STALKER Clear Sky beginners guides
copyright 2008 val's evil twin*
contact: vals_evil_twin@australiamail. Com
v 1.1 30 october 2008
contents
+-----------------------------------+
i map i
i part 1 walkthrough i
i part 2 guide i
i + i
i version history i
i links i
i acknowledgements i
i copyright and permissions i
+ ----------------------------------+
***************************🐻*************ღ************************************
map of the swamp:
******************************************************♐**********************
map link: http: //www. Borntobefreeform. Com/phpbb3/viewtopic. Php? F=18&⛄amp;t=1620
*********
*****💯***********************************************************************
***********ꦛ*********ꦉ********************************************************
part 1 beginners' guide
*****************************************𝓰*****🦩******************************
*****************🌄*************************************🥃**********************
this is:
> a b💛eginners guide played on "novi💙ce" difficulty.
> a solo campaign with no faction affiliation.
> made with the 1.5.05 patch.
> contains spoilers.
> uses no mods
note: due to 𒅌different patch ไversions, objects may appear in different
locations or quantities, or not appear at all.
************************************************************************♕****
1.00 introduction
***************************************************************𒁏*************
great game. Reminds me of w🅠hy i enjoyed sh🐼adow of chernobyl (soc) so much.
Much 🎶of the map is the same a🅰s soc with a couple of new areas.
Outline of main mission maps (linear)
> 1.01 swamp
> 1.02 cordon
> 1.03 garbage #1
> 1.04 dark forest
> 1.05 garbage #2
> 1.06 agroprom
> 1.07 agroprom underground
> 1.08 yantar
> 1.09 red forest
> 1.10 mines
> 1.11 army warehouses
> 1.12 limansk
> 1.13 hospital
> 1.14 nuclear power plant
it is not necessary to have played soc first. This is a stand alone ඣprequel.
The swamp level of the game is 𝕴a tutorial. You lear🧔n how to use the
controls, pda, map, inventory, weapons, boltsꦡ, anomaly detector, ☂to search,
c✨onverse, trไade, upgrade and repair weapons, interact with npcs and use
the guide system for travelling. You learn to stay healt♔hy🐻, cure bleeding,
and radiation sickness.𓆉 You have a huge f🦂reeroam area with a few
mutant boars, infrequent anomalies, easily skirted 💙areas of deadly radiation
and only one "emission" event.
You don't join a faction in swam𝕴p, but you do meet two factions𝓀.
Clear sky is a research♚ 🔜organisation working to understand
the zone and benefit mankind. Since the emissio✱ns from the zone have upset
nature's balance, 🐼the previously safe haven of the swamps is♐ being invaded,
by a second faction, the renegades. The ai is pr🔴et𒀰ty harmless, although
you can die very fast on stalker, veteran or master level♎s!
Play on 'novice' if you want to learn the ropes,෴ explore, collect, and🌜 plan
strategies for making money.🌊ജ Experiment with saving travel time by accepting
multiple missions. Then try it on "master".
Note: you are well ad🐽vised to read through part 2 guide section beꦗlow before
you get too far into the walkthrough, especially the 'ജpatch' section.
Let's go...
***********************************************************🌸*****************
1.01 swamp: clear sky base camp
*************************************🔯***************************************
the introduction shows scar at the railwa♍y tracks, leading a team of
scientis💧ts south from agroprom into the s💞wamp. The scientists are just
saying the next emission is reliablyꦛ predicted for two months time.
But, of cou🥃rse, it happens in the next two seconds.
Don't worry about the story🔯 too much because there isn't♊ much of a story.
App🌠arently a stalker got past the brain scorcher near the citadel, or
the monolith, or the wishgiver... Whatever. T🐟hat upset the zone so now it is
firing off emissions.
The𓃲 emission kill🅠s the whole team except for scar. The local faction in
the swamp, clear sky, take him⭕ back to their🦩 leader, lebedev. Scar wakes
up with nothing but a he🌞adache, but his nervous system is damaged and he
has strange new powers.
Important npcs in the swamp:
****************************
ℱ> guides. They act as sortꦿ of 'teleporters'. No charge.
> cold is the barman. He will trade fཧood, vodka, etc and sell info on stash
locations.
> lebedev is the clear sky leader. He g𝕴ives missions.
> prof beanpolev has some background knowledg🐻e of the zone.
&g🦩t; suslov is the trader🍌. He trades guns and ammo gives rewards, and sells
stash locations.
> graཧy is the technician (mechanic). He gives missions to find upgrades and
performs repairs and upgrades.
> nimble makes a return from c of s. He explains the pda fun🤡ctions.
Now take control of the game:
*mouse click 💙in your dialogue pane💧l to answer lebedev. *
new task:
*********
talk to the b🌞arman. Have a beer to fix that headache.
