STALKER Clear Sky beginners guides

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1.10 mines: home of the poltergeists

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when i arrived at the mine everyo𒉰ne (except the poltergeists) was de🔜ad.

The red forest underground contains a shedloa🎀d of loot. There are ac96/2

rifles everywhere. Also several artifacts including the compass. It's wo💝rth

5000⭕0ru but you can't sell it ( part of the main quest). I walked straight

inside,♑ turned right, and there was the🦋 compass artifact jumping around on a

table. Didn't even need to use a detector.

>𝄹 the poltergeists here are a pair of mischievous spirits that throw stuff

around. You get hit with a crate or a ⛎gun it'🀅ll take two/three bandages to

heal! Thanks to ricoblack for putting me on the right tr𝐆ack here. Climb dꦑown

the ladder then bꦫack to the top. This will 𒀰trigger the two ghosts. Use one

of the ac96/2s to shoot them from above. I ไused ten save point♔s, 10 medikits

and♔ 3𝔍0 bandages before i killed them. Collect the stash over head, then go

down෴ the ladder for an artifact. There's a passage back to the main tunnel.

> when you finish the mine and have all the red forest stᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤𝓡ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚashes, follow the

main mission again: '꧂talk to the freedom outp💦ost commander. ' you now have

a short excursion to the military warehou🌳se map. The outpost commander tells

you that the army has lost control.

> see ♔the mercenaries in the village. They have 'misplaced' a sq🐼uad of

stalkers during 🐻the last emission when they beca♒me trapped in a

sp𝔍ace anomalyཧ'loop'. First kill some bloodsuckers, then climb a tower to

receive a radio transmission giving the mercs'♏ co-ordinates. When you climb

down from the tower, leap onto the lowest ledge and clean up the pseudo൩-dogs

waiting to ambush you.

> talk to forester. He requires the compass artifa♏ct to lead the mercs out

of🌊 the space anomaly bubble - loop thingy. If you ha𒆙ven't already done so,

fetch the compass from the miꦗne. Restart the conversation with forester to

complete the objective.

Your bonus is a vintar with upgrades:

magazine +5

flatness +50%

accuracy +50%

recoil -50%

weight -10%

not bad! =)

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1.11 army warehouse

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aka military warehouse.

> talk to the mercs in the little village agai🎶n. We need to get a radio

transmission to the trapped squad with the 𒊎co-ordinates for🐭ester found using

the compass artifact.

> see kostyan. Freedom will help you reach the radio transm🍎itter in the

centre of the military base. Cl💃ear out the military with the vintar and

climb the tower to send the transmission. Pick up a tunder s1꧒4. Near the

tank at the entrance is a stash with an rpg-7🌺u, whi𒉰ch fires og-7v grenades.

> easy mission, fight 🥃o𒉰ff dogs at the sports arena.

> after thᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe co🐻-ords are sent and the guys rescued, go back via red forest

to the limansk bridge.

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1.12 limansk: war on the city streets

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this map reminds me ofꦜ mohaa, but here the snipers are not static, they will

hide/circle/advance etc.

Note: once you enter limansk, you are unable t🥂o return. You are unable to

collect rewards in previous areas, tr🐭ade, replenish ammo, upgrade, repair,

...꧃ Nothinꩵg. This is a serious shortcoming in the game structure, probably

due to the devs running up against𒊎 a publ♚isher deadline.

Note: the way ahead through li𒈔mans🍎k is totally linear.

> protect the clear sky stalkers l꧃owering the bridge with the mechanism on

the other side of the river. Just a case of shඣooting more bandits, plus a

couple of snipers who appear on top of the hill.

You'll find the ꦇsa "avalanche" on the dead bandits. Clear sky and lebede💙v

make a reappearance.

V🍌arious interesting bugs have occurred here, including the bridge only

partially closing, and dozens of mercs guys crea๊tingꦇ a traffic jam on the

bridge. With 1.5.05 patch, no such excitement.

> talk t✅o lebedev: "scout the road through limansk to ensure safe passage of

the main cs squad. A war has broken out on the city streets, so proceed 🧔with

caution. ".

If you are quick, you can save some bandits from execution by🎃 cs. Hand them

a m൲edikit and they will warn you of a boo🌳by-trapped car ahead. Now i've

warned you, save yo⛦ur medikit and just hug the right wall to avoid the

tripwire.

