Team Fortress 2 contest: design a map with a 'dynamic payload element'

and have put forth a challenge: design a new map with a “dynam✅ic payload element.” What’s a “dynamic payload element,” you ask? That’s up to you to decide, and therein lies the challenge.

In case you’re not a TF2-er, payload is a game mode where one team must push a bomb, the “payload,” into the defending team’s base, where explosions will ensue. The🌸 defending team works to prevent said explosion. There’s also payload race, where both teams are on the offensive, pushing a cart to victory.

Obviously, if Valve or the map makers at TF2maps.net told you what a “dynamic payload element” was, they&rs🐲quo;d be doing your homework for you! These guys want you to come up with a new way of playing payload. Here’s what the site’s staff has to say about it:

“Any sort of payload gameplay element that involves moving, tur💫ning, lifting, teleporting, cloning or turbo-boosting the payload cart is in my opinion okay. You more or less have completely free hands here to exercise your creativity for what can be done as a interesting feature in a [sic] otherwise uneventful and simple payload map.”

Read the for complete rules, as well as a link to a handy countdown clock to the contest’s April 30 deadline. First, second and third place winners will be chosen, with in-💟game medals and other prizes to be announced later.

Remember, the level can be either a standard payload or pa🍃yload race. Would-be designers in need of inspiration could look to🐽 TF2’s map, the first to include a vertical portion in the race, or , where sloping tracks mean an unattended payload cart will roll back to start. Now get map making!

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