STALKER Clear Sky beginners guides

copyright 2008 val's evil twin*

contact: vals_evil_twin@australiamail. Com

v 1.1 30 october 2008

contents

+-----------------------------------+

i map i

i part 1 walkthrough i

i part 2 guide i

i + i

i version history i

i links i

i acknowledgements i

i copyright and permissions i

+ ----------------------------------+

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map of the swamp:

******************************************************♐**********************

map link: http: //www. Borntobefreeform. Com/phpbb3/viewtopic. Php? F=18&⛄amp;t=1620

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*****💯***********************************************************************

***********ꦛ*********ꦉ********************************************************

part 1 beginners' guide

*****************************************𝓰*****🦩******************************

*****************🌄*************************************🥃**********************

this is:

> a b💛eginners guide played on "novi💙ce" difficulty.

> a solo campaign with no faction affiliation.

> made with the 1.5.05 patch.

> contains spoilers.

> uses no mods

note: due to 𒅌different patch ไversions, objects may appear in different

locations or quantities, or not appear at all.

************************************************************************♕****

1.00 introduction

***************************************************************𒁏*************

great game. Reminds me of w🅠hy i enjoyed sh🐼adow of chernobyl (soc) so much.

Much 🎶of the map is the same a🅰s soc with a couple of new areas.

Outline of main mission maps (linear)

> 1.01 swamp

> 1.02 cordon

> 1.03 garbage #1

> 1.04 dark forest

> 1.05 garbage #2

> 1.06 agroprom

> 1.07 agroprom underground

> 1.08 yantar

> 1.09 red forest

> 1.10 mines

> 1.11 army warehouses

> 1.12 limansk

> 1.13 hospital

> 1.14 nuclear power plant

it is not necessary to have played soc first. This is a stand alone ඣprequel.

The swamp level of the game is 𝕴a tutorial. You lear🧔n how to use the

controls, pda, map, inventory, weapons, boltsꦡ, anomaly detector, ☂to search,

c✨onverse, trไade, upgrade and repair weapons, interact with npcs and use

the guide system for travelling. You learn to stay healt♔hy🐻, cure bleeding,

and radiation sickness.𓆉 You have a huge f🦂reeroam area with a few

mutant boars, infrequent anomalies, easily skirted 💙areas of deadly radiation

and only one "emission" event.

You don't join a faction in swam𝕴p, but you do meet two factions𝓀.

Clear sky is a research♚ 🔜organisation working to understand

the zone and benefit mankind. Since the emissio✱ns from the zone have upset

nature's balance, 🐼the previously safe haven of the swamps is♐ being invaded,

by a second faction, the renegades. The ai is pr🔴et𒀰ty harmless, although

you can die very fast on stalker, veteran or master level♎s!

Play on 'novice' if you want to learn the ropes,෴ explore, collect, and🌜 plan

strategies for making money.🌊ജ Experiment with saving travel time by accepting

multiple missions. Then try it on "master".

Note: you are well ad🐽vised to read through part 2 guide section beꦗlow before

you get too far into the walkthrough, especially the 'ജpatch' section.

Let's go...

***********************************************************🌸*****************

1.01 swamp: clear sky base camp

*************************************🔯***************************************

the introduction shows scar at the railwa♍y tracks, leading a team of

scientis💧ts south from agroprom into the s💞wamp. The scientists are just

saying the next emission is reliablyꦛ predicted for two months time.

But, of cou🥃rse, it happens in the next two seconds.

Don't worry about the story🔯 too much because there isn't♊ much of a story.

App🌠arently a stalker got past the brain scorcher near the citadel, or

the monolith, or the wishgiver... Whatever. T🐟hat upset the zone so now it is

firing off emissions.

The𓃲 emission kill🅠s the whole team except for scar. The local faction in

the swamp, clear sky, take him⭕ back to their🦩 leader, lebedev. Scar wakes

up with nothing but a he🌞adache, but his nervous system is damaged and he

has strange new powers.

Important npcs in the swamp:

****************************

ℱ> guides. They act as sortꦿ of 'teleporters'. No charge.

> cold is the barman. He will trade fཧood, vodka, etc and sell info on stash

locations.

> lebedev is the clear sky leader. He g𝕴ives missions.

> prof beanpolev has some background knowledg🐻e of the zone.

&g🦩t; suslov is the trader🍌. He trades guns and ammo gives rewards, and sells

stash locations.

> graཧy is the technician (mechanic). He gives missions to find upgrades and

performs repairs and upgrades.

> nimble makes a return from c of s. He explains the pda fun🤡ctions.

Now take control of the game:

*mouse click 💙in your dialogue pane💧l to answer lebedev. *

new task:

*********

talk to the b🌞arman. Have a beer to fix that headache.

The next few tasks are linear🌼, and then it's freeroam resp❀onding to

multiple radio calls for help.

