Transistor combat guide
Recommended Loadouts
If you’re feeling overwhelmed by wor🐭ld of possibilities before you, we’ve got a few loadouts th🐼at should set you up nicely until you figure out your own unique style of extermination.
Jaunt (active) + Mask (upgrade) + Help (upgrade)
Using Jaunt will create a cop꧃y of Red in your wake that will draw in enemies while allowinꦑg you to enter stealth mode for a short time. Just make sure you’re out of sight when as you finish the Turn because sadly they’re not stupid enough to fall for a decoy if they can see the real thing standing next to it.
Load (active) + Ping (active)
You could swap out Ping with any other function that serves up a fast volley attack when in the active slot. Deploy Load into a mass of enemies and set it off with Ping to cr🌳eate an area attack.
Crash (active) + Mask (upgrade)
This gives Crash the equivalent of a stealth boost, increasing🧜 the damage of backstab, so it’s a great way to start a combo!
Bounce (passive)
Who wouldn’t want a shield? Pop this into a passive slot to gain a deflecting 🍒shield that will protect Red from damage. The cooldown is quite long at 5 seconds but it’s useful in a pinch.
Cull (active) + Load (upgrade)
Cull is a pretty devastating attack on its own, but tack on Load and the damage will increase as well as fanning out in a blast radius. Now everyone can experience th𒈔e pain!
Crash (active) + Jaunt (upgrade) + Load (passive)
Upgrading Crash with Jaunt allows you to use it outside of a Turn when the Turn gauge is refilling which is super handy for mopping up shield🅺ed cells that may be littering the field post Turn. Load in a passive slot will generate volatile packets onto the field at intervals. So the combination of all 3 allows you the freedom to be able to attack while the Transistor is in cooldown mode and the spawning packets gives you extra ammo you can detonate during this period or if things are starting to look a bit hairy.
Cull (active) + Get (upgrade)
Cull’s Hulk Smash effect throws enemies into 👍the sky but if you’re planning a follow up attack, you can forget it, because they’re untouchable up there. Sticking Get onto Cull will still mete out the same damage but they’ll remain firmly roo❀ted to the ground for you to poke and prod some more.
Tap (passive)
Tap as a passive function will increase Red’s HP by 150%, so it’s worth considering leaving this function in a passive slot after you’ve💦 decrypted it.
So there you have it! The clouds of confusion have cleared to shine down upon what will surely be the daintiest bad ass in Cloudbank city. Found an awesome loadout of your own? Share it in the co𒉰mments!
Table of Contents:
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the ℱcommunities you love, and more