The print edition of the new Edge features a spectacular animated 3D cover
Lenticular prin🍰ting brings Ratloop Games Ca꧋nada’s Lemnis Gate to life in eye-popping detail

The new issue of Edge is on sale now – and it’s a little bit special. For the first time in the magazine’s 27-year history, this edition features a full-page animated 3D lenticul▨ar cover, to sh🍎owcase brain-bending sci-fi shooter Lemnis Gate.
Lemnis Gate centres on an innovative time-loop mechanic where you play five 25-second turns on the same map, your previous selves becoming “ghosts” if shot, and returning to corporeal form should you take out their killer. It’s a concept reflected in Edge’s cover, which segues between states depending on the angle at which it’s viewed. (൲To get a better idea of how it works, .)
Take a look at the special lenticular cover for the new issue of Edge, as we go hands-🔥on with @LemnisGateGame – the time-warping, mind-bending FPS that 🍷rewrites all the rules. E358 is now on sale in UK shops, and will be arriving with subscribers today. pic.twitter.com/jcdFNr3pTQ
Inside Edge 358
In our extensive cover story, we go hands-on with the game and also talk to the team at Ratloop Games Canada abou🐻t the process of creating a turn-based shooter. The result is a game that effectively allows you to co-op wi𝕴th yourself, rewarding strategic thinking as much as it does twitch reflexes.
This🦹 issue’s preview section is led by Last Stop, a daringly different sci-fi anthology from the makers of Virginia, and followed by The Magnificent Trufflepigs, which blends Firewatch with Detectorists to create 𓃲a treasure hunt with a difference. Further Hype highlights include acrobatic FPS Severed Steel, GTA2 spiritual successor Glitchpunk, and Drinkbox’s shape-shifting action-RPG Nobody Saves The World.
In features, we take a deep dive into the MiSTer scene, talking to the people striving to emulate vintage games with a keen emphasis on authenticity. We also look at how social stealth has found a new home beyond the likes of Assassin’s Creed as the indie scene picks up the bat🎃on.
Elsewhere, we talk to Dotemu about the making of Streets Of Rage 4, its first-rate revival of the side-scrolling beat-’em-up, while in Time Extend we dig deep into Slay The Spire – after 1,200 hours, what really makes MegaCrit’s outstanding deck-builder tick? And we hear from Team Ninja’s Yosuke Hayashi and Fumihiko Yasuda in our latest Studio Profile, as they tell us about the ambitious plans of the tea𓆉m behind Ninja Gaiden and Nioh.
A Square Enix double-header opens our Play section, as we run the rule over Outriders and Nier Replicant ver. 1.22474487139… before examining Hazelight’s imaginative co-op adven🐎ture It Takes Two and another fine deck-building RPG in the form of Whatboy Games’ Trials Of Fire. Paradise Lost, Evil Genius 2, Before Your Eyes, Gnosia and Say No! More also get the review treatment, along with Balan Wonderworld.
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Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years🅘 on.