> clear the city ♚of ground troops and rooftop snipers.

> cs ask you to take out a machine gunn🔯er ahead.ཧ Duck in a doorway on the

left and clear the building. You will get ꦇsome assistance from cs, e♕ven if

you are playing non-ali🉐gned to any factions. This is where you find some

nice weaponry: th🌊ere's an rp-74 light machine gun (7.62pp ammo) and a

bulldog 6 (vog-25) revolving grenade lau🐬ncher up near the machine gunner

on the balcony.

As you continue to clear the streets you will pick up 🌺weapons from various

dead factions, including monolith:

rp-74 light m/c gun

bulldog 6 grenade launcher

sg1 5k assault rifle (nato 5.56x45)

black kite revolver (.45)

svdm2 (7.62 &h14 ammo)

plenty of ammo for vintar and ft200m.

The ac96 has served well so far, and the svdm𝔍2 is 🦹very nice for picking off

the bandits from a safe distance. The bullet doe🐭sn't drop as it ꧅does with

the vintar!

> meet up with cs commander. The road ahಞeadౠ is blocked with anomalies,

but there's a gate on the right🐷. Go through tౠo the house.

> talk to the cs commander. Take💙 out the defenders on the bridge over the

canal♛ and in the house ahead. If your suit has a bit ༒of wear and tear, see

vadik phantom (c⛄s) for upgrades and repairs. I found him on the upper level

of the 💦house. Downstairs on the right is the back d꧒oor leading the way to

the canal and bridge.

> scout the road through limansk.

There are space bubble anomalies right acros⛄s the road, but it's easy to

wind your way around and under them, and climb through the bu𒀰s. Stand by the

giraffe🥀 in the childre🍨n's playground to receive the next objective.

> find a way through the construction site.

There are a lot of crates here w🎉ith nothing inside, and a lot of buildings

with locked doors. =( therꦛe's the occasional bit of loot, eg. Medikits

behind the three tin sheds�ꦚ� here. From the giraffe, head upstairs to the

construction site.

The ai at the front are fairly aggressive, but🔜 easy to outflank. Ai on

higher floors are fairly dumb and don't even turn to attack. There🧸's some

medical suppli🃏e🌞s on the top floor. You can see the sniper in the tower to

t🎶he north, and scope out the whole area. Go down to the floor with the fire

and scramble down to ground le🐈vel at the b𓂃ack (north). Duck through the

hole under the back gate by the two cs stalkers.

> take down the sniper in the tower💙 and generally help 🎶out the cs guys.

> report to the commಞander. Ahead is an elಌectrified fence blocking the way.

> get inside the꧟ big institute building down the road on the right. This is

all linear. Work your way through the buildings and🐻 switch off the

generator. There's a bit of ♐a puzzle here. Climb a ladder inside the first

buildin𒅌g and work your way across rooftops and pipꦑes to the next building.

This completes lebedev's task to scout the way through limansk: "go🎶od job.

The main cs s🏅quad can now move through limansk. The advance squad is to

find the e๊ntrance to the pripyat underground at the old hospital🌠 entrance on

the edge of limansk. "

> find a way to chernobyl 𝓡nuclear power plant (npp).

> go to the hospital.

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1.14 hospital

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the hospital is a new section not found on soc. Cs are at the entra💧nce and

only you can help them🔥. They need you to outflank and take out a 💃sniper who

is cov🥀ering a machine gunner. Once you get the sniper, c🦋over cs as they

advance.🐼 Vasgo lamer (cs sapper) blows a tin barricade and silences the

m/c gun with a grenade. He has also opened the pﷺassage to the next section

of the hospital. Vasgo lam꧅er (cs) i💝s standing by the exit and he can

repair/upgrade your gear.

> take down the military chopper. There is a red "health" bar at top-right o♉f

screen. 'lean' from꧂ behind cover you can take it down with a couple of clips

from any rifle (novice level). Drop through a 𝓰hole in the floor to enter the

chernobyl nuclear power plant (npp).

Major spoiler: all those roubles, artifacts, guns, ammo,🃏 etc that you✱ have

collected throughout the game are now useless.

You only have a few minutes gameplay left! =(

comments on꧃ inventory: playing on novice level, the final battl𝐆e at the npp

is fairly easy. I was carrying 12💃5kg of crap most of which was unnecessary.

