Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲幸运5开奖号码历史🐟查询:F𓃲ind out more about our reviews policy.
There is a one-player mode, but it’s a completely different experience, and not in the best way. You control all four Links and use the regular co🌳ntroller, removing the two quirks this title has going for it. If you only have two players, you'll control two Links apiece that are forever joined at the hip. It's a sacrificial way to play, but going solo is just not a recommended option. Two or four players reꩲally is the only way to go. There's no other experience like four people playing the same game, each looking at their own Game Boy screen when they break away from the group.
The major faults here are the graphics and sound, which look like they crawled right off the Game Boy Advance. Simple graphics, however, let there be nearly a hundred enemies on the screen and there's plenty of colorful, Wind Waker-inspired smokꦜe snaking across the battlefield. Either way, every so often you'll remember, "Hey ... this is on the GameCube," and wonder why the visuals couldn't stand to be a little bett💞er.
More info
Genre | Role Playing |
Description | Like all games dependent on GBA Connectivity, it needs multiplayer to stay alive, but there's no denying the vintage Zelda gameplay. |
Platform | "GameCube" |
US censor rating | "Everyone" |
UK censor rating | "" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
A fomer Ex꧂ecutive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Pow🎃er, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE.