Things we wished we knew before playing ELEX II
Don't kill the rats!

Freshly released post-apocalyptic RPG ELEX II has so𒉰me nifty tricks up its sleeve (though given its hero Jax prefers to go sleeveless, perhaps we should refer to its 'toolbelt' instead). After a tutorial in which you cut through some purple alien dogs with relative ease, you emerge onto the open world of Magalan with a couple of pointers on where to go a🅷nd a whole lot of freedom.
Here's the thing: there's more RPG complexity here than you may first think, and some things you really ought to know so you don't make the same mistakes we did. Her꧙e's what t🎃hey are.
The world doesn't scale with you
With its jetpacks, explosive weaponry and even more explosive spells, ELEX II may sometimes feel like a wild theme park ride, but get co🌠mplacent and you're in for a rude awakening.
that lets you respec to your heart's content (just remember to create a backup of the save file you're modifying).You lose karma for killing rats
ELEX II has a karma system called Destruction. The more of it you have, the more people fear you, which means they'll be less likely to help you in times of need. Destruction is affected by things like ho🎀w you interact in conversations, attacking civilians, and joining certain factions.
Oh, and for reasons only clear to the mad geniuses at Pira𒁏nha Bytes, killing rats is seen as a karmic no-no, so keep those age-old RPG rat-killing habits in check.
Ready to put all your freshly acquired knowledge to use? Then and head❀ out to Maga♒lan.
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