I had the♒ sunrise suit duty gave me (free). Upgraded

it to 5 artif⭕act pockets and carried a bubble (rad -6), wrenched (rad -4),

two gravis (+20kg) and a night star (+10kg). ꦜI played most of the game with

the trs301, then the🍎 ac96/2. My favourite rifle was the svdm2. At the end i

was holding a whole bunch dead weight: anti-rads, bandages, 🏅med𝓰ipaks, grenades,

ammo, artifacts, scopes, silencers, flashdrive🍌s and pdas. So 𝄹that's the

beginners gu🧔ide finished. =)) i guess all that stuff is more necesℱsary when i

try a higher difficulty level.

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1.15 chernobyl npp

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there's a cut scene while lebedev exp♏lains what is happening. With your help,

clear sky𝓰 have pursued strelok to the heart of the zone (npp). When you rega🃏in

control you have the gauss (electro🍷-magnet෴ic) rifle and the ft200m. This could

send you over you꧒r weight limit! There's a battle at ground level between cs

and monolith soldiers. Cs are all ♑neutral (yellow). No one will talk to you or

offer repairs, and the mon🌳olith enemy here are indestructible, but there are

few 🍰bodies to mug if necessary. Just stay on the top level!

You have trailed strelok all t🍌he way to the npp, managiꦍng to bypass the

brain scorcher by trꦏavelling via lemansk. Nꦜow you must incapacitate his

psy-protrec🔜tion. Thꩵe psy-field intensity at the station is off the scale, but

strelok is protected from psy-emissions by the prototype suit. I𓆉ncapacitating

it will stop strelok. Only an electro-magne🐲tic weapon can harm the prototype🥀's

electronics.

So after a month of shooting and looting, you hav♔e about five minutes 🐈to go.

If you have 300 000ru and thousands of rounds of ammo, i'♌m sorry.

> climb onto pipeline and intercept strelok.

> incapacitat🍨e ♌strelok's suit with the gauss rifle.

> find the teཧleport that leads to the heat pipeline.

> track strelok on your ♉mini-map and try to shoot him before he escapes. If he

gets away, advance to each teleport and c⛄hase him. Kill the monolith soldiers

that spawn after each teleport.

You eventually reach a larg♈e teleport. ꧙As you approach it, a cutscene whisks

you up ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚclose. You may even spot strelok creeping in behind it. Just shoot at

the teleport until 🎶the red "health"ไ bar at top right of the screen reduces to

zero. There's ꦗanother cutscene, a panorama of the npp, and ✃you see a room

full of dead/dying guys. Strelok lies there 😼twitchin♐g, and the camera zooms

to the s. T. A. L. K. E. 🅰R. Tattoo on his arm. That's it. Finito! The creditsꦯ roll.

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end of part 1: walkthrough.

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part 2: general guide

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contents

2.01 controls

2.02 system requirements

2.03 tweaks

2.04 display

2.05 the patch

2.06 tactics

2.07 bugs and other complaints

2.08 day/night cycle

2.09 npc missions, buyi▨ng info, trading, upgrading

2.10 health

2.11 saving games

2.12 detectors (artifacts)

2.13 artifacts

2.14 suits

2.15 weapons

2.16 mutants

2.17 faction system

2.01 controls

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there's the usual fps ke🌱yboard controls. Learn to 🌠use wasd by touch

so you🍎 can move around while you wait for the shotgun to reload, etc.

An important combination is w + x + space for a long-running✨-jump.

F use, interact, talk, search

p pause to scratch or make coffee.

F5 quick save

f9 quick load

p pda map, missions, log etc.

I inventory

o detector for artifacts

1 knife

2 pistol

3 rifle, shotgun

4 grenade

5 binoculars

6 bolt to show anomalies

l flashlight

x sprint

spc jump

l ctrl crouch

l ctrl + l shft prone

esc main menu

f12 screenshot

q/e lean l/r

y change ammo

v grenade launcher

l mouse fire

r mouse iron sights

r moಌuse select un👍load/drop weapon in inventory screen.

N night vision

] quick bandage

[ quick medikit

shft + f drag (body)

2.02 system requirements

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recommended:

xp/vista

intel core2 duo e6400 / athlon 64 x2 4200+

1.5 gb ram. 3.5gb is better.

8800gt / hd 2900xt video card

installa💫tion is easier if you disable your firewall temporarily,

or hit alt+tab to exit any locked-up screen.

