The 5 spiciest meme cards coming to Hearthstone with The Boomsday Project
Building absurd decks around thes♌e gems is going to be glorious

Nothing makes a Hearthstone player giddier than the imminent launch of the next expansion. Shiny new cards unlock myriad deck-building possibilities, old favorites have access to powerful new tools, and whatever's currently dominating the meta usually gets taken down a notch with fresh tech cards. 澳洲幸运5开奖号码历史查询:The Boomsday Project set debuts on August 7, bringing a multitude of mechs, a new Hero card for Warrior, and the game's first-ever Legendary spells. And while there are ple🐬nty of amazing cards that have obvious uses in existing decks (including some ), there are also some outliers that appear to be experimental, straight-up bad, or some combination of the two.
But the spiciest memes are born from the most unassuming cards. While the competitive meta will always be defined by the most finely tuned, brutally efficient decks, there's a certain kind of magic that comes with winning through unconventional means. Sometimes, those 'joke' cards can even ascend to viability at the highest level of play, like when became the centerpiece of a powerful deck. After excitedly watching all the card reveals over the past few weeks and gleefully anticipating what the new meta might bring, I've picked five of the meme-iest cards that will surely grace many a Hearthstone highlight video. As the wise 澳洲幸运5开奖号码历史查询:Ben Brode once told me, "i♌t's more fun when you beat p♒eople with bad cards."
Star Aligner
Mecha'thun
I've always been a sucker for alternative win conditions in card games. Magic: The Gathering's got a ton of them, including a personal favorite of mine (which, humble brag, I've managed to pull off a few times): . This odd enchantment can instantly win you the game from what otherwise be a hopeless situation, where you've got nothing else on your board or in your hand. C'thun's mechanized incarnation takes after Barren Glory and , offering a way to instantly destroy your opponent for a win condition that completely ignores health totals. And makes things even more difficult by requiring an empty deck, and the time to trigger its deathrattle before it's silenced, Hexed, or Sheeped. Like Star Aligner, I love the fact that this is a neutral card, so any class can take a crack at coaxing the robotic Old God into doing their bidding. I'm thinking Warlock might stand the best chance, given the class' ability to cycle through its deck before obliterating everything with a game-winning . You'd never hear of a "game-w🔥inning Cataclysm" until now.&🍬nbsp;
Whizbang the Wonderful
The sheer excitement shown by senior game designer Peter Whalen in is infectious, especially when it comes to . This neutral Legendary minion is effectively , as he provides you with a randomly chosen deck recipe at the start of each game. If you're a new or budget player who loves a little variety, Whizbang is a must-craft, as his decks will give you access to tons of diverse playstyles and powerful cards that would typically cost a ton to add to your collection. But Whizbang also presents an opportunity that has the Hearthstone community all fired up: a chance for expert players to show their skills by climbing to Legend rank with Whizbang alone. After 澳洲幸运5开奖号码历史查询:agonizing over (and ) the climb to Legend, I can🎃't imagine how tricky it must be when you don't get to choose your deck or the cards that go into it. outlines the presumed power level of all nine classes' current deck recipes - and from the look♚s of it, anyone brave and dedicated enough to take on the Whizbang Challenge has quite the legendary struggle ahead of them.
Dr. Morrigan
By most accounts, is an absolutely terrible c𝓡ard, on par with junk Legendary minions like poor ol' or . Playing a 5/5 for 8 mana that has no immediate impact seems just as effective as simply skipping your turn, getting up from your computer or phone, and waiting for the cold embrace of death. But the cleverest, craftiest players like and will surely find a way to break this card wide open. Current theorycrafting suggests an infinite loop of Dr. Morrigans using and into an empty deck. This should theoretically cause D🀅r. Morrigan to swap in and out of your deck over and over; throw in some s, and you'd got a guaranteed way to ping your opponent's minions and face to death. We'll have to see wait and see what Dr. Morrigan can really do in practice, but I'm excited to see this freaky scientist shatter everyone's expectations.
Topsy Turvy
I'm secretly rooting for to usher in a new dynasty of Deathrattle Priest decks - but until then, the seemingly innocuous Common card could very well flip the competitive meta on its head. The ability to flip any minion's health and attack is exactly what Combo P🃏riest decks need to win - and unlike , the zero-cost Topsy Turvy won't get nuked by a pesky . I find Combo Priest fascinating, due to how skill-testing it is for both the player and their opponent. A one-turn-kill can spring out of nowhere - sometimes as early as turn five, following the rollout of a beefy - so both players need to know when to play defensively and when to go all-in on a game-ending play. There's also a floating around that uses and - and if Topsy Turvy can make a combo like that possible, surely it's worth of spicy meme status.
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Honorable mention: Hand Mage cards
Will this archetype be a repeat of the failed Freeze Shaman, or somehow defy all logic to become viable? Cards like and reward Mage players for keeping huge hand sizes - but unlock Hand Warlock and Hand Druid, Mage doesn't typically want to simply pass the turn without pla♍ying a card. Perhaps the Hand Mage cards will find a place in control decks like Big Spell Mage (my most beloved deck). But for n🐲ow, they seem hilariously wonky - which, in a game as varied and unpredictable as Hearthstone, is actually pretty great.
For more info on what's in store, read our interview with the Hearthstone designers about The Boomsday Project!
Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a caꦿreer path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them.