The Doom 1 & 2 console ports are getting Final Doom and Sigil for free
Doom 1 and 2 are getting an add-on menu fꦦor community-made WADs

Bethesda is celebrating Doom's 26th anniversary by expanding this year's Doom and Doom 2 console ports with a curated add-🏅ons menu for player-created WADs, andღ Final Doom and Sigil will be the first to be added.
The news was revealed during Bethesda's anniversary celebration (via ), where Joshua Boyle and Jason Leavey, Bethesda Commu𒉰nity Manager and Sr. Community Manager respectively, wer𒉰e discussing a big update that will bring a locked 60fps and aspect ratio control options.
The addition of Final Doom and Sigil to the Doom 1 and 2 ports is part of a wider initiative by Bethesda to support community-created WADs. Sigil is the nine-episode unofficial follow-up to Doom's fourth level, produced and designed by John Romero, a co-founder of 澳洲幸运5开奖号码历史查询:id Software an൩d an instrumental designer on Doom, Wolfenstein, and Qua﷽ke.
Final Doom is made up of TnT: Evilution and The Plutonia Experiment, which together add another 32 new levels. Finally, Bethesda has also revealed that the No Rest for the Living expansion pack is on its way to Doom 2 on console. All this new content means a whoppinꦦg new value for Doom and Doom 2 on PS4, Xbox One, and Switch when it goes live in the near future.
While it isn't yet clear exactly when t♏he big update goes live, it's sure to usher in a flood of community-created WAD add-ons, further expanding the selection of levels available with Doom 1 and 2 on console.
If you're burned through every Doom mod currently available, check out our list of the 25 澳洲幸运5开奖号码历史查询:best FPS games of all time.
Sign up to the GamesRadar+ Newsletter
Weekly digests, ꦅtales from the communities you love, and more
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break hereꦦ in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.