Starfield accidentally ignites another dev discussion about how games lie to players: "Gamers found out about the rain box - pack it up boys, it's over"
Everything they told us is a lie

After 澳洲幸运5开奖号码历史查询:Starfield players had the revelation that the in-game rain system is actually just a box developers place around environments to simulate an actual weather event, game devel⛄opers from a bunch of different studios aꦍre sharing other dirty little secrets they use to deceive us.
In case you missed it, an explosive Reddit post was shared the other day absolutely blowing the lid off of Starfield's phony rain façade. As you can see just below, it looks like Redditor thelastfastbender was able to play arounꦅd with Starfield's p🐻hoto mode enough to see that rain is nothing but a confined collection of raindrops falling on a localized space, as if it's all coming from the same source.
...Wait.
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In seriousness, this is actually a commo𒐪n technique developers use to make it look like it's raining everywhere without having to render the amount of rain drops it would take to *actually* cov🌳er a big area - especially where the player can't even see.
Tom Francis, lead VFX artist over at Red Hook Games, pointed out that Bethesda could've avoided this whole scandal if it had just attached the "rain box" to the POV camera i🌞nstead of the character model, which apparently would've made it it nigh-impossible for the player to step out of bounds and spot the trickery.
Ga🧸mers have discovered our secret lol.. Could have been avoided if you parented the rain to the ▨camera Bethesda pic.twitter.com/U0sTNgGQwH
The creator of Iron Lung🐟, one of the scariest indie games of 2022, is prope﷽r freaked ༺out that the masses have discovered the big, wet lie.
GAMERS FOUND OUT ABOUT TH🔯E RAIN BOXPACK IT UP BOYS, IT'S OVER //t.co/Y8oqsh22zc
Did ܫyou know that, Mario 1-1 uses the same image for both clouds and bushes? pic.twitter.com/B8WBLP7n2🎐0
Other developers have joined the conversation both to shed light on interesting tricks of the 🎀trade, or to simply laugh at us gamers for not knowing anything.,
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"Wait ꦇtill they learn all those elevator rides, shimmying against walls, etc are just glorified loading screens lmao," .
Indie devel🌸oper that "enemies are often deliberately worse shots when the player has their back to them," adding, "It changed how I thought about games. Your goal isn't to simulate a world, it's to create an experience."
"Every time an AAA-game comes out Gamers™ hav♈e a meltdown about it not being a perfect simulation of reality but the truth is that one of the best things about games is how they're made of nothing but weird ass tricks," .
"They know now...the magic has been exposed. It's like if Disney World removed the wa📖lls and exposed the outside🧔 world to the park," said QA analyst .
Undertow Games solo developer and FakeFish programmer : "Looking forward to gamers🐼 finding out about ba🤡ckface culling."
"Usually only the sides of an object that are facing the camera are rendered, so in a sense the 'other side' of any object becomes invisible when you're not looking at it🍸," .
A lot of this probably won🏅't be a surprise to anyone who's dabbled in game design, but it's nonetheless fascinating when a group of professionals comes together to offer th🀅eir own unique insights and peaks behind the curtain.
I know I'll be fine just so long as you don't tell me 澳洲幸运5开奖号码历史查询:video game loading bars are fake.
After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the sid𝔍e. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid t🌌o finish.