2.03 tweaks

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koroush ghazi cs tweakguide at http: //www. Tweakguides. Com/clearsky🌸_1. Html

dx 10 dynaꦓmic lighting is only available with vi🤪sta.

Turn grass density right down, makes it 𒈔easier to se♈e things on the ground.

Adjust screen r✱esolution, object/texture detail etc for a smooth frame rate.

1440 x 900 seems reasonable.

You can reduce the options a fair amount. It will still look great, 💞and may

reduce ctd frequency..

Leave npc flashlights on so you can fin💎d them in the dark.

2.04 display

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mini map in the top left corner has a blue arrow pointing north, red s🧸outh.

Grey arrow points to current task loc🎃ation/secondary obje﷽ctive.

Yellow arrow points to primary objective.

Friendly npcs are green.

Neutral npcs are yellow.

Hostile npcs are red.

In the bottom ⛎right corner are health and armour bars,

keep an eye on the red health ba🧸r in case you are bleeding to death or

have radiation sickness.

Ammo type and quantity, and the gei⛄ger counter. Anꦫd pictograms for psy,

chemical, heat and radiation exposure.

2.05 the patch:

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problems with early patches are history now, and i have del🌞eted that

🐓information. This guide was made using the 1.5.05 version. This patch allows

th🏅e game to play correctly, though minor๊ bugs still exist. Objects such as

wea♕pons, ammo, artifacts, health items and npcs may be missi𒀰ng, in different

locations or in dꦬifferent qꦺuantities according to which patch you are using.

People also have diꦍfferent experiences according to their system specs.

Patches are not cumulative. Just insta𒈔ll 1.5.05. (variations for steam and

retail cd).

The 1.5.06 patch is out (30oct2008). It is cumu⛎lative. Save games from

1.♛5.05 still work. The bug with the locked door at yantar ♉scientist bunker

is sti💜ll there for some people. =( this was an "unofficial" patch.

The 1.5.07 patch is compatible with earlier save gamౠes𒈔, but you are well

advised to start♓ over from the beginning. Anomalies remain in constant

locations but but the artifacts they containꦗ are different. The veles

detector in nw corner of swamp is still available with this pa🤪tch. A cs-1

suit🀅 also becomes available in swamp with this 🍬patch. (thnx peetz).

2.06 tactics

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> if you missed any dialogue, all conversations are in yo❀ur pda

message log.

> seek cover, use crouch, low crouch befo�🐈�re attacking. This is not

your typical run-and-gun fps.

> 🐟stand on a rock or crate to shoot attacking dogs, boars etc.

> talk to everyone.

> search/explore everything. 𒆙Smash crates with the knife.

> select a cache in each area tꦇo stash your l♓oot, medicine,

and remember/record its location.

> tꦅrade frequently and keep your inventory small. Low weight allows

you to outsprint (hold x) boars, to run-and-gun, seek shelter fro🌼m

emissions, beat the m/c gunner, etc.

-before trading a gun, go to inventory and unloa🌄d it first.

> accept multiple tasks, then complete them one by 𒊎one, to save

a lot of travelling back and forth.

-repair/upgrade weapons and armo﷽ur at every opportunity.

> there is more t𒉰ime to com🌳plete missions than in s-of-c.

You will miss out on a bunch ♔of missions, don't stress over it.

Failed tasks are recorded in your pda🧔 but cancel⭕led tasks don't give

a penalty. Tasks are only cancelled when all attackers are 🌸dead.

If you miss seeing a mis✃sion, it will be written in your pda log.

> pay for information about stas🐼hes, it's worth it to find those hard to

get weapon upgrades.

> always make headshots. We🐽apons aren't particularly powerfꩵul unless you

make headshots.

> 🦩no animal parts in this game, don't bother searching for 𒀰tails lol.

> bloodsuckers ar꧟e different to cos. They are invincible while invisible.

Say that ten times! Shoot them in the fac🦋e when they become𝓰 visible,

and then bandage yourself.

&g😼t; items you place in stashes may disappear, th🦄ough they seem more permanent

thꦅan 🥂in shoc. Upgrades can disappear. I put my guitar in a box near the

mutant zoo🐭 and later it disappeareℱd. I also dropped a bunch of shotguns in

the m🍬iddle of the road at garbage an𒆙d they stayed there for the whole game.

