Star Wars Republic Commando review

Xbox World discovers another excellent Star Wars game to complement the recent discovery of porcine aviators

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. 澳洲幸运5开奖号码历史查询:Find ouꦛt more a꧙bout our reviews policy.

We'll be honest; Repꦿublic Commando has always been a bit of an unknown quantity.

It's always threatened to show a grittier, greyer side to the black-and-white morality of the Star Wars universe, but given the overall quality of games se🧸t in Mr. Lucas' money-making universe (low, simply because there's so many of them and the few good ones have been swamped by a deluge of mediocrity and t🌱at) we've naturally had our suspicions about it.

Not e𒉰ntirely a fair way to ♔approach the game, frankly, but having been stung by so many sub-par Star Wars games in the past it seems only natural.

So imagine our surprise when♋ this turned out to be the second decent Star Wars game in as many months (the other, of course, being the problematic but still extremely marvellous Knights Of The Old Republic II). Eyebrows were raised high. Disbelief was writ impressively large over furrowed foreheads.

In short, we weren't expecting this at all.൲ Of course, this isn't 'proper' Star Wars, being prequel-based, but it does at least have the good sense to let you play as a clone trooper, fashioned from the genetic stock of a certain Mr. Jango Fett. And not just any clone trooper, either, but a n🎃ail-hard, black-ops, behind-enemy-lines commando.

One of Republic Commando's greatest triumphs is tha🌞t it actually manages to make you feel like what you're supposed to be - a bad-ass. Partly it's to do with your squad (more of ♊which in a moment) and partly it's because this jettisons a lot of the routine Star Wars tics you might feasibly expect. All in all, a good thing.

It's a long way from flawless, mind you, settling for simply throwing round after round of tough robots💟 and monsters at you rather than offering subtler alternatives, but this is often hugely entertaining stuff that offers a trigger-finger-spasming alternative to KOTOR II's rather more considered, but undeniably slower, roleplaying.

But back to your squad, which is the key to Repub🧸lic Commando's appeal. You're in charge of a team of three clones, and you're able to order✤ them around in two different ways.

Firstly, by holding down a you can bring 𝓰up a menu of four different commands, ꦦall bound to the D-pad. Secondly, there are various context-specific points in any given area that you can send your team-mates to interact with, all relating to their various skills. Fixer is a hacker; Sev a sniper; and Scorch a demolitions expert.

So if you need to slice into a computer console you can either do it yourself or direct Fixer to do it while you give him covering fire; likewise, if a꧂ blast door needs blowing down, you can either attach the demo charge yourself (an act that takes valauble and often precious seconds) or get Scorch to play with his beloved explosives.

And any time that there's a bit of cover, Sev can get behind it and provide a bitꩲ of ass-sa❀ving sniper action.

At first all of this seems like a bit of a gimmick, the squad's skills in particular seeming to be a case of simply finding what needs to be done and getting you⛄r troops to do it.

Likewise, in the early stages of the game the more abstract D-pad commands (Secure Area, Search and Destroy, Form Up and Cancel Manoe𒀰uvre) don't seem to have much of a tangible effect, making the whole squ🤪ad idea a wasted opportunity.

Things get better as you progress, though, with later missions offering more varied choices of what to do and lending proper꧟ context to command choices.

In the heat of combat, for example, you'll find that getting your team to form up and fall back will save them from incapacitation, while ask🤡ing them to Search and Destroy can provide concerted and concentrated firepower on tough enemies.

It's a system that works and that eventually proves to be more than just the fluff we were expecting, and it's usefulness is furthﷺer buttressed by your ability to heal fallen teammates, and consequently their ability to heal you.

More info

GenreShooter
DescriptionGet up-close and personal in this Star Wars shooter. How close? Close enough to be splattered with bug slime, alien guts and droid parts.
Platform"Xbox","PC"
US censor rating"Teen","Teen"
UK censor rating"",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More