Star Wars: Battlefront 3 mismanaged by developers, ex-LucasArts employee says

Star Wars: Battlefront 3 recently stumbled out of the morgue and into the spotlight when Free Radical Design c▨o-founder 🤡Steve Ellis claimed the game was .

The next in the Battlefield-e📖sque series created by now-defunct Pandemic Studios was unceremoniously canned by LucasArts for financial reasons, Ellis said. But a former LucasArts employee told that is a load of bantha fodder.

"This 99 percent complete stuff is just bullsh*t," the employee told GameSpot on the c♕ondition of anonymity. "A generous estimate would꧋ be 75 percent of a mediocre game."

The employee said he worked at LucasArts while the series was being developed by Pandemic and then Free Radical. While many developers miss a deadline here or there, Free Radical missed milestone after milestone, he said. The studio seemed to be having trouble developing the tepidly received Haze and Battlefront 3 simultaneously in 2007.

"At this point, I felt that Free Radical was akin to a Ponzi scheme where time and budget from the next game was being used to fi🍌nish the previous, late, title," he said.

After Haze's disappoin♛ting launch, development continued to miss milestones and prototypes didn't i൲mpress LucasArts, the employee said. Eventually, the belabored project was taken out back and shot.

"The failure of Battlefront 3 was tragic for everyone involved, not least the fans," he said. "There's a lot of blame to go around and many different perspectives. I won't, though, let Steve Ellis whitewash the part that he and Free Radical played. I'd suggest that everyone 🗹keep this as something tragic to muse over with a beer rather than throwing stones in public."

UPDATE: Ellis has to the source's comments.

I got a BA in journalism from Central Michigan University 🤡- though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously🎃 been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.