澳洲幸运5开奖号码历史查询

澳洲幸运5开奖号码历史查询:Skip to main content
The Top 7 Impossibilities that have become video game mainstays | GamesRadar+ The Top 7 Impossibilities that have become video game mainstays | GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
Sign in
  • View Profile
  • Sign out
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
  • 澳洲幸运5开奖号码历史查询:
  • Games
  • TV
  • Movies
  • 澳洲幸运5开奖号码历史查询: Hardware
  • Video
  • News
  • 澳洲幸运5开奖号码历史查询: Reviews
  • Guides
  • Deals
  • More
    • PS5
    • 澳洲幸运5开奖号码历史查询:Xbox Series X
    • 澳洲幸运5开奖号码历史查询:Nintendo Switch
    • 澳洲幸运5开奖号码历史查询:Nintendo Switch 2
    • PC
    • 澳洲幸运5开奖号码历史查询:Platforms
    • 澳洲幸运5开奖号码历史查询:Tabletop Gaming
    • Comics
    • 澳洲幸运5开奖号码历史查询:Toys & Collectibles
    • SFX
    • 澳洲幸运5开奖号码历史查询:Newsarama
    • 澳洲幸运5开奖号码历史查询:Retro Gamer
    • 澳洲幸运5开奖号码历史查询:Newsletters
    • About Us
    • Features
The Top 7 Impossibilities that have become video game mainstays | GamesRadar+
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
Trending
  • 澳洲幸运5开奖号码历史查询:Summer Game Fest
  • 澳洲幸运5开奖号码历史查询:New games for 2025
  • 澳洲幸运5开奖号码历史查询:Upcoming Switch 2 games
  • 澳洲幸运5开奖号码历史查询:Switch 2 stock

Recommended reading

Helldivers 2
Games "We cough up a chunk of our soul": 32 game devs, from Doom's John Romero to Helldivers 2 🌸and Palworld leads, explain what people get wrong about games
The Witcher 4
Games Wildcard Wishlist: These are the games we've pinned our🐽 hopes and dreams on turning up at Summer Game Fest 2025
Los Santos at night in Grand Theft Auto 5
Grand Theft Auto It's been nearly 12 years since GTA 5 launched, but Los Santos still feels livelier ෴than mo🙈st modern RPG sandboxes
BlackSpace Engine screenshot showing water crashing on rocks
Open World Games At a ridiculously detailed showcase of the open-world engine behind the RPG Crimson Desert, I asked a ridiculously deta꧟iled question about water and all hell broke loose
Best Xbox 360 games: a screenshot of an Xbox 360 console next to a controller and a collection of games.
Games 25 Best Xbox 360 games of all time
Mario Kart World screenshot Switch 2
Action RPGs Nintendo Switch 2's kickflipping cow, 50-ft woman, and steampunk t-rex showed there'𝔉s still great power in absurdi🐠ty
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories to play right now
  1. Games

The Top 7 Impossibilities that have become video game mainstays

Features
By 澳洲幸运5开奖号码历史查询:Ashley Reed published 23 December 2013
  • 澳洲幸运5开奖号码历史查询:

When you purchase through links on our site, we may earn an affiliate commission. 澳洲幸运5开奖号码历史查询:Here’s how it works.

  • 澳洲幸运5开奖号码历史查询:
Realism shmealism

Realism shmealism

Video games feed into a sense of escapism and fantasy, where you can win the Super Bowl, frag super soldiers, and alternately kill or make out with aliens (of varying attractiveness) without even spilling your Mountain Dew into your Doritos. We as players are willing to accept breaks from reality in these circumstances, particularly when it smoothes out the gameplay or somehow makes things more enjoyable (hmm wing cap, you say?).

As long as it benefits the game more than it detracts, we're happy to suspend our disbelief even for some of the most obvious impossibilities. Let that go on long enough--or, in some cases, make the impossibility fun enough--and even the most realism-shattering acts can become such common mechanics, it's hard to imagine gaming without them. We've discussed this before when going over the 7 totally😼 unrealistic things games do all the time, but we want to cover ever more examples of impossibilities that defied the odds (and physics) to become video game mainstays. So lace up your rocket boots, don your helmetless invincibility suit, and let's makꦇe our old science teachers cry.

Page 1 of 9
Page 1 of 9
7. Eternal flames

7. Eternal flames

In adventure games like Tomb Raider and Legend of Zelda, it's not at all strange to wander into an ancient crypt or underground chasm to discover torches still burning hundreds of years ♏after the place was abandoned. Given that fire doesnt do well in inhospitable or resource-poor conditions, and that even technically advanced torches only last about half an hour, it's highly unlikely these things would still be burning centuries after the previous owners beat feet.