Stand up, look around, take a walk and check the video options you selec𝓰ted

are giving a nice smooth framerate, and head fo♑r the bar.

Press p for the pda🅠 map and see yourself as the blue marker and the barman

as red.

Click on all the icons on the pd🧔a map to see what they are and experiment

with the controls in the ꧟lower right corn⛄er. Try out the tabs for factions,

statistics and message log. Press p to close the pda and use thꦏe min🥀imap

to get to the🐷 bar. You are the white dot in the middle of the minimap. Duh!

W🌄hen you get to the barman press f to talk, and you will see that your

character is called "scar the mercenary".

New task:

****************

go back to lebedev.

Got the white-dot-red-circle thing worked out now? L﷽ebedev explains

what's going on inꦜ the swamp, and sends you to the trader to get outfitted.

He also🦂 mentions𓆏 the guide/blindfold system of travel. Everytime you

change areas you need to find a guide. Guide🃏s are marked on the maps!

They are what cs has in place of veh꧅icles. There are too many barricades

and obstacles𝄹 for cars, and too many spoken interactions, so wꦉe have the

guide system instead. It is cheap, quick and practicalꩵ. Th♏is is a good

time to make a main save via🐽 the esc key. Name it 💟"start", lol.

Gee, l✤ucky it's dayl𓂃ight outside, night time gets really dark!

Now that you 🦩have your kit from the trader, sta💦rt the next mission fast.

Press f5 for a quick save in case you stuff it up, t🐟hen press x and

spri🍸nt to the guide. He will blindfold you and lead you part way to

the outpost. When he leaves yꩵou, press 6 for your ♒bolts, and throw them

ahead to locate the anomalies. They will kill you st𝐆one dead even 🦂though

you were magically altered bꦡy that last emission. Press o to use the echo

detector. Throw bolts ahead, avo🅰id stepping in an anomaly, listen to the

geiger clic𓃲king, and when the detector goes crazy you are on line

for an artifact. Pick it up without stepping in the🌄 anomaly. Later when you

haveꦿ armour with pockets, you can equip artifacts for various benefits. You

soon get nice cs-3 body armour (with pockets) from the trader as a rewar𝓰d.

The first artifact is a 'jellyfish', which g𒁃ives𓃲 -2 radiation protection.

It's also worth a lot when you sell it. If you𒆙 wish to re-do the mission,

press f9 for a quick load. Fortunately you won't need ♛to be throwing bolts

every five seconds in the swamp, it's just baꦚd for this little area.

The artifact is on the northwest tip, just to th♋e left of the first plank

bridge. Now follow the yellow arrow on the mini mapꦬ and

reinforce the out🐻post. Press 3 for t༒he shotgun and run for the

base of the tower.

There's tim♏e to search𒈔 the first body (press f and click 'take all').

Search the second body at the base of the tower, shoot two🎐 mutant b꧒oar and

climb the🐼 ladder. Take the shotgun ammo (press f to pick up). Climb down

the ladder (or jump) and s🌊eek shelter as another emission blasts through.

Scar needs to find shelter and wait until they subs☂ide.

The game takes control now꧑, and you wake back at the cs ba💯se camp.

Stal🔥kers have saved your sorry ass once again, and you owe them.

New task:

*********

see lebedev.

Check your main map and mini 🎉map. The red circle is lebedev, you have🔜 to

talk🍃 to him next. But the yellow mission reward circle is also lit.

See lebedev first, your reward will still be there laterꦕ.

Lebedev says that youꦑ have survived a second emission! Theဣ story is that

the emissions are cau💟sed because a stalker got past the scorcher and now

the zone is upset. Poor zone!

Scar must help the clear sky faction stop the emissions,ꦓ because if the

emiss🌳ions continue they will kill him. Lebedev says, "this may sound like

a line from a corny movie, but you really don't have a c✃hoice. "

... And i tho༺ught the merc talk in farcry wasও cheesy!

New task:

*********

talk to our old friend from soc,꧅ sidorivich. (but not just y♛et.

You need to do the whole swamp first. )

new task:

**********

go to the swamps with the guide.

Test out🎃 saving a game here. Press esc to enter 𝓀the main menu.

First, check the pda, and click on the "collect your ಞreward📖" icon.

On your way past nimble, you will hear a chime/t⛄one🅺 from the pda.

If the🌳 messaꦛge flashed up too quick to read, look in the pda message log.

Ok, nimble is offering to give a guided tour♔ of the pda.

Well i already gave you that. =]

new tasks are coming fast on the pda, but relax. Talk some mor🌊e to nimble.

