
Edge Staff
Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a repಞutation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on.
Latest articles by Edge Staff

How a team of BioWare veterans are creating the next generation of shared-world survival adventure in Edge 379’s cover game, Nightingale
By Edge Staff published
News “The conceit o🍨f this game is in many 💞ways a giant sandbox for player stories.”

Capcom layers new ideas on top of classic concepts to create Edge 378’s cover game, Street Fighter 6
By Edge Staff published
News “Combining veteran developers with new🐟comers who ℱhave fresh ideas has produced a balance of the old and the new.”

Crime of the century: how Creative Assembly got the gang together for the ultimate pop-culture heist in E376’s cover game, Hyenas
By Edge Staff last updated
News “It plays out like every space🔜 movie with 🍷the window broken”

Why Psychonauts 2's most unethical mechanic epitomises its sensitive side
By Edge Staff last updated
Features How on🍒e ethical dilemma gives deeper meaning to Psychonauts 2's narrative🥂

Star Wars: Republic Commando retrospective: How a prequel spin-off redeemed itself by rejecting all things Jedi
By Jeremy Peel, Edge Staff last updated
Feature Republic Command♓o landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem

Resident Evil 4 retrospective: Why Capcom's 2005 action masterpiece is still without peer
By Chris Schilling, Edge Staff last updated
Features We might never see another game like ♔Re♐sident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess

Xenoblade Chronicles 3 highlights why JRPGs must find balance with tutorials
By Chris Schilling published
Features 💖Xenoblade Chro▨nicles 3 makes us wonder if modern JRPGs hold our hands too tightly?

Quantic Dream at 25: David Cage on David Bowie, controversies, and the elevation of story
By Simon Parkin last updated
Features The write🐓r and director behind H🦋eavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine

Out of this world: Ubisoft shoots for the stars in Edge 375’s cover game, Mario + Rabbids: Sparks Of Hope
By Edge Staff published
News “It’s the perfect template to mix things tཧhat maybe would not be possible elsewhere”

A Plague Tale: Requiem leads Edge 374’s preview special: a collection of 100 videogames to watch from this summer’s showcases
By Edge Staff published
News “If one day a platform offers odorama, Requie🅰m will probably be the worst game to test with this feature.”

Cuphead transports Edge back in time with exclusive vintage comic-style cover
By Edge Staff published
News Edge 373, available to preorder now, also features the world exc🐷lusive revi📖ew of The Delicious Last Course

Dragon's Dogma 10th Anniversary: Revisiting the cult fantasy RPG that found its own weird path to adventure
By Robin Valentine published
Features As Dragon's Dogma tꦬurns 10, we look back at one of Capcom's most misuꦬnderstood RPGs

Making waves: Fatshark takes Vermintide’s co-op horde action to the next level in Edge 372 with Warhammer 40,000: Darktide
By Edge Staff published
News “You need to rely on others to make i🥃t through, because our games are not cooperative as an o𒆙ption.”

10 years later, Fire Emblem Awakening is still one of the greatest tactics games of all-time
By Alex Wiltshire published
Features Remembering 𝄹the 3DS tactics g꧃ame that's about relationships as much as battling

Gran Turismo 7's unconventional design makes it a 'real racing simulator' for (almost) everyone
By Edge Staff published
Features Why Gran Turismo 7 is a racing sim that✅'s approachable to🍷 its very core

Elden Ring is Miyazaki's most successful attempt to get players out from behind their shields
By Edge Staff published
Featuresꦯ Vulnerability meets approachabi🌳lity in FromSoftware's fantasy epic

Dark secrets: The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville headlines Edge 368
By Edge Staff published
News “I’d rather have nothing than repeat something🅺.”

Modern roguelikes are in great shape – but where does the genre go next?
By Jon Bailes, Edge Staff published
Features The developers behind Darkest Dungeon, Hades, Spelunky, and more discuss🐼 the future♋ of roguelikes

From Wordsworth to GTA 5: Exploring the unexpected intersections between video games and poetry
By Edwin Evans-Thirlwell, Edge Staff published
Features This mig♔ht surprise you, but poetry and video games have inadvertently crossed paths over time

Inside the revival of social stealth games
By Jeremy Peel, Edge Staff published
Features How social stealth ♓found its audience in the world of indie m♔ultiplayer

From Call to Duty to Dead Space, Bond to Barbie: A career retrospective with Glen Schofield
By Chris Schilling, Edge Staff published
Features From Barbie Game Girl to The Callisto🍎 Protocol: Glen Schofield reflects on his 30 year career

Putting the art in martial arts: in Edge 366, discover how Sifu demonstrates Sloclap’s mastery of kung-fu action
By Edge Staff, Chris Schilling published
News “We wanted ൩to make a really hard game where you need to improve yourself while playing”

DokeV is more than just a next-gen take on Pokemon
By Edge Staff, Chris Schilling published
Features How Korean culture, childhood memories, anime and more inspire DokeV's gorgeous monster ♎battler
Weekly dige🅘sts, ♍tales from the communities you love, and more