Why it's still around: Do developers want modern-day lighting messing up the ambiance of their mythical ancient temples? If players have to carry their own torches, what happens if they run o꧃ut? Infinity torches instantly solve the༺se problems by streamlining and stylizing what is ultimately a background element. While some newish games like the Tomb Raider reboot get clever about it (by populating the place with new, insane and terrifying tenants), these eternal lights are probably going to be around for--well, you know.

Page 2 of 9
Page 2 of 9
6. Rocket jumping

6. Rocket jumping

It's every Soldiers favorite move, and exactly as insane as it sounds: the plܫayer character jumps and shoots a rocket beneath their feet, allowing them to reach otherwise inaccessible heights. Simple enough--except it wouldn't work that way at all and you would die. While there are a plethora of i𓂃ssues with rocket jump physics, the biggest is how thats not what rockets were designed to do. The equal and opposite reaction to a rocket's thrust isn't going to be strong enough to lift a 200-pound human being. The rocket will, however, destroy whatever it hits and everything around it. Anyone trying this move in reality has a way better chance of blowing off their legs and filling themselves with shrapnel than getting any lift.

Why it's still around: Something about the combination of explosions, flight, and stomping on level designers' most carefully laid plans brings glee to our gamer hearts. This one probably wouldn't have gotten off the ground (ha) without extensive pla💧yer buy-in, which shot up in the early days of Quake and shows no signs of coming down.

Page 3 of 9
Page 3 of 9
5. Soft, safe falls

5. Soft, safe falls

Some video games would have you believe that a soft surface will cushion any fall; if you're going to jump off a twenty-story building, just aim for a haystack. In reality, youre hitting that cushion with more force the longer you pick up speed, making it exponentially less effective. That pile of palm fronds is a lot less helpful when you hit it going 50 mph, and water isnt much nicer. For perspective, most people who jump the 220 feet from the Golden Gate Bridge dont survive the impact, and thats 50 feet shorter than the Campanile di Giotto that Ezio jumps from in Assassins Creed II. And using an NPC to cushion a fall and have both people survive? Ha ha ha ow.

Why its still around: This one has probably survived for a couple of reasons. For instance, some people think its actually true (which it can be, but usually isnt), and certain genres of gaming would cease to exist without it. How often would you pick up a platformer if every ꦗslip me🌳ant certain doom? What is this, the original Donkey Kong?

Page 4 of 9
Page 4 of 9
4. Equal distribution of fall damage

4. Equal distribution of fall damage

Let's stick with the falling theme for a moment. Even 𓄧when a character does plummet from a damage-worthy height and take a hit to the health bar, it affects them in a very general sense, spreading over their whole body when it should logically focus on a certain area. This is particular♚ly jarring with fall damage. Since most characters land on their feet without spreading the force out by rolling (excluding the folks from Assassins Creed and Mirrors Edge, bless them), the deceleration should shatter their ankles and kneecaps. However, that doesnt happen, and they simply walk away with a vague, all-encompassing injury. Thats like smashing your arm in a car door and hurting your spleen.

Why its still around: Simplicity. While it may be more realistic to show damage h൲itting specific areas in specific ways, it adds a level of detail so involved that it detracts from the main focus of the game. Unless theres a critical reason that one body part is being affected over others, its better to just cut it out.

Page 5 of 9
Page 5 of 9
3. Impossibly large weaponry

3. Impossibly large weaponry

There's something intimidating about a character with a weapon the size of their entire body, inspiring awe and increasing their awesomeness ten-fold. It gets a lot less impressive, though, when you realize they probably wouldn't be able to swing the thing in real life. Overly large weapons the likes of Soul Edge from Soul Caliber, the Barbarian Hammer from God of War, or whatever the heck Garland's carrying in Dissidia would be virtually impossible to use foಞr their intended purpose. They're just too big to effectively function. For instance, if you assume the Buster Sword is six feet tall and made of steel, it would weigh over 130lbs. Swinging such a blade fast enough to cut something would be a superhuman chore, and even bludgeoning someone is going to be Herculean. It makes sense that Kratos can do it, but everybody else is going to be dragging dead weight to a gunfight.

Why it's still around: Remember when I mentioned awesomene🥀ss a minute ago? That's pretty much the extent of it. People want to look cool and, physics be damned, big weapons mean big coolness.