Ask ꦐnimblꦜe, "what can you offer me? " and he will offer you stash locations,

but the cos🥀t varies from 200 ru tꦯo 900 ru. You have enough to accept the

🎶cheapest one. The types of task where you must pay for information for a

stash location can go either way. You might find a valuable flash dri༒ve

with weapon upgrade info, or you migh🌺t get a lemon in the middle of a

field full of anomalies.

The trader, barman etc will also sell i🧸nfo on stashes. Stashes are only

used once and then disappear from the pda. You𝕴 can sto💧re loot in them once

they are🦂 emptied out, but it is probably safer to use boxes.

Multiple new tasks:

*******************

ꦰyou will get a millio🐓n radio calls for help, but don't stress about it.

Just get🀅 to as man🎃y as you can. "cancelled mission" messages are not

importan🌳t. It's only the "failed missions" you need🌜 to stress about. =]

you have the option of ꦑfighting alongside clear sky faction members

(green dots on map) if you want to walk with th♑em. Or just clean up the

renegades(red dots) on your own.

First task will be to reinforce the fishing villag﷽e. Then head to the

observation tower. Use all the usual fps strategies: reload before 🧸an

action. Quick save. Find cover. 𓄧Use crouch/low crouch. Make headshots.

You know...

New tasks will come in for th💙e old church, pump s🍌tation, etc.

Pick and choose, either take them on your own or in 🐼company with clear sky.

Clear the roads/reduce renegade numbers:

****************************************

now help t🍰he cs faction reduce renegade numbers in the swamp.

Check the faction tab in yo💛ur pda for allies𝓀 and equipment levels,

and overall missions/status with the re𝕴negades. Lots of missions pop up and

the game is𓆏 no longer linear. See🦂 the guide to get you north into the swamp.

Mꦫissions come through on the radio for fishing hamlet, old🤪 church,

pumpstation. Clear ꦕout the renegades and mug their corpses for everything you

can carry. Remember, headshots rule!

If you're feeling poorly, use bandages/medikits/anti-rad drugs/food/💞drink.

Talk to the stalkers you meet to see what mission෴s they will give y𝓀ou. After

y🧸ou have seriously reduced renegade numbers and answered various calls for

assistance, ෴you can stroll around a bit checking stashes, collecting loot,

asking for and completing all the side missions.

Collect a reward:

*****************

on the pda ma𓂃🦂p, click on "collect reward" and a mission sheet will

overlay your map. You can use 🐻the "eye" to place the location on the map,

and the "move🐭" icon to centre it there. Pr♉ess x to hide it away again.

Collꦚect your reward to date from the trader. Talk t𝄹o him a bit and

the trade option will appear. Go into your inventory sc🐓ree💝n and unload

any weapons before trading them. Your it🅠ems coloured red cannot be sold

here, take them over to the bar꧋ andꦓ unload some weight/make some roubles.

Stealing the ak and scope:

**************************

next let's pay a vis༺it to gray, the technician. I fee♐l bad about this

but we're going𝔍 to rip him off for a🅺 scope and two (2) aks.

Maybe he won't know it was us.

He's a good guy, he will💎 repair and u🅠pgrade your weapons and armour.

Head up to his shop and look in t🌳he back. See the scop🐭e in the vise and

the two aks in a rack on the left wall? Climb under the floor🐈, get u♈nder

꧟the scope, and jump straight up🧜 until you no-clip through the floor.

Hol𓆉d f as you jump to collect it. Same𝓀 for the aks. The one on the table

cannot be taken! (peetz)

update: i could only steal the sc🎃ope with 1.5.05 =(

special items list:

*******************

> scope and 2 aks from th༺e technician (no clip 🐈cheat)

> scope on lookout tower

> viper 5 at the pump station and🍌 southern💖 farmstead.

> silenced pistol in a stash underwater i🔥n the big chimney at the

village ruins. ไ( i paid for that info, b🥀ut maybe it's there for

everyone to find. )

>ಞ; chaser 13 in a stash east of the pump station. 💦(paid for info. )

> vintar sniper rifle at the train wreck.

> cs-3 armour as a reward from the trader.

> veles artifact detector.

> various artifacts (type may vary)

achievements list:

******************

you can now manage the pda and inventory, faction display, navi༺ꦡgate with

the main/mini maps, trade, upgrad♒e weapons, find/use stashes, use the guide

system, locate anomalies and artifact🥀s, quicksave/load, jump weave and duck.

Congratulations!

Before leaving the swamp:

**************************

> collect all your rewards from the trader!

> hand over any flash drives to t꧋he technician.

> you should have t💟he chaser 13 shotgun, vintar sniper rifle, and silenced

pistol. You 𓆉can get a good assault rifle at the army b🔯ase later.

Take😼 lots of roubles. There's no need to carry a lot of ammo🦹 and medikits,

there are heaps to find in cordon.

> if you found the veles detector in top left (nw),♛ you would have located

many artifacts in the swamp.