I drꦡopped another bunch of stuff on the floor in the agroprom loner base

and it was 😼pinched after 🥂just one mission! Metal boxes that constantly

spawn more health items and ammo seem to be 🎐the most dangerous for storing

your loot, avoid using them. And remember🌊 it's no good hauling a ton of

ammo and roubles to the end, they aren't needed.

> removing your own loot fr🍸om a stash may be considered 'stealing' by

nearby npcs, who might become hostile. Check thi💧s with a quicksavꩵe before

stowing loot in a ꧋box or stash. Might be a function of faction relations.

(thnx speedcanhurt)

> escaping emissions-run toward꧒s the marker on the map for shelter.

> r💫epe♚atedly mouse click to move bulk items quickly around trading screen

and transferring items to stashes/boxes.

> use drag (shift + f) to place bodies in❀♋ a pile once you have mugged them

so you won't have to ke✅ep checking them over and over.

> you see a dude waving to you, he's♐ either a guide, or he has a m♈ission

or informat꧂ion for you. Anyone waves, you s🦂hould talk to him.

2.07 bugs and other complaints

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bugs reported so far include:

> ai hung up in the environment.

> poor optimisation. Frame rates vary wildly according to༒ where you ar♛e.

> broken mission scripts.

> corrupted save games.

> if you ꦺare playing window🦩ed and using alt + tab to enter/exit the game, you

might have problems.

> pirate versions seem to be seriously bugged.

> faction system is flawed.

> limansk and 𝓡beyond are linear, with no traders and no return to earlier

levels.

☂> unless you have been notified of a stash, it will b꧃e empty.

Update: patch 1.5.05 has fixed most of these. Save game works 🐷100%.

No more c♕tds, b🦩ut occasional reboot after playing a few hours, so

don't forget to save frequently.

The wild territories and pripyat are gone! So is the enc🍌yclpedia.

Night time is so dark and ꦆthe flashlight is so weak.

No women in the zone! No female stalkꦆers or scientists, nꩲot even any bandit

whores!.

Prettier but not ♌as creepy, the horror/survival feဣel is not as strong.

No encyclopaedia.

Messages disappear off the screen too fas🧸t! Grrrr!

2.08 day/night cycle

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> 1 minute real time = 10 minutes game time.

> sleeping bag mod has serious side effects, you are better 💫to upgrade

night vision and learn to love the dark.

> you can check the ti🍬me-of-day in your pda mission log.

𓄧Advantages of night, headshots on enemies are easier, just aim for

the𝓡ir lamps. Night cover is also good for stealth,

like sneaking past m/c gunners!

> press n for night vision. Upgrade night visioꦐn on your suit as suit

as soon as possible, because night time is piꦿtch black!

It's kinda cool/creepy tryi💯ng to do stuff at night. Getting jumped by

a snork or rushed by a pack of dogs is ಞpretty epic feeling. When the

dogs come you see a reꦰd dot approachingജ super fast but can't see what

it is ꦗuntil all six of𝓰 them are right on top of you. Blind dogs

can leap a🌞ttack like the pseudo dogs now wooo! (t0m)

> turning on sun rays in vide🐬o options gi🦂ves some amazing sunrise effects!

> second generation night vision (blue) upgrade available ꦆon some suits.

2.09 npc missions/trading/information/upgrades

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guides: blue circle with a dot on the main map. Take y❀ou anywhere🌃 for

fr🔯ee at the start. Then they charge on a distance basis.

Technicians: upgrade and repair weapons, armour. Give missi🌌ons. Later

in thജe game it helps if you ar✨e in their faction, as all technicians

are not able to upgrade all weapons/suits.

Traders:✨ buy and sell weapons and💫 ammo. Hand out rewards for completed

tasks. They give the best prices for reselling.

Different𒁃 tra꧒ders charge/pay different amounts so shop around

for that special rifle or suit.

Barkeepers: give rewards. Sell sꦯtash info. Trade food/drink/vodka.

General npcs give free info.

Pa꧟y for stash locations to get good weapons and flash dr♈ives with

weapon upgrade specs.

2.10 health

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you will lose health for a variety of reasons:

if you are too tired to walk/jump/s൩print, eat or drink.

If you are bleeding, press ']' for bandages.

If health is low, press'[' for a medikit.

If you have radiation sickness, go to inventory and take antꦰi-rad drugs

or drink vodka.

