Titanfall 2 single-player video has three big takeaways, and one of them is an angry Joker fan

澳洲幸运5开奖号码历史查询:Titanfall 2 is due to hit store shelves on October 28, but we still don't know that much about🧸 its single-player campaign. Thankfully, a new behind-the-scenes video gives us another look at what this new feature (the original Titanfall was multiplayer-only) will be like, and it looks rad. Do people still say "rad"?

Person𓂃ally, I think there are three big takeaways from this, and I've pulled them out (along with app⭕ropriate gifs of course) to review below. First up:

Puzzles

It's not all shooty-shooty bang-bang in the world of Titanfall 2. According to lead game designer J♔ason McCord, there will be moments where players will need to "stop and think about the environment and look around." We see this in action when a Pilot hops between giant fans, turning them off one at a time as he progresses through the gauntlet. Hopefully this will provide a nice change of pace and slow things down a bit, which will in turn give those big dramatic shootouts more impact.

Bosses

A good giant robot story needs charismatic villains, and it looks like that's exactly what we'll be getting with Titanfall 2's bosses. It's h🐻ard to tell what distinguishes a boss from the rest of your enemies in this video, but I'm pretty sure the guy with the messy, half-buzzed haircut who screams about how "now we're talkin'" and has a Joker-like grin painted on his Titan is one of 'em. Bosses are a bit of a tricky thing to pull off in a first-person shooter, so I look forward to seeing how Respawn handles this concept.

Exploration

There's been much lamentation over the modern design of first-person shooter games, so much so that the gaming community came up with the term "corridor shooter," as well as comparing old-school and modern map design. But it looks like Titanfall 2 will at least offer some branching pathways, as seen further on in the trailer, where a fork in the path leads two different directions. It's also a philosophy echoed by several members of the team, as they talk about "not caging the bird" and making the FPS ✱genre "more adventurelike."

Of cour𓄧🍰se, soon enough, we'll be able to see for ourselves how well these elements come together.

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Sam is a former News Editor here at Games🍃Radar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has💜 a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.