The next few tasks are linear🌼, and then it's freeroam resp❀onding to
multiple radio calls for help.
Stand up, look around, take a walk and check the video options you selec𝓰ted
are giving a nice smooth framerate, and head fo♑r the bar.
Press p for the pda🅠 map and see yourself as the blue marker and the barman
as red.
Click on all the icons on the pd🧔a map to see what they are and experiment
with the controls in the ꧟lower right corn⛄er. Try out the tabs for factions,
statistics and message log. Press p to close the pda and use thꦏe min🥀imap
to get to the🐷 bar. You are the white dot in the middle of the minimap. Duh!
W🌄hen you get to the barman press f to talk, and you will see that your
character is called "scar the mercenary".
New task:
****************
go back to lebedev.
Got the white-dot-red-circle thing worked out now? L﷽ebedev explains
what's going on inꦜ the swamp, and sends you to the trader to get outfitted.
He also🦂 mentions𓆏 the guide/blindfold system of travel. Everytime you
change areas you need to find a guide. Guide🃏s are marked on the maps!
They are what cs has in place of veh꧅icles. There are too many barricades
and obstacles𝄹 for cars, and too many spoken interactions, so wꦉe have the
guide system instead. It is cheap, quick and practicalꩵ. Th♏is is a good
time to make a main save via🐽 the esc key. Name it 💟"start", lol.
Gee, l✤ucky it's dayl𓂃ight outside, night time gets really dark!
Now that you 🦩have your kit from the trader, sta💦rt the next mission fast.
Press f5 for a quick save in case you stuff it up, t🐟hen press x and
spri🍸nt to the guide. He will blindfold you and lead you part way to
the outpost. When he leaves yꩵou, press 6 for your ♒bolts, and throw them
ahead to locate the anomalies. They will kill you st𝐆one dead even 🦂though
you were magically altered bꦡy that last emission. Press o to use the echo
detector. Throw bolts ahead, avo🅰id stepping in an anomaly, listen to the
geiger clic𓃲king, and when the detector goes crazy you are on line
for an artifact. Pick it up without stepping in the🌄 anomaly. Later when you
haveꦿ armour with pockets, you can equip artifacts for various benefits. You
soon get nice cs-3 body armour (with pockets) from the trader as a rewar𝓰d.
The first artifact is a 'jellyfish', which g𒁃ives𓃲 -2 radiation protection.
It's also worth a lot when you sell it. If you𒆙 wish to re-do the mission,
press f9 for a quick load. Fortunately you won't need ♛to be throwing bolts
every five seconds in the swamp, it's just baꦚd for this little area.
The artifact is on the northwest tip, just to th♋e left of the first plank
bridge. Now follow the yellow arrow on the mini mapꦬ and
reinforce the out🐻post. Press 3 for t༒he shotgun and run for the
base of the tower.
There's tim♏e to search𒈔 the first body (press f and click 'take all').
Search the second body at the base of the tower, shoot two🎐 mutant b꧒oar and
climb the🐼 ladder. Take the shotgun ammo (press f to pick up). Climb down
the ladder (or jump) and s🌊eek shelter as another emission blasts through.
Scar needs to find shelter and wait until they subs☂ide.
The game takes control now꧑, and you wake back at the cs ba💯se camp.
Stal🔥kers have saved your sorry ass once again, and you owe them.
New task:
*********
see lebedev.
Check your main map and mini 🎉map. The red circle is lebedev, you have🔜 to
talk🍃 to him next. But the yellow mission reward circle is also lit.
See lebedev first, your reward will still be there laterꦕ.
Lebedev says that youꦑ have survived a second emission! Theဣ story is that
the emissions are cau💟sed because a stalker got past the scorcher and now
the zone is upset. Poor zone!
Scar must help the clear sky faction stop the emissions,ꦓ because if the
emiss🌳ions continue they will kill him. Lebedev says, "this may sound like
a line from a corny movie, but you really don't have a c✃hoice. "
... And i tho༺ught the merc talk in farcry wasও cheesy!
New task:
*********
talk to our old friend from soc,꧅ sidorivich. (but not just y♛et.
You need to do the whole swamp first. )
new task:
**********
go to the swamps with the guide.
Test out🎃 saving a game here. Press esc to enter 𝓀the main menu.
First, check the pda, and click on the "collect your ಞreward📖" icon.
On your way past nimble, you will hear a chime/t⛄one🅺 from the pda.
If the🌳 messaꦛge flashed up too quick to read, look in the pda message log.
Ok, nimble is offering to give a guided tour♔ of the pda.
Well i already gave you that. =]
new tasks are coming fast on the pda, but relax. Talk some mor🌊e to nimble.
