This Breath of the Wild prototype looks like Super Zelda Maker … aaaand now I want Super Zelda Maker

During a presentation at GDC, Nintendo revealed that 澳洲幸运♎5开奖号码历史查询:The Legend of Zelda: Breath of the Wild was prototyped using the classic 2D, top-down style utilized by the 1986 original. Or was it?! Yes. No. Kind of.
Hidemaro Fujibayashi, director for Breath of the Wild, told the audience that the team wanted to turn The Legend of Zelda from a "passive" experience - that meant building a world where the player could interact with objects more freely, and the objects would in turn react to the worlꦛd. For example, players can , Fujib💞ayashi explained. It's also why grass can be set aflame, and trees can be chopped down.
and present them to the team was via the classic top-down engine. Only, , it was actually a 3D prototype running Breath of the Wild's simulations and engine. In this way, the team fused past and present designs to make a better Zelda game.Wait… 🎀Make… Zelda. Zelda… Maker…
Now, this is absolutely not confirmation of Super Zelda Maker being a thing. But ♍Super Mario Maker was once an internal development tool as well, long before it became a proper game. And considering that Nintendo sold more tha🐟n 5 million copies of Super Mario Maker across Wii U and 3DS, the company might be eager to replicate that success with other franchises. So there's hope.
If nothing else, this serves as a cool behind-the-sc🍌enes peek at how Breath of the Wild was made. At the same time, I can't help but wonder, would you be intere🐟sted in a hypothetical Super Zelda Maker?
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Sam is a former News Eജditor here at GamesRadar. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo ꩲmusic. Forever a farm boy, forever a '90s kid.