Page 6 of 9
Page 6 of 9
2. Infinite stamina

2. Infinite stamina

For anyone who doesn't know the origin of the word "marathon," it comes from this story: after the Greeks triumphed at the Battle of Marathon, a messenger ran to Athens without stopping, announced the victory, then fell down dead. To most, that would seem like an incredible feat--unless you're a video game character, in which case it's Tuesday. Without regard for age, prior training, or physical fitness, an astonishing number of game characters have the ability to run for an infinite amount of time without even getting winded. That would be pushing it for a collective of Olympians, but this group includes everyone from warriors to children to the physically deteriorated. This isn't even about characters who can jog across cities--we're talking about running full tilt across countries and🙈 never breaking a sweat. Can we get these folks on Team USA?

Why it's still around: Anyone who's ever somersaulted across Hyrule Field knows how awful it is whe♑n a character can't really run. Good on the developers for nipping that one in the bud--Epona's had enough carrots.

Page 7 of 9
Page 7 of 9
1. Double jumping

1. Double jumping

There it is, my friends: gaming's ultimate middle finger to science. The double jump allows a character to accelerate and ascend in midair by pushing off of... nothing, literally pulling momentum out of thin air. It has no basis in fact or science, even by way of misconception. It is everywhere, and nobody seems to care if it's possible or not. Some games pull it off more thoughtfully than others--Banjo-Kazooie uses Kazooie's wings to extend the jump; Dishonored does it with magic; Psychonauts involves psychic energy bubbles. But in the end, it doesn't matter. This one's so deeply ingrained in the collective gaming psyche that no rational explanation is ever going to dislodge it. Who cares about gravity? Forget Newton's Second and Third Laws of Motion. There are bad guys to fight, buildings to scale, races to win and kingdoms to save, and if a double jump is going to help us do it, then by God, let it be done. Viva la jump!

Why it's still around: I actual💟ly have no idea. It's sort of cool, but it makes so little sense that you'd thinkꦇ developers would just leave it in the past.

Page 8 of 9
Page 8 of 9
But you can't jump

But you can't jump

And if you're looking for more, check out 澳洲幸运5开奖号码历史查询:unrealistic things gaওmes do AL🦩L THE TIME and 澳洲幸运5开奖号码历史查询:unrealistic realism in games.

Page 9 of 9
Page 9 of 9
  • 澳洲幸运5开奖号码历史查询:
Categories
Android iPad iPhone 澳洲幸运5开奖号码历史查询:PC Gaming Wii-u Nintendo 澳洲幸运5开奖号码历史查询:PlayStation PS4 Xbox Xbox One 澳洲幸运5开奖号码历史查询:Platforms 澳洲幸运5开奖号码历史查询:Mobile Gaming
Ashley Reed
澳洲幸运5开奖号码历史查询:Ashley Reed

Former Associate Editor at GamesRadar, Ashley is now Lead Writer at Respawn working on Apex Legends. She's a lover of FPS titles, horror gaꦗmes, and stealth games. If you can see her, you're already dead.