Ask ꦐnimblꦜe, "what can you offer me? " and he will offer you stash locations,
but the cos🥀t varies from 200 ru tꦯo 900 ru. You have enough to accept the
🎶cheapest one. The types of task where you must pay for information for a
stash location can go either way. You might find a valuable flash dri༒ve
with weapon upgrade info, or you migh🌺t get a lemon in the middle of a
field full of anomalies.
The trader, barman etc will also sell i🧸nfo on stashes. Stashes are only
used once and then disappear from the pda. You𝕴 can sto💧re loot in them once
they are🦂 emptied out, but it is probably safer to use boxes.
Multiple new tasks:
*******************
ꦰyou will get a millio🐓n radio calls for help, but don't stress about it.
Just get🀅 to as man🎃y as you can. "cancelled mission" messages are not
importan🌳t. It's only the "failed missions" you need🌜 to stress about. =]
you have the option of ꦑfighting alongside clear sky faction members
(green dots on map) if you want to walk with th♑em. Or just clean up the
renegades(red dots) on your own.
First task will be to reinforce the fishing villag﷽e. Then head to the
observation tower. Use all the usual fps strategies: reload before 🧸an
action. Quick save. Find cover. 𓄧Use crouch/low crouch. Make headshots.
You know...
New tasks will come in for th💙e old church, pump s🍌tation, etc.
Pick and choose, either take them on your own or in 🐼company with clear sky.
Clear the roads/reduce renegade numbers:
****************************************
now help t🍰he cs faction reduce renegade numbers in the swamp.
Check the faction tab in yo💛ur pda for allies𝓀 and equipment levels,
and overall missions/status with the re𝕴negades. Lots of missions pop up and
the game is𓆏 no longer linear. See🦂 the guide to get you north into the swamp.
Mꦫissions come through on the radio for fishing hamlet, old🤪 church,
pumpstation. Clear ꦕout the renegades and mug their corpses for everything you
can carry. Remember, headshots rule!
If you're feeling poorly, use bandages/medikits/anti-rad drugs/food/💞drink.
Talk to the stalkers you meet to see what mission෴s they will give y𝓀ou. After
y🧸ou have seriously reduced renegade numbers and answered various calls for
assistance, ෴you can stroll around a bit checking stashes, collecting loot,
asking for and completing all the side missions.
Collect a reward:
*****************
on the pda ma𓂃🦂p, click on "collect reward" and a mission sheet will
overlay your map. You can use 🐻the "eye" to place the location on the map,
and the "move🐭" icon to centre it there. Pr♉ess x to hide it away again.
Collꦚect your reward to date from the trader. Talk t𝄹o him a bit and
the trade option will appear. Go into your inventory sc🐓ree💝n and unload
any weapons before trading them. Your it🅠ems coloured red cannot be sold
here, take them over to the bar꧋ andꦓ unload some weight/make some roubles.
Stealing the ak and scope:
**************************
next let's pay a vis༺it to gray, the technician. I fee♐l bad about this
but we're going𝔍 to rip him off for a🅺 scope and two (2) aks.
Maybe he won't know it was us.
He's a good guy, he will💎 repair and u🅠pgrade your weapons and armour.
Head up to his shop and look in t🌳he back. See the scop🐭e in the vise and
the two aks in a rack on the left wall? Climb under the floor🐈, get u♈nder
꧟the scope, and jump straight up🧜 until you no-clip through the floor.
Hol𓆉d f as you jump to collect it. Same𝓀 for the aks. The one on the table
cannot be taken! (peetz)
update: i could only steal the sc🎃ope with 1.5.05 =(
special items list:
*******************
> scope and 2 aks from th༺e technician (no clip 🐈cheat)
> scope on lookout tower
> viper 5 at the pump station and🍌 southern💖 farmstead.
> silenced pistol in a stash underwater i🔥n the big chimney at the
village ruins. ไ( i paid for that info, b🥀ut maybe it's there for
everyone to find. )
>ಞ; chaser 13 in a stash east of the pump station. 💦(paid for info. )
> vintar sniper rifle at the train wreck.
> cs-3 armour as a reward from the trader.
> veles artifact detector.
> various artifacts (type may vary)
achievements list:
******************
you can now manage the pda and inventory, faction display, navi༺ꦡgate with
the main/mini maps, trade, upgrad♒e weapons, find/use stashes, use the guide
system, locate anomalies and artifact🥀s, quicksave/load, jump weave and duck.
Congratulations!
Before leaving the swamp:
**************************
> collect all your rewards from the trader!
> hand over any flash drives to t꧋he technician.
> you should have t💟he chaser 13 shotgun, vintar sniper rifle, and silenced
pistol. You 𓆉can get a good assault rifle at the army b🔯ase later.
Take😼 lots of roubles. There's no need to carry a lot of ammo🦹 and medikits,
there are heaps to find in cordon.
> if you found the veles detector in top left (nw),♛ you would have located
many artifacts in the swamp.
