The Legend of Zelda: Ocarina of Time 3D review

One of the greatest games of all time, now even greater-er

GamesRadar+ Verdict

Pros

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    Cleaner

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    smoother visuals

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    Exploring the vastness of Hyrule

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    Handful of minor touches that simplify♚ for the better

Cons

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    Some really vague

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    unclear moments

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    Battle system

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    other aspects are '98 relics

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    No gold cart? C'mon

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    guys!

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Well, this is certainlyan easy reviewto write. You know Ocarina of Time, the most popular, s𝓰uccessful and beloved Zelda game of all time? The one that ushered Nintendo’s million-selling franchise into the third dimension and endeared an entire generation to Link, Ganon and Hyrule? It’s all here, every dungeon, item, secret and Skulltula, now in the palm of yo﷽ur hand. But it’s not a hasty port – this is a thoroughly prettier and smoother experience than the 1998 original, making it the best version of this already legendary experience.

Above: As you can see, Link has received a visual upgrade

Above: It gets better – literally everything received a makeover, adding clarity and detail to previously blurry areas. Notice how you can see Death Mountain fromthis locationin the 3DS version

I recently played through the N64 version of Ocarina of Time just so I’d have a firm understanding of the differences in the 3DS edition. For the most part, everything is identical; the script is largely unchanged, as are item locations and the𝄹 memorable soundtrack. The major differences, as I’ve already mentioned, are visual. Top to bottom, this is a slick looking game, with more detailed models and more vibrant design than the fuzzy original. Furthermore, Link’s own animations are smoother, making for slightly more lifelike movements. This fluidity extends outside of Link too, so other creatures and NPCs have a tad more spring in their step.


Above: One of the few differences – the Stone of Agony (formerly an N64 Rumble Pak) is now the Shard of Agony, and blinks when secrets are nearby

More info

DescriptionRiding through Hyrule Field or scurrying through the Lost Woods in 3D is a fine treat in small doses, and looks better than most other 3D attempts on the system, but it also happens to look and play great with the 3D turned off.
Franchise nameLegend of Zelda
UK franchise nameLegend of Zelda
Platform"3DS"
US censor rating"Everyone 10+"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brꦉett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communication♕s at PlayStation SIE.