The Last of Us 2 co-director talks about the dev team's true final boss: doors

The Last of Us 2
(Image credit: Naughty Dog)

澳洲幸运5开奖号码历史查询:The Last of Us 2 is a technical marvel, but would you belie𓂃ve that the hardest part was making the damn doors? You will after reading this Twitter thread.

Kurt Margenau, who was co-director on The Last of Us 2, opened up with an extensive explanation of why the everyday architectural detail was actual hell for nearly every department of 澳洲幸运5开奖号码历史查询:Naughty Dog. Margenau comes equipped wꩵith specifics and anecdotes from The Last of Us 2'💛s development, though many of these issues and their solutions could apply to games of all kinds.

In real life, a door is a big hinged rectangle with some handles. In The Last of Us 2, a door is an object of misery that can be opened, closed, or locked, they can block your path sometimes but not all the time, they can exist in ꦍa liminal space where you still need to interact with things on the other side of the door. You've probably had some frustrating experiences with hinky video games doors in the past, but since Naughty Dog is Naughty Dog, it pledged to take all that potential𝐆 frustration upon itself and grapple with the Door Menace until only one of them was left standing.

Skip to 6:45 in this video from principal ಌanimator Maksym Zhuravlov for a quick look at just some of the many ways Ellie can open and move through closed doors - or not open them, if they're locked.

On top of that, did you ever notice doors usually stay open in The Last of Us 2, but they slowly swing shut when you're fighting? That's so they can function as both visual reminders of where you've already explored and as automatic cover from enemies in combat. Did you ever notice all of the doors in the game are double-hinged? That🎀's so they always open away from you without brea💞king your stride.

"There p🐠retty much wasn’t a department♏ not affected by adding doors in combat. Buddies, melee systems, everything," . "Fuck doors."

This thread followed just after Naughty Dog opened up on all kinds of detailed The Last of Us 2's effects and optimizations.

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by buggingꦗ my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.