> faction relation🐷s with clear s𓃲ky are not important once you leave the
swamp, which is really just a tutorial area.
> if you go to cordon and immediately return to swamp, the northern ag🅺r✤oprom
exit and northeast cordon exit is now open. This wil♎l allow you to avoid
the machine gunner covering the tunnel exit from ✤the army base, but beating
the m/c gunner seems what the devs intended.
&𒀰gt; depending on what patch you use, ammo may be very hard to come by.
Accumulate as much money ﷽and ammo as you can before leaving the swamp.
Spoiler: s♓ꦚpend your money freely on upgrades in swamp, cordon and dark
fo🐭rest for reasons that will become apparent when you get to garbage.
*******************************************************🦩*********🐓*************
this is the end of the begin꧑ners guide walkt๊hrough.
***************𝓀**************************************************************
the following𒐪 sections include spoilers for areas of difficulty. Wondering if
your insoluble problem is a bug, or just 𒁏something you have missed? This
should help you out.
The game is no🅘w truly freeroam. It is possible♎ that moving back-and-forth
between areas in ways the devs didn't expect, might break the script𓃲. So
remember to save often in case you have to retu✃🍌rn to a previous area.
*************************🙈****************************************************
1.02 cordon: like old times
****🎐*************************************************************************
felt very nostalgic, coming back to sidorovitch♏, wolf and the ro📖okie village.
Important npcs in cordon:
*************************
guides. They now charge an arm and a leg.
Wolf, the rookie leader. Gives side missions.
Sidorovitch the trader. Also gives main missions.
Father valerian, chief at main cordon base.
Shilov the trader.
Van loner, technician.
Khaletskiy, army commandante.
Enter cordon from swamp:
*************************
note:
>a bug in🔯 previous versions prevents the guide taking you from
swamp to cordon.
>another bug in previous versio🔜ns allo꧃wed m/c gun bullets to penetrate
the tree! Make sure you have 1.5.05.
To get past the m/c gunner, drop all ex🐻cess equipmen🌞t so you can sprint.
If you're c💝ar✅rying 59.9 kg you won't be able to run ten metres without a
break/redbull.
It's slightly💎 easier at night, and easier if you holster your weapons.
It's not really all that hard once you know how.
Run to the big rocks between bursts. Crouch and ♒bandage if necessary,
using ] and [ keys for health and bandages.
Run to the fallen tree on🍬 the left, 😼and either crawl under/hurdle it.
Run left to cordon village 𒁏and𒆙 the trader. If you keep a
good line you won't even get hit.
Aah, the rookie village, feels like coming home. Wolf is there🔯 but 𝔍that
neat suit up in the rafters is gone.
Haul anything you find down to sidorovitch and t🎉rade it.
The metal box at sid💦's is a safe pla🦹ce to store your valuables.
Alternative entries to cordon:
******************************
if you just can"t get past the m/c gunn🉐er, go back to swamp and take the ne
exit into cordon, which now is open. Or you could go out th🐽e northern
en♌trance to agrprom. (the renegades have set up bases on the northern 𒐪road
so be prepared to fight o🍨r sneak past at night. It's nice and friendly i𝔍n
agroprom though. )
a chat with sidorovitch:
**********************************
sid tells you that in the past, stalkers found artifa🍸cts in the zone, and
the army guaranteed their safe passage through the cordon✱. Now they are
'bickering' and nothing is getting through. He ask𒁏s you to bring out a case
for a valuable customer. In exchange he will help you in you♒r mission to
f♏ind the unknown stalker (fang)🅘. He tells you fang was buying up certain
weird items of equipment that allowed staꦡlkers to get past the brain
scorcher and enter the centre of the zone!
New task:
**********
> visit the stalker💫s on th𝔍e embankment, and bring back the case.
The main missions are now fairly linear, witꦜh plenty of opportunities to do
side missions, buy stash informatio❀n, etc. Remember to trade and
r🍎epair/upgrade equipment at every opportunity. Travel light, the game is
much more enjoyable.
The 'stalkers on the embank♔ment' are at the main stalker base𓆉 in cordon.
Here are the trader, technicia💧n, and a🅠 safe box to store your loot.
Deal with the army commandante and his two 🅰henchmen and return sid's case.
He sends you after fang. This is the b𝐆eginning of the main storyline/quest.
Summary of linear tasks (cordon):
*********************************
> talk to army comma🍨ndante khalets༒kiy about the location of his loot.
> kill khaletskiy's two henchmen.
> eliminate military at elevator.
> interrogate the commandante.
> collect sid's case and return it to him.
> see diggers at garbage.
Escort mission:
*********************************
when 🐽rescuing wolf's brother, have a cheap pistol in your inventory that
you can give ▨him. Escort him all the way back to the rookie village or the
mission will fail.