Select artifacts that reduce radiation/chemi🌠cal/electrical/burn damage.

2.11 save games

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due to𒀰 various bugs, ctd, reboots, broken scripts, you need to organise your

sꦗave games (sgs). Then you can restart at an earlie✃r save when necessary.

And it will be necessary.

I sugge🎶st numbering your sgs and naming them with the level and the event.

By the time i started red forest i h🐬ad over two hundred saves already.

Many were corrupt, sometimes a whole block♍ of five or six w✱ere corrupt.

(i didn't use quick save/load at all. )

so name them something like this:

"015 swamp veles detector"

or

"175 yantar find lefty"

while 1.5.04 save game꧒s will load into 1.5.05, you are asking for trouble.

Start 1.5.05 over from the start and delete༺ old sgs.

Save games reload without problem in 1.5.05.

Save games from 1.5.04 on🐈wards are compatible with 1.5.07.

I never used quick save/load. It could be risky to reload from 🌊a quick save

point ... I wasn't willing to risk it.

2.12 artifact detectors

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> echo is the starter version.

> bear is a bit better, but won't detect higher level 𒁏artifacts.

> veles is the best detector in the game꧅, so don't waste time wไith the

others. 💧Find it at top left of swamp. Go north under the broken rail bridge,

turn right before the power lines to find a tunnel beneatꦿh a railway

car. It is under the mattress and ꦑmay not be visible. When you are in

position against the wa🎀ll and facing the mattress, the icon will appear

in the middle of the screen.

2.13 artifacts

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you can fin✅d heaps of these and sell them. You can equip them inౠ the pockets

of your suit for various benefits. The upgraded "sജun𒅌rise" suit for example,

has five pockets/holds five artifacts.

The seva suit has the best anomaly prot📖ection, but it is usually possible to

get artifacts with a minimum of prote𓂃ction. You can avoid damage by finding

a path into the atrifact. Track them as theyꦕ move around with the veles, and

notice if they move in a particular path. Electrical anomal🔴ies can be

discharged with a bolt. (frag_maniac)

the jellyfish is very useful 🎃early on because it reduces radiation damage

without the need for vodka/anti-rads.

Rock formations that look like four pieces of an arch have good artifact🌠♑s.

The one behind yantar has an "e🅷ye" worth 20,000 ru.

Anomalies may have different ar❀tifacꩵts for different ppl. I've heard reports

that they will also respawn after ꧟a period of time.

Link to russian siteღ with maps of artifact locations:

http:⛄ //translate. Google. Com/translate? U=http%3a%2f%2fdomkrat. Nm. Ru%2fclear

_sky_faq. 𝓡꧑Htm&hl=en&ie=utf-8&sl=ru&tl=en

complete map link (thnx zealot_warrior):

h𒈔ttp: //www. Webalice. It/🎀requena/game/stalkercs/stalkercs_map_zone. Htm

artifact value attributes g=good b=bad

battery 6000ru radiation +2b endurance +2g

bubble 12000ru radiation -6g

compass 50000ru endurance +6g note: main quest item, 🧸do not sell.

Eye 12000ru radiation +2b bleeding +40g

flash radiation +1b electrical +3g

gravi 12000ru radiation +3b max weight +20kg g

jellyfish 4000ru radiation -2g

kolobok 12000ru radiation +2b health +4g

mama's beads 6000ru radiation +2b bleeding +20g

meatchunk 4000ru radiation +1b chemical +3g

moonlight 6000ru radiation +2b telepathy +3g

nightstar 6000ru radiation +2b max weight +10kg g

shell 12000ru radiation +3b endurance +4g

stone flower 3000ru radiation +1b telepathy +1g

soul 6000ru radiation +2b health +2g

wrenched 8000ru radiation -4g

more later.......

2.14 suits

***********************************

> warning re night vision: if you upgrade to a mask, you cannꦉot𝕴 enable night

vision goggles as well.

> peetz:

"you can't upgrade a🌞ll the radiation/🀅psi protection "legs" of the options

without disabling some of the "heavy armour" legs of t𝔍he optio♛ns. ) you

really have to read and try to understan🌱d each upgrade, bec🔥ause you can't

"uninstall" it, if you made a mistake.

