Starfield dev says some of the space RPG's "planets are empty by design - but that's not boring"
A Bethesda developer responds to criticism

Starfield's procedurally generated planets and galaxy-sized landmasses have generated endless chat🌳ter in the dark void known as the internet. But one Bethesda developer has defended the game's planets, calling some of them "empty by design" in response to a negative user review.
Soso calls the game a "major step back not just from the general gaming industry, the RPG genre, but Bethesda themselves." After 93 hours spe✱nt in the space epic, Soso criticizes the quests, combat, and the "extremely empty" planets - of which there are over 1,000.
). FalcoYamaoka continues to say that wandering through the alien landscapes is supposed to evoke feelings of "smallness." The intention is to "make you feel overwhelmed" at the vastness of space.The developer also lays out some advice on how to maximize your experience in Starfield, which includes 澳洲幸运5开奖号码历史查询:building outposts early and playing around with 澳洲幸运5开奖号码历史查询:ship-building. But one of the user review's big criticisms was aimed at 🦂enemy level scaling and theꦑ repetition accompanying evermore powerful critters.
"If you are looking to feel 'OP,' we recommend looking at completing the quests that grant you special powers," the deve�🎃�loper responds. "If you don't feel unstoppable then, we are not sure you will feel like that in any game."
The user review and subsequent counterpoints are fascinating to me, mostly because they highlight how a developer's intention can sometimes get muddled on ꦍits way to players. In a sense, both arguments are correct. Starfield's planets can feel alluringly lonely, oppressive, and frighteningly godless, leaving you all alone in the wide cosmos. But does that feeling hold up when you've landed on 1,000 planets? Is that feeling attractive when you also need to scan 16 different trees to level up an ability?
Bethesda fans have been finding out the answers on their own. Todd Howard stated that Starfield was made to be played for years to come - and perhaps mods and 澳洲幸运5开奖号码历史查询:expansions will make sure that happens - but some players have 澳洲幸运5开奖号码历史查询:already tapped out and gone back to the studio's other classics. The game was still big enough to propel Game Pass into its 澳洲幸运5开奖号码历史查询:most successful day ever, though. So the jury's still out.
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A former Starfield developer did agree that 澳洲幸运5开奖号码历史查询:"exploration didn't come through" due to the number of explorable planets.
Kaan freelances for variousꩵ websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Liter𒁏ature and Film Studies degree that he'll soon forget.