The Last of Us Part 1 dev says there was no crunch on the remake
Naughty Dog's historical 🔯issues with crunch appear to be improving

A developer on The Last o🅰f Us Part 1 says no crunch was required to finish development on the remake.
"This is the first time in my 13 year career, across multiple studios that I🌼 didn't need to crunch to finish a game," principal environment artist Anthony Vaccaro says on Twitter. "Feels good, really good. Especially hitting the same quality bar as TLOU2. More work to keep doing but proud of the big changes so far to make the studio healthier."
This is the first time in my 13 year career, across multiple studios that I didn't need to crunch to finish a game. Feels good, real🌌ly good. Especially hitting the same quality bar as TLOU2. More work to keep doing but proud of the big changes so far to make the studio healthier. //t.co/gbzyHKpVbh
Vaccaro has been with 澳洲幸运5开奖号码历史查询:Naughty Dog since 2010, working on Uncharted 3, The Last of Us, Uncharted 4, Uncharted: Lost Legacy, and The Last of Us: Part 2. His tweet comes alongside news that 澳洲幸运5开奖号码历史查询:Part 1 has gone gold - meaning that most of development has been completed, and discs are being sent off tℱo the factories.
Crunch - the practice of working long hours for weeks or months at a time leading up to a game's launch - has been a🐲n issue across the industry, and it's . In response to the issue, Naughty Dog co-president Neil Druckmann said in an that "We find that there is no one solution that fits everybody. Everybody has a unique situation we might need to address."
The somewhat smaller scope of developing a remake may have helped Naughty Dog avoid crunchi🔯ng on The Last of Us Part 1, but herꦏe's hoping that the studio can keep a healthy working environment moving into its future projects.
The Last of Us Part 1 is set to hit PS5 on September 2, with♛ a PC vers💯ion to follow at a later date.
One Naughty Dog dev has been publicly pushing back against complaints about The Last of Us Part 1's $70 price tag.
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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is cu🔯rrently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.