Dragon Age 4
Latest about Dragon Age 4

Dragon Age: The Veilguard creative director answers all of our important questions and some less-important ones: "I am a Final Fantasy 10 diehard; I love the Sphere Grid"
By Rollin Bishop published
Interview Interview | "This game is definitely goin🔜g to some degree feel like an end to a chapter," says ꦰBioWare's John Epler

Yes, Dragon Age: The Veilguard's darkspawn really do look goofy for a lore reason
By Rollin Bishop published
Features "It is cꦡertainly a lore narrative that we reinforce throughout the adventure," says game director Corinne Busche

I spent nearly 7 hours playing Dragon Age: The Veilguard and would like to spend 100 more in this RPG right now, thank you very much
By Rollin Bishop published
Preview Hands-on preview | It's been a long time coming𝓡, but Dragon Age: The Veilguard feels like it's worth the wait

Dragon Age: The Veilguard lead says experience with The Sims was a big help when designing BioWare's next RPG – "How did The Sims 4 handle this?"
By Austin Wood published
news "RPG players are hungry for that same sense of 🤡autonomy"

Dragon Age: The Veilguard director says "the first thing" he asked for was a State of Decay-inspired QoL feature that fixes a long-running party chat issue
By Jordan Gerblick published
news The biggest problem with c♐ompanion banter in Dragon 𓆉Age is being solved in The Veilguard

Dragon Age: The Veilguard reveals a clever little solution to every RPG's companion problem
By Austin Wood published
news BioWare's latest crop of companions have unique "Exploration Abilities" that you can keep h꧂andy

Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead
By Catherine Lewis published
News "T⛎o me that's the most interesting challenge," John Epler says

Dragon Age: The Veilguard still isn't an open-world game, but new gameplay footage makes the RPG look way less linear than we feared
By Dustin Bailey published
News "We really emphasize player autonomy"
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