> faction relation🐷s with clear s𓃲ky are not important once you leave the

swamp, which is really just a tutorial area.

> if you go to cordon and immediately return to swamp, the northern ag🅺r✤oprom

exit and northeast cordon exit is now open. This wil♎l allow you to avoid

the machine gunner covering the tunnel exit from ✤the army base, but beating

the m/c gunner seems what the devs intended.

&𒀰gt; depending on what patch you use, ammo may be very hard to come by.

Accumulate as much money ﷽and ammo as you can before leaving the swamp.

Spoiler: s♓ꦚpend your money freely on upgrades in swamp, cordon and dark

fo🐭rest for reasons that will become apparent when you get to garbage.

*******************************************************🦩*********🐓*************

this is the end of the begin꧑ners guide walkt๊hrough.

***************𝓀**************************************************************

the following𒐪 sections include spoilers for areas of difficulty. Wondering if

your insoluble problem is a bug, or just 𒁏something you have missed? This

should help you out.

The game is no🅘w truly freeroam. It is possible♎ that moving back-and-forth

between areas in ways the devs didn't expect, might break the script𓃲. So

remember to save often in case you have to retu✃🍌rn to a previous area.

*************************🙈****************************************************

1.02 cordon: like old times

****🎐*************************************************************************

felt very nostalgic, coming back to sidorovitch♏, wolf and the ro📖okie village.

Important npcs in cordon:

*************************

guides. They now charge an arm and a leg.

Wolf, the rookie leader. Gives side missions.

Sidorovitch the trader. Also gives main missions.

Father valerian, chief at main cordon base.

Shilov the trader.

Van loner, technician.

Khaletskiy, army commandante.

Enter cordon from swamp:

*************************

note:

>a bug in🔯 previous versions prevents the guide taking you from

swamp to cordon.

>another bug in previous versio🔜ns allo꧃wed m/c gun bullets to penetrate

the tree! Make sure you have 1.5.05.

To get past the m/c gunner, drop all ex🐻cess equipmen🌞t so you can sprint.

If you're c💝ar✅rying 59.9 kg you won't be able to run ten metres without a

break/redbull.

It's slightly💎 easier at night, and easier if you holster your weapons.

It's not really all that hard once you know how.

Run to the big rocks between bursts. Crouch and ♒bandage if necessary,

using ] and [ keys for health and bandages.

Run to the fallen tree on🍬 the left, 😼and either crawl under/hurdle it.

Run left to cordon village 𒁏and𒆙 the trader. If you keep a

good line you won't even get hit.

Aah, the rookie village, feels like coming home. Wolf is there🔯 but 𝔍that

neat suit up in the rafters is gone.

Haul anything you find down to sidorovitch and t🎉rade it.

The metal box at sid💦's is a safe pla🦹ce to store your valuables.

Alternative entries to cordon:

******************************

if you just can"t get past the m/c gunn🉐er, go back to swamp and take the ne

exit into cordon, which now is open. Or you could go out th🐽e northern

en♌trance to agrprom. (the renegades have set up bases on the northern 𒐪road

so be prepared to fight o🍨r sneak past at night. It's nice and friendly i𝔍n

agroprom though. )

a chat with sidorovitch:

**********************************

sid tells you that in the past, stalkers found artifa🍸cts in the zone, and

the army guaranteed their safe passage through the cordon✱. Now they are

'bickering' and nothing is getting through. He ask𒁏s you to bring out a case

for a valuable customer. In exchange he will help you in you♒r mission to

f♏ind the unknown stalker (fang)🅘. He tells you fang was buying up certain

weird items of equipment that allowed staꦡlkers to get past the brain

scorcher and enter the centre of the zone!

New task:

**********

> visit the stalker💫s on th𝔍e embankment, and bring back the case.

The main missions are now fairly linear, witꦜh plenty of opportunities to do

side missions, buy stash informatio❀n, etc. Remember to trade and

r🍎epair/upgrade equipment at every opportunity. Travel light, the game is

much more enjoyable.

The 'stalkers on the embank♔ment' are at the main stalker base𓆉 in cordon.

Here are the trader, technicia💧n, and a🅠 safe box to store your loot.

Deal with the army commandante and his two 🅰henchmen and return sid's case.

He sends you after fang. This is the b𝐆eginning of the main storyline/quest.

Summary of linear tasks (cordon):

*********************************

> talk to army comma🍨ndante khalets༒kiy about the location of his loot.

> kill khaletskiy's two henchmen.

> eliminate military at elevator.

> interrogate the commandante.

> collect sid's case and return it to him.

> see diggers at garbage.

Escort mission:

*********************************

when 🐽rescuing wolf's brother, have a cheap pistol in your inventory that

you can give ▨him. Escort him all the way back to the rookie village or the

mission will fail.