The army base:
*********************************
there is a si෴de mission to collect military m💫edikits from the army base.
You can enter the base unseen. There's a tree over a fenc🗹e leading toꩵ the
left side of the base. Climb over some junk against the wa🔯ll and you're in.
Stealth works well here. You 𓂃ꩵcan low crouch most of the way unseen.
G🐼rab the medikits and exit through the first story window to the gro💫und
in front of the base. Elegant!
Pda at east end of railway tracks:
**********************************
on the way from the army base back to co🃏rdon main base, you find
semyon lambee (mil🌳itary faction) skulking in a tunnel under the road.
He asks you to find his friend. The friend's body is in a tunnel🅰 at the
end of the railway tracks that you🅷 cannot reach. Every time y🉐ou enter you
are teleported back out! Talk to the guys gu🐻arding the pass under the
embankment. That weird ball of liꦬght above the embankment is some sort of
teleporter. The o♉nly use they found for it so far is to throw their
garbage in there, lol. Ok?
Update on cordon from trith leonharte:
**************************************
"some people are vets of the zone at the cor🌄don rookie camp. These "v🗹ets"
don't have the newbie armor. Some had really nice weap𒁃ons and armor, so, in
all my greed, i shot the one wℱith that stuff. As it turned out, the newbies
in the 𒁃village didn't fire on me, on🐭ly the guys with the nicer stuff (which
i also stole). I ended up with a𒈔 spas-12 (the better shotgun than chaser-13)
and two il86s and some other n♊ice stuff. In o𒆙ther words, i think you should
try out some things at places like this, as🌺 sometimes th🐻ere are multiple
teams within a non-faction base and their rewards can be very... Reward♓ing. "
update on rookie village from wavelength121:
********************************************
"i failed to respond to a pda distress call from t𝔉he village early
in the ꧅game and forgot about it... Later i was passing through and the
place was🍸 full of psyonic dogs, at l꧒east 50, didn't do any damage but
the game slowed to a crawl... After putting them🎐 all down i f🍸ound
the village full of corp🌞ses... 🌞Was a very eerie scene, but i got a lot
of high powered w🍨eaponry out of it... Not to mention a lot of gui🍰lt.
That kind of unscripted carnage made me fall in love wꦚith this game. "
wo♍lf's brother is dead, wolf is gone. Some peop𝄹le even report sidorovitch
is dead. (unconfirmed, that. )
next, head off to garbage to see the diggers. They have morꦰe info on fang.
**♒****************************************************************⛄**********
1.03 #1 garbage: home of the bandits
*************************************💧*************ﷺ**************************
thereꦦ are a lot of side missions in garbage, and a lot of money to be made
of💫fing the bandits and selling their pathetic possessions. They are easily
avoided if you are sick of ෴ki☂lling them. It is not possible to eliminate
them at this stage, they only respawn.
There is a small stalker encampment at t🃏he flea marꦡket.
If yo♌u are friendly with the bandits you can play the crow shooting
minꦇi-꧋game. Located in se corner of main bandit headquarters. I used the
viper chamb✤ered for pistol ammo. It was very effective at bringing down
crows for a nice steady income.
Important npcs in garbage:
**************************
> yoga, number1 bandit.
> wasian.
> limpid, bandit technician.
> borov, bartender
> tooth, trader.
> crow-guy.
Flea market:
**************************
> wild napr, stalker leader.
> gavin, technician.
> timka, trader.
The 💜bandits are waiting to rob you. You can sprint up the hill to the left
and evade them. The advantage of this is that the whole bandit faction 🌜will
not 🅘be hostile to you. I don't like bandits so i just shot them all. The
only go♒od thing about bandits is the upgradꦗes from their technician. You can
shoot as many as you like to make money but fo൩rget about wiping them out.
They must have a lot ♍of bandit women somewhere because they respawn faster
than rabbits. There🍸's also no point in making a huge amount of roubles at
this sꦆtage either. So my advice is to avoid the bandits, de🔥tour around them
for now.
If you wish to join the bandit faction, you s🐲houlꦦd do so while they are
still neutral. Speak to yoga, he will give you the missions to gain tr🍬ust.
Summary of linear tasks (garbage):
**********************************
> getಞ information about fan🌞g from the diggers at garbage. Too late,
the digger is already dead.
> get information from the digger messenger. He is being attacked by d🍬ogs.
Climb onto the rock and help him out.
> follow fang to the dark 🥀valley. Fang went there to buy more weird
equipment from the freedom base. Freedom ha𒉰s good stuff for ꧟sale.
********𓄧************************************************🅠********************
1.04 dark valley: freedom territory
*******************************************************🎃******************🎃***
important npcs in dark valley:
******************************
> egorka partisan welcomes you to dark valley. Stand still and ♔holster ꧅your
weapon.
