The Last of Us 2 was originally a Bloodborne-inspired open-world game because Naughty Dog wanted it to be "as different as humanly possible from the first game"
The Last of Us 2 was originally "purely meওlee focused"

澳洲幸运5开奖号码历史查询:Naughty Dog has revealed the somewhat startling insight that 澳洲幸运5开奖号码历史查询:The Last of Us 2 was originally an open-world game inspired by FromSoftware's 澳洲幸运5开奖号码历史查询:Bloodborne before it b🌳ecame the very linear action-adventure game that 🥀released back in 2020.
In the new documentary titled , co-game director Anthony Newman explained Naughty Dog's original design philosoph༺y for the sequel that persisted thr🙈ough the early stages of development.
"For the first four or five months, the game was kind of an open world inspired by Bloodborne. And it was purely melee focused, like it was all hand-to-🌱hand combat," Newman said.
"It wasn't just the melee combat; we were also l🌞ooking at layout structure," added lead game design👍er Emilia Schatz. "Bloodborne had sort of an open space that kept getting bigger and bigger as you explored. I really like that feeling that you get of mastery over the world. It starts to become kind of almost a character in the game itself. And so that was also something we were looking at."
Of course, what we ended up getting was something fundamentally much closer to the original game: a narrative🤪-focused, linear action game with a range of different upgradeable melee, long-range, and explosive weapons.
"We started out making it as different as humanly possible from the first game as we could, and then kind of dialing it back," explaineꦑd Newman. "The open-world thing didn't work with the story we were trying to tell."
It's genuinely difficult to fathom The Last of Us 2 taking any other form than the one it has, much less an open-world Soulslike with only melee combat. What happened to Ellie's bow and arrow skills? Did the world simply run out of useable rifle ammo? Did Abby prove to the world once and for all that golf clubs are🐲 the ultimate weapon and thus guns are no longer needed? OK, that last one might've taken it a bit too far.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like S🅷FX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That me👍ans I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.