The GTA 6 trailer wasn't just cinematics, according to a former Rockstar developer who says "It's really gonna look like this"

GTA 6 trailer screenshots
(Image credit: Rockstar Games)

Now that the 澳洲幸运5开奖号码历史查询:initial disappointment over why we got the GTA 6 trailer early has begun to fade, plenty have begun to unpick the trailer to 澳洲幸运5开奖号码历史查询:discover what teases lay in store. Plenty of fans are doing the work, but some former Rockstar devs have also joined in to offer an exciti🔜ng glimpse of what’s to come. 

One of those former staffers is an animator called Mike York, who has racked up experience working on GTA 5 and Red Dead Redemption 2. Alongside everything else he has going on these days, though, he runs a YouTube channel, and you know he ran the rule over the GTA 6 trailer.

He starts off with a trip down ꦓmemory lane, where he recalls what it was like to help put GTA 5 together, remarking that he knew something special was unfolding. Things get interesting, though, when York starts to go t𝓰hrough things screen by screen to demonstrate how Rockstar is pushing “consoles and the hardware to the limit with their level of detail.”

“I’m really impressed with how far they’re bringing the graphics for an in-game kind of version of this,” York expl🎐ains (thanks, ). “A lot of times you see [cinematics used], this is not that, when you play this game, it’s really gonna look like this.”

Rocksไtar typically uses a first trailer to give everyone a vibe of what’s to come. While that’s something you see from other developers, though, plenty may opt for a cinematic, leaving you to wonder how things will look in-game for another time. Rockstar usually leans on what they’ve cooked up with their in-game engine, though each new game offers a graphical leap big enough to leave you to wonder if they’ve repeated the trick. If York’s analysis tells us anything, though, it’s that they totally have.

Did you know? GTA 6's trailer date was teased months ago in a 澳洲幸运5开奖号码历史查询:cryptic GTA Online t-shirt.

Iain Harris
News Editor, Games

I joined Games𝔉Radar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the mor𝓡e colourful, the better.