Starfield's zero-gravity gunfighting is scientifically accurate
"Firing a ballistic weapon in zero-G๊ will actually push you backwards"

澳洲幸运5开奖号码历史查询:Microsoft followed up its 澳洲幸运5开奖号码历史查询:Xbox Games Showcase with a 澳洲幸运5开奖号码历史查询:Starfield Direct presentation giving us an in-depth look at the ambitious space RPG before it finally launches later this year. As part of the show, Bethesda revealed that gunfights in 澳洲幸运5开奖号码历史查询:Starfield's zero-gravity environments will not only be spect🎉acular but also scientifically accurate.
"Zero-gravity enviro𓂃nments pose a different challenge," explains lead level designer Jeff Browne. "Firing a ballistic weapon in zero-G will actually push you backwards." This isn't the case if you're firing energy weapons which don't have the kickback and so "offer a more stable shooting experience." (Thanks, Newton!)
According to Browne, "gravity is different for each planet", and "you may need to switch things up based on your environment". 澳洲幸运5开奖号码历史查询:Starfield skills might be able to help here, but luckily you'll have a range of tools at your disposal too, including a sho🤪rt-range jetpack for effortless traversal. "Boost Packs are excellent for getting around and for giving you an edge in combat," Browne says. "Sometimes you'll even feel like you're flying."
Starfield launches on September 6 for PC and Xbox Series X/S, and is shaping up to be very impressive indeed. As we saw at today's showcase, it's taki🐽ng cues from 🃏the best Star Wars games for ship combat, is going full Star Trek with a space🐈 folding warp driv🤡e, and will have more weapons and mods💫 than a🍷nything Bethesda has done before.
For all of today's announcements, see our 澳洲幸运5开奖号码历史查询:Xbox Games Showcase 2023 guide and be sure to check out our guide to 澳洲幸运5开奖号码历史查询:upcoming Xbox Series X games for all the titles coming to Microsoft's latest console that you'll want to keep on your radar.
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Originally from Ireland, I moved to the UK inꦅ 2014 to pursue a Games Journalism and PR degree at Staffordshire University. Following that, I've freelanced for GamesMaster, Games TM, Official PlayStation Magazine and, more recently, Play and GamesRadar+. My love of gaming sprang from successfully defeating that first Goomba in Super Mario Bros on the NES. These days, PlayStation is my jam. When not gaming or writing, I can usually be found scouring the internet for anything Tomb Raider related to add to my out of control memorabilia collection.