The army base:

*********************************

there is a si෴de mission to collect military m💫edikits from the army base.

You can enter the base unseen. There's a tree over a fenc🗹e leading toꩵ the

left side of the base. Climb over some junk against the wa🔯ll and you're in.

Stealth works well here. You 𓂃ꩵcan low crouch most of the way unseen.

G🐼rab the medikits and exit through the first story window to the gro💫und

in front of the base. Elegant!

Pda at east end of railway tracks:

**********************************

on the way from the army base back to co🃏rdon main base, you find

semyon lambee (mil🌳itary faction) skulking in a tunnel under the road.

He asks you to find his friend. The friend's body is in a tunnel🅰 at the

end of the railway tracks that you🅷 cannot reach. Every time y🉐ou enter you

are teleported back out! Talk to the guys gu🐻arding the pass under the

embankment. That weird ball of liꦬght above the embankment is some sort of

teleporter. The o♉nly use they found for it so far is to throw their

garbage in there, lol. Ok?

Update on cordon from trith leonharte:

**************************************

"some people are vets of the zone at the cor🌄don rookie camp. These "v🗹ets"

don't have the newbie armor. Some had really nice weap𒁃ons and armor, so, in

all my greed, i shot the one wℱith that stuff. As it turned out, the newbies

in the 𒁃village didn't fire on me, on🐭ly the guys with the nicer stuff (which

i also stole). I ended up with a𒈔 spas-12 (the better shotgun than chaser-13)

and two il86s and some other n♊ice stuff. In o𒆙ther words, i think you should

try out some things at places like this, as🌺 sometimes th🐻ere are multiple

teams within a non-faction base and their rewards can be very... Reward♓ing. "

update on rookie village from wavelength121:

********************************************

"i failed to respond to a pda distress call from t𝔉he village early

in the ꧅game and forgot about it... Later i was passing through and the

place was🍸 full of psyonic dogs, at l꧒east 50, didn't do any damage but

the game slowed to a crawl... After putting them🎐 all down i f🍸ound

the village full of corp🌞ses... 🌞Was a very eerie scene, but i got a lot

of high powered w🍨eaponry out of it... Not to mention a lot of gui🍰lt.

That kind of unscripted carnage made me fall in love wꦚith this game. "

wo♍lf's brother is dead, wolf is gone. Some peop𝄹le even report sidorovitch

is dead. (unconfirmed, that. )

next, head off to garbage to see the diggers. They have morꦰe info on fang.

**♒****************************************************************⛄**********

1.03 #1 garbage: home of the bandits

*************************************💧*************ﷺ**************************

thereꦦ are a lot of side missions in garbage, and a lot of money to be made

of💫fing the bandits and selling their pathetic possessions. They are easily

avoided if you are sick of ෴ki☂lling them. It is not possible to eliminate

them at this stage, they only respawn.

There is a small stalker encampment at t🃏he flea marꦡket.

If yo♌u are friendly with the bandits you can play the crow shooting

minꦇi-꧋game. Located in se corner of main bandit headquarters. I used the

viper chamb✤ered for pistol ammo. It was very effective at bringing down

crows for a nice steady income.

Important npcs in garbage:

**************************

> yoga, number1 bandit.

> wasian.

> limpid, bandit technician.

> borov, bartender

> tooth, trader.

> crow-guy.

Flea market:

**************************

> wild napr, stalker leader.

> gavin, technician.

> timka, trader.

The 💜bandits are waiting to rob you. You can sprint up the hill to the left

and evade them. The advantage of this is that the whole bandit faction 🌜will

not 🅘be hostile to you. I don't like bandits so i just shot them all. The

only go♒od thing about bandits is the upgradꦗes from their technician. You can

shoot as many as you like to make money but fo൩rget about wiping them out.

They must have a lot ♍of bandit women somewhere because they respawn faster

than rabbits. There🍸's also no point in making a huge amount of roubles at

this sꦆtage either. So my advice is to avoid the bandits, de🔥tour around them

for now.

If you wish to join the bandit faction, you s🐲houlꦦd do so while they are

still neutral. Speak to yoga, he will give you the missions to gain tr🍬ust.

Summary of linear tasks (garbage):

**********************************

> getಞ information about fan🌞g from the diggers at garbage. Too late,

the digger is already dead.

> get information from the digger messenger. He is being attacked by d🍬ogs.

Climb onto the rock and help him out.

> follow fang to the dark 🥀valley. Fang went there to buy more weird

equipment from the freedom base. Freedom ha𒉰s good stuff for ꧟sale.

********𓄧************************************************🅠********************

1.04 dark valley: freedom territory

*******************************************************🎃******************🎃***

important npcs in dark valley:

******************************

> egorka partisan welcomes you to dark valley. Stand still and ♔holster ꧅your

weapon.