See more Games Features
Read more
Helldivers 2
"We cough up a chunk of our soul": 32 game devs, from Do𒊎om's John Romero to Helldivers 2 and Palworld leads, explaiℱn what people get wrong about games
The Witcher 4
Wildca🃏rd Wishlist: These are the games we've pinned our hopes and dreams on turning u♛p at Summer Game Fest 2025
Los Santos at night in Grand Theft Auto 5
It's been nearly 12 years since GTA 5 launched, but Los Santos still feels livelier than most mod♚ern RPG sandboxes
BlackSpace Engine screenshot showing water crashing on rocks
At a ridiculously detailed showcase of the open-world engine behind the RPG Crimson Deseꦉrt, I asked a ridiculously detailed question about water and all hell broke loose
Best Xbox 360 games: a screenshot of an Xbox 360 console next to a controller and a collection of games.
25 Best Xbox 360 games of all time
Mario Kart World screenshot Switch 2
Nintendo Switch 2's kickflipping cow, 50-ft woman, and steampunk t-rex showed th💦ere's still great power in a🃏bsurdity
Latest in Games
A thumnail crop of Splitgate 2 key art showing orange and blue portals and teams of shooters running between them
Splitgate 2 studio lays off "small group" of developers, while its co-founders aren't taking salaries "as we lock in to deliver the next phase" of the troubled💮 FPS
Sega accident🐽ally reveals sales data🅠 on everything from Sonic to Yakuza, but with 7.25 million copies sold, I wouldn't move on from Persona 5 Royal either
Screenshot from Dreamsettler's reveal trailer, showing a clay-like face on a black background with different cities existing in bulbs on the face's head.
"This is almost 5 years here of my life"🎃: Sequel to early internet sim Hypnospace Outlaw, one of the best adventure games of the de𒁏cade, has been cancelled
Persona 4 Golden
Persona 6 hopefu𒉰ls spiral as Sega reveals Persona 4 Revival isn't coming 🥀out before April 2026
Mixtape protagonists lounge in a sunlit bedroom with purple walls and fairy lights
Nostalgic indie game from pu🐠blisher Annapurna is a "respite from the current cursed reality" inspired by real-life, dev says: "Ended about as well as you can expect, including a nice scar, and cow s***"
Todd Howard Starfield explainer
You're alright, Todd Howard: Skyblivion dev says the Bethesda director "genuinely" wanted to talk to "every single person🍎" working on the mod, despite "being in a position" to just not
Latest in Features
Banner image showing key art for Avowed, The Outer Worlds 2, and Grounded 2
How Obsidian became Xbox's most prolific🐠 studio: "There's not a lot of studios at Microsoft that have an entire external developer making the whole game for them"
Stacey Dash and Alicia Silverstone as Dionne and Cher in Clueless
30 years after its release, I'm still convi🌳nced Clueless is the gold standard for teen movies
ROG Xbox Ally X photograph
I think the ROG Xbox Ally X can tell us a surprisin🅷g amount ✤about the "next-generation of Xbox"
Zelda: Breath of the Wild Master Mode
Master Mode is the best thing about replaying Zeld🌞a: Breath of the Wild on Switch 2, and it's a tragedy that Tears of the🌱 Kingdom will apparently never have that option
Play Anywhere image showcasing Avowed being played on a Smart TV, Xbox Series X, and PC
As Play Anywhere takes center stage, 💦the future of Xbox has never been clearer: "Our plan is to keep making amazing games and have them reach as many players as we c🍰an"
Peggy, Bobby, and Hank Hill in the 2025 King of the Hill relaunch
King of the Hill is committed to the idea that everything cไhanges – that's why I’m convinced it's the perfect show t❀o bring back
  1. Sloclap
    1
    Rematch review: "As with Rocket League, the just-one-more-game pull is mꦚa🌃gnetic"
  2. 2
    Tron: Catal🐬yst review: "Disc slinging is a thrill in this gorgeous rendition of the series, but I'm let down by a time-loop story that falls flat"
  3. 3
    FBC: Firebreak review: "A disappointingly bland multiplayer FPS that's missi🅰ng far too much of what made Con🐟trol special"
  4. 4
    Dune: Awakening review: "Both extremely compelling and extraordinarily boring, sometimes at the same time – yet still a true Dune love let😼ter"
  5. 5
    Nintendo Switch 2 Welcome Tour review: "Mosܫtly a fancy toy and not much more"
  1. An Infected in 28 Years Later
    1
    28 Years Later Review: "Enough terror,🎉 splatter and suspense to satisfy&r𓂃dquo;
  2. 2
    Predator: Killer of Killers review: "Great characters, thrilling action,ꦦ and gorgeous Arcane-esque animation🌼"
  3. 3
    From the World of John Wick: Ballerina review: "Brilliant action, 🍌even if the plot gives you a sense of 🔴déjà vu"
  4. 4
    Karate Kid:ඣ Legends review: "Better than Karate Kid (2010), nothing on Karate Kid (1984)"
  5. 5
    Mission: Impossible – The Fina🌳l💙 Reckoning review: "Wraps up this spy franchise in spectacular style with Tom Cruise in peak condition, even if its villain lacks terror"
  1. Rebecca Romijn as Una Chin-Riley / Number One and Anson Mount as Captain Christopher Pike in Star Trek: Strange New Worlds.
    1
    Star Trek: Strange New Wo༒rlds seas⭕on 3 review: "The show's most assured run of episodes to date"
  2. 2
    Doctor Who season 2, episode 8 spoiler review: 'The Reality War' is "a mix of the good, the bad, and the truly bafflingౠ"
  3. 3
    Doctor Who season 2, episodeꦐ 7 spoiler review: 'Wish World' is "an exciting and ambitious" start to the season finale, with hints of WandaVision
  4. 4
    Rick 🔯and♎ Morty season 8 review: "Largely plays it too safe after years of crossing boundaries"
  5. 5
    Doctor Who season 2, episode 6 spoiler review: 'The Interstellar Song Contest' is "a blast and💫 sets the stage for a thrilling season finale"

GamesRadar+ is part of Future plc, an international media g♍roup and leading digital publisher. .

  • About Us
  • 澳洲幸运5开奖号码历史查询:Review guidelines
  • 澳洲幸运5开奖号码历史查询:Write for us

© Future Publishing Limited Quay House, The Ambury🅠, Bath BA1 1UA. All🍌 rights reserved. England and Wales company registration number 2008885.

Please login or signup to comment

Please wait...