With an upgraded seva (which i reღꦯcommend you upgrade along the

chemical/telepathy/radiation path, rather than the bulletproof ꦍpath), you

can add a coup💛le of appropriate artifacts and pretty much walk through

anything withoꦍut damage. I'm using a bulat as a "𝓀bulletproof-type" suit,

so i juꦓst switch be🍎tween them, depending on what i am doing. "

> cs-3 suit (clear sky𒁏) is a reward from the swamp trader. The loners will

upgrade it.

> sunrise suit is a reward for helping dut🐼y at the lake in agroprom. Dut🌺y

technician will upgrade it. Plenty of pockets ꧑(5).

> seva suit c🔯an be bought from dr sakharov in yantar sci෴entist bunker.

> "for artifact hunting, fully upg🍨raded anti-anomalous seva suit 🦩with

2x bubble and 3x goldfish.

For firefights, fully upgraded a♋nti-bullet freedom exo, with 1x bubble a🔥nd

2x goldfish in the𝓰 exo to carry all my gear. " thnx crashbang25.

>ꦛ second g🎃eneration (blue) night vision is better than green.

More later.......

2.15 weaponry

***********************************

note: re weapons upgrade༒s𒐪. If you upgrade to a different barrel size, you

cannot go back and uninstall it!

> don't waste your money 💃buying rifles. Spend up on upgrades/repairs.

> if a we▨apon has the cor🏅rect fittings to mount a scope, just drag the

scope onto the rifle in inventory.

> when you get upgrades insta🦄lled, sometime your scope/silencer will be

unmounted. Just click on the weapon in inventory screen ⛎and ꦐremount.

> i don't like pistols. You need to be ak74 is best assault rifle (ar) for early stages of game, u🎉ntil some✤thing

better comes along..

> il86 has a nice sco♍pe. Dual purpose sniper/assault rifle. As described,

it jams frequently. Believe i🌞t! Even when fully upgraded!

> pick up a scoped trs301 in the dark forest. It uses sa♛me cartridge as

the il86. Suffers wear/unreliab💧ility. Best ar for this 🐈stage of the game.

> the chaser 13🎶 shotgun is found 🐎early on in the swamp. Good for dogs,

m𓄧utants, or bandits at close quarters. Unless you hit a bandit in the face

though, he won't go down. There💖 is a better shotgun later on.

> there is a vintar ♎sniper rifle in the swa🌞mp but it is damaged. There's not

enough ammo at the start of the game to make it worth repairing. There's ღa

100% vintar in agroprom, by which you'll hওave plenty of ammo. The duty

technician in agroprom sou𓄧th (thunderov) will upgrade it even th✤ough you are

not in the duty faction. I like the vintar. It sounds ཧgood and iꦑs

♓ballistically realistic. Good damage despite being sub-sonic. The forester

gives you💮 an upgraded vintar in red forest as a reward.

Once ammo is available, a vintar makes a dual p꧅urpose assault/sniper.

>the svdm2 is a better snipౠer rifle. Available in the army warehouse.

>the ac96/2 is the 1996 version of the ak47. There's a ♓bunch of scoped

examples in the red forest min🍌es. An excellent all-round assault rifle,

practical, reliable, upgradeable.

> sig 550 is accurate and powerful. For the late stag🤪es of the game, it's

perfect, especially for sniping.

> the g37 is better still.

> the f20ꦛ00 is a complete package ꧒- grenade launcher, scope, range

accuracy, damage and rate of fire. (speedcanhurt)

variou🤡s faction leaders have dead mutants as trophies. Forester

has a bloodsucker head mounted on his wall! All t💛he mutants are on display

in the mutant zoo at the duty base in agroprom.

> pseudo-dogs: big dogs that run in packs. The spas 12 shotgun is good, f👍ind

a rock to stand on.

> psi🗹-dogs: this dog creates phantom clones of itself. Found in yantarᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ and

red forest. Sometimes they cause no damage, j♒ust push you💃 around, and when

you shoot them they vanish. The strat🅺egy here is to locate the main dog on

the m༒ini-map (red dot). You may be able to sn🌼ipe it from a distance.

> blood suckers: mainly ꧅fou🎃nd in the red forest. They cannot be killed

whꦛile 'cloaked' (invisible). Track🌜 their eyeballs, and when they are up

close and 'uncloak' themselves to🌜 attack, slash𒈔/shoot them in the face.