> commander lingov is second in command o✱f the freedom faction he🐓re. He is

also a "frigging rat" traitor.

> general chekhov is the boss o💟f fr🅺eedom. Talk to him to join this faction.

> yar is the t🥃echnician. Also upgrades the vintar and sunrise suit.

> ganja is the barman.

> ashot is the trader.

Whenever i enter dark valley there is a corrupted skybox tha🧜t lasts until i

ge✤t close to the freedom base and then self-corrects, so no problemo.

When you enter dark valley 🉐you meet a freedom che💟ckpoint. Do as they say:

holsܫter your weapon 💫and stand still. Bit of chit-chat and you head for the

main freedom base.

First up, talk to lingov. He is the commander (second in command to ch⭕ekhov,

the boss of freedom. )

lingov gives you a few ♏missions to es꧅tablish trust. First is easy, kill

some pse𓆏udo-dogs. Next he asks you to go upstairs in the little 🐷building

next door to getไ some ammunition from the trader (ashot). The mission is to

supply a patroܫl with ammo. When you reach them, they are all dead.

Check them over for trs301 a𓆏mmo. The pda you need is wit🅺h the dead soldier

on the mattress. The map target location is in the incorrect posit♓ion here.

Chekhov asks you to bring him th🍌e pda. Now you ꧙get to meet the real chief of

freedom. Chekhov wil♈l tell you about fang when you hand ♛over the pda. Fang

was trying to buy parts used in the army's old cryptographic machine♔s. Hmmm!

The freedom technician bugged fang's pda so chekhoܫv knows his locati🃏on. But

you must do him a favour first🏅: kill the traitor lingov.

Do so, pick up lingov's pda and also find a nice, scoped 🤡trs301 to replace

the il86 or ak you have now. Whatever.

If you'd like to join the freedom 🎶facti♚on, ask now. You are told you need to

do more missions to prove your worth🥂. The missions involve capturing t🌟wo

triangulators, at t✅he swamp and ღa farmhouse. These will allow freedom to

locate the tunnel where the mercs are entering dark valley. Once that'ꦯs done

you can join freedom. You get a reward for joinℱing, an exit🌌 reward later,

and access to spe🌊cial upgrades from the freedom technician.

Joining a fa♌ction extends game play exponentially. But♔ it's also quite

acceptable to play rꦯight through and never joi💧n a faction.

A side m🔯ission for yar (the technician) must be started at night. I saw him

at 2200 hours, it was pitch bl✤ack🍸 and everyone had their torches on.

Know what h🍒e said to me? "come back when it's dark! "

i came back at 0300 hours and he finally gave me the missio🐲n.

For rewards, missions, tr🐠ading e♑tc see ganja (the bartender). Hard drink or

soft smoke. =)

peetz gave me these tips for dark valley:

"when i first went to dark valley and♏ got the mission to kill the ghost dog

u💟p on the hill, behind the freedom base - i had some difficulty finding the

real dog amongst all it's ghost clones (which don't even hurt you,🃏 even

though they seem like 🅰they do). Then i found out that the real one shows on

your miඣnimap. Then i f♏igured out that an easier way to accomplish that part

was to stand at the back of the freedom base and just snipe the ✱dog - before

you get close and he clones all his images! There's a nice weap💮on bonu൲s in

that mission as well. I noticed that one of♒ the freedom guys guarding the

back entrance was carrying an s🔥vdm2, so while 🐼i was across the pond, up on

the hill in the little camp where the dog🐈 was, i simply sniped him with my

vintar from there. ✱No alarm. My rel✅ations stayed good - so i simply picked

up the sniper rif🐻le and got it upgraded at the technician there (yar). Even

though ammo for it is a bit hard to come by, there are a couple of sm🍃all

caches in the dark val🗹ley f𓆏actory and there's a 200 shots package in a cache

in the tree by the 🌊back door of the loner base in a♉groprom. Getting that

cache took a few tries, until i figured out that you simply need to go up🤪 on

the roof, drop down and walk along the pipes, and then jump up o♔n t✤he tree

branch to reach it. That svdm2 is an incredibly accurate🌞, 1ღ-shot kill from

a long😼 distance away. Nice to have in your backpack. "

summary of linear tasks (the dark valley):

******************************************

> cꦰollect ammo from ashot and deliver it to the patrol.

> the patrol are all dead. Get the pda. Pick up an il 86 if yo🌳u wish. 𓆏As

advertise🥃d, it jams frequently, even wheꩲn fully upgraded. =((

> take soldier's pda to chekhov.

> find the traitor (lingov).

> take out mercs at southern farm. Pick up a trs301 if you like. Y༒es!

> deliver lingov's pda to chekhov.

> follow fang to garbage.

Spoiler:

when you return from the dark valley, you enter the fa𝐆mous cellar door at

the flea market and t🐼he bandits take all your money.

