This Silent Hill- and Resident Evil-inspired indie horror game's "secret ingredient" is live-action cinematics

Tenebris Somnia
(Image credit: Saibot Studios)

It is my great privilege at the dawn of this spooky season to tell you about a new, weird, and wonderful indie horror game inspired by classics like Resident Evil and Silent Hill. Tenebris Somnia is an upcoming spookfest with a nightmare-in🐽ducing monster that comes🔜 to life in live-action cinematics.

Even without the live-action component, Tenebris Somnia is incredibly compelling as a big fan of old-school horror, particularly Clock Tower. The currently available via Steam is a nicely polished sample in which you play as a recently heartbroken person returning their ex-partner's apartment keys only to discover something's terribly amiss. There's a per꧅sistent tension and dread in piecing together the shards of this bloody, cryptic, messed-up nightmare, and my heart pounded throughout the final confrontation.

Developers Andrés Borghi and Tobías Rusjan say Tenebris Somnia's "secret ingredient" is its cinematics, and I can attest that the one cutscene in the demo is genuinely terrifying and surpris🅠ingly integrates pretty seamlessly into the gameplay. That can be attributed to cinematic production, convincing actors, and a horrible creature that's equally frightening in live-action and gameplay sequences.

There's no release date for Tenebris Somnia quite yet, but I highly encourage you to download the demo and give it a go. Aside from some very minor typos here and there, there's virtually zero jank, and if you get nothing else from it, the novelty of an 8-bit horror game with creepy live-action scenes warrants the download alone. It even has controller support! Turn off the lights, light ♏a pumpkin spice candle, and steep yourself in the retro Halloween vibes.

Afterward, check out the 澳洲幸运5开奖号码历史查询:best horror games to play during this exact season.

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executiv💖e branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish꧂.