GamesRadar+ Verdict

Pros

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    Nifty

  • +

    if brief stealth sequences

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    Tricking people you don't like into playing

  • +

    Some fun turret sequences

Cons

  • -

    Frustrating difficulty

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    Stone-age graphics

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    Laughably abhorrent story

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The Ghost Recon moniker is a noble pedigree for a game to♊ have, but Tom Clancy has been known to attach his name to complete garbage from time to time. So when we first approached Ghost Recon for the Wii, we were understandably skeptical. On one hand, we have the opportunity to play as Ghosts from the Tom Clancy world, which are some of the most over-the-top-super-action-hero types this side of Governor Schwarzenegger. On the other hand, there’s the Wii. The Wii has been known to render otherwise great franchises into pure mediocrity.

The first thing you have to know is that this isn’t your traditio🌼nal Ghost Recon game. Gone are the days of epic FPS action - instead, you’re going to be playing a cover-based rail shooter, similar to Time Crisis. There’s nothing wrong with the rail shooter formula, especially on the Wii. Rail shooting with motion controls! When done well, it’s two great tastes that taste great together. Such is not the case here. There are a variety of ways this game fails and few where it succeeds. Let’s start with the bad stuff.

The hit detection is crap, for one. There are going to be a lot of times in this game where you find yourself asking why an enemy soldier didn’t die when you shot him in the head. It’s because the game decided you actually just shot him in the neck, which is an apparently non-fatal wound. Suck on tha𓃲t, medical science. The reticule on your weapons is very, very small - which we understand. A bullet is a small object. But the hit-boxes are absolutely teeny, with no grace area, meaning you’re going to have to get a tripod set up on your Wii Remote if you want to headshot with any consistency. Or just hold on the trigger until you get lucky enough to have a bullet or two peg someone. The longer you stay out of cover and shoot, the more damage you take, and if one of the characters dies, you both have to restart from your last checkpoint. And you will die. A lot.


Above: Misery loves company