Starfield's random encounters include entire procedural mini-quests
Bethesda's random encou♕nters are evol🍷ving thanks to some "new tech"

澳洲幸运5开奖号码历史查询:Starfield's random encounters will sometimes take you through entire ꦰprocedural mini-ques🐻ts with multiple locations, characters, and storylines.
In a new , Starfield lead quest designer Will Shen was askeꦕd to explain how the upcoming RPG tackles random encounters, and he revealed that new tech is allowing the developers to evolve and expand this particular system. In previous Bethesda game🥀s, random encounters were limited to procedurally placed enemies, but in Starfield they'll look more like fully fledged side-quests.
"This time around we have entire planets that we have to populate, so we actually have new tech to take whole locations we built and put them on the planets," said Shen. "Now you could say, maybe you're going to an outpost and you actually discover there's a whole group of people there 🔯with a particular problem. Whereas before it might be just a person coming up to you on the road, now it's an actual whole location that can be put there.
"And maybe they have a problem like, 'one of our members has been kidnapped by some pirates, and we think they're over there' - we actually are placing a whole other location with that person in it and enemies around it, so it's a dynamically placed settlement that is taking you to a🌺 dynamically placed dungeon as y🐓ou're walking through the planet."
Shen follows up by teasing that Bethesda is "just scratching the surface of what that tech can do," which definitely opens up questions about how the studio's future games, including 澳洲幸运5开奖号码历史查询:Elder Scrolls 6, might innovate on random encount🅘ers and procedural generati🍸on more broadly.
Starfield is one of the most hotly anticipated games of next year, but there are plenty more 澳洲幸运5开奖号码历史查询:new games of 2023 to be excited for.
Weekly digests, tales 𓄧from the communities you love, and more
After earning an English degree from ASU, I worked as a corporate copy editor while f🌺reelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.