So be warned. Sp♚end everything! If 🌌you spend on food/drink you can resell it

later without losing money. (speedcanhurt)

*****ཧ*****************************************ꦜ******************************

1.05 #2 garbage: more bandits

**********************🥀*************************************🐠*****************

drop �꧋�your main rifle on the ground with some ammo before you head through

the door to♛ get fang's pda. Don't drop everything because it'll take five

minutes to pick it all up again.

I hope you ♐only have 2 roubles in your pocket, kiss i🐲t goodbye.

Lot of ppl had trouble with the cellar💜 door not opening. Using the latest

patch, it opened fine for me. You ge𒁏t ﷽a blinding white light here.

If you have a 24" samsung you will get snow-blindness. When you come to,

bandits are discussing your erstwhile wea🧜lth. Pick up fang's pda and pistol.

Back upstairs💜, pick up your rifle and find all your🍌 valuables in a stash

🐻down the hill🧜 a bit. Shoot the two bandits guarding it. =))

i hur🎐ried on to agroprom, but there's a lot to do here. The bandit ﷺmusic is

funny for a while and then it drives you crazy. You can hear it for mil♕es!

There's also a couple of dudes sitting down and a skinny guy loungin𝕴g behind

them. He runs a sort of mini-game shooting crows for pleasure and prof🅺it. =)

peetz: "the major plus with the new patch is that after you side wit🧸h lon﷽ers

and clea🎶r out the bandit depot in garbage, you get a seva suit, m🦩oney and a

bubbꦐle artifac🌸t from the trader in cordon. That bubble (-6 rad) is the best

artifact to have with you! "

*****************🐎***********************************************************

1.06 #1 agroprom institute: home of duty

*****************************ꦡ***************🎃********************************

agro🐈prom is a lot friendlier and more relaxing than garbage. And there are

still bandits to kill and maintain cash flow.

There's a big lake here. Help the dut꧒y guys out and you get a nice

"🔯sunrise" suit. Nice artifact in the lake𝓡 too. The northern building is a

loner base; southern building is duty.

Tour t👍he mutant zoo in the sout💮hern building, opposite mitay the trader.

There's also a handy metal box there to🧸 store your🔥 stuff.

Important npcs in agroprom:

***************************

northern building (loners):

> general orest.

> aydar, technician.

> thrush, trader.

> hermit

southern building (duty):

> general krylov.

> thunderov, technician.

> mitay, trader.

> kolobok, barman.

> major zvyagintsev, shooting gallery.

Missions given by orest are rewarded back at loner hq in cordon main b😼ase.

There is a vintar in mint condition in🧔 the north of the map. Thunderov will

upgrade it, even if you are ജnot a member of duty. He w🔥ill also upgrade the

sunrise suit. Five pockets is nice!

The hermit who lives underground amongst the 🅘big oil tanks at duty (n๊) base

gives a mission. I've ꦦheard that once you complete his mission and get his

stash info, if you point a gun at him he will pull out a rp🦩g-7. Which

beﷺcomes yours for free. Didn't work for me though. =(

the shooting gallery mini-game is located through doorway on the right 🦋as

you head to the 🌊nw exit from the duty base. Talk to major zvyagintsev.

It didn't make me rich. =(

weapons at the gallery are: pmm

martha

akm74/2u

viper 5

sg1 5k

sa "avalanche"

*************************************𒊎*************⭕**************************

1.07 #2 agroprom underground

*****************************************************************♈***********

the agroprom underground is teeming wit🐓h mutants. Your mission is to tur𓃲n off

the pumps that drain the sewers and dr♉own the lot of them! The mini map wꦅill

suffice as the area is mainly linear.

🧔The survival/horror atmosphere of soc ꦬis nicely recaptured here. =)

you have to defeat a psi-mutant and turn off a valve. You then

have a timeওd run to escape the flood wate💞rs. Clean out a stash on the left,

there is plenty of t🍸ime. A gate slowly raises, duck under and go down

a level. Turn left, run agai🦂nst all the fleeinܫg mutants and climb a ladder

to an area above the floodwaters.

♌Now find a stash in a secret room. Finding the stash is the same deal

as in soc: through a 🔯hole in the wall and up a la🐷dder to the secret room.

Make your way to the su🌞rface and🍎 back to agroprom institute.

**********************ܫ******************************************************

1.08 yantar: home of the scientists

********************************************🔯*******************🌳*************

important npcs in yantar:

*************************

> dr sakharov. Giv🔴es miss🎀ions. Sells ammo and seva suit.

> lefty, squad leader for assault on factory.

Note: you cannot join the scientist faction.

Head north❀ across agroprom to the yantar exit. Before you can enter

dr sarkhov's bunkꦺer you have to defend the base. Once all the zombifieds are

dead, the siren will switch off and the door to the bunker will be u🐟nlocked.

