPG dungeon-crawler roguelike series called Mystery Dungeon that was fairly big in Japan,✃ but struggled to get a strong footing in Western markets. Then the developer, Chunsoft, cut a deal to make Pokemon-themed versions of the game, imaginatively titled "Pokemon Mystery Dungeon". The first of these were for the Game Boy Advance and Nintendo DS, but they endure even today (a remake of those first games appeared on Nintendo Switch in 2020 to depressingly little fanfare).

Some of these games were great, like that first generation! Others, like Gates to Infinity, were… doing their best, I guess. But then ther🤡e was Pokemon Mystery Dungeon: Explorers of Sky, which is – with no hyperbole on my behalf – probably the best Pokemon game ever made. Yeah, you heard me. And having dug out my old 3DS a couple of weeks back, it's still holding that title nearly two decades later.

Where the not-so wild things are

Pokemon Mystery Dungeon Explorers of Sky

(Image credit: Nintendo)

Though we can't credit it for its originality. Explorers of Sky's premise is the same as the Mystery Dungeon games before it: you're a human mysteriously transformed into a Pokemon and dropped into a world occupied solely by the lil' critters, with no people or Poke Balls appearing in the whole game. There's inevitably some kind of catastrophe building in the background (here it's sections of the world becoming frozen in time), so you have to work out the cause while also going t♔hrough the personal journey demanded by your Kafkaesque metamorphosis. Or in layman's terms: why is the world ending, and why did I have to be turned into a cartoon duck to deal with it?

The end result is tonally somewhere betwe🗹en Winnie the Pooh and Earthbound: all tranquil treehouse villages of earnest Pokemon, determinedly setting out to help when others fall into peril. And despite a sedate start, the slow escalation from "save little Marill from a local scam artist" to "the timeline is collapsing unless somebody sacrifices themselves to stop the rampage of the primordial gods" somehow manages to feel natural and consistent, in part due to a story that's comfortable taking its time to get us invested in the world and cast. Pokemon games in recent years have lacked true heart (at least in my eyes), but the strong character focus of the Mystery Dungeon franchise means that their famously emotional endings are able to make strong men weep.

Explorers of Sky was also one of those in-betweeny Pokemon games that the series as a whole doesn't pr🤪oduce anymore, a hybrid of Explorers of Time/Darkness that was superior to both. It was bolstered with new Pokemon, gameplay features, quality of life tweaks, and even optional episodes based on beloved side characters, like country boy Bidoof learning self-confidence. It's all very charming…

The Relic Treasure

Pokemon Mystery Dungeon Explorers of Sky

(Image credit: Nintendo)

… But none of this really matters, does it? After all, you can't play Explorers of Sky. At least, not without an emulator. The last console that could run it stopped being made half a🅷 decade ago, and the game itself was born from a limited run from the same year as the first Hangover movie. Consequently, the few ཧsurviving copies are actually significantly more expensive now than when they were made – that's the Nintendo second-hand market for you.

Explorers of Sky isn't perfect – there's definitely flaws and repetitive elements baked into the gameplay – but frankly I don't know a Pokemon game that isn't guilty of that. Me🉐anwhile, the strengths of visual design, memorable music, and fable-like storytelling that at times remind me of Studio Ghibli elevate the whole thing to something that is quintesse⛄ntially charming, and to which I find myself investing in even more than some of my favourite RPGs in recent years, like Baldur's Gate 3. Sure, the early Mystery Dungeon games were all very similar, but they were all working from the same superb foundation, and Explorers of Sky took it further than any other.

Pokemon Mystery Dungeon Explorers of Sky

(Image credit: Nintendo)

So consider this both a public service announcement, as well as a plea to the boardroom overlords at Nintendo and The Pokemon Company steepling their ring-covered fingers: Pokemon Mystery Dungeon: Explorers of Sky is the best Pokemon game ever made, and it deserves to be available to the world at large. It deserves to be preserved and remembered and acknowledged on some real level. It deserves a legacy.


Our list of the 澳洲幸运5开奖号码历史查询:best Pokemon games doesn't include games from the branching series, but you can be sure that Explorers of Sky would've been on it otherwise!

]]>
//344567.top/games/pokemon/my-favorite-pokemon-game-has-been-trapped-on-one-console-for-15-years-and-i-desperately-need-nintendo-to-let-more-people-play-it/ 9oS4L7Dyc4D5G5a8tNb9Bb Fri, 18 Apr 2025 17:00:00 +0000