Assassin's Creed Shadows
Latest about Assassin's Creed Shadows

"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"
By Oscar Taylor-Kent published
Interview Interview | "I put so much of my soul in her": Assassin's Creed Shadows star Masumi on making Nౠaoe a unique protagonist, the big audition, and future possibilities

Assassin's Creed Shadows patch fixes my 2 biggest annoyances, tedious dismantling and the hideout FPS cap, right as I've nearly finished this open-world RPG
By Dustin Bailey published
News I've wanted these fixes since🔯 the da🐬y I launched the game

After 67 hours, I've realized that Assassin's Creed Shadows' brilliant open world comes at the cost of narrative continuity
By Jasmine Gould-Wilson published
Now Playing Now Playing | The RPG's no꧋n-linear framing of linear storylines is a double-edged hidden blade

All romance options in Assassin's Creed Shadows
By Will Sawyer last updated
Guide Naoe and Yasuke both get a couple of romance opportunities iﷺn AC Shadows

"The toughest thing is pacing": Assassin's Creed Shadows head weighs in on why the game ends like that, the "difficult" nature of its story, and what's next for the series
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont outlines the ch🀅allenges of writing a story for a g🧸ame as open-ended as Assassin's Creed Shadows

I'm pushing Assassin's Creed Shadows' hidden morality system to its limits and it's already cost me an ally
By Jasmine Gould-Wilson published
Now Playing Now P♏laying | S🌞hadows introduces missable allies for the first time, and I learned that the hard way: by being too stabby

Assassin's Creed Shadows director says the game's flashback sequences came about "from watching a lot of anime"
By Scott McCrae published
News He's gonna take you back to the past

Assassin's Creed Shadows director says the dreaded yellow paint was only added because "players were really struggling in playtests"
By Scott McCrae published
News "The environment is lush and full, and giving a bit of guid🦩ance🌳 was needed"

Assassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work"
By Andrew Brown published
Interview On the Radar | Creative director Jonathan Dumont discusses the benefits of taking away🍸 players' strengths
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