Starfield is finally adding DLSS support in a test update next week

Starfield weapons
(Image credit: Bethesda)

澳洲幸运5开奖号码历史查询:Starfield is getting Nvidia 😼DLSS support at long last in a test update next week that'll fully lau🍌nch on Xbox and PC shortly after.

Bethesda announced the update on Twitter, explaining that it'll firs⛎t hit Steam Beta at some point next week before it gets a proper release. The update will include "Nvidia DLSS support with frame generation, display and HDR controls for supported systems, and other optimizations and improvements."

in the community since launch, to the point where 澳洲幸运5开奖号码历史查询:Starfield DLSS mods became a pretty popular choice for PC players, so it's good to see Bethesda is finally add♊ing official support.

As for AMD's equivalent performance-boosting tech, which it calls FSR3, Bethesda is working on support for that too and says it'll be added to Starfield "in a future update.𝓡"

The conversation around DLSS support in Starfield started back in June when Bethesda announced 澳洲幸运5开奖号码历史查询:AMD would be the game's "excl💮usive PC part🌌ner," which a bunch of people mistakenly took to mean Nvidia's DLSS tech would never be added. AMD soon after said it wouldn't block DLSS suppo🐼rt, although it will have taken a good deal of time to make it officially ava൲ilable.

DLSS, which stands for Deep Learning Super Sampling, is Nvidia's proprietary image rendering tech. In the most basic sense, it lowers resolution in certain areas to boost fr𝔉amerates and then uses AI magic called deep learning to upscale those frames and make them look like the original resolution. The result, ideally, is better framerates without as much of a compr🔴omise in visual quality.

In other news from the Settled Systems, a Starfield modder recently turned leftover space station outpost code into a fully functioning feature and sparked hopes for DLC.

After earning a꧃n English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my ⛎big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.