Star Wars: Lethal Alliance review

"Adventure" is a very strong word for the latest somnambulent cruise through the usual Star Wars locations

GamesRadar+ Verdict

Pros

  • +

    Neat

  • +

    you're a Twi'lek

  • +

    Control's fine

  • +

    overall

  • +

    The graphics are okay

Cons

  • -

    Easy as gutting a tauntaun

  • -

    Not as innovative as it thinks

  • -

    It's full price!

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You've played as Jedi knights. You've played as droids. And now, you're gonna play as a Twi'lek. Yep, a smokin' member of Jabba's favorite race of slavegirls takes center stage in Star Wars: Lethal Alliance, the latest adventure in the now very extended Star Wars universe.

Lethal Alliance takes place shortly before Episode IV: A New Hope, and follows the trava💛ils of one Rianna Saren, a Twi'lek mercenary whose considerable talents are retained by a fledgling Rebel Alliance. With the help of a versatile combat droid named Zeeo, she'll take on increasingly dangerous missions until she receives her final task: obtaining the plans for the original Death Star. It's a decent premise that's not terribly interesting in the telling.

Lethal Alliance is a third-person shooter that really wants to be more innovative than it is. The big concept is that Rianna and Zeeo are partners and can combine their talents d🐟uring battle. In practice, their combined powers aren't actually very special. For example, Zeeo can act as a reflective shield. Just because Rianna's shield has a proper name doesn't make using it particularly interesting. The same goes for their other maneuve♐rs, such as a bullet-time dodge and a knockdown stun attack. This is renaming, not innovation.