> commander lingov is second in command o✱f the freedom faction he🐓re. He is
also a "frigging rat" traitor.
> general chekhov is the boss o💟f fr🅺eedom. Talk to him to join this faction.
> yar is the t🥃echnician. Also upgrades the vintar and sunrise suit.
> ganja is the barman.
> ashot is the trader.
Whenever i enter dark valley there is a corrupted skybox tha🧜t lasts until i
ge✤t close to the freedom base and then self-corrects, so no problemo.
When you enter dark valley 🉐you meet a freedom che💟ckpoint. Do as they say:
holsܫter your weapon 💫and stand still. Bit of chit-chat and you head for the
main freedom base.
First up, talk to lingov. He is the commander (second in command to ch⭕ekhov,
the boss of freedom. )
lingov gives you a few ♏missions to es꧅tablish trust. First is easy, kill
some pse𓆏udo-dogs. Next he asks you to go upstairs in the little 🐷building
next door to getไ some ammunition from the trader (ashot). The mission is to
supply a patroܫl with ammo. When you reach them, they are all dead.
Check them over for trs301 a𓆏mmo. The pda you need is wit🅺h the dead soldier
on the mattress. The map target location is in the incorrect posit♓ion here.
Chekhov asks you to bring him th🍌e pda. Now you ꧙get to meet the real chief of
freedom. Chekhov wil♈l tell you about fang when you hand ♛over the pda. Fang
was trying to buy parts used in the army's old cryptographic machine♔s. Hmmm!
The freedom technician bugged fang's pda so chekhoܫv knows his locati🃏on. But
you must do him a favour first🏅: kill the traitor lingov.
Do so, pick up lingov's pda and also find a nice, scoped 🤡trs301 to replace
the il86 or ak you have now. Whatever.
If you'd like to join the freedom 🎶facti♚on, ask now. You are told you need to
do more missions to prove your worth🥂. The missions involve capturing t🌟wo
triangulators, at t✅he swamp and ღa farmhouse. These will allow freedom to
locate the tunnel where the mercs are entering dark valley. Once that'ꦯs done
you can join freedom. You get a reward for joinℱing, an exit🌌 reward later,
and access to spe🌊cial upgrades from the freedom technician.
Joining a fa♌ction extends game play exponentially. But♔ it's also quite
acceptable to play rꦯight through and never joi💧n a faction.
A side m🔯ission for yar (the technician) must be started at night. I saw him
at 2200 hours, it was pitch bl✤ack🍸 and everyone had their torches on.
Know what h🍒e said to me? "come back when it's dark! "
i came back at 0300 hours and he finally gave me the missio🐲n.
For rewards, missions, tr🐠ading e♑tc see ganja (the bartender). Hard drink or
soft smoke. =)
peetz gave me these tips for dark valley:
"when i first went to dark valley and♏ got the mission to kill the ghost dog
u💟p on the hill, behind the freedom base - i had some difficulty finding the
real dog amongst all it's ghost clones (which don't even hurt you,🃏 even
though they seem like 🅰they do). Then i found out that the real one shows on
your miඣnimap. Then i f♏igured out that an easier way to accomplish that part
was to stand at the back of the freedom base and just snipe the ✱dog - before
you get close and he clones all his images! There's a nice weap💮on bonu൲s in
that mission as well. I noticed that one of♒ the freedom guys guarding the
back entrance was carrying an s🔥vdm2, so while 🐼i was across the pond, up on
the hill in the little camp where the dog🐈 was, i simply sniped him with my
vintar from there. ✱No alarm. My rel✅ations stayed good - so i simply picked
up the sniper rif🐻le and got it upgraded at the technician there (yar). Even
though ammo for it is a bit hard to come by, there are a couple of sm🍃all
caches in the dark val🗹ley f𓆏actory and there's a 200 shots package in a cache
in the tree by the 🌊back door of the loner base in a♉groprom. Getting that
cache took a few tries, until i figured out that you simply need to go up🤪 on
the roof, drop down and walk along the pipes, and then jump up o♔n t✤he tree
branch to reach it. That svdm2 is an incredibly accurate🌞, 1ღ-shot kill from
a long😼 distance away. Nice to have in your backpack. "
summary of linear tasks (the dark valley):
******************************************
> cꦰollect ammo from ashot and deliver it to the patrol.
> the patrol are all dead. Get the pda. Pick up an il 86 if yo🌳u wish. 𓆏As
advertise🥃d, it jams frequently, even wheꩲn fully upgraded. =((
> take soldier's pda to chekhov.
> find the traitor (lingov).
> take out mercs at southern farm. Pick up a trs301 if you like. Y༒es!
> deliver lingov's pda to chekhov.
> follow fang to garbage.
Spoiler:
when you return from the dark valley, you enter the fa𝐆mous cellar door at
the flea market and t🐼he bandits take all your money.