2.17 faction system

***********************************

> it is ok to play through without joining a faction.𒁏 In fact for the

first play-through,🉐 this is probably a good idea. For your🌺 second play

through, t🐻ry stalkers, duty or freedom. Not bandits. They won'ཧt support

you when ꦿyou take an objective, but you can make a lot 🌌of money from

weapons by mass-k𓄧illing stalkers and duty. If that's what you like.

>ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ; the faction system has been described as "broken", but it works in part.

You can join a faction, get bonuses for joini🦋ng and completion.

> crashb✅ang25: "best thing to do is pick a faction to hate, continue killing

them a lot, grab as much gear as you can and dump it in front of a g🅺uide.

Keep do💦ing this then pick it all up, go to a friendly base and selꩵl it all. "

> it is possible to do all faction objectives on y🧜our own, you just🧜 won't

have any back-up.

> you can leave a faction, and join ಞanother faction, as long as they don't

already hate you. If 💛🧔you join freedom or duty, you will have to kill some

loners along the way but🉐 you have to ki💮ll a lot before they hate you. Just

feels wrong though, killing loners.

> faction rewards seem to be random.

> collect rewards before changing fact൲ions or they will be forfeit.

> if you wis🀅h to join the bandits, you must do so before you♛ get negative

relations with them. If you can get a ♔seva suit, the bandit technician will

fully upgrade it.

> if you join the ban💟dits, 💯all stalkers are hostile. And the bandits will

still mug you and give poor support.

> if you join freedom, duty will be hostile.... And vice veಌrsa.

> when you complete a major faction objective, new items are uওnlocked at

the traders.

> don't expect to ever completely eradicate the bandits. Th🐎ey are meant to

respawn to keep the game int💃eresting with more opportunities for b♊andit

interactionಞ with other factions✱. If a faction does overtake garbage

completely there's a chance mutants will take t🅷hem out and the bandits will

return.

***********🐻*****************************************************************

end of part2: general guide.

*****************************************************꧒***********************

******************************🐬************🍬**********************************

version history:

**********�🧸�******************************************************************

v0.1 14sep2008 -beginnings.

V0.11 17sep2008 added -map of swamp area.

-entering cordon

-trading and upgrading

v0.12 21sep2008 -exit to cordon

v0.14 30sep2008 added -patch information

-tactics section

-cordon missions

v0.3 10 oct2008 added -dark forest

-garbage

-agroprom

-yantar

-suits

-artifacts

-detectors

-weapons

v0.8 12 oct2008 added -mutants

-faction system

-red forest

-mines

-army warehouse

-limansk

v1.0 14 oct2008 -hospital

-chernobyl npp

v1.1 30 oct2008 -new patch info

-long-running-jump (controls)

-spoiler re large inventory for final stages.

****************************************🥂************************************

links:

***************************************🎀**********************ꦅ***************

www. Stalker-game. Com

www. Deepsilver. Com

http: //www. Tweakguides. Com/clearsky_1. Html

http: //www. Gamefaqs.🍷 Com/computer/doswin/home/942067. Html

****🅘***𝔉*********************************************************************

acknowledgements:

******************************************🐽*********************꧂*************

notepad2: thanks to florian ba𒊎lmer for 79 character end💫-of-line and white

space marker.

Ascii a💙rt courtesy 🐎of http: //www. Network-science. De/ascii/

thanks to- gsc gameworld for mo💃re s. T. A. L. K. ꦅE. R. Goodness.

-gamespot message boards, djkaboom, speedcanhurt, ricoblack𓆉, gta4cool,

frag_maniac, phatosealpha, crashbang25.

-alexander little for advice and encouragement.

-master stalkers peetz, trith leonharte and t0m.

**********🅘************************************************𓂃******************

copyright and permissions:

**************************************🍬**************************************

this walkthrough/guide is for:

gamefaqs

gamesradar

cheatplanet

supercheats

neoseeker

cheatsguru

gameborder

cheatcc

gamershell

chaptercheats

cheatchannel

it may be not be reproduced except for personal use𓄧. I๊t may not be placed

on any web site or oth🌊erwise distributed without permission.

*********************************************✤********************************

now i'm not a beginn🍃er any more, i think i'll try it on "mastไer" and join a

faction.

T♌hanks for💜 reading, and i hope this has helped someone.

Val

30 october 2008

*********************🐻*𝄹*******************************************************

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开💯奖号码历史查询:GamesRadar's guides and tips content. I also write reviews, previews and features, lജargely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.