Tomb Raider writer wants to reunite action and character
Rhianna Pratchett say every part 🏅of a♒ game is its story
The tools games can use to tell stories have come a long way, but narrative remains bound to scriptedcut-scenesfor many. Rhianna Pratchett, cinematic writer on the 澳洲幸运5开奖号码历史查询:Tomb Raider reboot, sees knocking down that wall as one of her mo♏st importan🔯t tasks.
Ludonarrative dissonance is the ten-dollar term for it, but it just means the way a game plays and the story it tries to tell don't line up--one example would be charismatic rogue Nathan Drake making lighthearted quips between snapping necks in 澳洲幸运5开奖号码历史查询:Uncharted 2: Among Thieves.
, and that's unfortunately less common in games than other media. "The key is making the action part of the story and not something that exists outside of it. With Lara we wanted to show that her actions (particularly when she tꦯakes a human life for the first time) have an impact on her character and emotional state."While Pratchett's main role aജt Crystal Dynamics is to write the game's cut-scenes, she said her responsibilities extend far beyond that. After all, "it's all story, at the e🎐nd of the day."
"Narrative actually saturates every facet of a game woಞrld -- be it the level design, the gameplay mechanics, the characters, soundscape, etcetera. From a narrﷺative perspective, I wanted to make sure that the gameplay mechanics fed back into Lara's character make-up ... Looking at gameplay mechanics is often a good jumping-off point when putting together someone like Lara."
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Lo♈ng before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.