So be warned. Sp♚end everything! If 🌌you spend on food/drink you can resell it
later without losing money. (speedcanhurt)
*****ཧ*****************************************ꦜ******************************
1.05 #2 garbage: more bandits
**********************🥀*************************************🐠*****************
drop �꧋�your main rifle on the ground with some ammo before you head through
the door to♛ get fang's pda. Don't drop everything because it'll take five
minutes to pick it all up again.
I hope you ♐only have 2 roubles in your pocket, kiss i🐲t goodbye.
Lot of ppl had trouble with the cellar💜 door not opening. Using the latest
patch, it opened fine for me. You ge𒁏t ﷽a blinding white light here.
If you have a 24" samsung you will get snow-blindness. When you come to,
bandits are discussing your erstwhile wea🧜lth. Pick up fang's pda and pistol.
Back upstairs💜, pick up your rifle and find all your🍌 valuables in a stash
🐻down the hill🧜 a bit. Shoot the two bandits guarding it. =))
i hur🎐ried on to agroprom, but there's a lot to do here. The bandit ﷺmusic is
funny for a while and then it drives you crazy. You can hear it for mil♕es!
There's also a couple of dudes sitting down and a skinny guy loungin𝕴g behind
them. He runs a sort of mini-game shooting crows for pleasure and prof🅺it. =)
peetz: "the major plus with the new patch is that after you side wit🧸h lon﷽ers
and clea🎶r out the bandit depot in garbage, you get a seva suit, m🦩oney and a
bubbꦐle artifac🌸t from the trader in cordon. That bubble (-6 rad) is the best
artifact to have with you! "
*****************🐎***********************************************************
1.06 #1 agroprom institute: home of duty
*****************************ꦡ***************🎃********************************
agro🐈prom is a lot friendlier and more relaxing than garbage. And there are
still bandits to kill and maintain cash flow.
There's a big lake here. Help the dut꧒y guys out and you get a nice
"🔯sunrise" suit. Nice artifact in the lake𝓡 too. The northern building is a
loner base; southern building is duty.
Tour t👍he mutant zoo in the sout💮hern building, opposite mitay the trader.
There's also a handy metal box there to🧸 store your🔥 stuff.
Important npcs in agroprom:
***************************
northern building (loners):
> general orest.
> aydar, technician.
> thrush, trader.
> hermit
southern building (duty):
> general krylov.
> thunderov, technician.
> mitay, trader.
> kolobok, barman.
> major zvyagintsev, shooting gallery.
Missions given by orest are rewarded back at loner hq in cordon main b😼ase.
There is a vintar in mint condition in🧔 the north of the map. Thunderov will
upgrade it, even if you are ജnot a member of duty. He w🔥ill also upgrade the
sunrise suit. Five pockets is nice!
The hermit who lives underground amongst the 🅘big oil tanks at duty (n๊) base
gives a mission. I've ꦦheard that once you complete his mission and get his
stash info, if you point a gun at him he will pull out a rp🦩g-7. Which
beﷺcomes yours for free. Didn't work for me though. =(
the shooting gallery mini-game is located through doorway on the right 🦋as
you head to the 🌊nw exit from the duty base. Talk to major zvyagintsev.
It didn't make me rich. =(
weapons at the gallery are: pmm
martha
akm74/2u
viper 5
sg1 5k
sa "avalanche"
*************************************𒊎*************⭕**************************
1.07 #2 agroprom underground
*****************************************************************♈***********
the agroprom underground is teeming wit🐓h mutants. Your mission is to tur𓃲n off
the pumps that drain the sewers and dr♉own the lot of them! The mini map wꦅill
suffice as the area is mainly linear.
🧔The survival/horror atmosphere of soc ꦬis nicely recaptured here. =)
you have to defeat a psi-mutant and turn off a valve. You then
have a timeওd run to escape the flood wate💞rs. Clean out a stash on the left,
there is plenty of t🍸ime. A gate slowly raises, duck under and go down
a level. Turn left, run agai🦂nst all the fleeinܫg mutants and climb a ladder
to an area above the floodwaters.
♌Now find a stash in a secret room. Finding the stash is the same deal
as in soc: through a 🔯hole in the wall and up a la🐷dder to the secret room.
Make your way to the su🌞rface and🍎 back to agroprom institute.
**********************ܫ******************************************************
1.08 yantar: home of the scientists
********************************************🔯*******************🌳*************
important npcs in yantar:
*************************
> dr sakharov. Giv🔴es miss🎀ions. Sells ammo and seva suit.
> lefty, squad leader for assault on factory.
Note: you cannot join the scientist faction.
Head north❀ across agroprom to the yantar exit. Before you can enter
dr sarkhov's bunkꦺer you have to defend the base. Once all the zombifieds are
dead, the siren will switch off and the door to the bunker will be u🐟nlocked.
