THQ admits used games aren't entirely evil

If you've purchased an EA or THQ game in the past while, you've propably been wrangled into signing up for an online pass to enjoy the full breadth🍨 of its online offerings. The system was designed to cut studios in on the used gaming action by charging second users (i.e. renters and used copy purchasers) a modest fee for accessing online content that would have been free if they bought it new.

As expected, this strategy has sparked concerns that studios are taking澳洲幸运5开奖号码历史查询:advantage of consumers, or worse, trying to kill the used gaming market outright. Not so says ꧑THQ's Brian Farrell, who has stated THQ recognizes the market's role ༒in the industry, and he'd rather find a way to benefit from it than see it disappear.

“The most important thing is we have to participate in the value chain in used games,” said Farrell in a with MCV, “We understand🌜, given our focus on the gamer, that consumers like to be able to monetise their game library. So it is an ecosystem between publisher, gamer and retailer that just has to sort itself out."

Farrell added thatinstead of fighting the sale of used games, studios like THQ need to focus on giving players more motivation to keep their original copies, explaining, “The bigger win is keeping our gamers engaged with DLC and robust online play, and that keeps the disc in🔥 the first purchaser’s hands.”

THQ's online passappears in thenewly released FPS Homefront, in which it澳洲幸运5开奖号码历史查询:charges second users $10to rank beyond the fifth experience leve🌺l in themultiplayer mode, and enjoy all of the game's𒁏 online features.

[Source:]

Mar 17, 2011

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher🌠 for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a fꦚreelance journalist and editor, generating copy across a multitude of industries.