If it won't unlock, ❀check that one of the ཧzombies isn't still alive and

kicking on the ground. Check your main map for red dots. Iܫ had a lot of

trouble here, there w🍰as a rꦿed dot marked inside the bunker. Had to go back

to an earlier save to correctඣ it. Sak꧅harov has nice ammo and a seva suit for

sale =) take his𓄧 mission to find the stalker's pda. This is outside on the

western edge of the factory.

You will be attacked by phantom dogs, whicꦺh are unable to harm you. So don't

panic. The deal here is that one dog is real. Kill it𝕴, and all the phantoms

disappear. =)

there are also real dogs here, brown one♋s that do a ꦰlot of damage. So...

Sprint along the west side of the factory🌱 and climb on a box, duct etc.

S⛎hoot the dogs from safety. Ignore the psi emissions, they won't hurt you.

Before you get t🅷he pda from the stalker corpse, check out the stone archway

thingy with your veles. I found an "eye" artifact here wort༒h 20,000 ru.

Now get the pda and💙 get the door to the bunker unlocked again. As long as

the siren is going, it won't open.

After clearing out the zombifie🍷ds on the marg🎃ins, i climbed on the roof

o�𒆙�f the bunker and took the rest out at my leisure. Once they are all dead,

the siren has stopped, and there ar🐷e no mor꧃e red dots on the map, the door

to t🐽he bunker 🐽will unlock. If not go back to a sg in agroprom and try again.

Rest of yaꦺntar to t🌠he red forest exit was bug free. =)) meet up with lefty

and follow his instructions. Don't get in hi🍬s way during the f💜ight through

the factory. Follow a stalker onto the﷽ factory roof and protect the guys as

they t🦋urn the valves on the ꦕcooling system. The sniper on the roof with you

drops a vintar if he dies. After the cooling s🍌ystem is stabilised, you ge﷽t

a message to fo🃏llow strelok to the red forest. There's time to clear o♔ut

some stashes in the factory before you leave...

**************************************************🐷**************************

1.09 red forest: home of the forester

************ও****************************𒆙************************************

red forest🤪 is a death trap. It is𒈔 also fairly linear, straightforward and bug

free. It is also very spooky, especially at night wh𒉰en the wolves are how💯ling.

You will encounter ⛎psy-dogs and bloodꦇsuckers. The bs can only be killed when

uncloaked. Follow ꧒theirs eyes. When they are close and "uncloak" themselves

they are vulnerable to the knife. Or just shoot them in t♕he face.

There is plenty of vintaꩵr ammo around, and the forester awards you an upgraded

vintar at the end.

> f✤ollow strelok as he makes his way to🌳wards limansk. You are just in time to

see💖 him disappear into a tunnel. He blows ꦰthe tunnel so you can't follow him.

Thꦺere's a bridge that duty and ♕freedom raised, that can only be lowered from

the other side. And the other side is crawlin⛦g with bandits! Just as things

look like they can't get any worse, yo🌸u are ambushed!

🃏> don't annoy the bandits 🍸across the river just yet. There's a lot to do

before we lower the bridge.

> prepare 🦂for some intense act♑ion. You escort some loners through the red

forest anomalous area. Go ahead of them into the tunnel ♓and protect them from

snorks. Or🌃 hang back and let them do the work. Past the tunnel, 🍬fight a

particularly powerful mutant ogre thingy. Calls🐟 for help to the witches circle

come on you⭕r pda but i could never respond in time.

> as you escort the loners through the anomalous zone, there is another 𓂃camp

to defend. There's a four-arched rock formation here with tw꧋o

artifacts. I ✅died a horrible radioactive death herꦗe a few times getting the

second artifact (eye). You might need toꦑ reloaꦕd a few times, and snatch it

from the edge of the crater before it drops in.

> there's a space anomaly above a tank tౠhat teleports you to the forester's

place. There were s🐷norks sitting all over th꧟e tank, you can run/jump through

♔them to the teleport, or snipe them from safety. There's a machine gun here,

part of a quest, if you're alig🦋ned with a faction. Only the gunไ is required

for the quest, so you can unlo💧ad it to save weight.

> have a long talk to forester. Get all his stash locatioꦬns first.

Talk to him about the re൲s𓂃earch institute at limansk and get more of the

back-💙story. You can reach th📖e centre of the zone )chernobyl npp) through

limansk without 𒉰having to pas🦋s the brain scorcher! Hmmm!

> 🧸before you head off and talk to the outpost commander, check out the red

forest stashes. One to the west is a red valve in the🅠 mine pipe s൩ystem!

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run 澳洲幸运5开奖号码历史查询:GamesRadar's guides and tips co𒁏ntent. I also write reviews, previews and features, largely about horror, ꧅action adv𝐆enture, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.