If it won't unlock, ❀check that one of the ཧzombies isn't still alive and
kicking on the ground. Check your main map for red dots. Iܫ had a lot of
trouble here, there w🍰as a rꦿed dot marked inside the bunker. Had to go back
to an earlier save to correctඣ it. Sak꧅harov has nice ammo and a seva suit for
sale =) take his𓄧 mission to find the stalker's pda. This is outside on the
western edge of the factory.
You will be attacked by phantom dogs, whicꦺh are unable to harm you. So don't
panic. The deal here is that one dog is real. Kill it𝕴, and all the phantoms
disappear. =)
there are also real dogs here, brown one♋s that do a ꦰlot of damage. So...
Sprint along the west side of the factory🌱 and climb on a box, duct etc.
S⛎hoot the dogs from safety. Ignore the psi emissions, they won't hurt you.
Before you get t🅷he pda from the stalker corpse, check out the stone archway
thingy with your veles. I found an "eye" artifact here wort༒h 20,000 ru.
Now get the pda and💙 get the door to the bunker unlocked again. As long as
the siren is going, it won't open.
After clearing out the zombifie🍷ds on the marg🎃ins, i climbed on the roof
o�𒆙�f the bunker and took the rest out at my leisure. Once they are all dead,
the siren has stopped, and there ar🐷e no mor꧃e red dots on the map, the door
to t🐽he bunker 🐽will unlock. If not go back to a sg in agroprom and try again.
Rest of yaꦺntar to t🌠he red forest exit was bug free. =)) meet up with lefty
and follow his instructions. Don't get in hi🍬s way during the f💜ight through
the factory. Follow a stalker onto the﷽ factory roof and protect the guys as
they t🦋urn the valves on the ꦕcooling system. The sniper on the roof with you
drops a vintar if he dies. After the cooling s🍌ystem is stabilised, you ge﷽t
a message to fo🃏llow strelok to the red forest. There's time to clear o♔ut
some stashes in the factory before you leave...
**************************************************🐷**************************
1.09 red forest: home of the forester
************ও****************************𒆙************************************
red forest🤪 is a death trap. It is𒈔 also fairly linear, straightforward and bug
free. It is also very spooky, especially at night wh𒉰en the wolves are how💯ling.
You will encounter ⛎psy-dogs and bloodꦇsuckers. The bs can only be killed when
uncloaked. Follow ꧒theirs eyes. When they are close and "uncloak" themselves
they are vulnerable to the knife. Or just shoot them in t♕he face.
There is plenty of vintaꩵr ammo around, and the forester awards you an upgraded
vintar at the end.
> f✤ollow strelok as he makes his way to🌳wards limansk. You are just in time to
see💖 him disappear into a tunnel. He blows ꦰthe tunnel so you can't follow him.
Thꦺere's a bridge that duty and ♕freedom raised, that can only be lowered from
the other side. And the other side is crawlin⛦g with bandits! Just as things
look like they can't get any worse, yo🌸u are ambushed!
🃏> don't annoy the bandits 🍸across the river just yet. There's a lot to do
before we lower the bridge.
> prepare 🦂for some intense act♑ion. You escort some loners through the red
forest anomalous area. Go ahead of them into the tunnel ♓and protect them from
snorks. Or🌃 hang back and let them do the work. Past the tunnel, 🍬fight a
particularly powerful mutant ogre thingy. Calls🐟 for help to the witches circle
come on you⭕r pda but i could never respond in time.
> as you escort the loners through the anomalous zone, there is another 𓂃camp
to defend. There's a four-arched rock formation here with tw꧋o
artifacts. I ✅died a horrible radioactive death herꦗe a few times getting the
second artifact (eye). You might need toꦑ reloaꦕd a few times, and snatch it
from the edge of the crater before it drops in.
> there's a space anomaly above a tank tౠhat teleports you to the forester's
place. There were s🐷norks sitting all over th꧟e tank, you can run/jump through
♔them to the teleport, or snipe them from safety. There's a machine gun here,
part of a quest, if you're alig🦋ned with a faction. Only the gunไ is required
for the quest, so you can unlo💧ad it to save weight.
> have a long talk to forester. Get all his stash locatioꦬns first.
Talk to him about the re൲s𓂃earch institute at limansk and get more of the
back-💙story. You can reach th📖e centre of the zone )chernobyl npp) through
limansk without 𒉰having to pas🦋s the brain scorcher! Hmmm!
> 🧸before you head off and talk to the outpost commander, check out the red
forest stashes. One to the west is a red valve in the🅠 mine pipe s൩ystem!
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities 🔜you love, and more

I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:GamesRadar's guides and tips co𒁏ntent. I also write reviews, previews and features, largely about horror, ꧅action adv𝐆enture, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.